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1.
Yao YT  Leung CY 《Work (Reading, Mass.)》2012,41(Z1):4775-4781
Due to the vision-impaired users commonly having difficulty with mobile-phone function operations and adaption any manufacturer's user interface design, the goals for this research are established for evaluating how to improve for them the function operation convenience and user interfaces of either mobile phones or electronic appliances in the market currently. After applying collecting back 30 effective questionnaires from 30 vision-impairment, the comments have been concluded from this research include: (1) All mobile phone manufactures commonly ignorant of the vision-impairment difficulty with operating mobile phone user interfaces; (2) The vision-impairment preferential with audio alert signals; (3) The vision-impairment incapable of mobile-phone procurement independently unless with assistance from others; (4) Preferential with adding touch-usage interface design by the vision-impairment; in contrast with the least requirement for such functions as braille, enlarging keystroke size and diversifying-function control panel. With exploring the vision-impairment's necessary improvements and obstacles for mobile phone interface operation, this research is established with goals for offering reference possibly applied in electronic appliance design and . Hopefully, the analysis results of this research could be used as data references for designing electronic and high-tech products and promoting more usage convenience for those vision-impaired.  相似文献   

2.
Unmanned (UAVs, UCAVs, and UGVs) systems still have major human factors and ergonomic challenges related to the effective design of their control interface systems, crucial to their efficient operation, maintenance, and safety. Unmanned system interfaces with a human centered approach promote intuitive interfaces that are easier to learn, and reduce human errors and other cognitive ergonomic issues with interface design. Automation has shifted workload from physical to cognitive, thus control interfaces for unmanned systems need to reduce mental workload on the operators and facilitate the interaction between vehicle and operator. Two-handed video game controllers provide wide usability within the overall population, prior exposure for new operators, and a variety of interface complexity levels to match the complexity level of the task and reduce cognitive load. This paper categorizes and provides taxonomy for 121 haptic interfaces from the entertainment industry that can be utilized as control interfaces for unmanned systems. Five categories of controllers were based on the complexity of the buttons, control pads, joysticks, and switches on the controller. This allows the selection of the level of complexity needed for a specific task without creating an entirely new design or utilizing an overly complex design.  相似文献   

3.
HETEROGENEOUS FIRMS AND THE ORGANIZATION OF PRODUCTION   总被引:3,自引:0,他引:3  
Firms in the same industry exhibit systematic differences in the organization of production and the structure of employment. Entrepreneurial ability is the specific scarce input that limits the size of a firm. This input must be allocated to two activities, coordinating production and monitoring workers. Able entrepreneurs can convert calendar time into larger supplies of coordinating effort that enable them to assemble large firms. Greater ability implies a higher shadow price of time which increases the implicit costs of monitoring. A dispersion of entrepreneurial abilities generates an equilibrium size distribution of firms. Differences in monitoring costs affect the choice of worker productivities, the design of products, and the organization of production. The monitoring cost hypothesis advanced in this paper goes a long way in explaining the equilibrium of an industry containing heterogeneous firms that differ in size and behavior.  相似文献   

4.
The adequacy of facilities and the individual securities in their different age groups is importance to ensure greater functionality to them, allowing full development of daily activities. For this to occur more efficiently it is necessary the use of ergonomics which can ensure more comfort and safety for end users of products and spaces. The present study aimed to measure body dimensions of a representative sample of children aged 6 to 11 years old, children of graduate and pos graduate students, faculty and staff of the Federal University of Vicosa and also residents of the city of Vicosa, State of Minas Gerais, Brazil, coming from different municipalities of State of Minas Gerais, to organize a database that will provide the furniture industry, anthropometric variables more appropriate to design products for both the leisure activities, and for the school sector. To realize this research we used the methodology proposed by the authors Panero and Zelnik, based on samples distributed in six age groups, and providing a measurement of 10 variables. By applying the methodology to the field was possible to compare the observed data, with the tables of the aforementioned authors. The main results revealed a significant variation of the 10 variables analyzed, and it is believed that this variation could lead to possible flaws in the designs of products that use the data from these authors. The completion of the study provided data on Vicosa considered more appropriate for the design of products and environments for the population of the study, considering age and region, of Brazil (State of Minas Gerais) and it is believed that the future may expand to the Brazilian population, with the progress of study of this nature.  相似文献   

