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1.
This paper reports the results of a laboratory experiment investigating sidepayment games represented in normal form. Attempts to predict payoff allocations via the application of solution concepts (such as the Shapley value or the nucleolus) encounter a problem in games of this form, because the game must first be transformed into some other form. Commonly, this other form is a set function defined over coalitions, such as the von Neumann-Morgenstern characteristic function. Because there are numerous possible transformations, the question arises as to which one provides the most accurate basis for prediction of payoffs.The laboratory experiment tested three such transformations - the mixed strategy characteristic function, the pure strategy characteristic function, and the Harsanyi threat function. Payoff predictions from two solution concepts (Shapley value, nucleolus) were computed on the basis of each of these transformations, making a total of six theories under test.Results of the study show, in general, that payoff predictions based on the Harsanyi threat function and on the mixed strategy characteristic function were more accurate than those based on the pure strategy characteristic function. The most accurate theories were the Shapley value computed from the Harsanyi function, the nucleolus computed from the Harsanyi function, and the Shapley value computed from the mixed strategy characteristic function. Less accurate were the nucleolus computed from the mixed strategy characteristic function and both the nucleolus and the Shapley value computed from the pure strategy characteristic function.This research was supported by grants SOC-7726932 and SES-8319322 from the National Science Foundation. The authors express appreciation to Yat-Tuck See, Jyh-Jen Horng Shiau, and Raymond Wong for assistance in computer programming, and to Jennifer Brandt, Young C. Choi, David C. Dettman, Laurel Dettman, Stephen B. Geisheker, Irving J. Ginsberg, Mike P. Griffin, Kimberly Ihm, Todd Isaacson, Christy Kinney, Mary Kohl, Sue Pope, Tammy Schmieden, Jill Schwarze, Susan Winter, and Kenneth Yuen for assistance in data collection and analysis.  相似文献   

2.
In the Harsanyi framework, social welfare judgements are made behind a veil of ignorance. The Atkinson, Kolm, Generalized Entropy, and Bourguignon-Shorrock indices of economic inequality can be interpreted as measures of the riskiness of an income distribution when viewed from behind a veil of ignorance. The advantages of interpreting these inequality measures in the Harsanyi framework are discussed.  相似文献   

3.
A situation, in which a finite set of players can obtain certain payoffs by cooperation can be described by a cooperative game with transferable utility, or simply a TU-game. A (point-valued) solution for TU-games assigns a payoff distribution to every TU-game. In this article we discuss a class of equal surplus sharing solutions consisting of all convex combinations of the CIS-value, the ENSC-value and the equal division solution. We provide several characterizations of this class of solutions on variable and fixed player set. Specifications of several properties characterize specific solutions in this class.  相似文献   

4.
This paper reports the first cross-study competitive test of thecore solution in side-payment games where the core is nonempty and nonunique (i.e., larger than a single point). The core was tested against five alternative theories including the Shapley value, the disruption nucleolus, the nucleolus, the 2-center, and the equality solution. A generalized Euclidean distance metric which indexes the average distance between an observed payoff vector and the entire set of predicted payoff vectors (Bonacich, 1979) was used as the measure of goodness-of-fit. Analysis of data assembled from six previously reported studies (encompassing a total of 1,464 observations over 56 3-person and 4-person side-payment games) showed the core to predict less accurately than the Shapley value, disruption nucleolus, and nucleolus solutions (p < 0.01). These findings are consistent with previous empirical results that show the core to have a low level of predictive accuracy in side-payment games.This research was supported by grants SOC-7726932 and SES-8015528 from the National Science Foundation. Data analysis was performed at the Madison Academic Computing Center.  相似文献   

