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1.
Olason DT Sigurdardottir KJ Smari J 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2006,22(1):23-39
The aim of this study was to estimate gambling participation and problem gambling among Icelandic adolescents. Participants were 750 16–18-year-old students, 371 girls and 379 boys. The rate of problem gambling was estimated with the SOGS-RA and DSM-IV-MR-J. Results indicated that 96% of adolescents had gambled in their lifetime, 79% at least once in the preceding year and about 10% gamble at least once a week. A psychometric evaluation of the two screening scales revealed satisfactory reliabilities and factor structures for both scales. The DSM-IV-MR-J identified 2% of the participants as problem gamblers while SOGS-RA identified 2.7%, and problem gambling was more common among boys than girls. It was concluded that problem gambling among adolescents is an area of concern for the Icelandic community that needs to be further investigated. 相似文献
2.
Susana Jiménez-Murcia Eva M. Álvarez-Moya Randy Stinchfield Fernando Fernández-Aranda Roser Granero Neus Aymamí Mónica Gómez-Peña Nuria Jaurrieta Francesca Bove José M. Menchón 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(2):235-248
We aimed to explore the association between age of onset of gambling problems and current psychopathological and clinical
status, personality profile and therapeutic outcome in a sample of pathological gamblers. A total of 904 consecutive pathological
gambling patients were administered several instruments about gambling behavior, psychopathology and personality. They received
a 4-month cognitive-behavioral group treatment. Information of dropouts and relapses during treatment was registered. Older
age of onset of gambling problems was associated with higher general psychopathology (SCL-90-R Paranoid Ideation, Psychoticism,
Depression; P < 0.015). Younger age of onset was related to greater severity of pathological gambling (P < 0.015), higher novelty seeking, and lower self-directedness (P < 0.015). No statistically significant association was found between age of onset and relapse and dropouts during treatment.
Age of onset of gambling problems seems to influence the clinical presentation of pathological gambling but not treatment
outcome. 相似文献
3.
Helga Myrseth Geir Scott Brunborg Magnus Eidem 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(4):561-569
Cognitive distortions have been thought to play an important role in the development and maintenance of pathological gambling.
The present study investigated whether severity of gambling problems and gamblers’ preference for chance or skill games were
related to two sub-factors of cognitive distortions as measured by the Gamblers Belief Questionnaire: Luck/Perseverance, which
reflects an individual’s perception that chance is favorable to him/her, and Illusion of Control, which reflects an individual’s
perception that his/her behavior influences chance occurrences. Participants (N = 166) were recruited from a race track (n = 79), off-course betting facilities (n = 50) and from an online treatment program for problem gamblers (n = 49). Gambling severity was measured by the South Oaks Gambling Screen, and 73 were classified as pathological gamblers
whereas 93 were classified as non-pathological gamblers. The present study supports previous proposals that cognitive distortions
are core processes related to gambling behavior as pathological gamblers reported more cognitive distortions than did non-pathological
gamblers. A preference for skill games was also associated with greater Illusion of Control compared to a preference for chance
games. For gamblers preferring skill games there were no differences in Luck/Perseverance or Illusion of Control between pathological
and non-pathological gamblers. 相似文献
4.
Langhinrichsen-Rohling J Rohling ML Rohde P Seeley JR 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2004,20(3):259-281
The purpose of this study was to compare the prevalence rate estimates and congruence in classification status derived from two popular measures of adolescent gambling (SOGS-RA and MAGS-7). Adolescents from three states (Alabama, Mississippi, and Oregon) completed an anonymous questionnaire ( n =1846 high school students total). Results indicate that the prevalence of probable adolescent pathological gambling varied both as a function of instrument and cut-off point utilized for classification (range 1.7%-8.2%). Classification groups (non-problem, at-risk, and problem gamblers) generated by both instruments were found to be associated with reports of gambling frequency, amount of money lost in one gambling occasion, and parental gambling problems. However, concern was raised because the MAGS-7 and the SOGS-RA had little congruence in their three-group classification decisions for specific individuals (e.g., only 20.5% agreement for problem gamblers). To improve clinical utility, an empirical case was made for using the SOGS-RA to generate a fourth group of adolescent gamblers, which we labeled "probable pathological gamblers" (SOGS-RA > or = 6). This group was differentiated from the remaining gambling groups on all the validity indices. The implications and limitations of these findings, as well as future directions, are discussed. 相似文献
5.
