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1.
ABSTRACT

Gambling is common in Nigeria and over the years has gained wide acceptability among the populace. Improved technology and legalization of gambling have led to increased gambling opportunities among young people. The aim of this study is to determine the attitude towards and perception of gambling among a sample of secondary school students in South East Nigeria. A total of 507 male students from three male-only urban Secondary Schools in Owerri, Imo State participated in the study. Multistage sampling technique was used in sample selection. Data was collected using a self-administered socio-demographic questionnaire and the 9 Item Attitude Towards Gambling Scale. Results showed an overall negative perception of gambling. Majority of the respondents (82.8%) perceived gambling as a risky activity while few (27.3%) perceived it as a good way of earning an income quickly. More than half of the respondents (52.7%) believed that gambling yields a high return. There was a significant association between parental gambling and positive attitude towards gambling (X = 6.27, p = 0.04). Thus, preventive strategies targeted towards changing gambling attitudes in parents may serve a dual role of changing attitudes and perception of gambling in their offspring.  相似文献   

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The present research describes the proposal and validation of three gambling outcome measures, the Gambling Quantity and Perceived Norms Scale (GQPN), the Gambling Problem Index (GPI), and the Gambling Readiness to Change Questionnaire (GRTC).The study consisted of 560 undergraduate college students who completed a survey including the newly constructed measures and other measures designed to assess convergent validity. Results confirmed good reliability and convergent validity of all three measures. Implications for evaluating efficacy of treatment and prevention interventions are detailed.  相似文献   

4.
Youth gambling was investigated in a prospective sample of 532 Minnesota adolescents and young adults. Of particular interest was the possible impact among the study sample of a recent state lottery and of reaching the legal age for gambling on changes in the rate and type of gambling. Overall rates of gambling involvement and pathological gambling did not change across the 1.5 year interval. However, a preference for certain types of gambling activities (e.g., lottery, casino machines) significantly increased, whereas more informal and unregulated games (e.g., betting on games of personal skill) significantly decreased. Also, access to gambling activities by underage youths was high, suggesting the need for tighter controls of legalized games and greater awareness of this problem by the gaming industry and public health officials.Support for this study was provided by the Minnesota Department of Human Services, Compulsive Gambling Treatment Program. A version of this work was presented at the Seventh National Conference on Gambling Behavior, July 24, 1994, New London, CT.  相似文献   

5.
Research has shown that a positive school climate plays a protective role in the social, emotional, and academic development of adolescent youth. Researchers have utilized variable centered measures to assess school climate, which is limited in capturing heterogeneous patterns of school climate. In addition, few studies have systematically explored the role of race and gender in perceived school climate. This study utilizes a latent class approach to assess whether there are discrete classes of school climate in a diverse statewide sample of middle and high school youth. Drawing from the 2009–2011 California Healthy Kids Survey, this study identified four latent classes of school climate: Some caring, connectedness, and safe; negative climate; high caring, participation, and safe; and positive climate. The findings indicated that race and grade level significantly predicted school climate class membership. Black students were three times more likely to be members of the negative school climate class, when compared to White students. Gender did not significantly predict school climate class membership. The results of this study provide school climate researchers and educators with a nuanced picture of school climate patterns among middle and high school students.  相似文献   

6.
The purpose of this study was to compare rates of gambling among Minnesota public school students between 1992, 1995, and 1998. The three samples included 75,806 students in the 9th and 12th grades in 1992; 73,897 9th and 12th grade students in 1995; and 78,564 9th and 12th grade students in 1998. Students were administered the Minnesota Student Survey, a 121-item, anonymous, self-administered, paper-and-pencil questionnaire that inquires about multiple behavioral domains, including gambling behaviors. The same questionnaire, with minor revisions to the gambling items, was administered in 1992, 1995, and 1998 to students in their classrooms by the Minnesota Department of Education. The results showed two opposite trends. On the one hand, fewer students gambled in 1998 than in 1995 and 1992. On the other hand, there was a small, but growing number of 12th grade students who gambled frequently. In terms of trends over time for specific games, the lottery showed a significant decline in the number of 9th grade students who played at all. There was also a significant increase in the number of 12th grade students who played the lottery weekly or more often. The findings that frequent lottery gambling has increased among 12th grade students and that underage gambling continues among these students, are both cause for concern. This is the first generation of youth to be exposed to widespread accessability to legalized gambling venues and gambling advertising. Legalized gambling may be a new "rite of passage" for some of today's youth. It will be important to continue to monitor youth gambling and to provide information and resources to assist youth in making healthy decisions about their gambling behavior.  相似文献   

