首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 46 毫秒
1.
企业的置换装配线调度问题(Permutation Assembly-line Scheduling Problem,PASP)是一类典型的NP-hard型生产调度问题,是现代集成制造系统CIMS极为关心的问题。该问题可以具体描述为n个工件要在m台机器上加工,每个工件需要经过m道工序,每道工序要求不同的机器,这n个工件通过m台机器的顺序相同,它们在每台机器上的加工顺序也相同,问题的主要目标是找到n个工件在每台机器上的最优加工顺序,使得最大完工时间最小。由于PASP问题的NP-hard性质,本文使用遗传算法对其进行求解。尽管遗传算法常用以求解调度问题,但其选择与交叉机制易导致局部最优及收敛慢。因此,本文提出基于区块挖掘与重组的改进遗传算法用于求解置换装配线调度问题。首先通过关联规则挖掘出不同的优秀基因,然后将具有较优结果的基因组合为优势区块,产生具优势的人工解,并引入高收敛性的局部搜索方法,提高搜索到最优解的机会与收敛效率。本文以OR-Library中Taillard标准测试例来验证改进遗传算法的求解质量与效率,结果证明:本文所提算法与其它求解调度问题的现有5种知名算法相比,不仅收敛速度较快,同时求解质量优于它们。  相似文献   

2.
This paper considers an energy-efficient no-wait permutation flow shop scheduling problem to minimize makespan and total energy consumption, simultaneously. The processing speeds of machines can be dynamically adjusted for different jobs. In general, lower processing speeds require less energy consumption but result in longer processing times, while higher speeds take the opposite effect. To reach the Pareto front of the problem, we propose an adaptive multi-objective variable neighborhood search (AM-VNS) algorithm. Specifically, we first design two basic speed adjusting heuristics which can reduce the energy consumption of a given solution without worsening its makespan. Two widely used neighborhood-generating operations, i.e., insertion and swap, are adapted and integrated into the variable neighborhood descent phase. With respect to their executing order, two variable neighborhood descent structures can be designed. We adopt an adaptive mechanism to dynamically determine which structure will be selected to handle the current solution. To further improve the performance of the algorithm, we develop a novel problem-specific shake procedure. We also introduce accelerating techniques to speed up the algorithm. Computational results show that the AM-VNS algorithm outperforms multi-objective evolutionary algorithms NSGA-II and SPEA-II.  相似文献   

3.
《Omega》2001,29(6):2094
The paper studies a flowshop scheduling problem where machines are not available in given time intervals. The objective is to minimize the makespan. The problem is known to be NP-hard for two machines. We analyze constructive and local search based heuristic algorithms for the two-machine case. The algorithms are tested on easy and difficult test problems with up to 100 jobs and 10 intervals of non-availability. Computational results show that the algorithms perform well. For many problems an optimum solution is found.  相似文献   

4.
The flowshop scheduling problem with blocking in-process is addressed in this paper. In this environment, there are no buffers between successive machines; therefore intermediate queues of jobs waiting in the system for their next operations are not allowed. Heuristic approaches are proposed to minimize the total tardiness criterion. A constructive heuristic that explores specific characteristics of the problem is presented. Moreover, a GRASP-based heuristic is proposed and coupled with a path relinking strategy to search for better outcomes. Computational tests are presented and the comparisons made with an adaptation of the NEH algorithm and with a branch-and-bound algorithm indicate that the new approaches are promising.  相似文献   

5.
This research deals with scheduling jobs on unrelated parallel machines with auxiliary equipment constraints. Each job has a due date and requires a single operation. A setup for dies is incurred if there is a switch from processing one type of job to another type. For a die type, the number of dies is limited. Due to the attributes of the machines and the fitness of dies to each, the processing time for a job depends on the machine on which the job is processed, each job being restricted to processing on certain machines. In this paper, an effective heuristic based on threshold-accepting methods, tabu lists, and improvement procedures is proposed to minimize total tardiness. An extensive experiment is conducted to evaluate the computational characteristics of the proposed heuristic. Computational experiences demonstrate that the proposed heuristic is capable of obtaining optimal solutions for small-sized problems, and significantly outperforms an ATCS procedure and a simulated annealing method for problems in larger sizes.  相似文献   

