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1.
ABSTRACT

Loneliness negatively affects young and older adults. Intergenerational activities foster social connectedness. Using quantitative and qualitative methods, this study explored which intergenerational activities are most enjoyable for college students and retirement community residents. Demographics, loneliness, enjoyment, conversation level, and type of activity were analyzed. The enjoyment and conversation variables were positively correlated (r = .59, p < .001) which was supported by participants’ narratives. Both populations most enjoyed the activities with higher conversation levels, with the first being committees, followed by meals, one on one activities, and transportation. Retirement communities and universities should promote intergenerational activities, which include meaningful conversations.  相似文献   

2.
Previous studies have shown that teachers’ gestures are beneficial for student learning. In this research, we investigate whether teachers’ gestures have comparable effects in face-to-face live instruction and video-based instruction. We provided sixty-three 7–10 year old students with instruction about mathematical equivalence problems (e.g., 3 + 4 + 5 = __ + 5). Students were assigned to one of four experimental conditions in a 2 × 2 factorial design that varied (1) instruction medium (video vs. live), and (2) instruction modality (speech vs. speech + gesture). There was no main effect of medium: The same amount of learning occurred whether instruction was done live or on video. There was a main effect of modality: Speech instruction accompanied by gesture resulted in significantly more learning and transfer than instruction conveyed through speech only. Gesture’s effect on instruction was stronger for video instruction than live instruction. These findings suggest that there may be a limit to gesture’s role in communication that results in student learning.  相似文献   

3.
The present study examined how disaster preparedness would change after people predicted their affective reactions in the event of a major earthquake. In Study 1, participants (N = 255) completed an assessment of disaster preparedness. One week later, participants predicted their thoughts and feelings if a major earthquake were to strike, and then responded to the motivation measure. Study 2 (N = 129) examined the status of participants’ motivation after one month. The results showed that greater motivation was only seen immediately after affective forecasting, and the same level of motivation was not maintained after one month. When people imagine a potential earthquake the expected negative affective reactions are overestimated. Disaster preparedness allows people to mitigate their future negative affective reactions. In order to avoid these affective reactions, affective forecasters had greater motivation for disaster preparedness.  相似文献   

4.
Intergenerational programs may improve meaningful engagement for people with dementia and for attitudes toward older people in youth. Grandfriends, a 12-week program increased passive engagement and enjoyment among nursing home residents when interacting with preschoolers (n = 21) in comparison to usual activities. Grandfriends participants (n = 20) did not show changes on quality of life, agitation, or sense of community in comparison to residents (n = 20) randomized to usual care. Suggestions for future programs are given.  相似文献   

5.
Newborns (N = 83) were presented with 3 conditions, each for 160 sec: tongue protrusion (TP), mouth opening (MO), and control (CO). In TP and MO, a female model alternated between demonstrating the gesture for 20 sec and presenting a passive, motionless face for 20 sec. In CO, she presented a passive face in both the “demonstration” and “passive” intervals. The participants' eyes were more widely open in the demonstration intervals of TP and MO than in the passive intervals, indicating that they were attending to the gestures. In TP, the participants produced more TP responses than MO responses, but in MO there was no effect, undermining the neonatal imitation hypothesis.  相似文献   

6.
One rationale offered for why there are fewer people of color in public relations is that publics would respond less positively if racial minorities represented the public face of an organization. To determine the plausibility of this rationale, this study employed a 2 (race: Black vs. White spokesman) × 2 (performance history: with prior crisis vs. no prior crisis) × 2 (crisis type: sports vs. product recall) within-subjects experiment (N = 64), using both implicit (reaction time) and explicit (self-report) measures. Contrary to expectations, participants rated Black spokesmen as significantly more credible than White spokesmen using explicit measures. Most significantly, implicit tests, using response time measures, revealed that heuristic cues, such as the spokesman's race, have an influence on perceptions in the absence of a performance history, i.e., when no other information must be cognitively processed. But in cases where there is a crisis history, i.e., when there is more pertinent information, racial cues play less of a role.  相似文献   

