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1.
ABSTRACT

All over the world, financial capitalism and extractivism are appropriating land as if it was nothing more than a commodity, a mere ‘factor’ of production that can be exploited to generate financial returns. Movements and activists are organizing, resisting, protecting and promoting life-giving visions against this continuous enclosure of living beings and paces: they use their bodies, laws, educational projects, histories and visions to regain control over territory as a political space, self-determine and create solidarities. In the act resistance, they are the target of moral, physical and legal violence. They and their ideas are criminalized, disciplined, punished and in some cases exterminated. In this contribution, activists from the Basque Country, Guatemala, Kenya and the Six Nations and a group of academics get together to learn from each other, support the ongoing search for common vocabularies and identify possible milestones of a coordinated and international strategy for a life-enhancing future.  相似文献   

2.
This article approaches the recent debates about copyright and piracy from a cultural and historical perspective, discussing how problems surrounding intellectual property rights (IPR) reflect cultural conflicts that are central to cultural studies. It sets out with a study of how international copyright norms developed in nineteenth-century Europe were implemented in two different national contexts: Sweden and the USA. This historical background shows how copyright has been embedded in the cultural history of Europe and intertwined with the idea of an evolving Western civilization. The examples from the past are thus used to highlight the underlying cultural implications that affect the contemporary discussions. Particular interest is paid to how the historical association between the spread of copyright and the development of civilization affects the understanding of Asian piracy and Western file sharing today, and how a multitude of social movements both in the West and the Third World simultaneously challenge the cultural legitimacy of the current system of IPR. Eventually this is also taken as an example of how law and culture intersect and how the broad, interdisciplinary field of copyright studies that has emerged over the last decade can be seen as an extension of the cultural studies tradition.  相似文献   

3.
In this paper, we look at repair as an emergent focus of recent activism in affluent societies, where a number of groups are reclaiming practices of repair as a form of political and ecological action. Ranging from those that fight for legislative change to those groups who are trying to support ecological and social change through everyday life practices, repair is beginning to surface tensions in everyday life and as such poses opportunities for its transformation. We survey a few of the practices that make up this movement in its various articulations, to take stock of their current political import. While we suggest that these practices can be seen as an emergent lifestyle movement, they should not be seen as presenting a unified statement. Rather, we aim to show that they articulate a spectrum of political positions, particularly in relation to the three specific issues of property, pedagogy and sociality. These three dimensions are all facets of current internal discrepancies of repair practices and moreover express potential bifurcations as this movement evolves. Drawing on a diverse methodology that includes discourse analysis and participant observation, we suggest some of the ways in which this growing area of activity could play a significant role in resisting the commodification of the everyday and inventing postwork alternatives.  相似文献   

4.
Challenging existing approaches and assumptions, this essay identifies the phenomenon of Hollywood piracy in China as an agent of American expansion in the region, amplifying the distribution of US popular culture artifacts. This accidental, yet relevant public diplomacy occurrence thrives outside the control of central governments, driven by transnational profit oriented entities, both legal (Hollywood studios producing and distributing entertainment content) and illegal (counterfeiters amplifying uncensored distribution through piracy). Drawing parallels with US public diplomacy efforts beyond the Iron Curtain during the Cold War, the essay suggests that a similar transformation is occurring through this illegal practice in the digital global media landscape of the twenty-first century. In fact, the diffusion of Hollywood content in China, legally and illegally, increases the diffusion of the American influence in the region through the diffusion of its language, music, and material culture embedded in Hollywood's entertainment artifacts.  相似文献   

5.
Multi‐stakeholder groups – involving representatives from civil society, government and the private sector — are increasingly seen as a means of promoting improved service delivery and operational performance in natural‐resource sectors. Although the intention is to promote dialogue, learning and collaboration towards agreed goals and the implementation of standards for better sector governance and performance, the impact of these initiatives will be shaped by members' incentives and external constraints. This article describes how incentive incompatibilities will prevent the group from effectively addressing fundamental problems in the sectors, such as corruption. Multi‐stakeholder groups can be a viable forum for debate, but should not be expected to perform a role in fighting corruption in natural‐resource management.  相似文献   

