首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1524篇
  免费   122篇
  国内免费   31篇
管理学   28篇
劳动科学   1篇
民族学   11篇
人口学   28篇
丛书文集   158篇
理论方法论   45篇
综合类   1146篇
社会学   235篇
统计学   25篇
  2024年   44篇
  2023年   111篇
  2022年   94篇
  2021年   70篇
  2020年   46篇
  2019年   60篇
  2018年   46篇
  2017年   48篇
  2016年   49篇
  2015年   32篇
  2014年   69篇
  2013年   89篇
  2012年   67篇
  2011年   68篇
  2010年   60篇
  2009年   73篇
  2008年   55篇
  2007年   85篇
  2006年   83篇
  2005年   69篇
  2004年   80篇
  2003年   71篇
  2002年   70篇
  2001年   42篇
  2000年   29篇
  1999年   9篇
  1998年   4篇
  1997年   5篇
  1996年   10篇
  1995年   11篇
  1994年   4篇
  1993年   7篇
  1992年   4篇
  1991年   2篇
  1990年   2篇
  1989年   3篇
  1988年   4篇
  1987年   1篇
  1986年   1篇
排序方式: 共有1677条查询结果,搜索用时 320 毫秒
991.
21世纪以来,ICT发展已经深刻地影响着中国经济社会。为检验中国ICT资本是否存在"生产率悖论",本文运用PIM系统估算了2003-2016年期间全国层面和地区层面ICT服务业和非ICT服务业资本存量及其产出弹性。研究发现,中国ICT服务业存在明显的"投资不足",但在2012年以后有所缓和;ICT服务业资本存量在各地区表现非均衡分布,但其差距趋于收敛;ICT服务业资本对中国经济增长具有显著的促进作用,产出弹性在0.1605-0.1705之间;从时间趋势来看,考察期间内ICT服务业资本对中国经济增长的影响效果不断增强,从区域差异来看,ICT服务业资本产出弹性在东、中和西部呈依次递减趋势。本文研究证实中国ICT资本不存在"生产率悖论"。  相似文献   
992.
为研究数字贸易在实践领域的具体应用场景及其研究的前沿热点,以中国知网数据库关于数字贸易的研究成果为样本,结合百度指数搜索“数字贸易”为关键词,使用CiteSpace V、SPSS 21.0、Excel 2010等软件,对数字贸易进行文献计量与可视化分析。研究认为,中国学术界对数字贸易的学术研究处于初步探索的阶段,其理论研究滞后于实践发展的需要; 当前数字贸易领域的研究热点主要集中在研究内涵的界定与扩展、数字贸易发展新态势、国外数字贸易发展规则、数字贸易与跨境电商相关问题等方面; 随着数字贸易在互联网和传统领域的应用普及,数字贸易规则建构与治理、数字贸易与跨境电商关系、国内外数字贸易对比、数字贸易关联要素等方面会成为数字贸易研究的新趋势。  相似文献   
993.
ABSTRACT

The contrast between work and play as activities collapses if play is seen, following anthropologist Thomas Malaby, as a disposition towards the indeterminate. Once play is positioned as a state of mind, activities that constitute work need not be disjunct from playful behavior. Yet for most workers, work is rarely if ever playful, and attempts to import play behavior into the workplace (‘gamification’) do not result in greater playfulness. Part of this problem results from specific aesthetic values for games having dominated both work and play. As Roger Caillois warned half a century ago, sport-like values have increasingly saturated the culture of the overdeveloped world. Meanwhile, gamification processes have only been able to export task-focussed reward structures from the domain of play – practices that descend from Dungeons & Dragons, but that have been denuded of their playful qualities. In parallel to the gamification of work has been the gamification of games, namely an increasing emphasis on tasks to structure video game play (e.g., achievements), and thus make them more compelling yet less playful. In so much as this entails forcing particular patterns of understanding onto both players and workers, this makes gamification a parallel to Jacques Rancière's stultification in education: a binding of wills instead of an emancipation. If we want a world where work could be more playful, we must begin by breaking the cultural dominance of sport-like and task-like aesthetics of play, and endeavour to overcome the underlying fears that prevent work from being played.  相似文献   
994.
The adoption of ride-sharing apps is critical to the survival of taxi drivers in the mobile-driven sharing economy. Based on survey data collected from 1195 licensed taxi drivers in Beijing, the authors present an integrated technology adoption model that combines technology and use factors (perceived usefulness and ease of use), social factors (word-of-mouth, peer adoption and subjective norms), system factors (socioeconomic and digital inequality), and audience factors (demographic characteristics and innovative personality traits). The results showed that adoption was innate, inherited, and socially driven. Adoption was positively associated with income, access to technologies, innovative personality trait, peer adoption, word-of-mouth, and perceived usefulness of the apps. The implications of the findings for inequality in the sharing economy are discussed.  相似文献   
995.
This article explores the use of digital storytelling as a group narrative method for positive identity development in the case of African American youth residing in economically disadvantaged, urban areas. Factors such as ethnicity, socioeconomic status, and/or violence exposure may heighten normal youth challenges and affect identity development. Narrative tools that help minority adolescents produce agentic, coherent, affective, and adaptive self-concepts contribute to a proactive identity system and, therefore, an enhanced capacity for them to intervene in their own lives. The purpose of the afterschool digital storytelling group was for youth to gain opportunities in media production and in personal story construction. As a result, youth gained a valuable narrative medium for constructing their stories, and thus their identities, into ones of possibility, promise, and potential. Implications for helping professionals include how to use digital storytelling with youth to gain insight and understanding into a personally difficult life event.  相似文献   
996.
作为一个与相关行业、产业密切联系的学科专业,数字媒体艺术专业教育具有着艺术与科技的双重属性。高等数字媒体艺术教育应高度重视该专业教育的行业性特征,积极探讨数字媒体艺术教育与相关行业、产业的互动关系,架构富于成效的专业人才培养模式与教学体系,在提升专业教学水平与质量的同时,为相关行业、产业输出更为合格与优秀的专业人才。  相似文献   
997.
“智能制造”自提出以来,引起了社会各行各业的广泛关注。智能化发展已融入研究与生产的各个方面,对辽宁省装备制造业发展有着深远的影响。为推进智能化在辽宁省装备制造业中的应用,通过文献收集了解装备制造业智能化的研究现状,利用CiteSpace可视化软件分析研究热点,并指出辽宁省装备制造业智能化的主攻方向。结合辽宁省装备制造业实际情况分析智能化发展存在的问题,并提出相应对策及建议。  相似文献   
998.
ABSTRACT