7.
The present work explores whether self-objectification triggered by doing peculiar work activities would increase people’s conforming behavior. We conducted an experimental study in which participants (N = 140) were asked to perform a high objectifying activity (vs. low objectifying activity vs. baseline condition) simulating a real computer job. Afterwards, their levels of self-objectification and conforming behavior were assessed. Results revealed that participants who performed the high objectifying activity self-objectified (i.e., perceived themselves as lacking human mental states) more than the other conditions and, in turn, conformed more to the judgments of unknown similar others. Crucially, increased self-objectification mediated the effects of the high objectifying activity on enhancing conforming behavior. Theoretical and applied implications of these findings are discussed.  相似文献   

8.
Pansexuality, characterized by attraction to people regardless of their gender, is an emerging sexual identity. Research has started to explore the differences between those who identify as pansexual and those who identify as bisexual, typically defined as being attracted to both men and women. This article extends past research by testing for differences between those who identify as pansexual (n = 52) and bisexual (n = 497) in a nationally representative sample. We used the New Zealand Attitudes and Values Study (NZAVS) to test for differences in demographic variables, psychological well-being, and political ideology. We found that pansexual participants were younger, more likely to be gender diverse (transgender or nonbinary), and more likely to be from the indigenous Māori ethnic group than bisexual participants. Pansexual participants also reported higher psychological distress and were more politically liberal than bisexual participants. These results suggest that people who identify as pansexual are, on average, quantifiably different from those who identify as bisexual; this study adds to a new but growing body of research on emerging plurisexual identities.  相似文献   

9.
To compare amounts of sedentary behavior and physical activity in adults residing in planned group residential settings to those residing in private homes, this study recruited 31 older adults who resided in planned group residential settings (n = 13) and in private homes (n = 18). Daily activities were measured using the SenseWear Armband for 7 days. Estimates of the duration of daily activities performed across sedentary, light, and moderate-to-vigorous intensities were captured. It was found that participants in planned group residential settings were older (age 85.9 ± 3.5 vs. 78.3 ± 7.2; p = 0.001) and spent more time in sedentary behaviors (12.7 ± 1.5 vs. 11.3 ± 1.6; p = 0.02) than participants in private homes. The difference was attenuated slightly after controlling for age and wear time (adjusted difference 1.2 ± 0.6 hours, p = 0.06). Thus, adults residing in planned group residential settings, which provide supportive services, were more sedentary than adults residing in private homes. The environment in which older adults live may contribute to sedentary behavior.  相似文献   

10.
This study compares cost, completion times, and percent completion of electronic tablet (n = 244) to paper-based (n = 398) questionnaires administered to participants of scenic raft trips on the Snake River, Grand Teton National Park. We hypothesized e-tablet questionnaires would (1) cost less (2) be completed faster and (3) be completely filled more frequently than paper-based questionnaires. Our survey resulted in a greater per unit cost of e-tablet compared to paper-based questionnaires ($4.17 and $1.80, respectively). Although e-tablets were completed faster (230 [±66] s) than paper questionnaires (235 [±57] s), the difference was not significant (t(641) = 1.97, p = 0.39). E-tablets were filled completely more frequently than paper questionnaires (80% vs. 51%, respectively; χ2 = 3.84, p < 0.01). We suggest that for multi-year projects with a sample size target of ≥100, and length ≥ 5 pages, e-tablets are more cost effective and efficient than paper-based surveys.  相似文献   