Ruthlyn Sodano Edelgard Wulfert 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(1):53-65
Twenty-one treatment-seeking pathological gamblers, 21 pathological gamblers in recovery, and 21 recreational gamblers watched
two video-taped exciting gambling scenarios and an exciting roller-coaster control scenario while their arousal (heart rate
and subjective excitement) and urge to gamble were being measured. The gamblers did not differ significantly in cue-elicited
heart rate elevations or excitement. However, the active pathological gamblers reported significantly greater urges to gamble
across all cues compared to the abstinent pathological gamblers and, with marginal significance (p = 0.06), also compared to the social gamblers. Further exploration of these findings revealed that active pathological gamblers
experience urges to gamble in response to exciting situations, whether or not they are gambling related, whereas abstinent
and social gamblers only report urges to an exciting gambling-related cue. This suggests that for pathological gamblers excitement
itself, irrespective of its source, may become a conditioned stimulus capable of triggering gambling behavior. Implications
for treatment and future research are discussed. 相似文献
6.
7.
Storr CL Lee GP Derevensky JL Ialongo NS Martins SS 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2012,28(2):325-336
This study explored the cross sectional association between adverse life events and gambling in a sample of 515 urban adolescents
(average age 17, 55% male, 88% African American). Approximately half of the sample had gambled in the past year (51%); 78%
of the gamblers gambled monthly and 39% had a gambling-related problem. On the other hand, 88% of the sample had experienced
at least one life event in the past year, and those experiencing events tended to live in more disadvantaged neighborhoods.
The mere acknowledgement of experiencing a stressful life event in the past year (yes/no) was not associated with an increase
in odds of being a gambler, with gambling more frequently, or with having a gambling problem. However, when the context of
the event was considered, an association was found between directly experiencing threatening and deviant/violent types of
events and frequent gambling (OR > 2). Additionally, the probability of being a gambler increased as the number of events
experienced increased (aOR = 1.07, 95% CI = 1.01, 1.13, P = 0.013), but problems among gamblers were not associated with the number of events experienced (aOR = 1.01, 95% CI = 0.92,
1.11, P = 0.876). During adolescence, life events appear to be connected more with the frequency of gambling rather than with problems
related to gambling. 相似文献
8.
Spritzer DT Rohde LA Benzano DB Laranjeira RR Pinsky I Zaleski M Caetano R Tavares H 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(4):649-661
The objectives of the study are: (a) to provide the first prevalence estimates of pathological gambling among Brazilian adolescents
using an age-specific instrument in a nationally representative sample; (b) to investigate the extent to which adolescents
participate in gambling activities in a developing country; and (c) to correlate different levels of gambling behavior with
demographic variables. Multistage cluster sampling selected 3,007 individuals over 14 years of age from Brazilian household
population. A total of 661 participants were between 14 and 17 years old. The Lie/Bet Questionnaire and the DSM-IV-MR-J were
used for assessing problem and pathological gambling. 2.8% scored positive on the screening questionnaire, while 1.6% were
classified as problem and pathological gamblers. Factors associated with problem and pathological gambling were male sex,
not currently studying and considering religion as not important. Less than 4 months elapsed between the age of regular gambling
involvement and the first gambling problem. Prevalence rates were quite similar from recent studies which used nationally
representative samples. The association of problem and pathological gambling with male sex, school drop-out and low religiosity
supports the Problem Behavior Theory. The fast progression to problem gambling adds evidence that adolescents may be more
vulnerable to the effects of gambling. 相似文献
9.
