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1.
Crockford D Quickfall J Currie S Furtado S Suchowersky O El-Guebaly N 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2008,24(4):411-422
Pathological gambling (PG) has been identified in patients with Parkinson’s disease (PD) treated with dopamine agonists suggesting
that dysregulation of brain dopaminergic activity may contribute to the development of gambling problems. The current study
was undertaken to further establish the prevalence of problem and PG in patients with PD, identify any clinical correlates,
and determine if psychiatric or substance use co-morbidity contributes to the increased prevalence of problem and PG. A cross-sectional
survey of 140 serially recruited moderate to severe PD patients was undertaken utilizing the Canadian Problem Gambling Index,
Alcohol Use Disorders Identification Test, Drug Abuse Screening Test, Beck Depression Inventory, Beck Anxiety Inventory, and
Mini-Mental State Exam augmented by chart review, completed over an 8 month period. The 12 month prevalence of problem and
PG in PD was 9.3% compared to 1.6% in the general population within a comparably aged sample. The increased prevalence of
problem and PG in the PD group was related to dopamine agonist use and younger age, but not co-morbidity. Most subjects with
problem and PG reported their gambling increased after being diagnosed with PD and starting treatment. The results suggest
that brain dopaminergic activity is involved in the underlying neurobiology of problem and PG. 相似文献
2.
Rockloff MJ 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2012,28(2):207-216
A 3 item screen for problem gambling was developed based on a conceptual analogue of the Alcohol Use Disorders Identification Test—Consumption (Bush et al. in Arch Intern Med 158:1789–1795, 1998); a brief screen that measures consumption rather than harm. Data were collected from an email panel survey of 588 men and
810 women (n = 1,398) across all states in Australia. Respondents indicated their consumption of gambling products using the 3 items of
the new Consumption Screen for Problem Gambling (CSPG). Receiver Operating Characteristics curve analysis was used to analyze
the performance of the new items relative to the Problem Gambling Severity Index (Ferris and Wynne in The Canadian problem
gambling index: Final report, 2001). Results show a 98% probability that the CSPG score for a randomly chosen positive case of problem gambling will exceed
the score for a randomly chosen negative case. In addition, a score of 4+ on the CSPG identified all 14 cases of Problem Gambling
correctly, while only 7.3% of non-problem gamblers had scores of 4+ (sensitivity = 100%; specificity = 92.7%). Lastly, only
3.0% of respondents without any gambling problems had CSPG scores of 4+. The current study suggests that the CSPG, a brief consumption-based measure for
gambling products, can quickly and accurately identify people who are likely to be experiencing gambling problems. 相似文献
3.
Yaromir Munoz Jean-Charles Chebat Jacob Amnon Suissa 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(4):593-609
Video lottery terminals (VLT) are a highly lucrative gambling format, but at the same time they are among the most hazardous.
Previous research has shown that threatening warnings may be an appropriate approach for promoting protective behavior. The
present study explores the potential benefits of threatening warnings in the fight against compulsive gambling. A 4 × 2 factorial
design experiment was used to test our model based on both Elaboration Likelihood Model and Protection Motivation Theory. 258 VLT adult players (58% males, 42% females) with various degrees of problem gambling were exposed to three threat levels
(plus a control condition) from two different sources (i.e., either a medical source or a source related to the provider of
VLT’s). Our results show that both higher threat warnings and the medical source of warnings enhance Depth of Information
Processing. It was also found that Depth of Information Processing affects positively attitude change and compliance intentions.
The theoretical and managerial implications are discussed. 相似文献
4.
Betancourt LM Brodsky NL Brown CA McKenna KA Giannetta JM Yang W Romer D Hurt H 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2012,28(2):225-238
Our objectives for this report were to identify trajectories of youth gambling behavior, and to examine their relation to
executive cognitive function (ECF) and associated problem behaviors. Philadelphia school children, enrolled at ages 10–12 years
(n = 387; 49% male), completed three annual assessments of risk behaviors, ECF, impulsivity, problem behaviors and demographics.
