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1.
Caitlin Smith Sherry H. Stewart Roisin M. O’Connor Pamela Collins Joel Katz 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(1):115-128
The Inventory of Gambling Situations (IGS-63; Turner and Littman-Sharp, Inventory of gambling situations users guide, 2006) is a 63-item measure of high-risk gambling situations. It assesses gambling across 10 situational subscales that load onto
two higher-order factors: negative and positive situations (Stewart et al. Psychology of Addictive Behaviors, 22:257–268,
2008). While the IGS-63 has excellent psychometric properties (Littman-Sharp et al., The Inventory of Gambling Situations: Reliability,
factor structure, and validity (IGS Technical Manual), in press) its length may preclude its use in time-limited contexts. The purpose of this study was to develop and validate a 10-item
short-form of the IGS (IGS-10). Each IGS-10 item reflects one of the ten subscale categories from the IGS-63, with two items
from the original subscales included as examples for each IGS-10 item. The IGS-10 was administered to 180 undergraduate gamblers
along with the IGS-63 and the Problem Gambling Severity Index (PGSI; Ferris and Wynne, Canadian Problem Gambling Index: Final
report, 2001). IGS-10 items showed convergent validity with the corresponding IGS-63 subscales (r’s = .60–.73). Principal components analysis of the IGS-10 revealed two factors: negative (α = .84) and positive (α = .85).
PGSI scores correlated significantly with all IGS-10 items (r’s = .33–.58) and with both IGS-10 higher-order subscales (r’s = .66 [negative] and .49 [positive]), supporting the criterion validity of the IGS-10. Since minimal information is lost
when using the IGS-10, the short form may prove particularly useful when respondent burden prevents using the full IGS-63. 相似文献
2.
Rockloff MJ 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2012,28(2):207-216
A 3 item screen for problem gambling was developed based on a conceptual analogue of the Alcohol Use Disorders Identification Test—Consumption (Bush et al. in Arch Intern Med 158:1789–1795, 1998); a brief screen that measures consumption rather than harm. Data were collected from an email panel survey of 588 men and
810 women (n = 1,398) across all states in Australia. Respondents indicated their consumption of gambling products using the 3 items of
the new Consumption Screen for Problem Gambling (CSPG). Receiver Operating Characteristics curve analysis was used to analyze
the performance of the new items relative to the Problem Gambling Severity Index (Ferris and Wynne in The Canadian problem
gambling index: Final report, 2001). Results show a 98% probability that the CSPG score for a randomly chosen positive case of problem gambling will exceed
the score for a randomly chosen negative case. In addition, a score of 4+ on the CSPG identified all 14 cases of Problem Gambling
correctly, while only 7.3% of non-problem gamblers had scores of 4+ (sensitivity = 100%; specificity = 92.7%). Lastly, only
3.0% of respondents without any gambling problems had CSPG scores of 4+. The current study suggests that the CSPG, a brief consumption-based measure for
gambling products, can quickly and accurately identify people who are likely to be experiencing gambling problems. 相似文献
3.
Weatherly JN Miller JC Montes KS Rost C 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2012,28(2):217-223
Dixon and Johnson (Anal Gambl Behav 1: 44–49, 2007) proposed the Gambling Functional Assessment as a tool to identify the consequences maintaining the respondent’s gambling
behavior, but subsequent studies on its psychometric properties suggested that it could use improvement. The present study
investigated the internal consistency of the Gambling Functional Assessment—Revised using the responses of 1,060 undergraduate
students. Temporal reliability was assessed by a second administration of the measure four (n = 87) or twelve (n = 98) weeks after the first administration. Temporal reliability was also compared to the South Oaks Gambling Screen (Lesieur
and Blume in Am J Psychiatry 144: 1184–1188, 1987), which was also administered at both time points. Internal consistency measures were good to excellent, even when potential
non-gamblers were excluded from the analyses. Temporal stability was also very good, with the possible exception of the consequence
of “escape” at 12 weeks. The Gambling Functional Assessment—Revised represents a potentially useful tool for researchers and
therapists interested in why respondents are gambling. 相似文献
4.
