共查询到20条相似文献,搜索用时 375 毫秒
1.
Loo JM Oei TP Raylu N 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(3):453-466
The purpose of this study was to examine the psychometric properties of the Chinese 9-item Problem Gambling Severity Index
(PGSI) derived from the 31-item Canadian Problem Gambling Index (CPGI) originally developed by Ferris and Wynne (2001). Exploratory factor analysis (EFA; n = 386; Group A data) and confirmatory factor analysis (CFA; n = 387; Group B data) on the Chinese student and community data (Mean age = 25.36 years) showed that a unifactorial model
fitted the data with good reliability score (Cronbach’s alpha = 0.77). The concurrent validity of the PGSI-C was good in terms
of the Chinese data matching the expected correlation between PGSI-C and other variables or scales such as SOGS, gambling
frequency, gambling urge, gambling cognitions, depression, anxiety, and stress. The scale also reported good discriminant
and predictive validity. In sum, the PGSI-C has good psychometric properties and can be used among Chinese communities to
identify at-risk problem gamblers. Implications and suggestions for future research are discussed. 相似文献
2.
Rockloff MJ 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2012,28(2):207-216
A 3 item screen for problem gambling was developed based on a conceptual analogue of the Alcohol Use Disorders Identification Test—Consumption (Bush et al. in Arch Intern Med 158:1789–1795, 1998); a brief screen that measures consumption rather than harm. Data were collected from an email panel survey of 588 men and
810 women (n = 1,398) across all states in Australia. Respondents indicated their consumption of gambling products using the 3 items of
the new Consumption Screen for Problem Gambling (CSPG). Receiver Operating Characteristics curve analysis was used to analyze
the performance of the new items relative to the Problem Gambling Severity Index (Ferris and Wynne in The Canadian problem
gambling index: Final report, 2001). Results show a 98% probability that the CSPG score for a randomly chosen positive case of problem gambling will exceed
the score for a randomly chosen negative case. In addition, a score of 4+ on the CSPG identified all 14 cases of Problem Gambling
correctly, while only 7.3% of non-problem gamblers had scores of 4+ (sensitivity = 100%; specificity = 92.7%). Lastly, only
3.0% of respondents without any gambling problems had CSPG scores of 4+. The current study suggests that the CSPG, a brief consumption-based measure for
gambling products, can quickly and accurately identify people who are likely to be experiencing gambling problems. 相似文献
3.
Weatherly JN Miller JC Montes KS Rost C 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2012,28(2):217-223
Dixon and Johnson (Anal Gambl Behav 1: 44–49, 2007) proposed the Gambling Functional Assessment as a tool to identify the consequences maintaining the respondent’s gambling
behavior, but subsequent studies on its psychometric properties suggested that it could use improvement. The present study
investigated the internal consistency of the Gambling Functional Assessment—Revised using the responses of 1,060 undergraduate
students. Temporal reliability was assessed by a second administration of the measure four (n = 87) or twelve (n = 98) weeks after the first administration. Temporal reliability was also compared to the South Oaks Gambling Screen (Lesieur
and Blume in Am J Psychiatry 144: 1184–1188, 1987), which was also administered at both time points. Internal consistency measures were good to excellent, even when potential
non-gamblers were excluded from the analyses. Temporal stability was also very good, with the possible exception of the consequence
of “escape” at 12 weeks. The Gambling Functional Assessment—Revised represents a potentially useful tool for researchers and
therapists interested in why respondents are gambling. 相似文献
4.
Nerilee Hing John Haw 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(4):569-581
The aim of the current study was to develop a scale of gambling accessibility that would have theoretical significance to
exposure theory and also serve to highlight the accessibility risk factors for problem gambling. Scale items were generated
from the Productivity Commission’s (Australia’s Gambling Industries: Report No. 10. AusInfo, Canberra, 1999) recommendations and tested on a group with high exposure to the gambling environment. In total, 533 gaming venue employees
(aged 18–70 years; 67% women) completed a questionnaire that included six 13-item scales measuring accessibility across a
range of gambling forms (gaming machines, keno, casino table games, lotteries, horse and dog racing, sports betting). Also
included in the questionnaire was the Problem Gambling Severity Index (PGSI) along with measures of gambling frequency and
expenditure. Principal components analysis indicated that a common three factor structure existed across all forms of gambling
and these were labelled social accessibility, physical accessibility and cognitive accessibility. However, convergent validity
was not demonstrated with inconsistent correlations between each subscale and measures of gambling behaviour. These results
are discussed in light of exposure theory and the further development of a multi-dimensional measure of gambling accessibility. 相似文献
5.