5.
This paper explores the conceptual space inhabited by the Creative Industries. It pursues this by examining complex relationships between “culture” and “industry” in historical perspective, considering significant differences (and similarities) between four major interpretations; Marxist, Economic, Socio-political and Romantic. Mindful of contemporary oversimplifications, the paper argues for a dialogic approach to the multi-layered complexities of the “culture/industry” interface.  相似文献   

6.
The purpose of this research is to explore key issues regarding the need to provide jobs for women who are making the transition from welfare to wage work. A traditionally male-dominated industry, the secondary wood products industry, in a ten-parish rural region in northern Louisiana is used as a case study. One goal of the project is to explore barriers to expanding job opportunities for women in this industry, which is located in an economically disadvantaged region of the state. In-depth personal interviews were conducted with employers and business owners in this industry, and focus group discussions were conducted among employees at selected sites. Potential barriers to employing women in this industry are discussed, and recommendations for reducing barriers are made.  相似文献   

7.
8.
发展文化创意产业,从战略意义上看,有助于推进文化强国的建设;从城市发展实际看,将加快城市实现"创新驱动,转型发展"。文化创意产业发展有3条可行性路径:一是旧区改造,城市更新;二是资源开发,文化演绎;三是建立旗舰项目,实现综合运作。文化创意产业的渗透融合特性将有效地促进产业的创新:传统产业融入文化创意可附加更多的文化内涵;产品设计融入文化创意可实现产品的价值创新;产品营销融入文化创意可拓展产品的市场;传统产业可运用创意思维实现产业创新;以科技与文化融合发展文化创意产业。  相似文献   

9.
Abstract Alabama's forest products industry plays a dominant role in the state's rural economy. Examination of how access to employment opportunities is distributed provides insight into how the benefits of this industry are distributed. Based on a combination of available secondary data and semi-structured interviews with management and workers in the pulp and paper sector of Alabama's forest products industry, a clear picture of segmented labor markets emerges in which structural and cultural factors determine access to certain jobs. The evolution of these highly segmented labor markets is traced from deep roots in racial discrimination to contemporary efforts in support of affirmative action. Increased use of sub-contracting in logging, hauling, and mill work represents the most recent change affecting the structure of labor markets associated with the production of pulp and paper.  相似文献   

10.
The ability of companies to meet consumer expectations depends greatly on their ability to innovate and deliver new products at competitive prices. This research study is designed to determine the key innovation factors of Taiwan's food industry and draws on a questionnaire to collect data about its innovativeness. Data Envelopment Analysis (DEA) revealed the most and the least innovative products among our sample group. Strategies of how to improve the products’ innovativeness are proposed. Our study contributes to the food industry in Taiwan by determining a set of factors for innovativeness, presenting outstanding examples from the researched industry that can be used as a benchmark by other food companies or as a reference for other industries in other countries. Finally, innovativeness improvement strategies for Taiwan's food industry are proposed, taking company size into consideration.  相似文献   

11.
People who lie beyond the "standard" model of users often come up against barriers when using fashion products, especially clothing, the design of which ought to give special attention to comfort, security and well-being. The principles of universal design seek to extend the design process for products manufactured in bulk so as to include people who, because of their personal characteristics or physical conditions, are at an extreme end of some dimension of performance, whether this is to do with sight, hearing, reach or manipulation. Ergonomics, a discipline anchored on scientific data, regards human beings as the central focus of its operations and, consequently, offers various forms of support to applying universal design in product development. In this context, this paper sets out a reflection on applying the seven principles of universal design to fashion products and clothing with a view to targeting such principles as recommendations that will guide the early stages of developing these products, and establish strategies for market expansion, thereby increasing the volume of production and reducing prices.  相似文献   