7.
The levels of psychological symptoms (anger, anxiety, and depression) among 595 college students in an ethnically diverse urban public college were surveyed. The students reported a wide range of symptoms that were quite similar to those reported by a representative sample of adults in the United States in the 1990s. Among these Asian, Black/African American, Latino/Hispanic, White, and other ethnic minority students, women's levels of symptoms were higher than men's (although the differences were small). Older students reported lower levels of anger and depression (the differences were even smaller), and ethnic groups did not differ in manifestations of psychological symptoms. Some of these students, however, reported problematic levels of psychological symptoms that were similar to those reported by more traditional college and university students.  相似文献   

8.
Gambling among primary school students   总被引:2,自引:0,他引:2  
This study identifies the gambling behavior of 1,320 primary school students aged 8 to 12 of the 4th, 5th and 6th grades. Eighty-six percent admitted to having, at some time or another, bet money. Lotteries are the most popular form of gambling for this age group. Sixty-one percent of these students gamble with lotteries. In descending order of popularity, other games played by students were: bingo, card-playing for money, bets on sports, wagering on specific events, video gambling (video poker and slot machines), and finally betting on games of skill. Gambling behaviors differed according to gender. More than 40% of respondents reported gambling once a week or more for at least one game. Because of the early development of gambling behavior in children, prevention programs for pathological gambling should be implemented as early as the fourth grade.This research was supported by a grant from the Fonds Richelieu.  相似文献   

9.
OBJECTIVE: The authors' purpose in this research was to establish estimates of the prevalence and correlates of nonsuicidal self-injury among university students. PARTICIPANTS: The authors recruited participants (N = 2,843) from a random sample of 5,021 undergraduate and graduate students attending a large midwestern public university. METHODS: Using an Internet-based survey, the authors measured the prevalence of self-injury and potential risk factors, including depression, anxiety, eating disorders, suicidal thoughts, and negative health behaviors. RESULTS: Seven percent of students reported any self-injury over the previous 4 weeks. Factors associated with a significantly higher likelihood (p <.05) of self-injury included cigarette smoking, concurrent depressive and anxiety disorders, and for men, growing up in a family of low socioeconomic status and having symptoms of eating disorders. Only 26% of those who reported self-injury received mental health therapy or medication in the previous year. CONCLUSIONS: Students who harm themselves experience high anxiety and distress, yet are unlikely to seek help.  相似文献   

10.
During the last two decades, China has experienced the emergence of vibrant popular music, resulting from globalisation and commercialisation. This empirical study investigates Chinese secondary students' popular music preferences in daily life, and to what extent and in what ways they prefer learning about popular music in school in the city of Changsha. Based on the findings from the survey questionnaires completed by 1816 secondary school students and interviews with 45 students from 8 secondary schools, this study revealed that Chinese teenagers preferred popular music styles in their daily lives and in school, particularly popular songs from Mainland China, the USA and the UK. There was a strong relationship found between school music teachers and the students' preferences for learning popular songs. Many of the students surveyed had their own popular music idols, but they mostly maintained that they liked their music idols because of their songs' melodies and lyrics. The findings also showed that there was a gap between the students' preferences for popular music and the popular music styles taught in school music lessons. Despite the division of classical and popular music learning among Chinese youths, most students conceded that these two musical styles should be taught in school music education. This study's findings challenge the notion of how popular music education in a culturally diverse community can be improved, as well as stimulate further examination of young students' music preferences in and outside the school environment.  相似文献   