5.
A path scheme for a game is composed of a path, i.e., a sequence of coalitions that is formed during the coalition formation process and a scheme, i.e., a payoff vector for each coalition in the path. A path scheme is called population monotonic if a player’s payoff does not decrease as the path coalition grows. In this study, we focus on Shapley path schemes of simple games in which for every path coalition the Shapley value of the associated subgame provides the allocation at hand. Obviously, each Shapley path scheme of a game is population monotonic if and only if the Shapley allocation scheme of the game is population monotonic in the sense of Sprumont (Games Econ Behav 2:378–394, 1990). We prove that a simple game allows for population monotonic Shapley path schemes if and only if the game is balanced. Moreover, the Shapley path scheme of a specific path is population monotonic if and only if the first winning coalition that is formed along the path contains every minimal winning coalition. We also show that each Shapley path scheme of a simple game is population monotonic if and only if the set of veto players of the game is a winning coalition. Extensions of these results to other efficient probabilistic values are discussed.  相似文献   

6.
We study ultimatum and dictator variants of the generosity game. In this game, the first mover chooses the amount of money to be distributed between the players within a given interval, knowing that her own share is fixed. Thus, the first mover is not confronted with the typical trade-off between her own and the other’s payoff. For each variant of the game, we study three treatments that vary the range of potential pie sizes so as to assess the influence of these changes on the first movers’ generosity. We find that removing the trade-off inspires significant generosity, which is not always affected by the second mover’s veto power. Moreover, the manipulation of the choice set indicates that choices are influenced by the available alternatives.  相似文献   

7.
This paper discusses the relationship between coalitional stability and the robustness of bargaining outcomes to the bargaining procedure. We consider a class of bargaining procedures described by extensive form games, where payoff opportunities are given by a characteristic function (cooperative) game. The extensive form games differ on the probability distribution assigned to chance moves which determine the order in which players take actions. One way to define mechanism robustness is in terms of the property of no first mover advantage. An equilibrium is mechanism robust if for each member the expected payoff before and after being called to propose is the same. Alternatively one can define mechanism robustness as a property of equilibrium outcomes. An outcome is said to be mechanism robust if it is supported by some equilibrium in all the extensive form games (mechanisms) within our class. We show that both definitions of mechanism robustness provide an interesting characterization of the core of the underlying cooperative game.  相似文献   

8.
Bernheim and Whinston (Q J Econ 101:1–31, 1986) show that, in a common agency problem without budget constraints, the set of Nash equilibria with truthful strategies (TNE), the set of coalition-proof Nash equilibria (CPNE), and the principal-optimal core of the underlying coalitional game are non-empty and all equivalent in payoff space. We show that, with budget constraints, none of Bernheim and Whinston’s (Q J Econ 101:1–31, 1986) results hold: (i) a CPNE may not exist, (ii) a TNE may not exist even when a CPNE exists, (iii) a TNE may not be a CPNE, and (iv) both TNE and CPNE payoffs are core allocations but are not necessarily principal-optimal. However, when principals have outside options but no budget constraints, (i), and (iii) continue to hold but not for (ii) and (iv). In particular, a TNE always exists but the core may be empty.  相似文献   

9.
We generalize the concept of a cooperative non-transferable utility game by introducing a socially structured game. In a socially structured game every coalition of players can organize themselves according to one or more internal organizations to generate payoffs. Each admissible internal organization on a coalition yields a set of payoffs attainable by the members of this coalition. The strengths of the players within an internal organization depend on the structure of the internal organization and are represented by an exogenously given power vector. More powerful players have the power to take away payoffs of the less powerful players as long as those latter players are not able to guarantee their payoffs by forming a different internal organization within some coalition in which they have more power. We introduce the socially stable core as a solution concept that contains those payoffs that are both stable in an economic sense, i.e., belong to the core of the underlying cooperative game, and stable in a social sense, i.e., payoffs are sustained by a collection of internal organizations of coalitions for which power is distributed over all players in a balanced way. The socially stable core is a subset and therefore a refinement of the core. We show by means of examples that in many cases the socially stable core is a very small subset of the core. We will state conditions for which the socially stable core is non-empty. In order to derive this result, we formulate a new intersection theorem that generalizes the KKMS intersection theorem. We also discuss the relationship between social stability and the wellknown concept of balancedness for NTU-games, a sufficient condition for non-emptiness of the core. In particular we give an example of a socially structured game that satisfies social stability and therefore has a non-empty core, but whose induced NTU-game does not satisfy balancedness in the general sense of Billera.   相似文献   

