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1.
In this paper, a systematic method to facilitate the comparison of a priori measures of power in an n-player r-candidate (n, r) weighted plurality game is proposed. This method, which exploits the notion of a structure of embedded winning coalitions (SEWC), enables the listing of all power profiles relevant to an (n, r) game under a given index and permits the computation of the probability of occurrence of each of these profiles. The vulnerability of an index to different paradoxes of power can also be systematically studied. For the purpose of illustration, we apply this method to the analysis of four well-known 2-candidate power indices namely the Shapley-Shubik index, the Banzhaf index, the Johnston index and the Deegan-Packel index. In each case, the set of power profiles and the likelihood of occurrence of each of these profiles are enumerated. The superadditivity property of these indices is also studied. Received: 20 October 1999/Accepted: 25 April 2001  相似文献   

2.
We present a new measure of degree of centrality in a social network which is based on a natural extension of the Banzhaf (1965) index of power in an N-person game.  相似文献   

3.
Axiomatizations of the normalized Banzhaf value and the Shapley value   总被引:1,自引:1,他引:0  
A cooperative game with transferable utilities– or simply a TU-game – describes a situation in which players can obtain certain payoffs by cooperation. A solution concept for these games is a function which assigns to every such a game a distribution of payoffs over the players in the game. Famous solution concepts for TU-games are the Shapley value and the Banzhaf value. Both solution concepts have been axiomatized in various ways. An important difference between these two solution concepts is the fact that the Shapley value always distributes the payoff that can be obtained by the `grand coalition' consisting of all players cooperating together while the Banzhaf value does not satisfy this property, i.e., the Banzhaf value is not efficient. In this paper we consider the normalized Banzhaf value which distributes the payoff that can be obtained by the `grand coalition' proportional to the Banzhaf values of the players. This value does not satisfy certain axioms underlying the Banzhaf value. In this paper we introduce some new axioms that characterize the normalized Banzhaf value. We also provide an axiomatization of the Shapley value using similar axioms. Received: 10 April 1996 / Accepted: 2 June 1997  相似文献   

4.
A voting situation is given by a set of voters and the rules of legislation that determine minimal requirements for a group of voters to pass a motion. A priori measures of voting power, such as the Shapley–Shubik index and the Banzhaf value, show the influence of the individual players in a voting situation and are calculated by looking at marginal contributions in a simple game consisting of winning and losing coalitions derived from the legislative rules. We introduce a new way to calculate these measures directly from the set of minimal winning coalitions and derive explicit formulae for the Shapley–Shubik and Banzhaf values. This new approach logically appealing as it writes measures as functions of the rules of the legislation. For certain classes of games that arise naturally in applications the logical shortcut drastically simplifies the numerical calculations to obtain the indices. The technique generalises directly to all semivalues.  相似文献   

5.
In the paper, we study a relation between command games proposed by Hu and Shapley and an influence model. We show that our framework of influence is more general than the framework of the command games. We define several influence functions which capture the command structure. These functions are compatible with the command games, in the sense that each commandable player for a coalition in the command game is a follower of the coalition under the command influence function. Some of the presented influence functions are equivalent to the command games, that is, they are compatible with the command games, and additionally each follower of a coalition under the command influence function is also a commandable player for that coalition in the command games. For some influence functions we define the equivalent command games. We show that not for all influence functions the compatible command games exist. Moreover, we propose a more general definition of the influence index and show that under some assumptions, some power indices, which can be used in the command games, coincide with some expressions of the weighted influence indices. Both the Shapley–Shubik index and the Banzhaf index are equal to a difference between the weighted influence indices under some influence functions, and the only difference between these two power indices lies in the weights for the influence indices. An example of the Confucian model of society is broadly examined. The authors wish to gratefully thank two anonymous referees for useful suggestions concerning this paper.  相似文献   

6.
Power indices and minimal winning coalitions   总被引:2,自引:2,他引:0  
The Penrose–Banzhaf index and the Shapley–Shubik index are the best-known and the most used tools to measure political power of voters in simple voting games. Most methods to calculate these power indices are based on counting winning coalitions, in particular those coalitions a voter is decisive for. We present a new combinatorial formula how to calculate both indices solely using the set of minimal winning coalitions.  相似文献   

7.
The purpose of this article is to study two indexes, the marginal index and the Banzhaf–Coleman index. For each of these two indexes, there is a corresponding reduced game that can be used to characterize it. In addition, we consider the efficient extensions of two indexes. In comparison to each characterization of two indexes, we establish a similar characterization for each extension of two indexes through an identical approach. Finally, for each of two efficient indexes, we propose a dynamic process leading to that corresponding efficient index, starting from an arbitrary efficient payoff vector.  相似文献   