Rockloff MJ Dyer V 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2006,22(1):101-120
A focus group of Reno area Gamblers Anonymous members identified four psychological traits contributing to risk for problem gambling, including: Escape, Esteem, Excess and Excitement. A panel of four experts authored 240 Likert-type items to measure these traits. By design, none of the items explicitly referred to gambling activities. Study 1 narrowed the field of useful items by employing a quasi-experimental design which compared the answers of Reno area Gamblers Anonymous members (N = 39) to a control sample (N = 34). Study 2 submitted successful items, plus new items authored with the knowledge gained from Study 1, to validation in a random sample telephone survey across Queensland, Australia (N=2577). The final 40 item Four Es scale (4Es) was reliable (α=.90); predicted gambling problems as measured by the Canadian Problem Gambling Index of Severity (PGSI, Ferris & Wynne (2001). The Canadian Problem Gambling Index: Final Report: Canadian Centre on Substance Abuse); and distinguished problem gamblers from persons with alcohol abuse problems. The new scale can provide a basis for further study in harm minimization, treatment, and theory development. 相似文献
6.
Melissa S. Emond Harvey H. C. Marmurek 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(2):257-267
This study examined the associations among thinking style (rational versus experiential), gambling related cognitions, and
problem gambling severity. The participants were 70 female and 41 male regular gamblers who completed the Gambling Related
Cognitions Scale (Raylu and Oei, Addiction 99:757–769, 2004), the Rational-Experiential Inventory (Pacini and Epstien, J Pers Soc Psychol 76(6):972–987, 1999), and the Problem Gambling Severity Index (Ferris and Wynne, The Canadian problem and gambling index: final report. Canadian
Centre on Substance Abuse, Ottawa, 2001). Rational thinking was negatively related to problem gambling severity. Gambling related biases increased with problem gambling
severity but the strength of those biases was dampened by rational thought. The patterns by which gambling related cognition
mediated the association between thinking style and gambling severity suggest that therapeutic interventions may benefit from
a consideration of a gambler’s thinking style. 相似文献
7.
Wu AM Tang CS 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(4):709-724
The French items of the Gambling Motivation Scale (GMS) were first developed and validated by Chantal and colleagues in 1994.
The scale then became one of the most widely used motivational scales in the gambling literature of the West. The present
study recruited 932 Chinese university students in order to validate the Chinese version of the Gambling Motivation Scale
(C-GMS). The results of a confirmatory factor analysis of the Chinese data supported the 7-factor model as proposed by Chantal
et al. (Soc Leis 17:189–212, 1994). This study also found a second-order model with three major factors, which corresponded to three types of gambling motivation
including self-determined motivation (for knowledge, for accomplishment, for stimulation, and due to identified regulation), non self-determined motivation (due to introjected regulation and external regulation), and amotivation. All subscales demonstrated satisfactory internal consistency, and showed significant correlations with gambling correlates
such as problem gambling symptoms and gambling intention. In sum, the C-GMS showed adequate psychometric properties and can
be extended for use with Chinese populations. 相似文献
8.
Holtgraves T 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(1):105-120
A large, integrated survey data set provided by the Ontario Problem Gambling Centre was used to investigate psychometric properties
of the Problem Gambling Severity Index (PGSI). This nine-item self-report instrument was designed to measure a single, problem
gambling construct. Unlike its nearest competitor—the South Oaks Gambling Screen (SOGS)—the PGSI was designed specifically
for use with a general population rather than in a clinical context. The present analyses demonstrated that the PGSI does
assess a single, underlying, factor, but that this is complicated by different, multiple factor structures for respondents
with differing levels of problem gambling severity. The PGSI also demonstrated small to moderate correlations with measures
of gambling frequency and faulty cognitions. Overall, the PGSI presents a viable alternative to the SOGS for assessing degrees
of problem gambling severity in a non-clinical context.
相似文献
Thomas HoltgravesEmail: |
9.