10.
Experiments in which subjects play simultaneously several finite two-person prisoner's dilemma supergames with and without an outside option reveal that: (i) an attractive outside option enhances cooperation in the prisoner's dilemma game, (ii) if the payoff for mutual defection is negative, subjects' tendency to avoid losses leads them to cooperate; while this tendency makes them stick to mutual defection if its payoff is positive, (iii) subjects use probabilistic start and endeffect behavior.  相似文献   

11.
Values for rooted-tree and sink-tree digraph games and sharing a river   总被引:1,自引:0,他引:1  
We introduce values for rooted-tree and sink-tree digraph games axiomatically and provide their explicit formula representation. These values may be considered as natural extensions of the lower equivalent and upper equivalent solutions for line-graph games studied in van den Brink et al. (Econ Theory 33:349–349, 2007). We study the distribution of Harsanyi dividends. We show that the problem of sharing a river with a delta or with multiple sources among different agents located at different levels along the riverbed can be embedded into the framework of a rooted-tree or sink-tree digraph game correspondingly.  相似文献   

12.
Experiments on bilateral bargaining in markets   总被引:1,自引:0,他引:1  
We present experimental data on a simple market game. Several solution concepts from cooperative game theory are applied to predict the observed payoff distributions. Notably, a recently introduced solution concept meant to capture the influence of outside options on the payoff distribution within groups fares better than most other solution concepts under consideration. Our results shed some light on the effects of scarcity relations on markets on bargaining outcomes within negotiating dyads.  相似文献   

13.
Summary and Conclusion The present paper addresses the problem of comparison of models ofpayoff disbursement in coalition formation studies which make point,line, or area predictions. A satisfactory solution to this problem is criticalfor model comparison, which has been the major focus of research oncoalition forming behavior during the last decade. The goal of this paperis to devise and subsequently apply a test procedure which, in comparingthe models to each other, offsets the advantage that the less specific modelhas over its competitor. In addition, the test procedure should employmeasures of error which yield intuitive results and are consistent with theprinciples underlying present coalition theories.It was contented that both the error measure of Bonacich and the netrate of success of Selten and Krishker suffer from serious deficiencies.Bonacich's approach allows for degrees of confirmation of a model butemploys an index of error which yields counterintuitive results. Theapproach of Seken and Krischker also defies intuition and commonpractice by treating all payoff vectors that do not fall in the model'sprediction set in exactly the same manner. The test procedure proposedin the present paper allows the prediction set of a model to expanduniformly in all the directions (dimensions) of the outcome space untilit encompasses all the observed payoff vectors which lie in this space. Indoing so it generates a function, called a support function, which relatesthe cumulative proportion of observed payoff vectors within the expand-ed set of predictions against the relative size of this set. By comparing toeach other the cumulative proportions for two different models when therelative sizes of their expanded predictions sets are held equal, theprocedure offsets the advantage possessed by the less specific modelwhich initially prescribes a larger or more dispersed prediction set.Like the index of error E devised by Bonacich, the procedure proposedin the present paper incorporates the intuitive idea that differentoutcomes diffentially confirm a theory if they are not contained in itsprediction set. Error is allowed to be continuous even if the theory underconsideration is algebraic. Statistical tests of algebraic theories in otherareas of psychology are almost always based on this assumption. Theprocedure also incorporates the shortest rather than the mean squareddistance between a payoff vector and a set of predicted payoff vectorsas the appropriate measure of error. The shortest distance is appropriatebecause coalition theories are mute with respect to the degree of importance, representativeness, of 'typicality' of the predictions they make.The procedure seems to yield satisfactory results. When applied to thetwo studies by Rapoport and Kahan (1976) and Kahan and Rapoport(1980) it has not favored models making line predictions over modelsmaking point predictions. It has established either strong or weak domi-nance relations between all pairs of models tested in these two studies.And it has confirmed the major conclusions of the two studies, which hadbeen originally reached by less rigourous tests of a smaller number ofmodels.  相似文献   