Nerilee Hing John Haw 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(4):569-581
The aim of the current study was to develop a scale of gambling accessibility that would have theoretical significance to
exposure theory and also serve to highlight the accessibility risk factors for problem gambling. Scale items were generated
from the Productivity Commission’s (Australia’s Gambling Industries: Report No. 10. AusInfo, Canberra, 1999) recommendations and tested on a group with high exposure to the gambling environment. In total, 533 gaming venue employees
(aged 18–70 years; 67% women) completed a questionnaire that included six 13-item scales measuring accessibility across a
range of gambling forms (gaming machines, keno, casino table games, lotteries, horse and dog racing, sports betting). Also
included in the questionnaire was the Problem Gambling Severity Index (PGSI) along with measures of gambling frequency and
expenditure. Principal components analysis indicated that a common three factor structure existed across all forms of gambling
and these were labelled social accessibility, physical accessibility and cognitive accessibility. However, convergent validity
was not demonstrated with inconsistent correlations between each subscale and measures of gambling behaviour. These results
are discussed in light of exposure theory and the further development of a multi-dimensional measure of gambling accessibility. 相似文献
5.
Dana V. Mitrovic Jac Brown 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(4):489-502
This study examines the relationships between distorted cognitions, motivation, and alexithymia on problem gambling in poker
players (n = 96). Respondents completed questionnaires containing the Canadian Problem Gambling Index, Gambling Motivation Scale, Gambler’s
Beliefs Questionnaire, and Toronto Alexithymia Scale-20. The results suggest that problem gambling is significantly related
to distorted cognitions, non-self-determined motivation, and difficulty identifying feelings. Implications are drawn for the
development of more relevant intervention, prevention, and treatment strategies. 相似文献
6.
Katharine M. Papoff Joan E. Norris 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(2):185-199
Instant ticket purchase gambling (ITPG) is pervasive in Ontario and has features that mimic slot machine play. Previous researchers
have reported that ITPG is one preferred activity for at-risk/problem gamblers. In the general Canadian population, rate of
participation in ITPG is second only to lottery ticket gambling. Both are particularly favored by youth and seniors. The next
cohort of seniors will be Canada’s baby boomers, one-third of whom live in Ontario. Secondary analysis of Statistics Canada
data revealed that adults in this cohort who buy instant gambling tickets (N = 1781) are significantly different from the complete group of their age peers (N = 4266) in number of activities pursued and frequency of involvement. At-risk/problem gambling prevalence was 10.2% amongst
Ontario baby boomers who participate in instant ticket gambling, significantly higher than the 6.7% found amongst the total
group of baby boom gamblers. For those who reported experiencing one or more of the Canadian Problem Gambling Index indicators
for problem gambling (N = 237), 73% were buying instant tickets. Future research should consider cohort effects and explore combinations of preferred
gambling activities that may increase risk for problem gambling. Social policy recommendations include the use of all ITPG
venues as key locations for promoting awareness of problem gambling treatment services.
This work was funded by Ontario Problem Gambling Research Centre. 相似文献
7.
Oei TP Lin J Raylu N 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2007,23(3):309-322
Gambling cognitions have constantly been associated with the development and maintenance of problem gambling. Despite researchers
reporting high rates of gambling and problem gambling among the Chinese, little is known about the role of gambling cognitions
among Chinese individuals (Raylu & Oei, 2004a). This is partly because there is a lack of validated instruments to assess gambling cognitions in this population. Thus,
the purpose of the present study was to examine and validate the Gambling Related Cognitions Scale-Chinese version (GRCS-C),
which was based on the 23-item Gambling Related Cognitions Scale (GRCS; Raylu & Oei, 2004b). Confirmatory Factory Analysis (CFA) using 422 Chinese participants (166 Male, 256 Female; Mean age = 32.28 years) from
the general community (221 living in Australia and 201 living in Taiwan) confirmed that a five-factor model was a good fit
for the data. The Cronbach’s alpha coefficient for the overall scale was .95, and ranged from .83 to .89 for the five factors.
Concurrent, discriminant, and predictive validities of the GRCS (Chinese version) were also good suggesting that the GRCS-C
is a valid and reliable instrument for assessing gambling cognitions among non-clinical Chinese samples. 相似文献
8.