Across ages 10–15 years, using methods from Nagin et al., two groups were identified: Early Gamblers (n = 111) initiated early and continued in later assessments, and Later Gamblers (n = 276) initiated at later ages and gambled less. Betting money on cards and sports were the most frequently reported gambling
behaviors. Using gambling group as outcome, final backward selection logistic regression model showed Early Gamblers are more
likely male (P = 0.001), report more active coping (P = 0.042), impulsive behaviors (P ≤ 0.008), and have friends who gamble (P = 0.001). Groups were similar in ECF, parental monitoring, marital status, SES, and race. Early Gamblers had higher incidence
of problem behaviors and drug use (all P ≤ 0.006). Two gambling groups were identified in early adolescence with Early Gamblers showing higher levels of impulsivity
and comorbid problems but similar levels of ECF compared to Late Gamblers. As more gambling groups are identified through
later adolescence, ECF may emerge as a relevant precursor of problem gambling at this later time. 相似文献
5.
Tsitsika A Critselis E Janikian M Kormas G Kafetzis DA 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(3):389-400
The study objectives were to evaluate the correlates and psychosocial implications of internet gambling among adolescents,
as well as the association between internet gambling and problematic internet use. A cross-sectional study design was applied
among a random sample (N = 484) of adolescents (71.2% boys; 28.8% girls; mean age ± standard deviation, SD = 14.88 ± 0.55 years). Self-completed questionnaires,
including internet gambling practices, internet use characteristics, Young Internet Addiction Test, and Strengths and Difficulties
Questionnaire were utilized. The prevalence of internet gambling was 15.1%. Internet gambling was associated with psychosocial
maladjustment, including Abnormal Conduct Problems (gender adjusted odds ratio, AOR = 3.83; 95% confidence interval, 95% CI:
1.86–7.92) and Borderline Peer Problems (AOR = 2.04; 95% CI: 1.09–3.85). The likelihood of concomitant problematic internet
use was significantly higher among internet gamblers (AOR = 1.81; 95% CI: 1.03–3.19). Multivariate regression analyses indicated
that among all characteristics of internet use assessed, utilizing the internet for the purposes of gambling practices was
independently associated with problematic internet use among adolescents (AOR = 3.43; 95% CI: 1.40–8.39). Thus, the study
findings suggest that adolescents who participate in internet gambling practices are more likely to concomitantly present
with problematic internet use. 相似文献
6.
Currie SR Hodgins DC Wang J el-Guebaly N Wynne H Miller NV 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2008,24(3):321-335
A set of low-risk gambling limits were recently produced using Canadian epidemiological data on the intensity of gambling
behavior and related consequences (Currie et al. Addiction 101:570–580, 2006). The empirically derived limits (gambling no more than two to three times per month, spending no more than $501–$100°CAN
per year or no more than 1% of gross income spent on gambling) accurately predicted risk of gambling-related harm after controlling
for other risk factors. The present study sought to replicate these limits on data collected in three independently conducted
Canadian provincial gambling surveys. Dose–response curves and logistic regression analyses were applied to gambling prevalence
data collected in surveys conducted in 2001–2002 within the provinces of Alberta, British Columbia, and Ontario (combined
sample N = 7,675). A comparable dose–response relationship between gambling intensity and risk of harm was found in each province.
The optimal thresholds for defining an upper limit of low-risk gambling were similar across the three provinces despite variations
in the availability and organization of legalized gambling opportunities within each region. These results provide additional
evidence supporting the validity of the low-risk gambling limits. Quantitative limits could be used to augment existing responsible
gambling guidelines.
相似文献
Shawn R. CurrieEmail: |
7.