12.
对上海33个工业行业能源消耗、二氧化碳排放结构变化因素的研究发现:1.上海工业能耗和碳排放主要集中在石油加工、炼焦及核燃料加工业、化学原料及化学制品制造业和黑色金属冶炼及压延加工业。2.化学原料及化学制品制造业是上海工业能耗、碳排放的重点行业,从变化因素分析,能源消耗、碳排放强度的增长是能耗上升、碳排放增加的最主要因素。黑色金属冶炼及压延加工业对节能减排的贡献度最显著,从变化因素分析,能源消耗、碳排放强度的变化是推进节能减排的主要因素。3.化学原料及化学制品制造业和黑色金属冶炼及压延加工业可以通过内部产品结构的调整和升级赢得持续发展的空间,但是石油加工、炼焦及核燃料加工业的发展需要对企业结构的区域布局。  相似文献   

13.
Ergonomics, usability and user-centered design are terms that are well known among designers. Yet, products often seem to fail to meet the users' needs, resulting in a gap between expected and experienced usability. To understand the possible causes of this gap the actions taken by the designer during the design process are studied in this paper. This can show whether and how certain actions influence the user-friendliness of the design products. The aim of this research was to understand whether ergonomic principles and methods are included in the design process, whether users are involved in this process and whether the experience of the designer (in ergonomics/user involvement) has an effect on the end product usability. In this study the design processes of 151 tangible products of students in design were analyzed. It showed that in 75% of the cases some ergonomic principles were applied. User involvement was performed in only 1/3 of the design cases. Hardly any correlation was found between the designers' experience in ergonomic principles and the way they applied it and no correlations were found between the designers' experience in user involvement and the users' involvement in the design process.  相似文献   

14.
Recent developments in the car industry have put Human Machine Interfaces under the spotlight. Developing gratifying human-car interactions has become one of the more prominent areas that car manufacturers want to invest in. However, concepts like emotional design remain foreign to the industry. In this study 12 experts on the field of automobile HMI design were interviewed in order to investigate their needs and opinions of emotional design. Results show that emotional design has yet to be introduced for this context of use. Designers need a tool customized for the intricacies of the car HMI field that can provide them with support and guidance so that they can create emotionally attractive experiences for drivers and passengers alike.  相似文献   

15.
In this article I look at the contemporary Christian music industry and the issue of race. Racial reconciliation and inclusiveness have been part of an ongoing discourse and larger movement gaining momentum among Evangelicals since the early 1990s, and it provides important context and point of departure. The methodological approach is qualitative, based primarily on fieldwork in the form of participant observation in the setting of annual industry conventions, interaction and conversations with a number of industry workers, and review and analysis of a variety of documentary data sources. The main argument is that in the context of the heightened recent mainstream attention given Christian cultural products, certain members of the industry are using a form of what Smith (1998) termed "engaged orthodoxy" to spread the gospel and to further the aims of the racial reconciliation movement through their work. This is being done at a number of industry levels, and in this article I discuss some aspects of this activity. I also consider are some of the conflicts and tensions engendered in cultural workers' attempts to combine faith and commerce in the service of effecting social change.  相似文献   

16.
In a thermal power plant the operators' roles are to control and monitor the process to achieve efficient and safe production. To achieve this, the human-machine interfaces have a central part. The interfaces need to be updated and upgraded together with the technical functionality to maintain optimal operation. One way of achieving relevant updates is to study other domains and see how they have solved similar issues in their design solutions. The purpose of this paper is to present how interface design solution ideas can be transferred from domains with operator control to thermal power plants. In the study 15 domains were compared using a model for categorisation of human-machine systems. The result from the domain comparison showed that nuclear power, refinery and ship engine control were most similar to thermal power control. From the findings a basic interface structure and three specific display solutions were proposed for thermal power control: process parameter overview, plant overview, and feed water view. The systematic comparison of the properties of a human-machine system allowed interface designers to find suitable objects, structures and navigation logics in a range of domains that could be transferred to the thermal power domain.  相似文献   