6.
The linear ordering problem (LOP) is an NP\mathcal{NP}-hard combinatorial optimization problem with a wide range of applications in economics, archaeology, the social sciences, scheduling, and biology. It has, however, drawn little attention compared to other closely related problems such as the quadratic assignment problem and the traveling salesman problem. Due to its computational complexity, it is essential in practice to develop solution approaches to rapidly search for solution of high-quality. In this paper we propose a new algorithm based on a greedy randomized adaptive search procedure (GRASP) to efficiently solve the LOP. The algorithm is integrated with a Path-Relinking (PR) procedure and a new local search scheme. We tested our implementation on the set of 49 real-world instances of input-output tables (LOLIB instances) proposed in Reinelt (Linear ordering library (LOLIB) 2002). In addition, we tested a set of 30 large randomly-generated instances proposed in Mitchell (Computational experience with an interior point cutting plane algorithm, Tech. rep., Mathematical Sciences, Rensellaer Polytechnic Institute, Troy, NY 12180-3590, USA 1997). Most of the LOLIB instances were solved to optimality within 0.87 seconds on average. The average gap for the randomly-generated instances was 0.0173% with an average running time of 21.98 seconds. The results indicate the efficiency and high-quality of the proposed heuristic procedure.  相似文献   

7.
This paper considers a single-machine scheduling problem with periodic maintenance. In this study, a schedule consists of several maintenance periods and each maintenance period is scheduled after a periodic time interval. The objective is to find a schedule that minimizes the number of tardy jobs subject to periodic maintenance and nonresumable jobs. Based on the Moore's algorithm, an effective heuristic is developed to provide a near-optimal schedule for the problem. A branch-and-bound algorithm is also proposed to find the optimal schedule. Some important theorems associated with the problem are implemented in the algorithm. Computational results are presented to demonstrate the effectiveness of the proposed heuristic.  相似文献   

8.

Multiprocessor scheduling, also called scheduling on parallel identical machines to minimize the makespan, is a classic optimization problem which has been extensively studied. Scheduling with testing is an online variant, where the processing time of a job is revealed by an extra test operation, otherwise the job has to be executed for a given upper bound on the processing time. Albers and Eckl recently studied the multiprocessor scheduling with testing; among others, for the non-preemptive setting they presented an approximation algorithm with competitive ratio approaching 3.1016 when the number of machines tends to infinity and an improved approximation algorithm with competitive ratio approaching 3 when all test operations take one unit of time each. We propose to first sort the jobs into non-increasing order of the minimum value between the upper bound and the testing time, then partition the jobs into three groups and process them group by group according to the sorted job order. We show that our algorithm achieves better competitive ratios, which approach 2.9513 when the number of machines tends to infinity in the general case; when all test operations each takes one time unit, our algorithm achieves even better competitive ratios approaching 2.8081.

  相似文献   

9.
Scheduling–Location (ScheLoc) problems integrate the separate fields of scheduling and location problems. In ScheLoc problems the objective is to find locations for the machines and a schedule for each machine subject to some production and location constraints such that some scheduling objective is minimized. In this paper we consider the discrete parallel machine makespan ScheLoc problem where the set of possible machine locations is discrete and a set of n jobs has to be taken to the machines and processed such that the makespan is minimized. Since the separate location and scheduling problem are both \(\mathcal {NP}\)-hard, so is the corresponding ScheLoc problem. Therefore, we propose an integer programming formulation and different versions of clustering heuristics, where jobs are split into clusters and each cluster is assigned to one of the possible machine locations. Since the IP formulation can only be solved for small scale instances we propose several lower bounds to measure the quality of the clustering heuristics. Extensive computational tests show the efficiency of the heuristics.  相似文献   