Li H Mao LL Zhang JJ Wu Y Li A Chen J 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2012,28(1):47-68
The purpose of this study was to identify and examine the dimensions of problem gambling behaviors associated with purchasing
sports lottery in China. This was accomplished through the development and validation of the Scale of Assessing Problem Gambling
(SAPG). The SAPG was initially developed through a comprehensive qualitative research process. Research participants (N = 4,982) were Chinese residents who had purchased sports lottery tickets, who responded to a survey packet, representing
a response rate of 91.4%. Data were split into two halves, one for conducting an EFA and the other for a CFA. A five-factor
model with 19 items (Social Consequence, Financial Consequence, Harmful Behavior, Compulsive Disorder, and Depression Sign)
showed good measurement properties to assess problem gambling of sports lottery consumers in China, including good fit to
the data (RMSEA = 0.050, TLI = 0.978, and CFI = 0.922), convergent and discriminate validity, and reliability. Regression
analyses revealed that except for Depression Sign, the SAPG factors were significantly (P < 0.05) predictive of purchase behaviors of sports lottery. This study represents an initial effort to understand the dimensions
of problem gambling associated with Chinese sports lottery. The developed scale may be adopted by researchers and practitioners
to examine problem gambling behaviors and develop effective prevention and intervention procedures based on tangible evidence. 相似文献
9.
Melissa S. Emond Harvey H. C. Marmurek 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(2):257-267
This study examined the associations among thinking style (rational versus experiential), gambling related cognitions, and
problem gambling severity. The participants were 70 female and 41 male regular gamblers who completed the Gambling Related
Cognitions Scale (Raylu and Oei, Addiction 99:757–769, 2004), the Rational-Experiential Inventory (Pacini and Epstien, J Pers Soc Psychol 76(6):972–987, 1999), and the Problem Gambling Severity Index (Ferris and Wynne, The Canadian problem and gambling index: final report. Canadian
Centre on Substance Abuse, Ottawa, 2001). Rational thinking was negatively related to problem gambling severity. Gambling related biases increased with problem gambling
severity but the strength of those biases was dampened by rational thought. The patterns by which gambling related cognition
mediated the association between thinking style and gambling severity suggest that therapeutic interventions may benefit from
a consideration of a gambler’s thinking style. 相似文献
10.
Wu Yi Zheng Michael Walker Alex Blaszczynski 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(3):441-454
Mahjong is a popular gambling game played in Chinese communities all over the world (Papineau, China Perspect 28:29–42, 2000) and is sometimes referred to as ‘国赌’ (guodu, the Chinese national gambling game) or ‘修长城’ (xiu changcheng, repairing the Great Wall). Exploratory studies using snowball sampling conducted by Zheng et al. (J Psychol Chin Soc 9(2):241–262,
2008) indicated that Mahjong is not only a popular pastime within the Sydney Chinese community but also problematic for around
3% of players. The current study aimed to extend earlier studies by estimating the prevalence of Mahjong problem gambling
in a random sample of Sydney Chinese community members. In addition, due to first-hand gambling experience of the first author
with superstitious Mahjong players, the study also investigated the role of superstitious beliefs in Mahjong gambling. The
current study involved a series of self-report questionnaires administered to 469 randomly selected Chinese Australians in
Sydney. The problem gambling rate, assessed by the Canadian Problem Gambling Index (CPGI), was 3.8%, with Chinese males and
older Chinese prominent. Superstitious beliefs were found to play a part in the maintenance of Mahjong gambling behaviour.
Information stemming from the current study has helped gain insight into culturally specific forms of gambling, and to identify
correlates of problem gamblers. Funding bodies and counselling services should be aware of the existence of this form of gambling,
and should devise appropriate treatment plans for Mahjong problem gamblers. 相似文献
11.
Wu AM Tang CS 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(4):709-724
The French items of the Gambling Motivation Scale (GMS) were first developed and validated by Chantal and colleagues in 1994.
The scale then became one of the most widely used motivational scales in the gambling literature of the West. The present
study recruited 932 Chinese university students in order to validate the Chinese version of the Gambling Motivation Scale
(C-GMS). The results of a confirmatory factor analysis of the Chinese data supported the 7-factor model as proposed by Chantal
et al. (Soc Leis 17:189–212, 1994). This study also found a second-order model with three major factors, which corresponded to three types of gambling motivation
including self-determined motivation (for knowledge, for accomplishment, for stimulation, and due to identified regulation), non self-determined motivation (due to introjected regulation and external regulation), and amotivation. All subscales demonstrated satisfactory internal consistency, and showed significant correlations with gambling correlates
such as problem gambling symptoms and gambling intention. In sum, the C-GMS showed adequate psychometric properties and can
be extended for use with Chinese populations. 相似文献
12.