Janice C. Marceaux Cameron L. Melville 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(1):171-190
This study examined the efficacy of two group treatments for pathological gambling, a node-link mapping-enhanced cognitive-behavioral
group therapy (CBGT-mapping) and twelve-step facilitated (TSF) group treatment. Forty-nine participants meeting criteria for
pathological gambling were recruited from local newspaper advertisements. These participants were randomly assigned to one
of three conditions: TSF (n = 11), CBGT-mapping (n = 18), and Wait-List control (n = 9); 11 refused treatment prior to randomization. Outcome measures included number of DSM-IV criteria met, perception of
control/self-efficacy, desire to gamble, and frequency of gambling episodes. Analyses revealed a significant treatment group × time
interaction (η2partial = .39). Specifically, the group treatments resulted in significant improvements in the dependent measures, while the Wait-List
group remained relatively stable. Overall, CBGT-mapping and TSF had no significant differences on any outcome measure at follow-up
assessments. Analysis of post-treatment and 6-month follow-up reveal a significant improvement in gambling outcomes (i.e.,
fewer DSM-IV criteria met, greater self-efficacy, and fewer gambling episodes (η2partial = .35), with treatment gains maintained at 6 months. These results are consistent with previous research for group treatment
for pathological gambling and provide support for the utility of TSF and a mapping-based CBT therapy as viable intervention
for pathological gambling. 相似文献
8.
Joanne Lloyd Helen Doll Keith Hawton William H. Dutton John R. Geddes Guy M. Goodwin Robert D. Rogers 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(3):387-399
In order to learn about the behaviours and health experiences of people who gamble on the Internet, we conducted an international
online survey with respondents recruited via gambling and gambling-related websites. The mean (SD) age of the 4,125 respondents
completing the survey was 35.5 (11.8) years, with 79.1% being male and 68.8% UK residents. Respondents provided demographic
details and completed validated psychometric screening instruments for problem gambling, mood disturbances, as well as alcohol
and substance misuse, and history of deliberate self harm. We applied latent class analysis to respondents’ patterns of regular
online gambling activities, and identified subgroups of individuals who used the Internet to gamble in different ways (L
2 = 44.27, bootstrap P = 0.07). We termed the characteristic profiles as ‘non-to-minimal gamblers’; ‘sports bettors’; ‘casino & sports gamblers’;
‘lottery players’; and ‘multi-activity gamblers’. Furthermore, these subgroups of respondents differed on other demographic
and psychological dimensions, with significant inter-cluster differences in proportion of individuals scoring above threshold
for problem gambling, mood disorders and substance misuse, and history of deliberate self harm (all Χ
2s > 23.4, all P-values <0.001). The ‘casino & sports’ and ‘multi-activity-gamblers’ clusters had the highest prevalence of mental disorder.
Internet gamblers appear to be heterogeneous but composed of several subgroups, differing markedly on both demographic and
clinical characteristics. 相似文献
9.
Vitaro F Wanner B Brendgen M Tremblay RE 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2008,24(4):535-553
We compared offspring of problem gamblers (n = 42) to offspring of parents without gambling problems (n = 100) to see (1) whether the two groups differed with respect to depressive feelings and conduct/antisociality problems
and (2) whether ineffective parenting or the offspring’s own gambling problems played a mediating role in this context. Participants
were drawn from a relatively large community-based study (N = 1,872). Parents rated their own gambling and other mental health problems when their children were in mid-adolescence.
The children’s self-reports on depressive feelings and conduct/antisociality problems were assessed at two points in time:
by mid-adolescence and again by early adulthood. Results showed that children of parents with gambling problems reported more
depressive feelings and more conduct problems by mid-adolescence than children of parents without gambling problems. Children
of problem gamblers also experienced an increase in their depressive symptoms from mid-adolescence to early adulthood. Importantly,
ineffective parenting, but not children’s gambling problems, mediated almost all the links between parental problem gambling
and children’s adjustment problems. These results add to a very small data base showing that children of problem gamblers
are at risk for a variety of adjustment problems.
相似文献
Frank VitaroEmail: |
10.