The Impact of Social Desirability Biases on Self-Report Among College Student and Problem Gamblers 总被引:1,自引:1,他引:0
Kuentzel JG Henderson MJ Melville CL 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2008,24(3):307-319
The impacts of two types of social desirability bias, self-deceptive enhancement (SDE) and impression management (IM), were
examined on self-reports of gambling problems, measured by the South Oaks Gambling Screen (SOGS), and recent gambling behavior, as measured by the Timeline Followback (TLFB) method, in a sample of college students (N = 191), and a sample of treatment-seeking problem gamblers (N = 49). Consistent with our expectations, IM was negatively associated with SOGS scores in both samples. IM was most highly
correlated with SOGS scores among treatment-seeking participants (r = −.44, p < .01). Substantial numbers of participants in both samples had high enough IM scores as to call into question the validity
of their self-report gambling data, according to published interpretive guidelines. With respect to SDE, we had predicted
that it would be positively related to gambling behaviors and gambling-related problems, but found that SDE was inversely
related to SOGS scores in both samples. Very little evidence was found for social desirability effects on TLFB scores. Thus,
preliminary evidence was obtained that self-report data on gambling problems, but not on gambling behavior (frequency of gambling
and amount of time and money spent), may be susceptible to the effects of impression management in both college students and
treatment-seeking gamblers. 相似文献
10.
Betancourt LM Brodsky NL Brown CA McKenna KA Giannetta JM Yang W Romer D Hurt H 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2012,28(2):225-238
Our objectives for this report were to identify trajectories of youth gambling behavior, and to examine their relation to
executive cognitive function (ECF) and associated problem behaviors. Philadelphia school children, enrolled at ages 10–12 years
(n = 387; 49% male), completed three annual assessments of risk behaviors, ECF, impulsivity, problem behaviors and demographics.
Across ages 10–15 years, using methods from Nagin et al., two groups were identified: Early Gamblers (n = 111) initiated early and continued in later assessments, and Later Gamblers (n = 276) initiated at later ages and gambled less. Betting money on cards and sports were the most frequently reported gambling
behaviors. Using gambling group as outcome, final backward selection logistic regression model showed Early Gamblers are more
likely male (P = 0.001), report more active coping (P = 0.042), impulsive behaviors (P ≤ 0.008), and have friends who gamble (P = 0.001). Groups were similar in ECF, parental monitoring, marital status, SES, and race. Early Gamblers had higher incidence
of problem behaviors and drug use (all P ≤ 0.006). Two gambling groups were identified in early adolescence with Early Gamblers showing higher levels of impulsivity
and comorbid problems but similar levels of ECF compared to Late Gamblers. As more gambling groups are identified through
later adolescence, ECF may emerge as a relevant precursor of problem gambling at this later time. 相似文献
11.
Rina Gupta Lia Nower Jeffrey L. Derevensky Alex Blaszczynski Neda Faregh Caroline Temcheff 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2013,29(3):575-588
This research tests the applicability of the Integrated Pathways Model for gambling to adolescent problem gamblers, utilizing a cross-sectional design and self-report questionnaires. Although the overall sample consisted of 1,133 adolescents (Quebec: n = 994, 87.7 %; Ontario: n = 139, 12.3 %: Male = 558, 49.5 %; Female = 569, 50.5 %), only problem gamblers were retained in testing the model (N = 109). Personality and clinical features were assessed using the Millon Adolescent Clinical Inventory, attention deficit hyperactivity (ADHD) using the Conners–Wells’ Adolescent Self-Report Scale, and the DSM-IV-MR-J and Gambling Activities Questionnaire to determine gambling severity and reasons for gambling. Latent class analysis concluded 5 classes, yet still provided preliminary support for three distinct subgroups similar to those proposed by the Pathways Model, adding a depression only subtype, and a subtype of problem gamblers experiencing both internalizing and externalizing disorders. ADHD symptoms were found to be common to 4 of the 5 classes. 相似文献
12.
Pille-Riin Kaare René Mõttus Kenn Konstabel 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(3):377-390
Due to changes in gambling accessibility during the last decade gambling has become more widespread in Estonia and the prevalence
of pathological gambling has sharply increased. The present study attempts to identify psychological characteristics of Estonian
pathological gamblers. It has been shown that a wide range of social, economic, and individual factors (e.g. personality traits
and emotional states) predict the likelihood of becoming a pathological gambler. In the present study, pathological gamblers’
(N = 33) personality traits, self-esteem, self-reported emotional states and cognitive ability were compared to the respective
characteristics in a non-gambling control group (N = 42) matched for age, gender and educational level. It was found that compared to controls, pathological gamblers had higher
scores on Neuroticism (especially on its immoderation facet) and lower scores on Conscientiousness (especially on its dutifulness
and cautiousness facets) and on self-esteem scale. They reported more negative emotional states during the previous month
(especially depression and anxiety). Finally, pathological gamblers had lower general cognitive ability. In a logistic regression
model, the likelihood of being a pathological gambler was best predicted by high immoderation score and low cognitive ability.