6.
The main aim of this article is to investigate the behavioral consequences of the provision of subject-specific information in the group effort levels chosen by players in an experimental CPR game. We examine two basic treatments, one with incomplete information and the other with complete information. In the former, subjects are informed only about their own individual payoffs and the aggregate extraction effort level of the group, and in the latter they are also informed about the individual effort levels and payoffs of each subject. Given this setting, the basic question we attempt to answer is: Will the provision of subject-specific performance information (i.e. individual’s effort levels and payoffs) improve or worsen the tragedy of the commons (i.e. an exploitation effort level greater than the socially optimum level)? In order to motivate our hypotheses and explain our experimental results at the individual level, we make use of the theory of learning in games, which goes beyond standard non-cooperative game theory, allowing us to explore the three basic benchmarks in the commons context: Nash equilibrium, Pareto efficient, and open access outcomes. We use several learning and imitation theoretical models that are based on contrasting assumptions about the level of rationality and the information available to subjects, namely: best response, imitate the average, mix of best response and imitate the average, imitate the best and follow the exemplary learning rules. Finally, in order to econometrically test the hypotheses formulated from the theoretical predictions we use a random-effects model to assess the explanatory power of the different selected behavioral learning and imitation rules.  相似文献   

7.
Until the Internet arrived, content creation and distribution was always an expensive, difficult process. With the Internet it is dramatically easier, faster, and cheaper. Some argue that this will move creation out of the hands of elites and lead to wider participation in the public sphere and to enhanced democracy. This paper makes three contributions to this debate. First, it uses a national random sample of the British population. This is much broader than most prior work. Second, it creates the first evidence-based typology of Internet content creation, identifying three types named ‘skilled content’, ‘social and entertainment content’, and ‘political content’. The implicit assumption of many researchers that only one type of content exists is not accurate. Third, using multivariate logistic regression it shows the characteristics of different populations that produce each type of content. Elites have no impact on creation of skilled content. Social and entertainment content is more likely to be created by non-elites. Only creation of political content is significantly and positively associated with elite status. These results clarify inconsistencies in prior studies. Each type of content is produced by a different kind of creator. Thus, type is more than just content; it also describes differences in who creates the content. The varying relationships between elite status and content creation suggest that it is important for future research to pay close attention to the type of content under study when considering possible democratization of creation.  相似文献   

8.
Intellectual property (IP) rights policy has long been driven by rights-holder interests, leading to IP regimes focused on protecting private property at the expense of broadening public access to cultural works. The rise of instant, low-cost digital sharing practices, however, forces the sociolegal construction of IP as ‘property’ into crisis by contradicting the conception of creative works as commodities that can be exclusively ‘owned’ and exchanged. This cuts into a classic social science debate over how best to balance individual rights against collective interests, which has played out in liberal society through tensions between contradictory principles seeking to uphold the sanctity of private property (the principle of ‘Individual Freedom’) while also correcting social inequality (the ‘Equal Means’ principle). While IP policy has historically developed largely in accordance with Individual Freedom, digital sharing of creative works is premised instead on Equal Means. As these forces collide, the question at stake is whether crisis in the status quo conception of property rights disrupts existing power relations, with implications for the logic of policy development in the digital age. To address this question, I test for continuity of the predominant trend in IP policy-making using recent legislative changes to the Canadian copyright regime. I find that, contrary to expectations, policy changes do not manifestly favor rights-holders. Rather, legislative outcomes are split between modest protections for rights-holders and clear gains for rights of open access. I take this as evidence of the increasing complexification of IP policy in response to mass digitization.  相似文献   

