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31.
Max Halupka 《Policy Studies》2017,38(2):168-184
As a decentralised virtual community, Anonymous has been characterised by its oppositional tendencies. Helped by a collective persona and horizontal management structure, Anonymous has facilitated a myriad of differentiated agenda. However, we can observe a distinct change in its participatory form over time. So, while Anonymous, more broadly, functions as a virtual community, its means of engagement has shifted from a social movement to a decentralised cell network. This article explores the relationship between these changes, and its evolution as a virtual community. Drawing upon Iriberri and Leroy’s [(2009 Iriberri, A., and G. Leroy. 2009. “A Life-Cycle Perspective on Online Community Success.” ACM Computing Surveys (CSUR) 41 (2): 129. doi: 10.1145/1459352.1459356[Crossref], [Web of Science ®] [Google Scholar]) “A Life-Cycle Perspective on Online Community Success.” ACM Computing Surveys (CSUR) 41 (2): 1–29] life cycle framework, the article maps Anonymous’ development and identifies the structural changes that have led to this transformation in its modes of participation.  相似文献   
32.
不动产登记是各国物权立法中一项极为重要的内容,我国的物权法对于物权变动公示方法之一的不动产登记制度做出了明确规定,这些规定不仅保持了现行有关不动产登记制度的稳定性和连续性,而且根据现实需要创设了一些适应社会需求的制度,呈现出一定的创新性。从不动产登记的概念、性质出发,介绍了我国物权法关于此制度存在的一些不足,并提出相关的完善建议。  相似文献   
33.
让法律权利趋向道德权利的正当性,并以此明确权利的道德性,是建构具有普遍伦理本质的权利体系的基础环节.道德权利没有使人走向道德善的功能,却是禁止道德恶产生的工具,因为它是人们追求利益的自由,是社会平等的前提和公权力的界限.道德权利与法律权利是异质性的存在,两者应当保持界限.道德权利对法律权利的价值范导以及它与法律权利的互释及其相对界划,使其发挥着为具有伦理普遍性的权利体系奠基的功能.在当今中国,道德权利的现实语境应为平等保护弱势群体的私权,此之为一种公共秩序意义上的正当,即一种人权.  相似文献   
34.
The development of digital taste and smell underscores the importance of cultural dimensions of bodily perception in augmented reality (AR) and virtual reality (VR) devices. This can be seen in Vocktail and Season Traveller, two digital devices incorporating taste and smell. Vocktail is an AR technology that augments the experience of drinking water, or even air, through the electrical stimulation of tastebuds and the manipulation of color and smell. Season Traveller is a VR game in which the user moves through four seasonal landscapes. It uses wind, odor, and temperature in addition to the more standard audio-visual displays. The cultural dimensions of these devices can be examined using phenomenological terms. They instigate perceptual circuits, and call on and create sedimented habits. Although VR and AR are often thought of in terms of their similitude to reality, understanding Vocktail and Season Traveller this way illustrates the world-creating dimension of multisensory devices. These technologies structure and shift thresholds of taste and smell, reworking past perceptual styles and habits to develop new perceptual experiences. In so doing, Season Traveller and Vocktail throw to the fore questions about the conditions according to which people exercise their senses in digitally dominated environments.  相似文献   
35.
马克思主义理论教育教学应以创新思想为指导,遵循历史整合性、现实整合性和实践整合性的"三性"整合路径。只有这样,马克思主义理论的教育教学效果才能得到质的提高。  相似文献   
36.
The present study focused on cultural constructions of disability in virtual settings, examining specifically how cultural constructions of disability were mediated through the use of online technology. This was accomplished by identifying and analyzing Greek Cypriot online news media articles and online readers’ posts in response to these articles. Findings indicated that disability in these online settings mainly reproduced traditional models of disability, with the charity model being more prevalent. However, there were instances in which dominant discourses of disability were ruptured through the introduction of counter-narratives in users’ posts which echoed the human rights model of disability. Implications for the fields of media, education and disability studies are discussed in relation to the possibility of using digital media to contribute to the challenge of critical media literacy to address issues of diversity and disability.  相似文献   
37.
北魏王国史上有一个国史案问题,本文从中华文化史学视角揭示国史案背后的华夷文化冲突。文章就"从邓渊到崔浩"、"崔浩的‘国史案’"、"崔浩其人"、"说中华史家之实录传统"四个方面展开讨论。  相似文献   
38.
大学生虚拟生存是大学生群体在物理身体不在场状态下,在以比特为单位的数字化环境中,凭借现代电子通信、网络技术等手段,利用网络信息资源开展学习、工作、娱乐等一系列活动的行为。它满足了大学生求知娱乐、社会交往、自主平等、自我实现的需要,同时也给大学.牛的心理和行为带来了消极的影响,应采取措施积极应对。  相似文献   
39.
随着计算机和信息网络的普及,人类的交流更加方便和快捷。与此同时,网络犯罪也呈现出复杂多样的形态,且危害性日益严重。令人忧虑的是,由于我国法律体系建设的滞后,对一些新型的网络犯罪行为的定罪还存在无法可依的现象。笔者试就几种主要的网络犯罪行为进行分析,并在此基础上对网络立法问题提出一些初步的意见。  相似文献   
40.
Virtual Interpersonal Touch and Digital Chameleons   总被引:1,自引:0,他引:1  
We studied the characteristics of hand touch with a mechanical device that approximated a handshake, and we then examined the effect of handshake mimicry on assessment of a partner. Two participants interacted with a force-feedback joystick that recorded each of their hand movements individually. The two participants then greeted one another by feeling the recording of the other person’s movements via the force-feedback device. For each dyad, one of the participants actually received his or her own virtual handshake back under the guise that it was the other person’s virtual handshake. Results demonstrated three significant findings. First, for any given participant, a metric that took into account position, angle, speed, and acceleration of the hand movements correlated highly within individuals across two handshakes. Second, across participants, these metrics demonstrated specific differences by gender. Finally, there was an interaction between gender and mimicry, such that male participants liked people who mimicked their handshakes more than female participants did. We discuss the implications of these findings and relate them to theories of social interaction.
Jeremy N. BailensonEmail:
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