Shawn R. Currie Natalie Miller David C. Hodgins JianLi Wang 《International Gambling Studies》2013,13(1):19-38
The measurement of harm in the context of non-problem gambling has received little attention from researchers in the field. Using the combined data from six provincial gambling surveys conducted in Canada between 2001 and 2005 (N = 12,285), we compared how different thresholds of defining gambling-related harm impacts prevalence, the relationship with indicators of gambling intensity and the characteristics of non-pathological gamblers who report experiencing below threshold symptoms of problem gambling. Survey items defining harm were drawn from the Problem Gambling Severity Index (PGSI) of the Canadian Problem Gambling Index. Three definitions of harm – reporting one or more problem gambling symptoms, reporting two or more problem gambling symptoms and having a PGSI score ≥ 3 – demonstrated a strong relationship with indicators of gambling intensity, and reliably differentiated low-threshold and zero symptom problem gamblers in terms of gambling characteristics and other risk factors. 相似文献
13.
Holtgraves T 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(1):105-120
A large, integrated survey data set provided by the Ontario Problem Gambling Centre was used to investigate psychometric properties
of the Problem Gambling Severity Index (PGSI). This nine-item self-report instrument was designed to measure a single, problem
gambling construct. Unlike its nearest competitor—the South Oaks Gambling Screen (SOGS)—the PGSI was designed specifically
for use with a general population rather than in a clinical context. The present analyses demonstrated that the PGSI does
assess a single, underlying, factor, but that this is complicated by different, multiple factor structures for respondents
with differing levels of problem gambling severity. The PGSI also demonstrated small to moderate correlations with measures
of gambling frequency and faulty cognitions. Overall, the PGSI presents a viable alternative to the SOGS for assessing degrees
of problem gambling severity in a non-clinical context.
相似文献
Thomas HoltgravesEmail: |
14.
Rockloff MJ Dyer V 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2007,23(4):467-478
The Four Es is a 40-item scale measuring psychological risk for the development of problem gambling behavior. One-year follow-up interviews
(n = 395) from a previously reported phone survey in Queensland, Australia (n = 2,577) (Rockloff & Dyer, 2006) tested the ability of the Four Es instrument to prospectively identify persons who would later develop gambling problems.
Two groups of participants were selected for the 1-year follow-up interviews, including (1) persons who had gambling problems,
high-risk alcohol abuse problems, and/or substance abuse problems (abuse group); and (2) a random selection of other persons
from the original survey (random group). The results indicated that the “Excess” trait, which measures impulsive behavior,
was predictive of relative increases in gambling problems for both groups over the 1-year period. Additionally, the Four Es
questionnaire showed good psychometric properties in the surveys, with a test-retest reliability of r = .70 and a Cronbach’s alpha reliability of α = .90 and .92 in the original and follow-up interviews, respectively. 相似文献
15.
Lena C. Quilty Chris Watson Jennifer J. Robinson Tony Toneatto R. Michael Bagby 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(2):191-201
The objective of the current investigation was to examine the prevalence of pathological gambling (PG) in a psychiatric sample
with a history of mood disorder, and the concurrent and longitudinal association of PG and mood disorder symptoms according
to retrospective report. A total of 275 (100 male, 175 female) psychiatric outpatients in Ontario, Canada, with a lifetime
diagnosis of a depressive (n = 138) or bipolar disorder (n = 137), completed the Canadian Problem Gambling Index, South Oaks Gambling Screen and Longitudinal Interval Follow-up Evaluation.
Correlational and cross-lagged panel analyses evaluated the relation between PG and mood disorder symptom course. The prevalence
of PG was elevated within patients with a mood disorder; there was no difference across diagnosis. Concurrent PG and mood
disorder symptoms were positively correlated; however, longitudinal analyses revealed no evidence for an association between
PG and mood disorder symptoms when symptom stability was taken into account. Despite the elevated prevalence of PG within
mood disorders, and the concurrent association between PG and mood disorder symptoms, no direct association was found between
these types of pathology. Prospective designs and intervening variables are required to advance understanding of the etiological
associations between these disorders. 相似文献
16.
Rockloff MJ Dyer V 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2006,22(1):101-120
A focus group of Reno area Gamblers Anonymous members identified four psychological traits contributing to risk for problem gambling, including: Escape, Esteem, Excess and Excitement. A panel of four experts authored 240 Likert-type items to measure these traits. By design, none of the items explicitly referred to gambling activities. Study 1 narrowed the field of useful items by employing a quasi-experimental design which compared the answers of Reno area Gamblers Anonymous members (N = 39) to a control sample (N = 34). Study 2 submitted successful items, plus new items authored with the knowledge gained from Study 1, to validation in a random sample telephone survey across Queensland, Australia (N=2577). The final 40 item Four Es scale (4Es) was reliable (α=.90); predicted gambling problems as measured by the Canadian Problem Gambling Index of Severity (PGSI, Ferris & Wynne (2001). The Canadian Problem Gambling Index: Final Report: Canadian Centre on Substance Abuse); and distinguished problem gamblers from persons with alcohol abuse problems. The new scale can provide a basis for further study in harm minimization, treatment, and theory development. 相似文献
17.
