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1.
信任与建设性争辩对科研团队创造力影响的实证研究   总被引:3,自引:0,他引:3  
如何提高科研团队创造力是科研管理的一个重要课题。本文目的在于探寻科研团队内信任与建设性争辩的相互作用机制及其对团队创造力的影响,在回顾国内外相关研究文献的基础上,利用问卷调查,对中国科学院6所科研院所的163名科研团队成员进行施测。研究结果显示:在科研团队内,信任与建设性争辩和团队创造力都呈正相关关系;建设性争辩与团队创造力呈正相关关系;信任通过建设性争辩的中介作用来促进团队创造力。本文的研究结论对科研管理具有一定的理论和实践指导意义。  相似文献   

2.
The purpose of this study was to compare team creativity and team learning – approached as interpersonal processes – conceptually and empirically and thereby inspire future framework building on team creativity. First, both concepts were compared based on present literature. In the next – empirical – step, a questionnaire consisting of a range of team creative and learning processes was developed and validated among 112 design teams, encompassing 540 employees. By means of a questionnaire validation protocol, this study assessed the empirical similarities and interrelation between team creative and learning processes. Several conceptual similarities in both frameworks were identified. The theoretically expected difference between team creativity and team learning (i.e. the aspect newness) was not supported by our empirical results. A five-factor model – consisting of team creative efficacy, facilitating team processes, basic team processes, error communication, and co-construction was validated. This study contributes to the present literature by showing that future theorising on team creative processes can certainly draw inspiration from the team learning literature in several ways.  相似文献   

3.
In this article, we argue that engagement with differences is important for the relationship between diversity and organizational performance. This importance is explained by the increased potential for creativity and innovation coming out of working in diverse teams. We recognize that difference and diversity can act as a double-edged sword for creativity and also contend that such differences are a fundamental condition for novelty and value to emerge. It is because of differences and not despite them that we create at individual, group, and organizational levels and a European approach to this topic – given Europe's history and philosophical traditions – recognizes the major role played of creative tensions and even conflict in innovation and in society more broadly. In this paper, we review literature that relates creativity and business performance, creativity, and diversity and examine the role of disagreement and tension, both conceptually and based on empirical evidence. We conclude by stressing the point that creativity often comes out of difficult differences, a European lesson that is easily forgotten, in Europe as well as globally.  相似文献   

4.
常涛  李雅馨  刘智强 《管理学报》2022,19(1):46-55,84
基于互动过程视角,构建地位冲突不对称对团队创造力的倒U形影响模型,并通过103个团队484份有效调查问卷进行实证检验。研究结果表明:地位冲突不对称对团队创造力呈现“过犹不及”的倒U形曲线效应,并且任务复杂性和任务互依性显著调节了上述关系,其中,当任务复杂性越高时,主效应倒U形曲线的拐点处于团队中拥有更多高地位冲突感知成员的结构下,且拐点位置更高;当任务互依性越高时,主效应倒U形曲线的拐点处于团队中拥有更少高地位冲突感知成员的结构下,且拐点位置更高。  相似文献   

5.
The Pygmalion Process and Employee Creativity   总被引:3,自引:0,他引:3  
The study examined the Pygmalion process for creativity among 140 R&D employees. Results generally supported the Pygmalion model. Supervisors holding higher expectations for employee creativity were perceived by employees as behaving more supportively of creativity. The effects of these behaviors on employee creative self-efficacy were mediated by employee view of creativity expectations. Creative self-efficacy mediated the effects of supervisor expectations, supervisor behaviors, and employee view, on creative performance. Implications for theory and practice are discussed.  相似文献   

6.
The success of many knowledge‐intensive industries depends on creative projects that lie at the heart of their logic of production. The temporality of such projects, however, is an issue that is insufficiently understood. To address this, we study the perceived time frame of teams that work on creative projects and its effects on project dynamics. An experiment with 267 managers assigned to creative project teams with varying time frames demonstrates that, compared to creative project teams with a relatively longer time frame, project teams with a shorter time frame focus more on the immediate present, are less immersed in their task and utilize a more heuristic mode of information processing. Furthermore, we find that time frame moderates the negative effect of team conflict on team cohesion. These results are consistent with our theory that the temporary nature of creative projects shapes different time frames among project participants, and that it is this time frame that is an important predictor of task and team processes.  相似文献   