14.
We provide existence results in a game with local spillovers where the payoff function satisfies both convexity and the strategic substitutes property. We show that there always exists a stable pairwise network in this game, and provide a condition which ensures the existence of pairwise equilibrium networks.  相似文献   

15.
The purpose of this paper is to analyze axiomatically the Nash equilibrium concept. The class of games under study is a (relatively large) subclass of n-person normal form games. Solutions are correspondences which associate to each game a non empty set of strategy vectors of this game. It is shown that if a solution satisfies the axioms Independence of irrelevant alternatives (IIA) and Individual rationality (IR), then all the strategy vectors in this solution are Nash equilibria. This result holds good also if IR is replaced by Strong individual monotonicity (SIM) or Weak principle of fair compromise (WPFC).  相似文献   

16.
Digraph games are cooperative TU-games associated to domination structures which can be modeled by directed graphs. Examples come from sports competitions or from simple majority win digraphs corresponding to preference profiles in social choice theory. The Shapley value, core, marginal vectors and selectope vectors of digraph games are characterized in terms of so-called simple score vectors. A general characterization of the class of (almost positive) TU-games where each selectope vector is a marginal vector is provided in terms of game semi-circuits. Finally, applications to the ranking of teams in sports competitions and of alternatives in social choice theory are discussed.  相似文献   

17.
I present an experiment on learning about a game in an initially unknown environment. Subjects play repeatedly simple 2 × 2 normal-form coordination games. I compare behavioral learning algorithms for different feedback information. Minimal feedback only informs about own payoffs, while additional feedback informs about own payoffs and the opponent’s choice. Results show that minimal feedback information leads to a myopic learning algorithm, while additional feedback induces non-myopic learning and increases the impulse with which players respond to payoff differences. Finally, there is evidence for a strategy transfer across games which differ only according to the relabel of actions, but not according to permutation in the payoff matrix.  相似文献   

18.
Yang  Yi-You 《Theory and Decision》2020,89(4):453-469
Theory and Decision - Sengupta and Sengupta (Int Econ Rev 35:347–359, 1994) consider a payoff configuration of a TU game as a viable proposal if it challenges each legitimate contender....  相似文献   

19.
This paper shows that altruism may be beneficial in bargaining when there is competition for bargaining partners. In a game with random proposers, the most altruistic player has the highest material payoff if players are sufficiently patient. However, this advantage is eroded as the discount factor increases, and if players are perfectly patient altruism and spite become irrelevant for material payoffs.  相似文献   

20.
Domination structures and multicriteria problems in n-person games   总被引:1,自引:0,他引:1  
Multiple criteria decision problems with one decision maker have been recognized and discussed in the recent literature in optimization theory, operations research and management science. The corresponding concept with n-decision makers, namely multicriteria n-person games, has not yet been extensively explored.In this paper we first demonstrate that existing solution concepts for single criterion n-person games in both normal form and characteristic function form induce domination structures (similar to those defined and studied by Yu [39] for multicriteria single decision maker problems) in various spaces, including the payoff space, the imputation space and the coalition space. This discussion provides an understanding of some underlying assumptions of the solution concepts and provides a basis for generalizing and generating new solution concepts not yet defined. Also we illustrate that domination structures may be regarded as a measure of power held by the players.We then illustrate that a multicriteria problem can naturally arise in decision situations involving (partial) conflict among n-persons. Using our discussion of solution concepts for single criterion games as a basis, various approaches for resolving both normal form and characteristic function form multicriteria n-person games are proposed. For multicriteria games in characteristic function form, we define a multicriteria core and show that there exists a single game point whose core is equal to the multicriteria core. If we reduce a multicriteria game to a single criterion game, domination structures which are more general than classical ones must be considered, otherwise some crucial information in the game may be lost. Finally, we discuss a parametrization process which, for a given multicriteria game, associates a single criterion game to each point in a parametric space. This parametrization provides a basis for the discussion of solution concepts in multicriteria n-person games.  相似文献   

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