8.
A value mapping for cooperative games with transferable utilities is a mapping that assigns to every game a set of vectors each representing a distribution of the payoffs. A value mapping is efficient if to every game it assigns a set of vectors which components all sum up to the worth that can be obtained by all players cooperating together.? An approach to efficiently allocate the worth of the ‘grand coalition’ is using share mappings which assign to every game a set of share vectors being vectors which components sum up to one. Every component of a share vector is the corresponding players' share in the total payoff that is to be distributed among the players. In this paper we discuss a class of share mappings containing the (Shapley) share-core, the Banzhaf share-core and the Large Banzhaf share-core, and provide characterizations of this class of share mappings. Received: 9 August 1999/Accepted: 25 April 2000  相似文献   

9.
In this paper we provide an axiomatization of the Shapley value restricted to the class of apex games using an equal loss property which states that the payoff of an apex player and a non-apex player decrease by the same amount if we make this particular non-apex player a null player. We also generalize this axiomatization to the class of games that can be obtained as sums of apex games. After discussing these axiomatizations we apply apex games and their Shapley values in measuring relational power in directed networks. We conclude by mentioning how these results can be adapted to give axiomatizations of the Banzhaf value. Received: 17 February 1999/Accepted: 2 October 2002  相似文献   

10.
In this paper we provide a generalized power index which gives a measurement of voting power in multi-candidate elections with weighted voting using preference ballots. We use the power index to compare the power of various players between an election using plurality and one using the Borda method. The power index is based upon the Banzhaf power index.  相似文献   

11.
In this paper we investigate the relation between scalar continuity and representability of monotone preference orders in a sequence space. Scalar continuity is shown to be sufficient for representability of a monotone preference order and easy to verify in concrete examples. Generalizing this result, we show that a condition, which restricts the extent of scalar discontinuity of a monotone preference order, ensures representability. We relate this condition to the well-known order dense property, which is both necessary and sufficient for representability.  相似文献   

12.
In the first three sections of this paper we present a set of axioms which provide a characterization of an extension of the Banzhaf index to voting games with r alternatives, such as the United Nations Security Council where a nation can vote “yes”, “no”, or “abstain”. The fourth section presents a set of axioms which characterizes a power index based on winning sets instead of pivot sets. Received: 4 April 2000/Accepted: 30 April 2001  相似文献   

13.
Do people have an innate respect for property? In the literature, there is controversy about whether human subjects are taking averse. We implemented a dictator game with a symmetric action space to address potential misconceptions and framing and demand effects that may be responsible for the contradictory findings. Misconceptions can occur as a result of unclear property rights, while framing and demand effects can occur if anonymity is not preserved. Our paper is the first to implement both a strict double-blind anonymity protocol and clear property rights. We established clear property claims by asking subjects in our legal treatment to bring their own property to the experiment. In the effort treatment, the experimenter transferred the property publicly to subjects after they completed a real effort task. Our data suggest that without social enforcement, respect for property is low. Yet, the taking rate significantly differs from the theoretically predicted maximum. Consistent with the Lockean theory of property, respect for property grows when the entitlement is legitimized by the labor the owner had to invest to acquire it.  相似文献   

14.
Suppes-Sen dominance or SS-proofness (SSP) is a commonly accepted criterion of impartiality in distributive justice. Mariotti (Review of Economic Studies, 66, 733–741, 1999) characterized the Nash bargaining solution using Nash’s (Econometrica, 18, 155–162, 1950) scale invariance (SI) axiom and SSP. In this article, we introduce equity dominance (E-dominance). Using the intersection of SS-dominance and E-dominance requirements, we obtain a weaker version of SSP (WSSP). In addition, we consider α ? SSP, where α measures the degree of minimum acceptable inequity aversion; α ? SSP is weaker than weak Pareto optimality (WPO) when α = 1. We then show that it is still possible to characterize the Nash solution using WSSP and SI only or using α -SSP, SI, and individual rationality (IR) only for any \({\alpha \in [0,1)}\). Using the union of SS-dominance and E-dominance requirements, we obtain a stronger version of SSP (SSSP). It turns out that there is no bargaining solution that satisfies SSSP and SI, but the Egalitarian solution turns out to be the unique solution satisfying SSSP.  相似文献   