7.
Crea-space — a method to develop the creative potentials in teams and larger groups Crea-Space is a kind of group-intervention, suitable for mid-size groups. The technique is derived from Open Space and offers an instrument to generate creativity in the process of elaborating future-visions. The technique consists of five steps, step one to four provide a frame for opening up the creative potential of the group, the fifth is a commitment for the next steps towards realization of the creative ideas.  相似文献   

8.
《The Leadership Quarterly》2004,15(1):103-121
Individuals, teams, and organizations differ in their creative problem solving styles. How leaders manage these styles can have a significant effect on performance. The most effective leaders of the 21st century will help individuals and teams to coordinate and integrate their differing styles to drive change through a process of applied creativity that includes continuously discovering and defining new problems, solving those problems, and implementing the new solutions. Leaders must appreciate individuals' differing preferences for various stages of this process. Leaders can use various tools—notably the Creative Problem Solving Process (CPSP) inventory—to encourage and enable people to think together in innovative ways.  相似文献   

9.
We propose that theories of project team development and of creativity can be integrated into a new conceptual framework. The framework proposes two structural barriers that bear on team performance, and modifies the well-established team development model of Tuckman. Creative leadership is suggested as an important means of breaching the barriers. Its differentiating feature seems to be its effectiveness in establishing protocols that sustain the creative efforts of team members. We have designated the protocols 'benign structures'. Empirical evidence is provided from a range of studies of project teams in industrial settings.  相似文献   

10.
In recent years there has been a marked increase in the study of the influence of leadership on creativity, and the effects of this relationship on organizational performance. While a number of explanations have been broached with regard to the positive effects of leadership on creativity, many of these studies propose different, and often contradictory, methods for leaders to achieve these positive effects on creativity within their organizations and work groups. Additionally, little work has been done examining the effects of leadership on highly creative people in fields requiring creativity. The purpose of this study is to examine two existing leadership theories with regard to their viability as models to explain creative performance of eminent scientists. Eminent scientists represent a population of leaders of highly creative individuals in a field that values the production of innovative ideas and products as a marker of performance. Ninety-three excerpts from the biographies of scientists were content coded for leader behaviors and performance criteria. The results of this analysis indicate that a model based on strategic planning and product championing may serve to explain the positive effects of leadership on creativity in a highly creative population.  相似文献   

11.
This study examined how leaders create the impetus for creativity at work. One hundred ninety-three employees occupying a variety of jobs in Israeli organizations completed surveys at two points in time to assess their perceptions of the quality of their relationship with their leader (LMX), their level of energy, and their creative work involvement. SEM and regression analyses showed that LMX was positively related to employees' feelings of energy, which in turn were related to a high level of involvement in creative work. Factors that leaders should take into consideration in promoting followers' creative behaviors are discussed.  相似文献   

12.
Creativity is essential for research and development efforts. Unfortunately, little is known about how the role of team leaders determines the team’s creativity. Based on a sample of 39 engineering design teams in the space industry, this study examines the effects of leader position within different flows of communication on team creativity. The results indicate that the balance between holding a central or a peripheral position indeed determines the creativity of such teams. Specifically, very central and very peripheral positions of team leaders within the work-flow and awareness network hamper team creativity, whereas peripheral situated team leaders within the information network propel the creativity. In addition, team leaders stimulate creativity when they stay central in the external information network. In managerial terms, the analyses implicate that stimulating engineering design team creativity requires team leaders to smartly limit their involvement in communication and mainly act as gatekeepers to external sources of information.  相似文献   

13.
Applying activation theory, this study examined the possibility of a curvilinear relationship between abusive supervision and employee creativity. Using survey responses of 203 subordinate–supervisor dyads in South Korea, hierarchical regression analyses demonstrated a curvilinear (inverted U-shaped) relationship between a supervisor's abusive behaviors and an employee's creative performance. Specifically, employees exhibited more creativity when abusive supervision was at a moderate level rather than at very low or very high levels. Implications for theory and practice are discussed.  相似文献   

