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1.
The current investigation examined performance on two laboratory-based gambling tasks, the Georgia Gambling Task (GGT; Goodie, 2003. The effects of control on betting: Paradoxical betting on items of high confidence with low value. Journal of Experimental Psychology: Learning, Memory, and Cognition, 29, 598–610) and the Iowa Gambling Task (IGT; Bechara, Damasio, Damasio, & Anderson, 1994. Insensitivity to future consequences following damage to human prefrontal cortex. Cognition, 50, 7–15), as well as self-reported markers of gambling pathology using the Diagnostic Interview for Gambling Severity (DIGS; Winters, Specker, & Stinchfield, 2002. The downside: Problem and pathological gambling (pp. 143–148). Reno, NV: University of Nevada, Reno) among a sample of undergraduate students who are frequent card players. Two hundred twenty-one participants (55 female and 166 male; mean age 19.21 years) who self-classified as playing cards at least once per month completed these measures. Performance on GGT and IGT systematically related to gambling-related pathology in several ways. Overconfidence and bet acceptance on the GGT, and myopic focus on reward on the IGT, predicted gambling related pathology. GGT and IGT performance correlated with each other, but both contributed independently to predicting gambling pathology. Card playing frequency predicted gambling pathology but not GGT or IGT performance. Discussion focuses on the role of biases of judgment and risky decision making in pathological gambling.  相似文献   

2.
The Iowa Gambling Task (IGT) involves exploratory learning via rewards and penalties, where most advantageous task performance requires subjects to forego potential large immediate rewards for small longer-term rewards to avoid larger punishments. Pathological gambling (PG) subjects perform worse on the IGT compared to controls, relating to their persistence at high risk decisions involving the continued choice of potential large immediate rewards despite experiencing larger punishments. We wished to determine if neural processing of risk and reward within striatal and frontal cortex is associated with this behaviour observed in PG. Functional magnetic resonance imaging (fMRI) was used to assess brain activity in response to a computerized version of the IGT. Thirteen male PG subjects with no active comorbidities were compared to 13 demographically matched control subjects. In agreement with previous behavioural studies, PG subjects performed worse on the IGT and made more high-risk choices compared to controls, particularly after experiencing wins and losses. During high-risk gambling decisions, fMRI demonstrated that PG subjects exhibited relatively increased frontal lobe and basal ganglia activation, particularly involving the orbitofrontal cortex (OFC), caudate and amygdala. Increased activation of regions encompassing the extended reward pathway in PG subjects during high risk choices suggests that the persistence of PG may be due to the increased salience of immediate and greater potential monetary rewards relative to lower monetary rewards or potential future losses. Whether this over activation of the reward pathway is associated with the development of PG warrants further investigation.  相似文献   

3.
Recent research has found that men and women who end up in gambling treatment tend to follow different trajectories to that endpoint: women generally begin gambling later in life, but progress to problems and seek treatment more quickly. With women’s prevalence rates of gambling and disordered gambling increasing, it has become important to identify the causes and consequences of these trajectory differences. The current study used a sample of 2,256 gamblers enrolled in the Iowa Gambling Treatment Program to examine the relationship of gender and other demographic, economic and health-related (i.e., psychosocial) factors to empirically-identified gambling problem trajectories. The results indicated that gender made a statistically significant contribution to the prediction of trajectory, but increased predictive accuracy by only 1–2% beyond a model with psychosocial predictors. Gender’s contribution was limited to its relationship to age of initiation; men and women’s problem progression did not differ meaningfully once age of gambling initiation was taken into account. Gender is a unique contributor to the development of gambling problems among treatment seekers, but it is only one small part of the myriad psychosocial characteristics that influence gambling problem development.
Sarah E. NelsonEmail:
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4.
Emotional intelligence (EI) can be defined as the ability to understand, perceive, and manage emotions. However, there is little research investigating how EI influences decision-making during emotionally difficult situations. We hypothesized that higher EI would correlate with greater utilization of socially relevant facial cues during emotional decision-making. Sixty-two 18–45 year olds completed a decision-making task simulating an airport security screening during a credible terrorist threat. Participants viewed a series of facial photographs of potential passengers (white men and women) and selected which passengers to detain for further interrogation. The face photographs were previously rated for a set of character traits (e.g., aggression) by independent judges. Participants completed measures of trait (self-perceived) and ability (performance-based) EI and cognitive intelligence (IQ). With higher ability EI, participants were more likely to detain only individuals judged to be particularly high in negative traits (e.g., “aggression”) and especially low in positive traits (e.g., “trustworthy”), suggesting greater acuity in decision choices. These associations were driven primarily by the facilitating and understanding branches of EI (i.e., the ability to generate and use emotion to facilitate decision making, and the ability to understand factors that generate and modify emotions). No association between trait EI or IQ and detainment decisions was found. Findings suggest that individuals with higher ability EI were more likely to utilize the available but limited social information (i.e., facial features) when completing an emotional decision-making task than those with lower EI. These findings have implications for real-life situations involving similarly difficult emotional decision-making processes.  相似文献   