N. Skokauskas B. Burba D. Freedman 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(2):263-271
Objective: Since no Lithuanian instrument focuses specifically on the measurement of pathological gambling in adolescence, we aimed
to adapt commonly used international instruments (SOGS-RA, DSM-IV-MR-J) and assess their psychometric properties. Methods: Cross-cultural adaptation of DSM-IV-MR-J and SOGS-RA was performed in several steps including translations, synthesis of
translations, back-translations, expert committee review, and pre-testing. Adapted instruments were administered to randomly
selected adolescents in grades V through XII from all schools in the second largest Lithuanian city (Kaunas). Results: The DSM-IV-MR-J identified 4.2% of the representative sample as pathological gamblers, whereas the SOGS-RA generated prevalence
of 5.2%. Cronbach’s alpha for DSM-IV-MR-J in this sample was 0.80 and 0.75 for the SOGS-RA. The correlation coefficient between
the SOGS-RA and the DSM-IV-MR-J was statistically significant (Pearson correlation = 0.892, P < 0.001). Using the DSM-IV-MR-J as the baseline for pathological gambling in adolescence, the overall classification accuracy
of the SOGS-RA was judged to be adequate, correctly identifying 34 out of 35 pathological gamblers (Kappa = 0.833, P < 0.001). Conclusions: The Lithuanian versions of DSM-IV-MR-J and SOGS-RA exhibited acceptable validity and reliability. The DSM-IV-MR-J was found
to be a more conservative measure of pathological gambling. 相似文献
11.
12.
Momper SL Nandi V Ompad DC Delva J Galea S 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(1):49-65
Objectives To examine the prevalence of gambling and types of gambling activities in a sample of undocumented Mexican immigrants. Design Non-probability cross-sectional design. Setting New York City. Sample The 431 respondents ranged in age from 18 to 80 (mean age 32), 69.7% were male. Results More than half (53.8%) reported gambling in their lifetime and of those most (43.9%) played scratch and win tickets or the
lottery. In multivariate analyses men reported gambling more than women [2.13, 95% CI = (1.03, 4.38)]. The odds of gambling
in their lifetime were higher among those reporting sending money to family or friends in the home country [2.65, 95% CI = 1.10,
6.38)], and those who reported 1–5 days as compared to no days of poor mental health in the past 30 days [2.44, 95% CI = 1.22,
4.89)]. Conversely, those who reported entering the U.S. to live after 1996 were less likely to report gambling [0.44, 95%
CI = (0.22, 0.89)] as compared to those who had lived in the U.S. longer. Conclusion There is a need to further explore both the prevalence and the severity of gambling amongst the growing population of undocumented
Mexican immigrants in the U.S. 相似文献
13.
N. Will Shead David C. Hodgins 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(3):357-375
Factor scores on a gambling expectancy questionnaire (GEQ) were used to subtype 132 university students who gamble regularly
(37.9% male; M age = 22.6 years, SD = 6.04) as: Reward Expectancy Gamblers (Reward EGs)—have strong expectations that gambling
augments positive mood, Relief Expectancy Gamblers (Relief EGs)—have strong expectations that gambling relieves negative affect,
and Non-Expectancy Gamblers (Non-EGs)—have neither strong expectation. Gambling on a high-low card game was compared across
subtypes following priming for either “relief” or “reward” affect-regulation expectancies with the Scrambled Sentence Test
(SST). The hypothesized Prime type × GEQ subtype interaction was not significant. When a more stringent set of criteria for
GEQ subtyping was imposed, the “purified” sub-sample (n = 54) resulted in the hypothesized statistically significant Prime type × GEQ subtype interaction. Relief EGs gambled more
after being primed with the construct “relief of negative emotions” compared to after being primed with the construct “augmentation
of positive emotion.” Planned orthogonal contrasts showed a significant linear increase in number of bets made across GEQ
subtypes when prime type corresponded to GEQ subtype. The results suggest a need for components in gambling treatment programs
that address clients’ expectancies that gambling can provide a specific desirable emotional outcome. 相似文献
14.
Robert G. Thrasher Damon P. S. Andrew Daniel F. Mahony 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(3):499-516
Recently, Thrasher et al. (College Student Affairs Journal 27(1): 57–75, 2007) explored the efficacy of the Theory of Reasoned Action (TRA; Ajzen and Fishbein, Attitudes, personality, and behavior, 1980) in explaining gambling behavior of college students. However, their study found the TRA only predicted small amounts of
variance in gambling intentions. Heeding their call to enhance the efficacy of the TRA through the addition of explanatory
variables to the model, the present study incorporated gambling motivations and locus of control as moderating variables within
the TRA to test the potential of a modified TRA in explaining gambling behavior of college students. A total of 345 students
at a major metropolitan research university in the Midwest volunteered to participate in the study. A series of hierarchical
linear regressions indicated intrinsic motivation to accomplish (p = .002) significantly moderated the relationship between gambling attitudes and gambling intentions. Further, internal locus
of control (p < .001), chance locus of control (p < .001), and powerful others locus of control (p < .001) also significantly moderated the relationship between gambling attitudes and gambling intentions. The significant
impact of the moderating variables on the relationship between gambling attitudes and intentions suggests intrinsic motivation
and locus of control can alter the impact of the relationship between gambling attitudes and gambling intentions. 相似文献
15.
