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1.
In tandem with the technological advancement of immersive virtual environments, digital games have evolved into complex social worlds where people play collaboratively to achieve individual‐ and group‐oriented goals. The massively multiplayer online games genre has received international attention for the large numbers of users that commit a significant amount of time and effort to online play. Play styles within such game worlds are diverse, but “raiding” is generally considered among gamers and scholars alike to be the most challenging form of collaborative play. Like other forms of social activity, raiding is predicated on players' abilities to successfully coordinate individual lines of action. Yet the vast majority of raiders are not physically copresent during their collaborative efforts. Using Couch's theory of coordinated action as an interpretive frame, we explore the computer‐mediated process of raiding in the massively multiplayer online game World of Warcraft by analyzing ethnographic data and audio/visual recordings of gameplay. Our study expands Couch's theory of coordinated action in two ways. First, we demonstrate how individuals and groups simultaneously engage in multiple forms of coordinated activity (e.g., conflict and cooperation). Second, we reveal two semiotic layers of coordinated action—the “subject‐subject” (i.e., intersubjective) layer that is facilitated through the game's user interface, and the “subject‐object” layer that comprises players' interactions with the user interface itself. Our study thus considers the potential of Couch's theory for the study of computer‐mediated communication and nonhumans in interaction.  相似文献   

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This article looks at racism, nationalism, and culture wars within multicultural Internet communities, specifically looking at Omerta, an international mafia‐themed text‐based massively multiplayer online role‐playing game (MMORPG). Omerta allows players to live and create a world of their own where groups of players, called families, interact and work together in peace and war. The text‐based aspect leads the majority of play dealing with negotiations in multi‐user chat (Internet Relay Chat), with the focus being on diplomacy and negotiation. Within the Omerta game, players of Turkish nationality have been refused admission into some families due to the perception that their primary loyalties are to other members of their own nationality, rather than members of their current family. This has led to much turmoil within the community and the creation of “Turkish Alliances”— families consisting of only Turkish players due to the lack of recruiting from other nationalities. What does this say about the functionality of multiculturalism and the possibility for success?  相似文献   

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Participation has presented a complex unit of analysis for interactional sociolinguistics. In this study I add another dimension to participation by considering recent theories related to sociocultural activity theory—mediated discourse analysis and distributed cognition. Drawing on examples from maguru panggul, the traditional pedagogy of Balinese Gamelan music, I argue that participation structures are a mediational means that enable students to augment their learning. Focusing on two participation structures that involve keen observation and listening-in, I also consider how intent participation is a part of these participation structures and maguru panggul pedagogy. What emerges is an understanding of how participation structures used as mediational means can have an effect on the division of cognitive labor within a classroom.  相似文献   

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This paper seeks to present a new understanding of the nature of gang graffiti. Through the analysis of 1522 utterances found on 107 surfaces in the Phoenix, Arizona, metropolitan area, we argue against the commonly held notion that the major function of gang graffiti is to mark territory. A careful consideration of the variety of utterance types, their interactive nature and their location reveals a more complex discourse system reflecting the social structure of the gang subculture. Gang graffiti serves to advertise individual members and gangs, indicate social networks within and between gangs, represent members' views of gang life and honor the dead. While gang graffiti is an antilanguage, often antagonistic in its nature, it functions as cooperative discourse following explicit norms and conventions.  相似文献   

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Gambling activities and the revenues derived have been seen as a way to increase economic development in deprived areas. There are also, however, concerns about the effects of gambling in general and electronic gaming machines (EGMs) in particular, on the resources available to the localities in which they are situated. This paper focuses on the factors that determine the extent and spending of community benefit-related EGM-generated resources within Victoria, Australia, focusing in particular on the relationships between EGM activity and socio-economic and social capital indicators, and how this relates to the community benefit resources generated by gaming.  相似文献   

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Graffiti is a popular topic in the sociological, criminological, and linguistic literature with several book length treatments of various types of graffiti including tagging, gang graffiti, murals, and “bombings”. Yet, political sociologists have paid little attention to the role of graffiti as a form of contentious politics despite the often political nature of graffiti messages. As a result, most of the political research on graffiti is by non‐sociologists. We believe this is an oversight and that both political sociologists and social movement scholars need to seriously consider this form of micro‐level political participation. In this review we (1) demonstrate why some forms of graffiti should be considered a serious form of political participation; (2) compare and contrast graffiti to other forms of resistance including squatting and culture jamming; (3) review research findings on graffiti; and (4) discuss some of the conceptual and methodological challenges for doing graffiti research.  相似文献   

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The present paper researches the abilities of Turkish adults from Bulgaria to create narratives. It analyses the narratives of the adults using discourse strategies. The findings show some problems of bilingual adults in creating narratives which are not discussed in the scientific literature. This paper brings some new knowledge to the field of bilingual narrative analysis.  相似文献   