5.
Gamblers often gamble while experiencing fatigue due to sleep deprivation or cumulative sleep debt. Such fatigue has been shown to make decision makers behave more riskily. The present study aimed to test the role of two cognitive processes, risk perception and risk attraction, in this effect. Two hundred and two participants played twelve hands of a black-jack style card game while either fatigued or reasonably alert. Findings showed that both fatigued and alert participants rated higher risk bets as more risky than lower risk bets, suggesting risk perception was unaffected by fatigue. However, fatigued participants did not rate higher risk bets as less attractive than lower risk bets, and reduced the size of their wager to a lesser extent when objective risk increased. These findings are discussed in relation to the effects of fatigue on motivated tasks and the need for gamblers to be aware of the effects of fatigue.  相似文献   

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7.
An experiment was conducted to observe the influence of autonomic arousal on subsequent gambling behavior. Thirty-seven male and 32 female regular Electronic Gaming Machine (EGM) players were recruited through newspaper advertisements. Participants were randomly assigned to either: (1) a control condition, or (2) an experimental condition that introduced a loud white-noise event (80 db) at fixed 120 s intervals throughout the 5-min EGM gambling session. Galvanic Skin Response (GSR) measurements showed that the manipulation was successful in elevating autonomic arousal. The results showed differences in behavioral response to the manipulation based on prior experience with gambling problems. Persons with many gambling problems had lower average bet-sizes in the white-noise condition compared to the control, while those with few or no problems had higher average bet-sizes. The results suggest that arousal may provide different signals to gamblers with few versus many problems. Gamblers with many problems may interpret their arousal as a sign that they will soon lose money, while gamblers with few or no problems may associate feelings of arousal exclusively with winning.  相似文献   

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9.
This article examines the influence of the business cycle on expenditures of three major types of legalized gambling activities: Casino gambling, lottery, and pari-mutuel wagering. Empirical results are obtained using monthly aggregated US per capita consumption time series for the period 1959.01–2010.08. Among the three gambling activities only lottery consumption appears to be recession-proof. This series is characterized by a vast and solid growth that exceeds the growth in income and the growth in other gambling sectors. Casino gambling expenditures show a positive growth during expansions and no growth during recessions. Hence, the loss in income during recessions affects casino gambling. However, income shocks which are not directly related to the business cycle do not influence casino gambling expenditures. Pari-mutuel wagering displays an overall negative trend and its average growth rate is smaller than the growth in income, especially during recessions. The findings of this article provide important implications for the gambling industry and for local governments.  相似文献   

10.
The purpose of this study was threefold: (1) to assess the possible mutual influence between gambling, substance use, and delinquency over a two-year period during mid adolescence, (2) to test whether variables that are usually predictive of delinquency and substance use also predict gambling, and (3) to test whether the links between the three problem behaviors could be, at least partially, accounted for by common antecedent factors (impulsivity, parental supervision, and deviant friends) assessed during early adolescence. Seven hundred and seventeen boys participated in the study. Impulsivity, parental supervision, and friends' deviancy were collected when participants were 13 and 14 years of age. Gambling, substance use, and delinquency were collected through self-reports at ages 16 and 17 years. Results showed no influence or modest influence of problem behaviors on each other from age 16 to age 17 years, once current links and auto-correlations were accounted for. Conversely, the cross-sectional links between the three problem behaviors at each age were moderately high. Impulsivity, low parental supervision, and deviant friends were predictively related to each problem. Finally, a significant, although modest, portion of the covariance between the three problem behaviors was accounted for by these three predictors. The present findings contradict previous findings about the influence of gambling on other problem behaviors and support the notion of a general problem behavior syndrome fed by generic risk factors.  相似文献   