9.
This article examines the performativity of intellectual property in digital gaming environments, with a focus on Massively Multi-Player On Line Games (MMOGs). The analysis centers on the creation and management of goodwill, an intangible asset of considerable value to corporations based on affective bonds between consumers, corporations, and their commodities in the marketplace. Most critical analyses of intellectual property consider neither the centrality of goodwill to corporate management of their intellectual properties in digital environments, nor the significance of the legal conditions that structure activity in such contexts. We develop a theoretical framework based on cultures of circulation involving network sociality, circuits of interactivity and the extensibility of the computer/user interface. This enables us to better understand shifting relations of power and reciprocity between corporations and consumers in digital gaming contexts, where the division between player-consumption and player-production is increasingly blurred. Technological capacities for consumers to become producers of gaming content changes the terrain upon which conflicts between corporations and consumers about intellectual property are negotiated and enhances the value of goodwill. An examination of Linden Lab's Second Life – one of the fastest growing MMOGs and the first to affirm players’ intellectual property rights in their digital creations – provides an illustration of both the limits and possibilities afforded by goodwill as a form of emerging governance in game worlds.  相似文献   

10.
High rent creates contests for its capture that, unless skilfully managed, degrade political institutions and distort the economy, leading to a collapse of growth if unreformed. Mauritania's projected oil stream risks such an outcome because past rent‐driven growth has left a legacy of Dutch disease effects, rent‐seeking and dependent social capital. This article proposes a dual‐track strategy for deploying the oil rent as a politically practical means of managing social tensions and improving the economic outcome. Track one promotes a dynamic market economy in the hitherto neglected rural areas, while track two gradually reforms the rent‐driven urban sector, thus postponing confrontation with established rent‐seekers while the dynamic sector drives competitive diversification of the economy and builds a pro‐reform political constituency.  相似文献   

11.
12.
ABSTRACT

This paper describes the processes involved in the design, delivery, and evolution of a mobile app.’ The initial app’ was funded by an institutional Teaching Award to update the delivery of Egan interviewing skills to social work students. The article charts the progress of development, beginning with the initial rationale for the app’ and its subsequent evolution into a Motivational Interviewing resource for social workers within a designated local authority. Arguing for the increasing importance of digital resources, within social work training and practice, the article draws from theories of digital pedagogy, as well as highlighting the work of some prominent figures within this emerging field. The article is written as a collaboration between the lead author and the app’ developers, who have contributed technical detail and emphasized the need for collaboration. Whilst the article touches briefly on the mechanics involved with app creation, its chief aim is to act as a guide to the practical, financial and relational aspects of development – in order that other social work practitioners and educators are inspired to progress their own ideas into innovative digital resources. To facilitate this, the article concludes with a practical list of suggestions for successful digital development.  相似文献   

13.
This study explores how online publics are engaging with organizations by creating and sharing brand-related content online, outside corporate-controlled communication environments. This research employs a quantitative content analysis of memes shared on the social networking site Imgur to reveal how user-generated content conveys meaning about organizations. The analysis reveals brand-centric memes are generally classified as orphan memes, or memes that have distinct textual and visual characteristics separating them from established or emerging meme families. Memes about organizations are neither an overwhelming reflection of biting criticism or support, but rather a reflection of online public engagement with organizations that primarily use humor and textual brand features (or quiddities) to convey their commitment and satisfaction with the organization and unite meme families.  相似文献   

14.
Understanding the intensification and expansion of extractive industries in contemporary capitalism requires an approach attentive not only to the literal forms of extraction prevalent in mining and agribusiness but also to new fronts of extraction emerging in activities such as data mining and biocapitalism. This article introduces the concept of operations of capital to trace connections between the expansive logic of extraction and capitalist activity in the domains of logistics and finance. Arguing that extractive operations are at large across these domains, we explore their relevance for capital’s relation with its multiple outsides. The resulting analysis provides a basis for mapping struggles against the changing forms of dispossession and exploitation enabled by extraction.  相似文献   