14.
Influenced by Amabile's views on the intrinsic nature of creative motivation (T. M. Amabile (1988). A model of creativity and innovation in organizations’. In B. M. Staw and L. L. Cummings (eds), Research in Organizational Behavior, Vol. 10, pp. 123–167. Greenwich, CT: JAI Press), researchers have focused primarily on supportive leadership, with authoritarian leadership known to negatively influence employee creativity. Arguing from social information processing theory, the authors show that low levels of authoritarian leadership act as a stressor encouraging creativity, while high levels discourage creativity. Authoritarian leadership is one component of a larger constellation of leader behaviours known as paternalistic leadership. Under paternalistic leadership, authoritarian leadership is combined with benevolence and morality and these interact with authoritarianism. The authors argue that the presence of benevolence and moral leadership causes subordinates to view the leader's authoritarian actions as serving a positive purpose, and show that both benevolence and moral leadership act to offset the negative effects of authoritarian leadership on creativity.  相似文献   

15.
The existing literature on diverse teams suggests that diversity is both helpful to teams in making more information available and encouraging creativity and damaging to teams in reducing cohesion and information sharing. Thus the extant literature suggests that diversity within teams is a double-edged sword that leads to both positive and negative effects simultaneously. This literature has not, however, fully embraced the increasing calls in the broader groups literature to take account of time in understanding how groups function [e.g. Cronin, M. A., Weingart, L. R., &; Todorova, G. (2011). Dynamics in groups: Are we there yet? The Academy of Management Annals, 5, 571–612]. We review the literature on diverse teams employing this lens to develop a dynamic perspective that takes account of the timing and flow of diversity's effects. Our review suggests that diversity in groups has different short-term and long-term effects in ways that are not fully captured by the currently dominant double-edged sword metaphor. We identify an emerging perspective that suggests a tropical depression metaphor—that has the potential, over time, to develop either into a dangerous hurricane or diffuse into a rainstorm that gives way to sunshine, as more apt to capture the dynamic effects of diversity in teams. We conclude by outlining an agenda for redirecting future research on diverse teams using this more dynamic perspective.  相似文献   

16.
The literatures on creativity and innovation are each premised on the same important assumption that has gone largely unquestioned: Creativity and innovation are outcomes that are almost inherently positive. Decades of research on creativity in organizations have been motivated by the assumption that creative ideas can be implemented to realize innovations that will inevitably increase profit, strengthen competitive advantage and ensure firm survival. The assumption that creativity and innovation have positive downstream consequences has constrained existing research by forcing a myopic focus on creativity and innovation as dependent variables. Thus, in a significant departure from the existing literature, we turn the tables to conceptualize creativity and innovation as independent variables that can have a sweeping and frequently negative impact on a wide range of other important outcomes. We conclude by calling for a new stream of research to more soberly evaluate the direct costs, side effects and long-term consequences of creativity and innovation.  相似文献   

17.
Play is manifested in organizational behavior as a form of engagement with work tasks and as a form of diversion from them. In this paper we examine both manifestations of play as sources of creativity. We argue that when play is a form of engagement with an individual's organizational tasks it facilitates the cognitive, affective, and motivational dimensions of the creative process, while when play is a form of diversion from an individual's organizational tasks it fosters the peripheral social-relational dynamics that encourage creativity in the first place. We explore the personal and contextual conditions that influence the two manifestations of play and the relative balance between them in a work context. Drawing on our analysis and the extant creativity literature, we conceptualize play as the cradle of creativity in organizations. We suggest that by temporarily suspending ordinary conventions, structural obligations, and functional pressures, and by encouraging behaviors whose value may not be immediately evident, play stimulates, facilitates, and even rehearses creativity. We discuss the practical relevance of play for the nature of work in creative industries and its larger intellectual importance for the study of human behavior in social systems.  相似文献   

