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1.
Engaging in activities that make people feel authentic or real is typically associated with a host of positive psychological and physiological outcomes (i.e., being authentic serves to increase well-being). In the current study, we tested the idea that authenticity might have a dark side among people engaged in an addictive or risky behavior (gambling). To test this possibility, we assessed gamblers (N = 61) who were betting on the National Hockey League playoff games at a sports bar. As predicted, people who felt authentic when gambling reported behavior associated with problem gambling (high frequency of betting) as well as problematic play (a big monetary loss and a big monetary win). Moreover, such behavior and gambling outcomes were particularly high among people who were motivated to gamble for the purpose of enhancement. The interaction of feeling authentic when betting and gambling for purposes of enhancing positive emotions proved especially troublesome for problematic forms of play. Implications of authenticity as a potential vulnerability factor for sports betting and other types of gambling are discussed.  相似文献   

2.
The attempt to recover gambling losses by continuing to gamble (chasing) has featured prominently in accounts of excessive gambling. This research represents the first attempt to operationalize and measure chasing in terms of its cognitive (behavioral intention), emotive (urges) and behavioral components, and to investigate the role of chasing in relation to impaired control over gambling. Two survey samples of 84 male off-course (betting shop) race gamblers (mean age 41, SD = 15) and 137 gaming machine players (73 females, mean age 48, SD = 15 and 64 males, mean age 43, SD = 16) were recruited at gambling venues. Respondents completed a structured questionnaire that investigated retrospective report of chasing and an impaired control scale (The Scale of Gambling Choices). It was found that the various components of chasing formed a composite measure with high internal reliability that was strongly related to indicators of excessive gambling (e.g. time spent gambling, expenditure as a proportion of income) and to impaired control scores. Reacting to large wins by further betting was almost as strongly related to impaired control as was persistence after losing. Those who returned later to chase had significantly higher impaired control scores than those who only chased within a session. Alcohol-related chasing was associated with impaired control over gambling. Chasing of losses and impaired control appear to be generic processes in evidence across both forms of gambling and gender (most format and sex differences were of minor significance).  相似文献   

3.
In 1968 England legalized casino gaming. Unlike their counterparts in America, legislators in the House of Lords actively debated ways to help compulsive gamblers. Parliament adopted the 48 hour rule, requiring players to wait two days before gambling, put severe restrictions on check cashing in casinos and, limited the number of slot machines to two per club. England considered, but rejected, other proposals: the method, used in France, of allowing compulsive gamblers to voluntarily put their names on a list of persons to be excluded and, complete prohibitions on casino credit. Although the legislative restrictions greatly reduced compulsive gambling among adult gamers; sadly, Parliament ignored what has become a growing source of compulsive gambling among children: the practically unlimited availability of public arcades with amusement machines paying small cash prizes.The author wishes to thank James Claber for assistance in this article.  相似文献   

4.
Some common elements in the development of the illness models of alcoholism and pathological gambling are traced. It is argued that despite strong historical parallels the gambling research literature has avoided the destructive polemics that have surrounded the erosion of the medical model of alcoholism. None-the-less it is concluded that future research into gambling will benefit from following the recent alcohol research developments particularly with regard to studying excessive gambling, not in isolated clinical populations, but in the cultural, social and legal context of all who gamble.Acknowledgement: to those doing research into alcohol, especially Ray Hodgson, Jim Orford and Howard Rankin who have encouraged me to learn from their mistakes.  相似文献   

5.
6.
The investigation of the interface between psychological constructs, compulsive consumption of alcohol and pathological gambling is an important avenue for development of future initiatives in social marketing or prevention programs. This cross-cultural study attempts to bridge the gap in literature by providing an evaluation of the predictive ability of psychological variables such as gambling urge, gambling-related erroneous cognitions and comorbid alcohol consumption on pathological gambling behaviour and its impact on overall quality of life indicators. Participants consist of 445 Macao and Australian young adults (Mean age = 23 years). Results indicate that probable pathological gamblers as compared with non-gamblers reported significantly lower quality of life in all domains—physical health, psychological well-being, social relationships and environment. Adults who drank more alcohol and have stronger erroneous cognitions evidenced higher pathological gambling behavior. Our research model fits both cohorts and interestingly, erroneous gambling-related cognitions serve as a full mediator for the predictive relationship between gambling urge and pathological gambling in the Macao sample, but serve as a partial mediator in the Australian sample. Targeting erroneous cognitions in future social marketing or preventive campaigns should demonstrate to be an important strategy in reducing the effects of urge to gamble among at-risk individuals. Further implications for the industry, marketing and governmental strategies are discussed.  相似文献   