10.
The blocking job shop with rail-bound transportation (BJS-RT) considered here is a version of the job shop scheduling problem characterized by the absence of buffers and the use of a rail-bound transportation system. The jobs are processed on machines and are transported from one machine to the next by mobile devices (called robots) that move on a single rail. The robots cannot pass each other, must maintain a minimum distance from each other, but can also “move out of the way”. The objective of the BJS-RT is to determine for each machining operation its starting time and for each transport operation its assigned robot and starting time, as well as the trajectory of each robot, in order to minimize the makespan. Building on previous work of the authors on the flexible blocking job shop and an analysis of the feasible trajectory problem, a formulation of the BJS-RT in a disjunctive graph is derived. Based on the framework of job insertion in this graph, a local search heuristic generating consistently feasible neighbor solutions is proposed. Computational results are presented, supporting the value of the approach.  相似文献   

11.
This paper considers the large-scale mixed job shop scheduling problem with general number of jobs on each route. The problem includes ordinary machines, batch machines (with bounded or unbounded capacity), parallel machines, and machines with breakdowns. The objective is to find a schedule to minimize the makespan. For the problem, we define a virtual problem and a corresponding virtual schedule, based on which our algorithm TVSA is proposed. The performance analysis of the algorithm shows the gap between the obtained solution and the optimal solution is O(1), which indicates the algorithm is asymptotically optimal.  相似文献   

12.
Given P processors, and a set of precedence constrained parallel tasks with their processor requirements and execution times, the problem of scheduling precedence constrained parallel tasks on multiprocessors is to find a nonpreemptive schedule of the tasks on a multiprocessor with P processors, such that the schedule length is minimized. We show that for many heuristic choices of the initial priority list, the list scheduling algorithm has worst-case performance ratio P, which is unbounded as P gets large. However, it is also shown that when task sizes are bounded from above by a fraction of P, the list scheduling algorithm has finite worst-case performance ratio. In particular, we prove that if all tasks request for no more than qP processors, where 0 < q < 1, then the worst-case performance ratio of the list scheduling algorithm is no larger than
which is independent of the initial priority list. When q is small, the above bound is very close to the well known Graham's bound 2 – 1/P in scheduling sequential tasks.  相似文献   

13.
In this paper we study scheduling with release times and job rejection on two parallel machines. In our scheduling model each job is either accepted and then processed by one of the two machines at or after its release time, or it is rejected and then a rejection penalty is paid. The objective is to minimize the makespan of the accepted job plus the total penalty of all rejected jobs. The scheduling problem is NP-hard in the ordinary sense. In this paper, we develop a \(1.5+\epsilon \)-approximation algorithm for the problem, where \(\epsilon \) is any given small positive constant.  相似文献   

14.
W. Ho  P. Ji  Y. Wu 《生产规划与管理》2013,24(8):655-665
The collect-and-place machine is one of the most widely used placement machines for assembling electronic components on the printed circuit boards (PCBs). Nevertheless, the number of researches concerning the optimisation of the machine performance is very few. This motivates us to study the component scheduling problem for this type of machine with the objective of minimising the total assembly time. The component scheduling problem is an integration of the component sequencing problem, that is, the sequencing of component placements; and the feeder arrangement problem, that is, the assignment of component types to feeders. To solve the component scheduling problem efficiently, a hybrid genetic algorithm is developed in this paper. A numerical example is used to compare the performance of the algorithm with different component grouping approaches and different population sizes.  相似文献   

15.
Y. S. Hsu  B. M. T. Lin   《Omega》2003,31(6):459-469
This paper considers a single-machine scheduling problem to minimize the maximum lateness. The processing time of each job is a linear function of the time when the job starts processing. This problem is known to be -hard in the literature. In this paper, we design a branch-and-bound algorithm for deriving exact solutions by incorporating several properties concerning dominance relations and lower bounds. These properties produce synergic effects in accelerating the solution finding process such that the algorithm can solve problems of 100 jobs within 1 min on average. To compose approximate solutions, we revise a heuristic algorithm available in the literature and propose several hybrid variants. Numerical results evince that the proposed approaches are very effective in successfully reporting optimal solutions for most of the test cases.  相似文献   