18.
At the heart of the entrepreneurial process in creative industries are entrepreneurial creativity and opportunity recognition, which influence entrepreneurs’ ability to create new ventures or significantly improve the position of an existing business. Recent entrepreneurship research has suggested that resource availability represents a double-edged sword, simultaneously facilitating and impeding new venture outcomes, while little research has explored how entrepreneurial creativity, opportunity recognition, and resource availability jointly affect entrepreneurial career success. To address the theoretical gap, this paper examines the moderating role of resource availability in the relationship between entrepreneurial creativity, opportunity recognition and career success of creative entrepreneurs.To reflect the career success perceived by business founders in creative industries, five indicators of entrepreneurial success are examined, including career achievement, social reputation, entrepreneurial happiness, capability enhancement, and financial satisfaction. Hierarchical regression analysis empirically examines a sample of 296 entrepreneurs in creative industries. Results suggest that entrepreneurial creativity and opportunity recognition are positively related to entrepreneurial career success. We also find that resource availability generally strengthens the effect of entrepreneurial creativity and opportunity recognition on entrepreneur-perceived career success. Nevertheless, the relationship between opportunity recognition and financial satisfaction is found to be weakened by entrepreneurs’ resource availability. Integrating the theory of entrepreneurial effectuation and resource dependence theory, our findings indicate that entrepreneurial bricolage is crucial for creative entrepreneurship.  相似文献   

19.
赵旭  刘新梅 《管理科学》2016,29(6):52-63
 基于竞争价值框架和战略理论,在新产品开发过程中,企业文化特性与战略聚焦因素的有效适应或协同对新产品创造力有积极的影响作用。企业文化特性是指一组企业成员所共享的价值观、规范、信仰和群体性认知,能够影响并塑造组织成员的认知、动机和能力,因而在新产品研发阶段对企业产生新想法和解决创造性问题的能力均有重要影响。目前相关研究已开始探讨员工所处的企业文化环境对其新颖而有用想法的产生能力(即创造力)的影响。但鲜有研究在企业层面分析企业文化特性与企业战略的交互对新产品创造力的作用机理。        从竞争价值框架和战略聚焦视角出发,深入分析企业不同文化特性与新产品创造力之间的作用关系,建立基于战略聚焦视角的文化特性-创造力匹配模型,并实证检验新产品开发过程中两类企业文化特性对新产品创造力的影响以及战略聚焦变量在这一过程中的调节机理。为了揭示企业文化特性影响新产品创造力的作用机理,在直接检验柔性导向文化和控制导向文化与新产品创造力关系的基础上,深入分析并检验组织内外部战略聚焦变量(长期导向和企业家导向)对上述关系的调节作用。        以209家中国企业为研究对象进行实证研究,结果表明柔性导向文化和控制导向文化均正向促进新产品创造力;企业家导向正向调节柔性导向文化和控制导向文化与新产品创造力之间的关系;而长期导向对柔性导向文化和控制导向文化与新产品创造力之间关系的调节作用是非线性、倒U形的,即在新产品开发过程中,中等强度的长期导向对企业两种类型文化与新产品创造力的促进作用最强。        研究结论为探讨企业文化特性的激励效能提供了新的理论视角,并对企业在新产品开发过程中的战略聚焦规划和创造力管理有重要的实践指导意义。  相似文献   

20.
Both practitioners and researchers have developed various approaches to support product development teams in their creative process of generating new and valuable product concepts. A key concern of all innovation approaches is to translate the needs, wants and aspirations of users and customers into product and service solutions that match the underlying needs. Many existing innovation approaches focus predominantly on the translation process itself by providing support for aggregating data and making trade-off decisions between user preferences traceable. For that reason, we label these approaches user preference-driven. In contrast, over the last two decades, design thinking (DT) has emerged as an approach that assumes knowledge of user needs information to be fuzzy and unreliable; it addresses this challenge by focusing on developing user experiences through empathic in-depth user research and iterative prototyping. Consequently, we label approaches such as DT user experience-driven. Although DT has generated particular interest among both practitioners and educators, the academic literature investigating the usefulness of DT remains scarce. To help close this gap, we study the performance implications of applying DT processes and tools in terms of new product concept creativity relative to applying a traditional innovation approach. Using an experimental design and collecting quantitative data from 53 teams and their projects, we find that teams applying DT outperform the control group that applies an alternative innovation approach, namely quality function deployment (QFD), in terms of the feasibility, relevance and specificity of concepts, but not the novelty. We discuss the implications of our findings for theory and practice.  相似文献   

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