11.
12.
Abstract

Objective: Examine Juul use patterns, sociodemographic and personal factors associated with Juul use, and reasons for Juul initiation and current use, among college students. Participants: Convenience sample of 371 undergraduates at a large university in the southeast; recruited April 2018. Methods: Cross-sectional design using an online survey. Logistic regression identified the personal risk factors for current use. Results: Over 80% of participants recognized Juul; 36% reported ever use and 21% past 30-day use. Significant risk factors for current Juul use were: male, White/non-Hispanic, lower undergraduate, and current cigarette smoker. Current Juul users chose ease of use and lack of a bad smell as reasons for use. Ever Juul users most commonly endorsed curiosity and use by friends as reasons for trying Juul. Conclusions: Given the propensity for nicotine addiction among youth and young adults, rates of Juul use are alarming and warrant immediate intervention.  相似文献   

13.
This article describes a study assessing the effectiveness of a gambling prevention programme, GameSense, in modifying gambling cognitions and intentions among university undergraduate students of diverse ethnicities (N = 122). Although GameSense is a widely used intervention, the effectiveness in modifying gambling cognitions and behaviours has not yet been demonstrated. In the present study, randomly assigned treatment participants completed the programme and then played a gambling game in which they could win tokens for a desired prize. Control participants played the game but did not receive the prevention programme. At the end of the game, all participants completed measures assessing gambling cognitions, immediate and future gambling intentions, and their desire to continue gambling. Programme participants showed increased knowledge about gambling, increased resistance to gambling fallacies, and fewer immediate and future intentions to continue gambling regardless of how much they won or lost, compared to the no-treatment control group. The present results indicate that the GameSense programme is effective in altering cognitions about gambling and immediate and future intentions to continue gambling. Results are discussed in terms of the modification of gambling cognitions following completion of the intervention programme and the changes in future gambling behaviour as a consequence of those changed cognitions.  相似文献   

14.
This study investigates the extent to which student reports of violent and nonviolent victimization in public high schools is associated the presence of hate-related words or symbols, the availability of hard and soft drugs, and the presence of gangs. Data from the 1999 School Crime Supplement of the National Crime Victimization Survey were used for this analysis. In the final multinomial logistic regression model, the presence of hate-related words, the availability of hard drugs, and a gang presence were significantly associated with reports of violent victimization. The availability of soft drugs was significantly associated with nonviolent victimization. Findings held across gender, race/ethnicity, and urbanicity of the school's location with younger students more likely to be both violently and nonviolently victimized than older students. Implications for primary and secondary interventions aimed at school climate and the reduction of correlates of victimization are discussed.  相似文献   

15.
OBJECTIVE: The authors' purpose in this study was to estimate prevalence and correlates of Diagnostic and Statistical Manual of Mental Disorders, 4th edition (DSM-IV), major depressive episodes (MDEs) among Spanish university students. PARTICIPANTS AND METHODS: In October and November 2004, interviewers administered a screening tool to a sample of 554 students aged 18-34 years (65.9% women). RESULTS: The prevalence of MDEs was 8.7% (95% confidence interval = 6.5%-11.3%). The most common symptoms were depressed mood (81.3%) and altered sleep (79.2%). MDEs were more prevalent among women than men (p < .05). The mean number of previous episodes of depression among currently depressed students with previous episodes was 2.2 (SD = 1.4). Of depressed students, 0.6% had considered suicide and 0.2% had attempted suicide. CONCLUSIONS: Depression was highly prevalent among university students. The results suggest the need to develop some type of program or service for university students with the aim of preventing depression and improving their adaptation to university life.  相似文献   