16.
This paper introduces a new problem to the OR community that combines traditional tramp shipping with a vendor managed inventory (VMI) service. Such a service may replace the more traditional contract of affreightment (COA) which for decades has been the standard agreement between a tramp shipping company and a charterer. We present a mathematical formulation describing the routing and scheduling problem faced by a tramp shipping company that offers a VMI service to its customers. The problem is formulated as an arc-flow model, and is then reformulated as a path-flow model which is solved using a hybrid approach that combines branch-and-price with a priori path-generation. To solve larger, and more realistic, instances we present a heuristic path-generation algorithm. Computational experiments show that the heuristic approach is much faster than the exact method, with insignificant reductions in solution quality. Further, we investigate the economic impact of introducing a VMI service, by comparing the results obtained with the new model with results obtained by solving the traditional routing and scheduling problem faced by tramp shipping companies using COA. The computational results show that it is possible to substantially increase supply chain profit and efficiency by replacing the traditional COAs with VMI services.  相似文献   

17.
In the no-idle flowshop, machines cannot be idle after finishing one job and before starting the next one. Therefore, start times of jobs must be delayed to guarantee this constraint. In practice machines show this behavior as it might be technically unfeasible or uneconomical to stop a machine in between jobs. This has important ramifications in the modern industry including fiber glass processing, foundries, production of integrated circuits and the steel making industry, among others. However, to assume that all machines in the shop have this no-idle constraint is not realistic. To the best of our knowledge, this is the first paper to study the mixed no-idle extension where only some machines have the no-idle constraint. We present a mixed integer programming model for this new problem and the equations to calculate the makespan. We also propose a set of formulas to accelerate the calculation of insertions that is used both in heuristics as well as in the local search procedures. An effective iterated greedy (IG) algorithm is proposed. We use an NEH-based heuristic to construct a high quality initial solution. A local search using the proposed accelerations is employed to emphasize intensification and exploration in the IG. A new destruction and construction procedure is also shown. To evaluate the proposed algorithm, we present several adaptations of other well-known and recent metaheuristics for the problem and conduct a comprehensive set of computational and statistical experiments with a total of 1750 instances. The results show that the proposed IG algorithm outperforms existing methods in the no-idle and in the mixed no-idle scenarios by a significant margin.  相似文献   

18.
In this paper, we consider a lot-sizing and scheduling problem arising in the real-world flat-panel display industry. This problem is formulated as a variant of the discrete lot-sizing and scheduling problem with a sequence-dependent setup. After describing the characteristics of the problem and analyzing its computational complexity, we propose an extended formulation based on a network structure. Even though the problem is NP-hard in general, we show that there exist special cases solvable in polynomial time. For the general cases, we demonstrate the tightness of the extended formulation by means of both polyhedral analysis and computational experiments with artificially generated data and real-world industry data. We also propose a relax-and-fix heuristic algorithm based on the extended formulation, which has been deployed in practice, with the corresponding computational results.  相似文献   

19.
In this work we investigate the online over-list MapReduce processing problem on two identical parallel machines, aiming at minimizing the makespan. Jobs are revealed one by one, and each job consists of one map task and one reduce task. The map task can be arbitrarily split and processed on both machines simultaneously, while the reduce task has to be processed on a single machine and it cannot be started unless the map task has been completed. We first show that the general case of the problem reduces to the classical two machine online scheduling model with an optimal competitive ratio of 3/2. For a special case where the map task is at least as long as the reduce task, we prove that no online algorithm can be less than 4/3-competitive. An optimal Greedy algorithm with a matching competitive ratio is proposed as well.  相似文献   

20.
This paper is motivated by scheduling photolithography machines in semiconductor manufacturing wherein reticle requirements are the auxiliary resource constraints. As the problem is NP hard, two different heuristic solution approaches are developed. The performance of our network-based mathematical model and heuristics are evaluated through an extensive set of problem instances. The best performing heuristic method typically produces solutions that are 1.72% above optimal. If this method is used as the seed solution for a Tabu search-based post processing algorithm, schedules that are 0.78% above the optimal solution, on average, are possible.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号