Katharine M. Papoff Joan E. Norris 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2009,25(2):185-199
Instant ticket purchase gambling (ITPG) is pervasive in Ontario and has features that mimic slot machine play. Previous researchers
have reported that ITPG is one preferred activity for at-risk/problem gamblers. In the general Canadian population, rate of
participation in ITPG is second only to lottery ticket gambling. Both are particularly favored by youth and seniors. The next
cohort of seniors will be Canada’s baby boomers, one-third of whom live in Ontario. Secondary analysis of Statistics Canada
data revealed that adults in this cohort who buy instant gambling tickets (N = 1781) are significantly different from the complete group of their age peers (N = 4266) in number of activities pursued and frequency of involvement. At-risk/problem gambling prevalence was 10.2% amongst
Ontario baby boomers who participate in instant ticket gambling, significantly higher than the 6.7% found amongst the total
group of baby boom gamblers. For those who reported experiencing one or more of the Canadian Problem Gambling Index indicators
for problem gambling (N = 237), 73% were buying instant tickets. Future research should consider cohort effects and explore combinations of preferred
gambling activities that may increase risk for problem gambling. Social policy recommendations include the use of all ITPG
venues as key locations for promoting awareness of problem gambling treatment services.
This work was funded by Ontario Problem Gambling Research Centre. 相似文献
16.
John W. Welte Grace M. Barnes Marie-Cecile O. Tidwell Joseph H. Hoffman 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(1):49-61
Two national U.S. telephone surveys of gambling were conducted, an adult survey (age 18 and over, N = 2,631) in 1999–2000 and a youth (age 14–21, N = 2,274) survey in 2005–2007. The data from these surveys were combined to examine the prevalence of any gambling, frequent
gambling and problem gambling across the lifespan. These types of gambling involvement increased in frequency during the teens,
reached a high level in the respondents’ 20s and 30s, and then fell off in as the respondents aged. The notion that gambling
involvement generally, and especially problem gambling, is most prevalent during the teens was not supported. A comparison
of the age patterns of gambling involvement and alcohol involvement showed that alcohol involvement peaks at a younger age
than gambling involvement; and thus, the theory that deviant behaviors peak at an early age applies more to alcohol than to
gambling. 相似文献
17.
Caitlin Smith Sherry H. Stewart Roisin M. O’Connor Pamela Collins Joel Katz 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(1):115-128
The Inventory of Gambling Situations (IGS-63; Turner and Littman-Sharp, Inventory of gambling situations users guide, 2006) is a 63-item measure of high-risk gambling situations. It assesses gambling across 10 situational subscales that load onto
two higher-order factors: negative and positive situations (Stewart et al. Psychology of Addictive Behaviors, 22:257–268,
2008). While the IGS-63 has excellent psychometric properties (Littman-Sharp et al., The Inventory of Gambling Situations: Reliability,
factor structure, and validity (IGS Technical Manual), in press) its length may preclude its use in time-limited contexts. The purpose of this study was to develop and validate a 10-item
short-form of the IGS (IGS-10). Each IGS-10 item reflects one of the ten subscale categories from the IGS-63, with two items
from the original subscales included as examples for each IGS-10 item. The IGS-10 was administered to 180 undergraduate gamblers
along with the IGS-63 and the Problem Gambling Severity Index (PGSI; Ferris and Wynne, Canadian Problem Gambling Index: Final
report, 2001). IGS-10 items showed convergent validity with the corresponding IGS-63 subscales (r’s = .60–.73). Principal components analysis of the IGS-10 revealed two factors: negative (α = .84) and positive (α = .85).