7.
Self-report purchase tasks are a novel approach examining the reinforcing value of addictive behaviour relative to increasing monetary costs required to access the addictive behaviour (i.e. demand). These measures reveal a positive relationship between the indices of demand and addiction problem severity and can elucidate factors associated with motivation for substance use. Gambling is an addictive behaviour that has not been examined using this paradigm. This study seeks to adapt and examine the purchase task for gambling behaviour. A gambling purchase task was devised that asked individuals how often per month they would gamble at various cover charges. Participants were 73 adults from the community with either gambling disorder (n = 28) or alcohol use disorder (n = 24) or were a healthy control (n = 21). Both the alcohol and gambling purchase tasks were administered. Results demonstrate discriminant validity of the gambling purchase task, as individuals with gambling disorder have significantly greater demand for accessing gambling than other groups. The alcohol purchase task also evidenced discriminant validity in that individuals with alcohol use disorder have significantly greater demand for alcohol than other groups. These findings support the use of the gambling purchase task to assess the demand for gambling.  相似文献   

8.
Since approximately 2003, the popularity of poker has quickly risen to unprecedented heights. This study examined poker play among university students who gamble on a regular basis. A total of 513 undergraduate students (females = 344, males = 170; mean age = 22.1) who gamble in some form at least two times per month completed an online questionnaire; 62.2 per cent (n = 319) of the respondents reported playing poker for money in the past year. A logistic regression analysis showed that poker players were more likely to be male, younger, have higher scores on an index of alcohol abuse, spend more time gambling and gamble more frequently compared to non-poker players. A second logistic regression showed that online/casino poker players were more likely to be male, have higher scores on an index of problem gambling, spend more time and money gambling, and gamble more often compared to social/non-poker players. These results are discussed in terms of the potential of poker's newfound popularity to lead to an increase in addictive behaviours, particularly among adolescents and young males.  相似文献   

9.
The present study aims to analyze attitudes and beliefs of the French-speaking general Swiss population (n = 2500; female n = 1280; mean age = 43 years) as regards gambling, which are to date almost exclusively studied in the North American and Australian contexts. Beliefs related to gambling include the perception of the effectiveness of preventive measures toward gambling, the comparative risk assessment of different addictive behaviors, the perceived risks of different types of gambling and attitudes are related to the gambler’s personality. The general population perceived gambling rather negatively and was conscious of the potential risks of gambling; indeed, 59.0% of the sample identified gambling as an addictive practice. Slot machines were estimated to bear the highest risk. Compared with women and older people, men and young people indicated more positive beliefs about gambling; they perceived gambling as less addictive, supported structural preventive measures less often, and perceived gambling as a less serious problem for society. Gamblers were more likely to put their practices into perspective, perceiving gambling more positively than non-gamblers. General population surveys on such beliefs can deliver insights into preventive actions that should be targeted to young men who showed more favorable views of gambling, which have been shown to be associated with increased risk for problematic gambling.  相似文献   

10.
Gambling problems have been linked to suicidal ideation and enhanced risk of suicide attempts. However, we know very little about the factors associated with either thoughts or acts of self-harm amongst people who gamble. A web-based study of 4125 online gamblers (79% males; mean age 35.5 years), analysed using hierarchical multiple regression, revealed that self-reported non-gambling-related self-harm was negatively related to age and marital status, and positively related to problematic alcohol use. Self-reported acts of self-harm both related and unrelated to gambling were associated with drug misuse. Thoughts and acts of gambling-related self-harm were associated with problem gambling, gambling involvement and parental problem gambling. All types of self-harm were associated with mood disorder symptoms, unemployment and certain gambling motivations. When tailoring assessment and interventions for individuals at risk for gambling-related deliberate self-harm, it is important to recognize that contributory factors may include some that differ from those for deliberate self-harm in general, and that there is potential value in evaluating gambling involvement and motivations, and history of parental gambling.  相似文献   

11.
Instruments to assess individuals' self-efficacy for the control of addictive behaviors have been useful for monitoring behavior change, predicting maintenance of treatment gains, and identifying potential relapse situations. The Gambling Self-Efficacy Questionnaire (GSEQ) was developed to assess perceived self-efficacy to control gambling behavior. A demographically diverse sample of 309 adult gamblers completed an initial set of 42 items, of which 16 were selected to form the final version of the GSEQ. The GSEQ showed high internal consistency ( = .96) and good test-retest reliability (r = .86). A factor analysis provided some support for a unitary factor structure. As expected, GSEQ scores were negatively correlated with reports of problematic gambling behavior. Participants experiencing problems related to their gambling behavior scored significantly lower on the GSEQ than those who were not experiencing gambling problems. This psychometric examination of the GSEQ supported its potential utility for treatment planning and outcome evaluation with problem gamblers.  相似文献   