Helga Myrseth Geir Scott Brunborg Magnus Eidem 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(4):561-569
Cognitive distortions have been thought to play an important role in the development and maintenance of pathological gambling.
The present study investigated whether severity of gambling problems and gamblers’ preference for chance or skill games were
related to two sub-factors of cognitive distortions as measured by the Gamblers Belief Questionnaire: Luck/Perseverance, which
reflects an individual’s perception that chance is favorable to him/her, and Illusion of Control, which reflects an individual’s
perception that his/her behavior influences chance occurrences. Participants (N = 166) were recruited from a race track (n = 79), off-course betting facilities (n = 50) and from an online treatment program for problem gamblers (n = 49). Gambling severity was measured by the South Oaks Gambling Screen, and 73 were classified as pathological gamblers
whereas 93 were classified as non-pathological gamblers. The present study supports previous proposals that cognitive distortions
are core processes related to gambling behavior as pathological gamblers reported more cognitive distortions than did non-pathological
gamblers. A preference for skill games was also associated with greater Illusion of Control compared to a preference for chance
games. For gamblers preferring skill games there were no differences in Luck/Perseverance or Illusion of Control between pathological
and non-pathological gamblers. 相似文献
18.
Delfabbro P Borgas M King D 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2012,28(2):155-169
In several jurisdictions around the world, venue staff are encouraged to make reasonable attempts to determine whether patrons
may be experiencing problems associated with their gambling. Although a number of visible indicators and behaviours are recognised
as being indicative of gambling problems, no research has investigated how effective staff might be in identifying problem
gamblers in venues. The aim of this field test was to examine the level of patron familiarity amongst staff working in small
to moderate-sized venues. Patrons (n = 303) were asked to complete a short survey including the Problem Gambling Severity Index and venue staff were asked to
describe their knowledge of the same patrons independently. The results showed that patrons rated as more at risk by staff
scored significantly higher on the PGSI, but that point-in-time staff ratings were not sufficiently accurate to allow effective
identification of problem gamblers. The importance of using accumulated information over multiple sessions as well as technological
monitoring of behaviour was emphasised by these results. 相似文献
19.
The Impact of Social Desirability Biases on Self-Report Among College Student and Problem Gamblers 总被引:1,自引:1,他引:0
Kuentzel JG Henderson MJ Melville CL 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2008,24(3):307-319
The impacts of two types of social desirability bias, self-deceptive enhancement (SDE) and impression management (IM), were
examined on self-reports of gambling problems, measured by the South Oaks Gambling Screen (SOGS), and recent gambling behavior, as measured by the Timeline Followback (TLFB) method, in a sample of college students (N = 191), and a sample of treatment-seeking problem gamblers (N = 49). Consistent with our expectations, IM was negatively associated with SOGS scores in both samples. IM was most highly
correlated with SOGS scores among treatment-seeking participants (r = −.44, p < .01). Substantial numbers of participants in both samples had high enough IM scores as to call into question the validity
of their self-report gambling data, according to published interpretive guidelines. With respect to SDE, we had predicted
that it would be positively related to gambling behaviors and gambling-related problems, but found that SDE was inversely
related to SOGS scores in both samples. Very little evidence was found for social desirability effects on TLFB scores. Thus,
preliminary evidence was obtained that self-report data on gambling problems, but not on gambling behavior (frequency of gambling
and amount of time and money spent), may be susceptible to the effects of impression management in both college students and
treatment-seeking gamblers. 相似文献
20.
Jessie L. Breyer Andria M. Botzet Ken C. Winters Randy D. Stinchfield Gerald August George Realmuto 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(2):227-238
Young adulthood is a period renowned for engagement in impulsive and risky behaviors, including gambling. There are some indications
that young adults exhibit higher gambling rates in comparison to older adults. Problem gambling has also been linked to ADHD.
This longitudinal study examines the relationship between gambling and ADHD among an epidemiological sample of young adults
(n = 235; males = 179, females = 56) aged 18-24. Results indicate that individuals who report childhood ADHD symptoms which
persist into young adulthood experience greater gambling problem severity than participants with no ADHD or those with non-persistent
ADHD. 相似文献