15.
The aim of this paper is to analyze the relationships between income performance and the creation of value in the loan disbursement activities of leading listed Italian banking groups with reference to the period 2001–2004. In order to assess the topic a number of simple profitability ratios regarding lending activity are introduced. Subsequently, a basic model for the definition of the economic value of the loan portfolio is suggested.   相似文献   

16.
上海知识产权发展迅速,保护体系较为完备,在上海建设亚太知识产权中心有着独特的优势。上海应建立与世界知识产权组织(WIPO)更紧密的联系,争取国家相关部门和国家知识产权保护局的支持,实施知识产权战略纲要推进战略、推动知识产权资源集聚,加大对侵犯知识产权行为的打击力度和做好知识产权保护等。通过提升知识产权创造、运用、保护和管理的能力,推进上海创新型国际城市和亚太知识产权中心建设,力争实现2020年亚太知识产权中心落户上海的目标。  相似文献   

17.
ABSTRACT

This paper will argue that 3D digital animation, unlike its 2D and stop-motion counterparts, currently lacks recognisable self-reflexive aesthetic devices through which the trace of animators’ labour can be made visible. It will open with a brief history of how animation has previously shown its workings; from the pencil-wielding hand of Émile Cohl to the opening seconds of South Park, plus the intentional and unintentional smears and multiples visible on animation cells. These devices will then be discussed in relation to Marx’s analysis of the commodity in Capital Vol. 1, and how the process of fetishisation is momentarily disrupted by imperfections in the object which have been caused by production errors. These faults reconnect the object to its producer through the trace of (imperfect) labour which remains visible on the surface. In animation, similar (albeit consciously made) ‘errors’ connect the perceptive viewer directly to the work of 2D or stop-motion animators. This paper will argue the need for an equivalent to emerge in 3D digital animation, as well as highlighting some contemporary animators testing and subverting the limits of 3D and sketching some possible ways these might encourage further formal innovations.  相似文献   

18.
This paper explores how online actions such as the practice of digital self-writing shape our offline identity. We start with an examination of the concept of hupomnemata – a practice of self-writing in which notes are kept as a ‘material record of things read, heard, or thought’ in the intent of shaping the self [Foucault (1997). Self writing. In P. Rabinow (Ed.), Ethics, subjectivity and truth. The essential works of Foucault, 1954–1984. Volume 1 (pp. 207–222). New York, NY: The New Press p. 209] – before arguing that the practice of digital content curation can be understood as a modern-day variant of the Greco-Roman hupomnemata. Although the work of the digital curator is conducted online, this paper positions contemporary curatorial practices as acts of self-exploration, self-cultivation, and self-care, which nourish offline identity and which ultimately work to shape the offline, corporeal self.  相似文献   

19.
20.
The present study relies on the 2010 Canadian Internet Use Survey to investigate differences in people's access to the internet and level of online activity. The study not only revisits the digital divide in the Canadian context, but also expands current investigations by including an analysis of how demographic factors affect social networking site (SNS) adoption. The findings demonstrate that access to the internet reflects existing inequalities in society with income, education, rural/urban, immigration status, and age all affecting adoption patterns. Furthermore, the results show that inequality in access to the internet is now being mimicked in the level of online activity of internet users. More recent immigrants to Canada have lower rates of internet access; however, recent immigrants who are online have significantly higher levels of online activity than Canadian born residents and earlier immigrants. Additionally, women perform fewer activities online than men. People's use of SNSs differs in terms of education, gender, and age. Women were significantly more likely to use SNSs than men. Interestingly, high school graduates had the lowest percentage of adoption compared to all other education categories. Current students were by far the group that utilized SNSs the most. Canadian born, recent, and early immigrants all showed similar adoption rates of SNSs. Age is a strong predictor of SNS usage, with young people relying heavily on SNSs in comparison to those aged 55+. The findings demonstrate that the digital divide not only persists, but has expanded to include inequality in the level of online activity and SNS usage.  相似文献   

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