相似文献
Pille-Riin KaareEmail: |
13.
Katharine M. Papoff Joan E. Norris 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(2):185-199
Instant ticket purchase gambling (ITPG) is pervasive in Ontario and has features that mimic slot machine play. Previous researchers
have reported that ITPG is one preferred activity for at-risk/problem gamblers. In the general Canadian population, rate of
participation in ITPG is second only to lottery ticket gambling. Both are particularly favored by youth and seniors. The next
cohort of seniors will be Canada’s baby boomers, one-third of whom live in Ontario. Secondary analysis of Statistics Canada
data revealed that adults in this cohort who buy instant gambling tickets (N = 1781) are significantly different from the complete group of their age peers (N = 4266) in number of activities pursued and frequency of involvement. At-risk/problem gambling prevalence was 10.2% amongst
Ontario baby boomers who participate in instant ticket gambling, significantly higher than the 6.7% found amongst the total
group of baby boom gamblers. For those who reported experiencing one or more of the Canadian Problem Gambling Index indicators
for problem gambling (N = 237), 73% were buying instant tickets. Future research should consider cohort effects and explore combinations of preferred
gambling activities that may increase risk for problem gambling. Social policy recommendations include the use of all ITPG
venues as key locations for promoting awareness of problem gambling treatment services.
This work was funded by Ontario Problem Gambling Research Centre. 相似文献
14.
David C. Hodgins Nady el-Guebaly 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(1):117-127
A prospective study of the role of comorbid substance abuse and dependence and mood disorders in the outcome from pathological
gambling. A naturalistic sample of pathological gamblers who had recently quit gambling (N = 101) was followed and data were available for 83% of participants at 3 months, 80% at 12 months, and 52% at 5 years. Those
participants with a drug diagnosis during their lifetime were less likely to have a minimum 3 month period of abstinence,
and those who had been involved in gambling treatment were more likely to have a minimum 12 months of continuous abstinence.
Lifetime gambling problem severity and involvement in gambling treatment were most commonly associated with a shorter time
to achieving a period of abstinence of any length. Lifetime history of a mood disorder also predicted a longer time to reach
a minimum 3 months of continuous abstinence. Both gambling treatment and an alcohol diagnosis follow up predicted an increase
in the odds of experiencing a relapse from a minimum 6 month period of abstinence. Overall, comorbid mental health disorders
are predictive of shorter term but not longer term outcome. 相似文献
15.
Nelson SE LaPlante DA Peller AJ Schumann A LaBrie RA Shaffer HJ 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2008,24(4):463-477
The recent expansion of Internet gambling has stimulated debate, policy, and research on this relatively new phenomenon and
its potential consequences. The current study focuses on bettors experiencing problems by sampling Internet gamblers who imposed
limits on the amount they were allowed to deposit to a betting site. We analyzed the betting transactions over 18 months of
all gamblers who subscribed to an online betting site in February, 2005 (N = 47,134), 567 of whom utilized the site’s self-limit feature. Self-limiting gamblers played a wider variety of games and
placed more bets than others prior to imposing limits. After imposing limits, self-limiters reduced their activity, but did
not reduce the amount they wagered per bet. Time spent gambling, not just money spent, appears to be an important indicator
of gambling problems. Self-limit programs appear to be promising options for Internet gamblers at-risk for gambling problems.
相似文献
Sarah E. NelsonEmail: |
16.