16.
Gambling is a popular leisure activity for older adults (55+), and existing research suggests that overall older adults are less prone to problem gambling compared to younger cohorts. People born after World War II are now beginning to reach retirement age. The purpose of this article was to explore age-related cohort differences between people born from 1943 to 1960 compared to those born from 1925 to 1942 in their attitudes and behaviours related to gambling. This study employs a large sample (2103) of older adults collected at gambling locations across Southern Ontario, Canada in 2013. Comparisons were made using Pearson’s chi-squared tests for categorical variables and independent samples t-tests for continuous variables with logarithmic transformations for highly-skewed variables. Those of the 1943 to 1960 cohort showed significantly higher problem gambling scores and per visit spending, but lower numbers of visits per year. There was no discernible pattern between cohorts in terms of attitudes toward gambling. Assumptions of lower risk of problem gambling among older adults will have to be re-evaluated as the post-war generation becomes an ever greater proportion of older adults.  相似文献   

17.
A national US telephone survey was conducted with 2274 respondents aged 14–21. The number of types of legal gambling operating in the respondent's state was positively related to the odds of lifetime gambling, current gambling, current frequent gambling and current problem gambling. For respondents aged 18–21, odds of current problem gambling, as opposed to never gambling, increased 39% for each additional type of legal gambling. The number of types of gambling in which a respondent was old enough to participate legally had a positive relationship to gambling involvement, including problem gambling. Being old enough to participate in specific forms of gambling was positively related to the frequency of playing those specific types. It was concluded that a greater number of types of legal gambling, as well as being old enough to legally play a greater number of types of gambling, is associated with a greater likelihood of problem gambling.  相似文献   

18.
The purpose of this article is to respond to and expand on the ideas presented by Father McGowan in The Ethics of Gambling Research: An Agenda for Mature Analysis. We provide specific recommendations for future research and public policy in the field of gambling studies. We suggest that key conceptual definitions—such as, problem, compulsive, and pathological gambling—should be clarified, established, and distinguished from one another before gambling research is conducted. Proper methodological procedures are recommended, where power analyses, pilot studies, and representative samples are appropriately conducted and analyzed. Retrospective and Prospective studies are considered and differentiated while Discrete Time Event History Analysis—namely, Life Tables Analysis and Discrete Time Logistic Regression—are proposed.  相似文献   

19.
Gambling behaviors among high school students in the Quebec area   总被引:1,自引:1,他引:0  
A sample of 1,612 adolescents from nine different high schools in the region of Québec city completed a questionnaire developed by Lesieur and Klein (1987) concerning their gambling behavior. Seventy-six percent had gambled once in their lifetime, 65% placed a bet in the last year and 24% gambled at least once a week. Of those who had gambled, 5.6% wanted to stop playing but reported they were unable to do so, while 1.7% were considered to be pathological gamblers. Practical and social implications of these results are discussed.The authors wish to thank Valerie Lorenz and Henry Lesieur for their helpful comments.  相似文献   

20.
A gender divide in gambling is commonly observed among college populations. This study examines whether settings where students gamble on poker mediate the relationship between gender and poker gambling behaviours. Undergraduate poker players, 126 females and 242 males, were randomly sampled from three universities in Montreal, Canada. Three outcomes measuring risky behaviours were considered: severity of gambling problems as measured by the Problem Gambling Severity Index (PGSI), past-year poker spending and past-year poker debt. Multiple mediation analyses were conducted. The effect of gender on outcomes was analysed through three putative mediators: gambling on poker in private residences, in public locations or on the Internet. Male gender positively relates to risky gambling behaviours and occurrence of gambling in various settings. Risky gambling behaviours are positively related to gambling in various settings. Overall, the occurrence of playing poker in public locations and on the Internet emerged as significant mediators in relation to PGSI score, past-year poker spending and past-year poker debt. Given the nature of the processes by which gender is related to risky gambling behaviours among undergraduate students, gambling needs to be understood through a perspective that focuses as much on contexts as it does on individuals.  相似文献   

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