12.
An experienced lawyer for the gaming industry argues that the very appellation of compulsive gambling is misleading. Advocates of the medical model of compulsive gambling have created a strange new disease, where individuals are viewed as not responsible for their misdeeds but as solely responsible for their own cure. The fact that some individuals have problems because of gambling does not lead to the conclusion that casinos bear the ultimate legal or moral responsibility. More research and dialogue is needed; but so is the acceptance by problem gamblers and those who study and treat them that individuals have to take responsibility for their own conduct.  相似文献   

13.
Social learning theory maintains that individuals model, learn and maintain behaviors that are observed, appealing and reinforcing. As such, parents and family members can often serve as significant models for gambling. Four hundred and seventy seven children between the ages of 9 and 14 completed a questionnaire inquiring about their gambling activities, including where and with whom gambling occurs, as well as information concerning their perceptions of their own gambling behavior. Results indicate that 86% of children who gamble regularly reported gambling with family members. Fifty-three percent of students who gambled within the previous 12 months reported gambling with their siblings, 40% gambled with their parents, 46% gambled with other relatives, and 75% gambled in their own homes. Students' responses also indicated gambling with their friends (75%), gambling alone (18%), and with strangers (8%). As children's age increases they tend to gamble more at friend's homes and at school. Prevalence rates indicated that 81% of the total sample had gambled at one point in their lives and 52% of those children reported gambling once a week or more. Eleven percent reported that gambling makes them feel important, 27% feel they gamble more than they desire to do so, and only 10% of the grade 8 students fear being caught gambling, suggesting gambling activities to be a socially acceptable behavior. Several clinical and research questions are addressed.  相似文献   

14.
We compared offspring of problem gamblers (n = 42) to offspring of parents without gambling problems (n = 100) to see (1) whether the two groups differed with respect to depressive feelings and conduct/antisociality problems and (2) whether ineffective parenting or the offspring’s own gambling problems played a mediating role in this context. Participants were drawn from a relatively large community-based study (N = 1,872). Parents rated their own gambling and other mental health problems when their children were in mid-adolescence. The children’s self-reports on depressive feelings and conduct/antisociality problems were assessed at two points in time: by mid-adolescence and again by early adulthood. Results showed that children of parents with gambling problems reported more depressive feelings and more conduct problems by mid-adolescence than children of parents without gambling problems. Children of problem gamblers also experienced an increase in their depressive symptoms from mid-adolescence to early adulthood. Importantly, ineffective parenting, but not children’s gambling problems, mediated almost all the links between parental problem gambling and children’s adjustment problems. These results add to a very small data base showing that children of problem gamblers are at risk for a variety of adjustment problems.
Frank VitaroEmail:
  相似文献   

15.
    
The phenomena of drug addictions are examined to determine whether the notion of addiction can be extended to the repeated ingestion of nonessential substances which are not drugs or to activities which are engaged in excessively. It is concluded that in neither case can the category of drug addiction be extended to include these other activities without losing the essential meaning ofdrug addiction. A new category of psychological addictions is defined as a persistent behavioral pattern characterized by: a desire or need to continue the activity which places it outside voluntary control; a tendency to increase the frequency or amount of the activity over time; psychological dependence on the pleasurable effects of the activity; and, a detrimental effect on the individual and society. While the heavy gambling of some gamblers may under certain circumstances meet these criteria, it is not clear whether the group selected by the criteria is the same or similar to the group diagnosed as pathological or compulsive gamblers. Furthermore, it is not clear that the activity of gambling involves psychological dependency — one of the listed criteria. Finally, if other prospective criteria, such as a withdrawal syndrome on cessation of gambling, are added, the numbers of problem gamblers who can be described as psychologically addicted will decrease further. Given that excessive gambling can be included as an example of a psychological addiction, it is concluded that not one of the general theories of addiction examined accurately describes excessive gambling as it is portrayed by empirical research.  相似文献   