Tess Armstrong Matthew Rockloff Matthew Browne Alexander Blaszczynski 《International Gambling Studies》2019,19(1):36-53
This article aimed to develop and validate a measure of protective beliefs – distinct from the absence of erroneous beliefs – that may be associated with resistance to gambling problems. Study 1 was designed to determine the reliability and content validity of a preliminary set of protective belief items. Participants (N = 1479, 813 males) also completed the Problem Gambling Severity Index (PGSI). Most items were associated with reduced risk of problems; however, items relating to an awareness of gambling harm, and preparedness to lose money were positively correlated with gambling problems and were therefore not demonstrably protective. Study 2 sought to reduce scale size and assess the scale’s ability to predict risk of gambling problems. Participants (N = 1168, 625 males) completed belief items, the PGSI, and measures of gambling consumption and cognitive distortions. Results showed that endorsement of protective beliefs was negatively correlated with PGSI, gambling consumption and cognitive distortions, and predicted PGSI above that of cognitive distortions. Findings suggest that the Protective Gambling Beliefs Scale (PGBS) offers a unique tool for understanding resistance to the development of gambling problems. Future research should focus on exploring whether protective beliefs can diminish the likelihood of the onset of problem gambling. 相似文献
10.
Robert G. Thrasher Damon P. S. Andrew Daniel F. Mahony 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(3):499-516
Recently, Thrasher et al. (College Student Affairs Journal 27(1): 57–75, 2007) explored the efficacy of the Theory of Reasoned Action (TRA; Ajzen and Fishbein, Attitudes, personality, and behavior, 1980) in explaining gambling behavior of college students. However, their study found the TRA only predicted small amounts of
variance in gambling intentions. Heeding their call to enhance the efficacy of the TRA through the addition of explanatory
variables to the model, the present study incorporated gambling motivations and locus of control as moderating variables within
the TRA to test the potential of a modified TRA in explaining gambling behavior of college students. A total of 345 students
at a major metropolitan research university in the Midwest volunteered to participate in the study. A series of hierarchical
linear regressions indicated intrinsic motivation to accomplish (p = .002) significantly moderated the relationship between gambling attitudes and gambling intentions. Further, internal locus
of control (p < .001), chance locus of control (p < .001), and powerful others locus of control (p < .001) also significantly moderated the relationship between gambling attitudes and gambling intentions. The significant
impact of the moderating variables on the relationship between gambling attitudes and intentions suggests intrinsic motivation
and locus of control can alter the impact of the relationship between gambling attitudes and gambling intentions. 相似文献
11.
The Impact of Social Desirability Biases on Self-Report Among College Student and Problem Gamblers 总被引:1,自引:1,他引:0
Kuentzel JG Henderson MJ Melville CL 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2008,24(3):307-319
The impacts of two types of social desirability bias, self-deceptive enhancement (SDE) and impression management (IM), were
examined on self-reports of gambling problems, measured by the South Oaks Gambling Screen (SOGS), and recent gambling behavior, as measured by the Timeline Followback (TLFB) method, in a sample of college students (N = 191), and a sample of treatment-seeking problem gamblers (N = 49). Consistent with our expectations, IM was negatively associated with SOGS scores in both samples. IM was most highly
correlated with SOGS scores among treatment-seeking participants (r = −.44, p < .01). Substantial numbers of participants in both samples had high enough IM scores as to call into question the validity
of their self-report gambling data, according to published interpretive guidelines. With respect to SDE, we had predicted
that it would be positively related to gambling behaviors and gambling-related problems, but found that SDE was inversely
related to SOGS scores in both samples. Very little evidence was found for social desirability effects on TLFB scores. Thus,
preliminary evidence was obtained that self-report data on gambling problems, but not on gambling behavior (frequency of gambling
and amount of time and money spent), may be susceptible to the effects of impression management in both college students and
treatment-seeking gamblers. 相似文献
12.
Bernard W. S. Fan 《International Gambling Studies》2017,17(3):412-425
The purpose of this study is to examine the relationship between attitudes towards gambling, triggers for gambling, and the severity of the gambling problem of convicted offenders before their incarceration. Participants were recruited through transitional managers of prisons. There were 96 referrals, of which 66 participants completed the study. Results showed that there was a significant correlation between the Gambling Attitudes and Beliefs Survey (GABS) and the Inventory of Gambling Situations (IGS) and a significant correlation between the IGS and the EIGHT Gambling Screen. However, no significant correlation was found between the EIGHT Gambling Screen and the GABS. The results indicated that attitudes towards and beliefs about gambling did not directly influence the severity of the participants’ gambling problem. Attitudes and beliefs were more closely linked to their triggers for gambling, and these triggers carried more weight in the severity of their gambling problem. These results suggest that problem gamblers need assistance in dealing with their trigger situations for gambling as well as receiving a therapeutic programme to change their attitudes towards and beliefs about gambling. 相似文献
13.