Magoon ME Ingersoll GM 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2006,22(1):1-22
Utilizing Jessor’s Problem Behavior Theory as a theoretical foundation, 116 male and female students in grades 9–12 (mean age 16.8) from a Midwestern urban high school were surveyed to determine the prevalence and relationship among gambling behavior and parental and peer influences. To measure these variables, the following instruments were used: The SOGS-RA, the Inventory of Parent and Peer Attachment-Parent Scale, and The Alabama Parenting Questionnaire-Parental Monitoring and Supervision Scale. Almost all of the students (91%) reported gambling at least once in their lifetime while 36.2% reported gambling once a week, 19% reported gambling on a daily basis, and 26% were classified as problem gamblers (10% using the “narrow” SOGS-RA criteria). Parental gambling was related to levels of past year gambling as well as increased likelihood of being classified as a problem gambler. Increased parental attachment was also associated with decreased levels of adolescent gambling, while decreased parental trust and communication resulted in increased problem gambling. Measures of parental monitoring and supervision found similar outcomes in that increased monitoring and supervision resulted in lower levels of adolescent gambling. Additionally, when peer influences were moderated by parental influences, there was a moderating effect on gambling behavior. This study illuminates the continued importance parents play in both risk enhancing and risk inhibiting influences on adolescent participation in problem behaviors. 相似文献
17.
The relationship between explicit and implicit learning processes and probable pathological gambling
This paper reports the findings of a study of explicit and implicit learning and gambling with non-problem (n = 107), sub-clinical problem gamblers (n = 13), and probable pathological gamblers (n = 46). Two probability learning tasks modeled after gambling games and an artificial grammar task were used to explore how people learn patterns. In each of the two probability learning tasks, the outcome of the game was biased during the first part (learning phase) of the task. The results showed that many of the participants in the experimental conditions learned the bias and gradually unlearned the bias during the extinction phase of the study. Probable pathological gamblers showed less retention of the bias during two probability tasks and repeated the same errors during the artificial grammar task suggesting that they emphasize explicit learning strategies rather than implicit learning strategies. The results are consistent with the idea that pathological gamblers are more likely to utilize explicit rules than implicit rules. 相似文献
18.
Jacques C Ladouceur R 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2003,19(4):427-431
Previous studies have shown that prevalence rates among youths may be inflated due to a problem in understanding the questions of the SOGS-RA and DSM-IV-MR-J. This article reports another reason why prevalence rates of pathological gambling among youths may be inflated. In 1992, Fisher proposed 9 criteria (the DSM-IV-J) for diagnosing pathological gambling among youths, and formulated 12 questions (the Test questions) to identify the presence of these criteria. An analysis of a sample of studies using the DSM-IV-J reveals that some researchers have incorrectly used the 12 Test questions instead of the 9 criteria, which may have led to overestimated prevalence rates among youths. Other measurement issues may also be contributing to the overestimation of problem gambling in young people. The methodological implications of these issues are discussed. 相似文献
19.
Fisher S 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2000,16(2-3):253-273
This paper presents a revised version of DSM-IV-J criteria for youth, the DSM-IV-MR-J, together with psychometric data stemming from its use in a major prevalence study of adolescent gambling and problem gambling. The case is made for further development and testing of current and emerging instruments to screen for problem gambling in youth, with the aim of establishing one internationally accepted gold standard measure. 相似文献
20.
Research findings on comorbidity and pathological gambling are non–existent in Chinese communities. The objectives of this study were to: (a) determine the prevalence of comorbid mood and adjustment disorders among pathological gamblers seeking treatment in Hong Kong; (b) compare demographic profiles and clinical features in pathological gamblers with and without comorbid mood and adjustment disorders; and (c) explore the association and temporal relationship between pathological gambling and comorbid mood and adjustment disorders. Assessment instruments included demographic data, BSI, SCID-I, ASI and LIFE-RIFT. Results showed that about two-thirds (63.7%; n = 128) of 201 participants reported lifetime comorbid psychiatric disorders. Most common comorbid disorders were mood disorders (29.4%; n = 59) and adjustment disorders (20.9%; n = 42). Pathological gamblers with comorbid mood or adjustment disorders showed more severe levels of psychopathology, impairment in psychosocial functioning and gambling problems. This study is important because it is the first scientific comorbidity study among pathological gamblers in a Chinese context. 相似文献