11.
Sexual arousal affects cognitive processing, which depends on the coordinated functioning among cortical areas. The aim of this research was to determine whether previous observation of videos with sexual content affects the degree of cortical electroencephalographic (EEG) coupling during performance of an executive task. Cortical EEG correlations were calculated in three groups of heterosexual men under three conditions: at rest; during observation of a video with neutral, aggressive, or erotic content; and while performing the Tower of Hanoi task (TOH). Based on self-reports, it was shown that the erotic video induced general and sexual arousal, while the aggressive video affected valence and general arousal. Task performance was similar in all three groups. During performance of TOH, only the erotic group showed a decreased correlation between prefrontal areas with an increased correlation between parietal and prefrontotemporal areas, specifically in the slow bands. It is likely that these changes in the degree of cortical coupling could be associated with the cognitive strategies or functional adaptations that participants require to adequately solve the task during a state of sexual arousal. These data could contribute to improving our understanding of the central nervous mechanisms that underlie the effect of sexual arousal on the cognitive processes involved in tasks like TOH.  相似文献   

12.
We investigated the effects of distraction on attention and task performance during toddlerhood. Thirty toddlers (24‐ to 26‐month‐olds) completed different tasks (2 of each: categorization, problem solving, memory, free play) in one of two conditions: No Distraction or Distraction. The results revealed that the distractor had varying effects on performance scores depending on the task: The problem solving and memory tasks were more susceptible to distraction. In addition, the two conditions showed different patterns of attention over time. Toddlers in the No Distraction condition were more attentive, and their attention remained consistently high across the session. Toddlers in the Distraction condition increased their attention to the task and decreased their attention to the distractor in the second half of the session. This study demonstrates how the presence of distraction influences toddlers’ performance on individual cognitive tasks and contributes to our understanding of distractibility and endogenous attention during toddlerhood. This work also has implications for how environmental noise, such as background television, may influence cognitive development.  相似文献   

13.
A quantitative observational study was undertaken to examine the relationship between individual factors and level of gambling involvement, in particular problem gambling (PG). The specific factors under study were personality, perceived luck, and attitudes towards gambling. A sample of university students (N = 185) completed a battery of questionnaires, consisting of the 16PF, Canadian Problem Gambling Index, Belief in Good Luck Scale (BIGL), Gambling Attitudes Scale (GAS), and the Impulsive Non-Conformity subscale (ImpNon) from the Oxford-Liverpool Inventory of Feelings and Experiences. Four groups were formed (Non-PG, Low-Risk, Moderate-Risk, and PG). Personality profiles varied between groups, and there were significant main effects and interaction effects on gender and personality factors. The PG group was higher on impulsivity, and belief in luck, and had more positive attitudes towards gambling. Multiple Regression Analysis and Discriminant Functions Analysis, using variables including some 16PF factors, BIGL and GAS variables, produced models that were highly predictive of gambling severity and gambling membership. In both models, impulsivity was the strongest predictor. These results were discussed in terms of their implications for future research and treatment of PG.  相似文献   

14.
15.
Maternal mirroring behavior, which is a particularly salient form of maternal responsiveness, was investigated as a predictor of infants’ social bids in the Still‐Face Task. Mother–infant dyads engaged in the Still‐Face Task when infants were 5 months, on the cusp of the active emergence of social bidding during the still‐face phase of the task. Maternal mirroring of infants’ behavior during the interactive phases of the task was a primary predictor of infants’ social bids in the still‐face phase. When infants were divided into those who experienced higher maternal mirroring (maternal mirroring above the mean of the sample) and infants who experienced lower maternal mirroring (maternal mirroring at or below the mean), infants with higher maternal mirroring showed increases in nondistress vocalizations during the still‐face phase, indicative of social bidding, whereas the infants with lower maternal mirroring showed little change in nondistress vocalizations across the phases. Maternal mirroring allows infants to readily notice the relation between their own behaviors and those of their mothers, which may enhance infants’ early understanding that they can be active agents in instigating social interactions, as demonstrated by social bidding.  相似文献   