This paper uses as its base a key initiative involving a not-for-profit organisation (NPO), government start-up funding and a social enterprise which evolved through three phases. The purpose of the initiative was the development of a smart phone technology platform for people with disability. The paper’s purpose is to answer questions about the ways in which the mobile technology, seen here as assistive technologies, supported the development of disability citizenship and active citizenship. Data were collected through in-depth interviews conducted at three points in the 13-week programme during which participants with disability received customised support for their phone and training in its use, at no cost. Fifteen participants volunteered to take part in the research project, along with their significant other and service provider. Key themes were identified in the preliminary analysis. Exploring these using Ragnedda’s ([2017]. The third digital divide: A Weberian approach to digital inequalities. Abingdon: Routledge) three levels of digital divide, and Wilson’s ([2006]. The information revolution and developing countries. Cambridge, MA: MIT Press) categories of access allowed a series of philosophical, ethical and human services management questions to emerge, challenging the optimism with which the digital economy is presented as a solution to issues of inequality. Although the mobile technologies were very successful as assistive technologies for some participants, the findings reinforced the potential for such technologies to further entrench aspects of social exclusion. They also identified ways in which the shift in the role of the NPO to social entrepreneurship, and its relationships with government and private enterprise, had the potential to undermine the exercise of disability citizenship by turning participants into consumers.  相似文献   
999.
ABSTRACT

This paper examines second-year social work students’ (n = 19) reflections on empathy as part of an interpersonal skills course at a regional university in Australia. Students were asked to consider their personal, online and classroom experiences, before responding to a reflective learning prompt: ‘Online communication is killing connection: (the Facebook Like symbol) does not equal empathy’. Qualitative analysis of their responses identified tensions between students’ engagement with social media and their developing understandings of empathy. Students reported an ease and confidence in the use of social media, but were also aware of the risks associated with perceived anonymity, shifting boundaries and an absence of audial and verbal cues in establishing context and quality of communication. Their reflections also suggested that the range of stimulus material used in the interpersonal skills course—including podcasts—had increased their social media awareness and their desire to improve their online interpersonal skills. The implications for professional and pedagogical objectives, as well as curriculum design are discussed.  相似文献   
1000.
The risks of social isolation and loneliness are becoming emergent issues for older adults (aged 65+) in industrialized countries, particularly for oldest old people (80+) who are frail and institutionalized. Socially isolated and lonely older people are more likely to experience depression, social disengagement, cognitive and physical decline, morbidity, and early mortality. In response to these significant negative health and socioeconomic costs, research suggests using new technologies to enhance opportunities for social connectedness as a strategy to help alleviate both social isolation and loneliness. In this context, following a participatory design method, we developed an accessible communication app with and for frail institutionalized older adults. To test the adoption of this innovative technology and its feasibility to address social isolation and loneliness, we conducted a two-month deployment of the app in a long-term care home with five oldest old and their relatives. Due to access, recruitment, and ethical challenges, the oldest old are a specially understudied group. Using an embedded case study (based on interviews, psychometric scales, field observations, and usability and accessibility testing) and a recursive approach to technology studies, our findings show that technology adoption is based on a complex set of interrelated factors: social, attitudinal, physical, digital literacy, and usability. We also discuss the feasibility of the app to enhance perceived social connectedness amongst our target population, provided that at least one strong tie is involved and communication norms and expectations across generations are considered.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号