11.
Twenty-five high-functioning, verbal children and adolescents with autism spectrum disorders (ASD; age range 8–15 years) who demonstrated a facial emotion recognition deficit were block randomized to an active intervention (n = 12) or waitlist control (n = 13) group. The intervention was a modification of a commercially-available, computerized, dynamic facial emotion training tool, the MiX by Humintell©. Modifications were introduced to address the special learning needs of individuals with ASD and to address limitations in current emotion recognition programs. Modifications included: coach-assistance, a combination of didactic instruction for seven basic emotions, scaffold instruction which included repeated practice with increased presentation speeds, guided attention to relevant facial cues, and imitation of expressions. Training occurred twice each week for 45–60 min across an average of six sessions. Outcome measures were administered prior to and immediately after treatment, as well as after a delay period of 4–6 weeks. Outcome measures included (a) direct assessment of facial emotion recognition, (b) emotion self-expression, and (c) generalization through emotion awareness in videos and stories, use of emotion words, and self-, parent-, and teacher-report on social functioning questionnaires. The facial emotion training program enabled children and adolescents with ASD to more accurately and quickly identify feelings in facial expressions with stimuli from both the training tool and generalization measures and demonstrate improved self-expression of facial emotion.  相似文献   

12.
13.
In this paper we report two experimental studies showing for the first time that injustice causes a reduction in cognitive performance in complex tasks. The two experiments (Study 1, n = 106, Study 2, n = 90) used two different paradigms. In Study 1 participants were exposed to injustice happening to other people. In Study 2 participants themselves were the targets of injustice. In both studies the dependent variable was cognitive performance in a complex task. Specifically, in Study 1, participants solved anagrams, and in Study 2, they solved several Raven matrices. The dependent measures were the number of anagrams and Raven matrices solved correctly. We found that cognitive performance was worse in the unjust condition compared to the just condition (i.e., fewer items solved correctly). These results imply that unfairness in everyday life may have a deleterious effect on individuals’ capacity to think in a complex way. Possible mediators for this effect are proposed.  相似文献   

14.
15.
The objective of this work is to (1) study the prevalence of cyber-bullying amongst adolescents referred by Pediatric Emergency Department (PED) for urgent psychiatric assessment and (2) to examine the association between cyber-bullying and suicidal behavior to assist emergency department professionals in screening for risk and triage. This is a retrospective study of patients referred by PED to an urgent psychiatric clinic. Data was extracted for those with bullying victimization. Clinical variables included demographics, reason for referral, type of bullying, substance use, abuse, past psychiatric history, diagnosis and outcome. The cyber-bullying group was compared to those with traditional bullying and a group with no-bullying. Data analysis was conducted using Chi squares, multinomial and bimodal logistic regression. The urgent psychiatric clinic assessed 805 patients in 24 months, the prevalence of bullying was 26.9 % (n = 217). The prevalence of Cyber-bullying was 13.5 % (n = 109) and traditional bullying was 13.4 % (n = 108). Cyber-bullying victims have more suicidal ideation (χ² = 7.82, p = .005; 85.3  vs. 69.4 %), more sexual abuse (χ² = 5.75, p = .02; 29.4  vs. 15.7 %), more emotional abuse (χ² = 10.8, p = .01; 30.3  vs. 12.0 %) and physical abuse (χ² = 6.13, p = .01; 27.5  vs. 13.9 %) and a higher inpatient admission rate. Suicidal ideation is the presenting problem in more than two-thirds of patients, especially females, with history of cyber-bullying who present to the PED. Screening questions about cyber-bullying could assist emergency room professionals in establishing risk and making triage decisions.  相似文献   

16.
A detailed survey of gambling, addiction and mental health was conducted with randomly selected respondents (n = 506) from four Cree communities of Northern Quebec. The study examined the current patterns of gambling in relation to demographic, social, and psychological factors. Instruments included the Canadian Problem Gambling Index, Addiction Severity Index, Beck Depression Inventory and the computerized Diagnostic Interview Schedule for psychiatric diagnoses. Overall, 69.2 % of the total sample participated in any gambling/gaming activities over the past year; 20.6 % of this group were classified as moderate/high risk gamblers, and 3.2 % were classified in the highest “problem gambling” category. Considering the entire sample, the overall prevalence of problem gambling was 2.2 %. Women were significantly more likely to play bingo (56.6 %) compared to men (35.1 %) and they played more frequently; 20.8 % of women versus 3.8 % of men played once/week or more often. Compared to the no/low risk gamblers, a greater proportion of moderate/high risk gamblers were cigarette smokers (44.8 vs. 56.3 %), they were more likely to meet DSM-IV diagnostic criteria for alcohol dependence (21.2 vs. 46.2 %), and they were more likely to report moderate to severe depressive symptoms in the past month. Risk factors for problem gambling included traumatic life events (physical and emotional abuse), anxiety and depression, as well as drug/alcohol abuse. The high rates of comorbidity between problem gambling, tobacco dependence, substance abuse and other psychological problems demonstrate that gambling among some Cree adults is part of a pattern of high-risk factors for negative long-term health consequences. The results also have implications for treatment, suggesting that interventions for gambling disorders should not focus on gambling alone but rather the constellation of high-risk behaviours that pose a risk to recovery and well-being.  相似文献   