15.
The inverse Banzhaf problem   总被引:1,自引:1,他引:0  
Let ${\mathcal{F}}Let F{\mathcal{F}} be a family of subsets of the ground set [n] = {1, 2, . . . , n}. For each i ? [n]{i \in [n]} we let p(F,i){p(\mathcal{F},i)} be the number of pairs of subsets that differ in the element i and exactly one of them is in F{\mathcal{F}}. We interpret p(F,i){p(\mathcal{F},i)} as the influence of that element. The normalized Banzhaf vector of F{\mathcal{F}}, denoted B(F){B(\mathcal{F})}, is the vector (B(F,1),...,B(F,n)){(B(\mathcal{F},1),\dots,B(\mathcal{F},n))}, where B(F,i)=\fracp(F,i)p(F){B(\mathcal{F},i)=\frac{p(\mathcal{F},i)}{p(\mathcal{F})}} and p(F){p(\mathcal{F})} is the sum of all p(F,i){p(\mathcal{F},i)}. The Banzhaf vector has been studied in the context of measuring voting power in voting games as well as in Boolean circuit theory. In this paper we investigate which non-negative vectors of sum 1 can be closely approximated by Banzhaf vectors of simple voting games. In particular, we show that if a vector has most of its weight concentrated in k < n coordinates, then it must be essentially the Banzhaf vector of some simple voting game with nk dummy voters.  相似文献   

16.
We analyze the power of the countries in the decisional mechanism of the European Council along an evolutionary path from the old conventional votes mechanism prevailing in the 15-countries European Union via the rules defined in the Nice treaty for various possible enlargements to the future decisional rules defined in the Constitutional Chart, which will become effective from 2009. The theoretical tools applied are the power indices of Banzhaf and Coleman and Shapley and Shubik within the frame of the multicriteria-weighted-majority games. The results unequivocally show a path moving from a power transfer from the more to the less populated countries toward a country power corresponding to the population numerosity.  相似文献   

17.
We provide a characterization of closeness centrality in the class of distance-based centralities. To this end, we introduce a natural property, called majority comparison, that states that out of two adjacent nodes the one closer to more nodes is more central. We prove that any distance-based centrality that satisfies this property gives the same ranking in every graph as closeness centrality. The axiom is inspired by the interpretation of the graph as an election in which nodes are both voters and candidates and their preferences are determined by the distances to the other nodes.  相似文献   

18.
In this paper we measure “control” of nodes in a network by solving an associated optimisation problem. We motivate this so-called VL control measure by giving an interpretation in terms of allocating resources optimally to the nodes in order to maximise some search probability. We determine the VL control measure for various classes of networks. Furthermore, we provide two game theoretic interpretations of this measure. First it turns out that the VL control measure is a particular proper Shapley value of the associated cooperative network game. Secondly, we relate the measure to optimal strategies in an associated matrix search game.  相似文献   

19.
Rubinstein et al. (Econometrica 60:1171–1186, 1992) introduced the Ordinal Nash Bargaining Solution. They prove that Pareto optimality, ordinal invariance, ordinal symmetry, and IIA characterize this solution. A feature of their work is that attention is restricted to a domain of social choice problems with an infinite set of basic allocations. We introduce an alternative approach to solving finite social choice problems using a new notion called the Ordinal Egalitarian (OE) bargaining solution. This suggests the middle ranked allocation (or a lottery over the two middle ranked allocations) of the Pareto set as an outcome. We show that the OE solution is characterized by weak credible optimality, ordinal symmetry and independence of redundant alternatives. We conclude by arguing that what allows us to make progress on this problem is that with finite choice sets, the counting metric is a natural and fully ordinal way to measure gains and losses to agents seeking to solve bargaining problems.  相似文献   

20.
Ordinarily, the process of decision making by a committee through voting is modeled by a monotonic game the range of whose characteristic function is restricted to {0, 1}. The decision rule that governs the collective action of a voting body induces a hierarchy in the set of players in terms of the a-priori influence that the players have over the decision making process. In order to determine this hierarchy in a swap robust game, one has to either evaluate a power index (e.g., the Shapley–Shubik index, the Banzhaf–Coleman index) for each player or conduct a pairwise comparison between players, whereby a player i is ranked higher than another player j if there exists a coalition in which i is more desirable as a coalition partner than j. In this paper, we outline an alternative mechanism to determine the ranking of players in terms of their a-priori power. This simple and elegant method uses only minimal winning coalitions, rather than the entire set of winning coalitions.  相似文献   

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