16.
Time-sampling methodology was implemented to examine the prospective associations between affect, desire to gamble, and gambling behavior in individuals diagnosed with a mood disorder. Thirty (9 male, 21 female) adults with a lifetime diagnosis of a depressive or bipolar disorder diagnosis who endorsed current gambling and lifetime gambling harm participated in the present study. Participants completed electronic diary entries of their current affective state, desire to gamble, and gambling behavior for 30 consecutive days. Hierarchical linear modelling revealed that affect was not a predictor of gambling behavior. Instead, affect predicted the desire to gamble, with high levels of sadness and arousal independently predicting an increased desire to gamble. Desire to gamble predicted actual gambling behavior. There were no differences across diagnostic groups in terms of gambling motivations at baseline; however, during the 30-day period, participants with bipolar disorder endorsed gambling to cope with negative affect more often than did participants with depressive disorder, whereas those with depressive disorder more often endorsed gambling for social reasons or enhancement of positive affect. The present findings provide evidence that negative affect is not directly related to actual gambling behavior, and suggest that affective states rather impact the desire to gamble.  相似文献   

17.
Using population data (N = 11,562) drawn from five Canadian gambling prevalence surveys conducted between 2000 and 2005, the current study investigated the relationship between irrational gambling cognitions and risky gambling practices upon (a) gambling intensity, as measured by percent of income spent on gambling and (b) tolerance, a diagnostic indicator of pathological gambling. First, we found irrational gambling cognitions and risky gambling practices to be positively related. Second, irrational gambling cognitions moderated the relationship between risky gambling practices and gambling intensity. Specifically, people engaging in risky practices, spent less of their income on gambling when they had fewer irrational gambling cognitions compared to those with more irrational cognitions. Third, irrational gambling cognitions moderated the relationship between risky gambling practices and tolerance. Of the people engaging in risky practices, those with no irrational cognitions reported lower levels of tolerance than those with at least one irrational cognition. Interactions with gender are reported and discussed. These findings demonstrate the importance of both gambling cognitions and gambling practices upon the intensity of gambling and pathological gambling.
Shawn R. CurrieEmail:
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18.
民以食为天.粮食是人类赖以生存的最基本生活资料,对于12.65亿人口的泱泱大国来说,粮食则更为重要.改革开放以来,我国粮食生产连续上了三个台阶,总产达到4900亿公斤以上,年递增率达3.4%,基本解决了人们吃饭问题.中国用占世界7%的耕地,养活了占世界21%的人口,为世界粮食安全做出了巨大的贡献.但是,自1996年粮食总产量冲上历史新高后,已经连续两年徘徊两年下降,而且这种下滑势头还在继续,必须引起各级领导和有关部门高度重视,采取切实有效措施稳定面积、稳定粮食产量,为进一步巩固扩大改革开放成果和保持国民经济持续、快速、健康发展提供可靠的物质基础.  相似文献   

19.
National surveys of gambling and problem gambling have recently been completed in New Zealand and Sweden. These studies are unique in that data collection was undertaken by official government statistical agencies, involved large, nationally representative samples, and attained high response rates. Comparison of the findings is facilitated by the use of similar procedures and instrumentation and is of interest in that both countries have similar per capita gambling expenditure and welfare states that have recently undergone major economic and social restructuring. Data on gambling participation, problem gambling prevalence and risk factors for problem gambling are presented and discussed. While there are a number of similarities and differences, the Swedish findings are more similar to those of an earlier national survey conducted in New Zealand during 1991. This suggests that risk factors are changing over time in relation to evolving patterns of gambling participation and attitudes towards gambling, a finding that has implications for future patterns of gambling and problem gambling in these and other countries.  相似文献   

20.
This paper studies the relationship between criminal organization and social control in the area of computer crime. We examine a ‘cheat at play’ scheme that hacked into electronic gambling machines. We focus on how these cyber-attacks were committed and on the ability of the state and the industry to control them. We compare and contrast our findings with the research on hacking and the gambling industry and conclude by discussing the implications that our research has for law enforcement, security and consumer protection.  相似文献   

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