Shawn R. Currie Natalie Miller David C. Hodgins JianLi Wang 《International Gambling Studies》2013,13(1):19-38
The measurement of harm in the context of non-problem gambling has received little attention from researchers in the field. Using the combined data from six provincial gambling surveys conducted in Canada between 2001 and 2005 (N = 12,285), we compared how different thresholds of defining gambling-related harm impacts prevalence, the relationship with indicators of gambling intensity and the characteristics of non-pathological gamblers who report experiencing below threshold symptoms of problem gambling. Survey items defining harm were drawn from the Problem Gambling Severity Index (PGSI) of the Canadian Problem Gambling Index. Three definitions of harm – reporting one or more problem gambling symptoms, reporting two or more problem gambling symptoms and having a PGSI score ≥ 3 – demonstrated a strong relationship with indicators of gambling intensity, and reliably differentiated low-threshold and zero symptom problem gamblers in terms of gambling characteristics and other risk factors. 相似文献
14.
Moore SM Thomas AC Kyrios M Bates G 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2012,28(3):405-420
Despite the prevalence of gambling world-wide, relatively few individuals become problem gamblers. Additionally many problem gamblers recover without professional assistance. The current study aim was to examine how individuals self-manage their gambling through (a) assessing frequency of use of a range of self-regulation strategies (b) examining how these strategies cluster and (c) exploring relationships between strategies, gambling frequency, amount spent and problem gambling severity. A sample of 303 gamblers was recruited, over-sampling for problem gamblers as assessed by the Problem Gambling Severity Index (PGSI) of the Canadian Problem Gambling Index (mean age 26.4 years, SD = 10.1 years; 119 males, 184 females; 238 social gamblers, 63 problem gamblers, 2 unclassified). They rated extent of usage of 27 gambling self-management techniques and completed the PGSI and other gambling measures. Factor analysis of items produced five factors, named Cognitive Approaches, Direct Action, Social Experience, Avoidance and Limit Setting. The relationships between these factors and key gambling variables were consistent with hypotheses that problem gamblers trying to reduce their gambling would be more likely to use the strategies than other gambler groups. The potential for developing the factors into a Gambling Self-regulation Measure was explored. 相似文献
15.
Erica E. Fortune Adam S. Goodie 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(4):639-644
The South Oaks Gambling Screen (SOGS) is compared in reliability to a modified version of the Diagnostic Interview for Gambling
Severity (DIGS-S) for use as a pathological gambling (PG) screen in college students. Seventy-two undergraduates (83.3% male,
mean age of 18.8) from the University of Georgia completed the measures, completing a longitudinal design with 3 sessions
over a 2-month time period. The DIGS-S and the SOGS demonstrated good internal consistency over the 3 sessions, with Cronbach’s
Alphas ranging from 0.73 to 0.89, as well as strong concurrent validity, with correlations of .50 to .80 (Ps < .001) between the 2 measures across the 3 sessions. Both Cronbach’s alpha and test–retest reliability were higher with
the DIGS-S than the SOGS. Given this, and given that the DIGS directly measures symptoms of pathological gambling, future
research could benefit from the use of the DIGS-S as a PG screening tool in a college-aged sample. 相似文献
16.
Helga Myrseth Geir Scott Brunborg Magnus Eidem 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(4):561-569
Cognitive distortions have been thought to play an important role in the development and maintenance of pathological gambling.
The present study investigated whether severity of gambling problems and gamblers’ preference for chance or skill games were
related to two sub-factors of cognitive distortions as measured by the Gamblers Belief Questionnaire: Luck/Perseverance, which
reflects an individual’s perception that chance is favorable to him/her, and Illusion of Control, which reflects an individual’s
perception that his/her behavior influences chance occurrences. Participants (N = 166) were recruited from a race track (n = 79), off-course betting facilities (n = 50) and from an online treatment program for problem gamblers (n = 49). Gambling severity was measured by the South Oaks Gambling Screen, and 73 were classified as pathological gamblers
whereas 93 were classified as non-pathological gamblers. The present study supports previous proposals that cognitive distortions
are core processes related to gambling behavior as pathological gamblers reported more cognitive distortions than did non-pathological
gamblers. A preference for skill games was also associated with greater Illusion of Control compared to a preference for chance
games. For gamblers preferring skill games there were no differences in Luck/Perseverance or Illusion of Control between pathological
and non-pathological gamblers. 相似文献
17.