17.
Oil and gas exploration and production activities are carried out in hazardous environments in many parts of the world. Recent events in the Gulf of Mexico highlight those risks and underline the importance of considering human factors during facility design. Ergonomic factors such as machinery design, facility and accommodation layout and the organization of work activities have been systematically considered over the past twenty years on a limited number of offshore facility design projects to a) minimize the occupational risks to personnel, b) support operations and maintenance tasks and c) improve personnel wellbeing. During this period, several regulators and industry bodies such as the American Bureau of Shipping (ABS), the American Society of Testing and Materials (ASTM), the UK's Health and Safety Executive (HSE), Oil and Gas Producers (OGP), and Norway's Petroleum Safety Authority (PSA) have developed specific HFE design standards and guidance documents for the application of Human Factors Engineering (HFE) to the design and operation of Oil and Gas projects. However, despite the existence of these guidance and recommended design practise documents, and documented proof of their value in enhancing crew safety and efficiency, HFE is still not well understood across the industry and application across projects is inconsistent. This paper summarizes the key Oil and Gas industry bodies' HFE guidance documents, identifies recurring themes and current trends in the use of these standards, provides examples of where and how these HFE standards have been used on past major offshore facility design projects, and suggests criteria for selecting the appropriate HFE strategy and tasks for future major oil and gas projects. It also provides a short history of the application of HFE to the offshore industry, beginning with the use of ASTM F 1166 to a major operator's Deepwater Gulf of Mexico facility in 1990 and the application of HFE to diverse world regions. This latter point highlights the need to consider user populations when selecting HFE design criteria, an aspect strongly emphasized in current industry guidance.  相似文献   

18.
Consumer culture has transformed the lives of working women and family life for well over a century. Perhaps one of the most gender distinct forms of consumer culture introduced in the 20th century was the direct sales industry. The business model of direct sales depends on women's social circles as a means to market products directly to consumers, antithetical to retail spaces of malls and shopping outlets. In this literature review, I explore how women construct meaning behind products in this sales culture, while examining the emotional investment that women make as direct sales consultants and the personal outcomes of this investment. To begin, I include a brief history of the direct sales industry with a focus on three pioneering companies: Avon, Tupperware, and Mary Kay as foundational to women's contributions and involvement in the industry today. Next, I explore the pathways that motivate women's draw to direct selling as a form of emotional labor that allows them to balance professional work and family life while yielding minimal financial gain. I analyze the messaging of direct sales companies that cleverly speak directly to women's needs for recognition and assist in constructing personal identity and self‐worth. Finally, I examine trends for the future of direct sales companies as they look to maintain relevance through global markets and brand recognition that will expand beyond women's social circles and parties.  相似文献   

19.
The sustainable development is a challenge to all areas of knowledge. In the field of design, it motivates an enhanced discussion about the functions of systems, products and services. Accordingly, this paper presents a theoretical contribution to the sustainable articulation of the functions of industrial products from principles of cognitive ergonomics. This paper is based on an exploratory literature about the functions of industrial products and further study of the relationship between man and object of Cognitive Ergonomics, specifically linked the aesthetic perception and symbolic. Presents qualitative results of this correlation, which indicates the feasibility of a better articulation in product development. The paper argues that in the practical field of design, the best articulation of the functions may influence the effectiveness of product performance in its relationship with the user. Already, on theoretical grounds, this new articulation can help designers to understand the nature of the transdisciplinary functions and the insights into product design.  相似文献   

20.
The main objective of this article is to acknowledge and examine the material culture of the homeless in the urban context of downtown areas in Sao Paulo, Los Angeles and Tokyo. Firstly, I introduce some aspects of the complex process of vital package production, which concerns the social function of design and the role of products in our late industrial society. In exploring this process of homeless material culture, I then describe the reverse sense of some of the products and materials re‐functionalized by the homeless. Then, in a brief analysis of design, wasteful culture, products, life cycle and obsolescence, I claim that homelessness and design are linked to the public spaces of metropolitan areas and global cities, as a consequence of the social‐spatial exclusionary processes due to spatio‐economic conflicts that constitute contemporary urban restructuring.  相似文献   

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