PGSI scores correlated significantly with all IGS-10 items (r’s = .33–.58) and with both IGS-10 higher-order subscales (r’s = .66 [negative] and .49 [positive]), supporting the criterion validity of the IGS-10. Since minimal information is lost
when using the IGS-10, the short form may prove particularly useful when respondent burden prevents using the full IGS-63. 相似文献
18.
Helga Myrseth Geir Scott Brunborg Magnus Eidem 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(4):561-569
Cognitive distortions have been thought to play an important role in the development and maintenance of pathological gambling.
The present study investigated whether severity of gambling problems and gamblers’ preference for chance or skill games were
related to two sub-factors of cognitive distortions as measured by the Gamblers Belief Questionnaire: Luck/Perseverance, which
reflects an individual’s perception that chance is favorable to him/her, and Illusion of Control, which reflects an individual’s
perception that his/her behavior influences chance occurrences. Participants (N = 166) were recruited from a race track (n = 79), off-course betting facilities (n = 50) and from an online treatment program for problem gamblers (n = 49). Gambling severity was measured by the South Oaks Gambling Screen, and 73 were classified as pathological gamblers
whereas 93 were classified as non-pathological gamblers. The present study supports previous proposals that cognitive distortions
are core processes related to gambling behavior as pathological gamblers reported more cognitive distortions than did non-pathological
gamblers. A preference for skill games was also associated with greater Illusion of Control compared to a preference for chance
games. For gamblers preferring skill games there were no differences in Luck/Perseverance or Illusion of Control between pathological
and non-pathological gamblers. 相似文献
19.
Sophie Inglin Gerhard Gmel 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2011,27(2):299-316
The present study aims to analyze attitudes and beliefs of the French-speaking general Swiss population (n = 2500; female n = 1280; mean age = 43 years) as regards gambling, which are to date almost exclusively studied in the North American and
Australian contexts. Beliefs related to gambling include the perception of the effectiveness of preventive measures toward
gambling, the comparative risk assessment of different addictive behaviors, the perceived risks of different types of gambling
and attitudes are related to the gambler’s personality. The general population perceived gambling rather negatively and was
conscious of the potential risks of gambling; indeed, 59.0% of the sample identified gambling as an addictive practice. Slot
machines were estimated to bear the highest risk. Compared with women and older people, men and young people indicated more
positive beliefs about gambling; they perceived gambling as less addictive, supported structural preventive measures less
often, and perceived gambling as a less serious problem for society. Gamblers were more likely to put their practices into
perspective, perceiving gambling more positively than non-gamblers. General population surveys on such beliefs can deliver
insights into preventive actions that should be targeted to young men who showed more favorable views of gambling, which have
been shown to be associated with increased risk for problematic gambling. 相似文献
20.
Wu Yi Zheng Michael Walker Alex Blaszczynski 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2010,26(3):441-454
Mahjong is a popular gambling game played in Chinese communities all over the world (Papineau, China Perspect 28:29–42, 2000) and is sometimes referred to as ‘国赌’ (guodu, the Chinese national gambling game) or ‘修长城’ (xiu changcheng, repairing the Great Wall). Exploratory studies using snowball sampling conducted by Zheng et al. (J Psychol Chin Soc 9(2):241–262,
2008) indicated that Mahjong is not only a popular pastime within the Sydney Chinese community but also problematic for around
3% of players. The current study aimed to extend earlier studies by estimating the prevalence of Mahjong problem gambling
in a random sample of Sydney Chinese community members. In addition, due to first-hand gambling experience of the first author
with superstitious Mahjong players, the study also investigated the role of superstitious beliefs in Mahjong gambling. The
current study involved a series of self-report questionnaires administered to 469 randomly selected Chinese Australians in
Sydney. The problem gambling rate, assessed by the Canadian Problem Gambling Index (CPGI), was 3.8%, with Chinese males and
older Chinese prominent. Superstitious beliefs were found to play a part in the maintenance of Mahjong gambling behaviour.
Information stemming from the current study has helped gain insight into culturally specific forms of gambling, and to identify
correlates of problem gamblers. Funding bodies and counselling services should be aware of the existence of this form of gambling,
and should devise appropriate treatment plans for Mahjong problem gamblers. 相似文献