Anna C. Thomas Felicity C. Allen James Phillips 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(3):343-355
Electronic gambling machines (EGMs) are known to be a particularly risky form of gambling (Petry. Addiction 98(5):645–655,
2003). It is vital that researchers and clinicians are aware of factors which could lead to people having problems with this
form. Gambling motivation is one such factor. This study developed a measure of EGM gambling motivations based on the results
of qualitative research conducted with EGM problem gamblers and experienced counsellors (Thomas et al. Int J Mental Health
Addiction 7:97–107, 2009). A community based sample of 232 females (M = 29.60 years of age, SD = 15.41 years) and 123 males
(M = 29.64 years of age, SD = 12.29 years) participated. Exploratory factor analysis extracted three motivational factors
indicating people gambled on EGMs to escape, for its accessibility and for the social environment. Gambling to escape and
for its accessibility had substantial positive correlations with frequency of EGM gambling and gambling problems. Social environment
correlated less well with these indicators of excessive gambling. Correlations between factors suggested the accessible, social
experience offered by EGM venues increases their appeal as a means of escape. The new subscales were internally consistent
and demonstrated good evidence of validity. This new measure will facilitate future investigations into the relationships
between gambling motivations, other aetiological factors and EGM problem gambling. 相似文献
18.
Katharine M. Papoff Joan E. Norris 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(2):185-199
Instant ticket purchase gambling (ITPG) is pervasive in Ontario and has features that mimic slot machine play. Previous researchers
have reported that ITPG is one preferred activity for at-risk/problem gamblers. In the general Canadian population, rate of
participation in ITPG is second only to lottery ticket gambling. Both are particularly favored by youth and seniors. The next
cohort of seniors will be Canada’s baby boomers, one-third of whom live in Ontario. Secondary analysis of Statistics Canada
data revealed that adults in this cohort who buy instant gambling tickets (N = 1781) are significantly different from the complete group of their age peers (N = 4266) in number of activities pursued and frequency of involvement. At-risk/problem gambling prevalence was 10.2% amongst
Ontario baby boomers who participate in instant ticket gambling, significantly higher than the 6.7% found amongst the total
group of baby boom gamblers. For those who reported experiencing one or more of the Canadian Problem Gambling Index indicators
for problem gambling (N = 237), 73% were buying instant tickets. Future research should consider cohort effects and explore combinations of preferred
gambling activities that may increase risk for problem gambling. Social policy recommendations include the use of all ITPG
venues as key locations for promoting awareness of problem gambling treatment services.
This work was funded by Ontario Problem Gambling Research Centre. 相似文献
19.
Dana V. Mitrovic Jac Brown 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(4):489-502
This study examines the relationships between distorted cognitions, motivation, and alexithymia on problem gambling in poker
players (n = 96). Respondents completed questionnaires containing the Canadian Problem Gambling Index, Gambling Motivation Scale, Gambler’s
Beliefs Questionnaire, and Toronto Alexithymia Scale-20. The results suggest that problem gambling is significantly related
to distorted cognitions, non-self-determined motivation, and difficulty identifying feelings. Implications are drawn for the
development of more relevant intervention, prevention, and treatment strategies. 相似文献
20.
Christopher Tricker Adam J. Rock Gavin I. Clark 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2016,32(2):661-674
In order to enhance our understanding of the nature of poker-machine problem-gambling, a community sample of 37 poker-machine gamblers (M age = 32 years, M PGSI = 5; PGSI = Problem Gambling Severity Index) were assessed for urge to gamble (responses on a visual analogue scale) and altered state of consciousness (assessed by the Altered State of Awareness dimension of the Phenomenology of Consciousness Inventory) at baseline, after a neutral cue, and after a gambling cue. It was found that (a) problem-gambling severity (PGSI score) predicted increase in urge (from neutral cue to gambling cue, controlling for baseline; sr 2 = .19, p = .006) and increase in altered state of consciousness (from neutral cue to gambling cue, controlling for baseline; sr 2 = .57, p < .001), and (b) increase in altered state of consciousness (from neutral cue to gambling cue) mediated the relationship between problem-gambling severity and increase in urge (from neutral cue to gambling cue; κ2 = .40, 99 % CI [.08, .71]). These findings suggest that cue-reactive altered state of consciousness is an important component of cue-reactive urge in poker-machine problem-gamblers. 相似文献