16.
Motivational models have been shown to usefully describe reasons for engaging in addictive behaviors including gambling disorder. Although most scales designed to measure motives have been derived statistically, self-generated open-ended responses have also shown utility for identifying unique motives for gambling. While the motivational structure for gambling disorder has been extensively explored, there has been a paucity of research examining motives for choosing not to gamble. This is not the case for other addictive behaviors such as alcohol use where motives for abstaining from drinking have been well defined. The primary goal of this study was to qualitatively explore and identify motives for not gambling in a sample of young adult non-gamblers using open-ended responses. A sample (N = 196) of undergraduate current non-gamblers, defined as no gambling activity over the previous 12 months, completed a series of questionnaires on demographics, gambling behavior, and alcohol consumption. Furthermore, they were asked to provide their top three reasons for not gambling in rank order. The results revealed eight specific motives for why participants chose not to gamble: ‘financial reasons and risk aversion’; ‘disinterest and other priorities’; ‘personal and religious convictions’; ‘addiction concerns’; ‘influence of others’ values’; ‘awareness of the odds’; ‘lack of access, opportunity, or skill’; and ‘emotional distress’. Personal and religious convictions reasons were also related to lifetime non-drinking, suggesting that these motives are associated with decreased addictive behaviors in general. Ultimately, these results may help to inform the design of prevention strategies for gambling disorder.  相似文献   

17.
Impulsiveness,Locus of Control,Motivation and Problem Gambling   总被引:2,自引:0,他引:2  
A questionnaire consisting of demographic items, questions about gambling behavior, the South Oaks Gambling Screen (SOGS), a depression inventory, the Eysenck Impulsiveness Questionnaire, Levensons Internality, Powerful Others and Chance Scales of locus of control and the Gambling Motivation Scale, was completed by a non-random sample of 147 New Zealand university students who gambled for money, median age 24 years. Approximately 17 of the sample was classified as problem gamblers, the rest as non-problem gamblers. Multivariate analysis of variance showed that there were significant differences between problem and non-problem gamblers on gambling frequency, number of activities, parents gambling, depression, impulsiveness and motivation, but not on locus of control. Amotivation (apathy) and motivation towards stimulation correlated with powerful others and chance locus of control, and motivation to impress others with powerful others locus of control. Hierarchical regression analysis showed that: (1) beyond gambling frequency, number of activities and parents gambling, motivation explained a substantial proportion of variance in SOGS scores, with impulsiveness accounting for a lesser amount, and (2) predictors of problem gambling included impulsiveness, amotivation and the motivations for accomplishment and tension release. It was concluded that gambling motivation is a more useful construct than locus of control in explaining problem gambling. Suggestions were made for future research, and aspects of gambling motivation were discussed in terms of a treatment program with groups of problem gamblers.  相似文献   

18.
Children of Gamblers Anonymous members   总被引:1,自引:1,他引:0  
One hundred and five children of Gamblers Anonymous (GA) members and pathological gamblers in treatment were surveyed concerning behavioral, psychological, and emotional problems as well as parental use of violence. The results were compared with control groups and Jacobs' study of high school students who reported they were children of compulsive gamblers. Children of known pathological gamblers were less likely to admit to moderate or heavy use of cocaine/crack and less likely to gamble more than they could afford than either Jacobs' children of compulsive gamblers or controls. Children of pure gamblers looked more like Jacobs' controls than the self-reported children of compulsive gamblers he surveyed on several measures. Children of multiple-problem families are more likely than children of pure gamblers to smoke tobacco, get drunk, overeat, sleep worse than most people, have an unhappy present state of mind, and feel more insecure, inferior, or inadequate than most. GA and treatment children as a whole were more likely to say they had an unhappy childhood, and feel a need for success, acceptance, and approval than Jacobs' children of compulsive gamblers or his controls. Using Strauset al.'s conflict tactics scale, children of known pathological gamblers were more subject to parental violence and abuse than nationally normed samples. On most measures, the children of multiple-problem families fared worse than children of pure gamblers. However, there were no differences in the expressions of anger, hurt, sadness, depression, confusion, and other feelings between these groups concerning their parents' gambling. Treatment implications of the findings are discussed.The authors would like to thank Mary Heineman, M.S.W., and Valerie Lorenz, Ph.D., for their comments on an earlier draft of this paper.  相似文献   

19.
This paper simultaneously measures the rate of time preference and the coefficient of risk aversion, as well as investigates the interdependencies of four addictive behaviours: smoking, drinking, pachinko (a popular Japanese form of pinball gambling), and horse betting among a sample of the Japanese population. We reach two main conclusions. First, there are significant interdependencies among the four addictive behaviours, in particular between smoking and drinking and between gambling on pachinko and the horses. Second, we conclude that the higher the time preference rate and the lower the risk aversion coefficient becomes, the more likely individuals smoke, drink frequently, and gamble on pachinko and the horses.  相似文献   

20.
The medical model as a conceptual and operative approach to compulsive gambling is discussed. The terms medical model and disease are defined and the practical implications of their application to compulsive gambling are explored. Special attention is given to the addictive disease concept. Finally, a variety of objections to the medical model are described, but it is concluded that the many individual and social advantages of the medical model make it the preferred conceptualization at our present state of knowledge.  相似文献   

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