17.
Previous correlational research has demonstrated an association between people’s reasons for having sex (i.e., their sexual goals) and their sexual desire and sexual and relationship satisfaction. Across two studies of people in romantic relationships (N = 396) we extend previous research and demonstrate, for the first time, that manipulating the salience of approach sexual goals (i.e., engaging in sex to pursue positive outcomes, such as enhanced intimacy) compared to avoidance sexual goals (i.e., engaging in sex to avert negative outcomes, such as a partner’s disappointment) or a control condition leads people to feel higher sexual desire for their romantic partners and to report higher sexual and relationship satisfaction. In addition, in Study 2 we demonstrate that focusing on approach sexual goals over the course of a week leads people to report more satisfying sexual experiences during that week, as well as higher desire and overall relationship satisfaction, compared to a control group. The current findings advance approach–avoidance theory by providing evidence that it is possible to manipulate people’s sexual goals and, in turn, impact their feelings of desire and satisfaction. Results are promising for the development of interventions to promote sexual and relational well-being.  相似文献   

18.
This study examines the role of narrative persuasion in promoting acceptance of mental illnesses. Specifically, we investigate the relative persuasiveness of narrative versus non-narrative messages, as well as the relative effectiveness of first-person versus third-person narratives. Findings of a between-subjects experiment (N = 562) suggested that narratives were more effective than non-narratives in promoting favorable attitudes toward people with mental illnesses. Although narratives led to greater transportation among the participants, reduced counterarguing seemed to be the underlying mechanism for enhanced persuasiveness of narratives. Moreover, the results were indicative of a possible interaction between narrative perspective and participants’ gender. Implications of the findings for health campaigns are discussed.  相似文献   

19.
How do people evaluate potentially good and desirable behavior by others? We investigate how participants (N = 154) evaluate a couple that wants to adopt an orphan that would otherwise die. We collected data from heterosexual Christians in two cities in the Dutch Bible belt. We manipulated whether the adoptive-parents-to-be were a heterosexual couple or a lesbian couple and whether the couple self-identified as devout Christians or not. Using a subjective group dynamics account, we predicted and found that participants evaluated the lesbian couple in more negative terms than the heterosexual couple, especially when this couple was also Christian. These findings illustrate how positive behavior is derogated when displayed by in-group deviants.  相似文献   

20.
The current study assessed the utility of a responsible gambling (RG) tool that provides players with behavioural feedback about their gambling. Data was obtained from 779 people (n = 694 male; n = 85 female) who gambled online with Svenska Spel (the Swedish gambling operator) and who opted to receive behavioural feedback via an RG tool (Playscan). Importantly, data was also obtained from a matched sample of 779 players who did not opt to receive behavioural feedback. Feedback took the form of a colour-coded risk rating (Green = no issues, Yellow = at-risk, Red = problematic), which was determined by a proprietary algorithm. Additionally, gambling expenditure data (amounts deposited and wagered) was gathered for the week in which players enrolled to use the RG tool, the subsequent week and 24 weeks later (this data was also gathered for the matched sample). Results showed that Yellow (i.e. at-risk) players who used the tool significantly reduced the amounts of money deposited and wagered compared to players who did not use the tool – an effect observed the week following enrolment as well as 24 weeks later. Thus, informing at-risk players who have opted to receive feedback about their gambling appears to have a positive impact on subsequent expenditures.  相似文献   

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