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This article explores the relationship between machismo and implicit power processes at a conceptual and empirical level. Implicit power processes are the taken‐for‐granted ways in which organizational members reproduce sexual divisions in their organizations. The empirical data are derived from the Argentine auto components industry. This is a male‐dominated industry and machismo was used to explain and justify selection decisions that favoured men. Machismo is intrinsically linked to masculinity and power and should be defined as a set of hegemonic masculinities. Machismo represents four images of the dominant ideal of manhood in the Argentine society. These images are the authoritarian image, the breadwinner image, the virility image and the chivalry image. Machismo can then be studied as a discourse on masculinity that, when translated into particular selection discourses, implicitly leads to the exclusion of women from this industry. Machismo and implicit power processes are thus intertwined; both sexes routinely reproduce the male standard. In order to show how discourses on masculinity implicitly shape selection processes, this article presents a typology. The typology consists of four types, the power of natural differences, the power of denial, pastoral or caring power, and the power of the male standard. The typology serves as an analytical tool to reveal the intertwining of machismo and implicit power processes at the shop floors of Argentine auto components firms.  相似文献   

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This demonstration study attempts to indicate how live television programming might provide an economical and easily-accessed source of material for cross-cultural investigation. This study compared the nonverbal displays of emotion for American and Canadian television game show contestants. Results suggested that although Americans and Canadians did not differ significantly in the types of emotions displayed, Americans were rated as being significantly more expressive in their emotional display. In addition, Americans differed from Canadians in their forms of nonverbal display. American females were seen as using their hands more than the Canadian females. American males were seen to smile more than their Canadian counterparts. Discussion explored how methodology introduced in this study could be conveniently expanded to more conclusively explore culturally determined display rules. Consideration of current video cassette technology facilitating this form of investigation was discussed.This research was supported by the Social Sciences and Humanities Research Council of Canada under grant number 410-84-0640.  相似文献   

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Children participate in different institutional collectives in their everyday life. Home, school, and kindergarten are the institutional contexts that most children share. Although there are variations between home practices and school practices, they collectively share a common core framed by societal conditions. In drawing upon Vygotsky's (1998) Vygotsky, L. S. 1998. The collected works of L. S. Vygotsky (M. J. Hall, Trans., Vol. 5, Child Psychology), New York: Kluwer Academic/Plenum.  [Google Scholar] theory of the social situation of development and Hedegaard's (2009) Hedegaard, M. 2009. “Children's development from a cultural-historical approach: Children's activity in everyday local settings as foundation for their development”. In Mind, Culture, and Activity Vol. 16, 6482. [Taylor & Francis Online] [Google Scholar] theory of development conceptualised as the child's participation within and across several institutions at the same time, it has been possible to examine how school practices influence home practice and the child's social situation of development. A case study of an Australian child's participation across different institutions (family and school) was undertaken to capture and analyse the dynamic processes through which development was afforded. In the case study there was a large disjunction between institutional practices of the home and school that the child had to negotiate. Due to teacher knowledge of only the child's relation to the school institution, and not the home institution, the affordances for development and the child's changing relations to his environment, were invisible to the educators in this study. The findings suggest foregrounding an understanding of children's development as changes in children's activities and thereby changing their relations to reality across institutional practices in order to support a broader view of development in early childhood education.  相似文献   

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The purpose of this study was to determine whether toddlers exhibit different eye‐movement patterns when watching real events versus video demonstrations in an object‐retrieval task. Twenty‐four‐month‐olds (= 36) searched for a sticker on a felt board after watching an experimenter hide it behind a felt object in person or via video. Eye movements during the hiding event were recorded. Compared to those watching in‐person events, children watching video spent more time looking at the target location overall, yet they had relatively poor search performance. Visual attention to the target location predicted search performance in the video condition only; children who watched in‐person hiding events had high success rates even if they paid relatively little visual attention to the correct location. Findings are consistent with the hypothesis that toddlers process information more quickly for in‐person (versus video) events, enabling them to learn as well (or better) despite relatively low selective attention. Thus, relatively poor encoding, as well as memory retrieval, may underlie the video deficit.  相似文献   

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ABSTRACT

The study investigates the impact by health-care professionals on a Norwegian Internet discussion forum. A comparison of the same forum in time-periods with either high or low level of professional involvement was performed. The hypothesis was that professional involvement would have marked effects on the interaction in discussion forums; among other things encourage short and factual/practical interaction patterns at the expense of social climate. A range of different methods were utilized, quantitative analysis, (qualitative) content analysis, and visual mapping. The results show differences between high and low professional involvement in the forum in terms of activity level, distribution over week-days, social presence density, and structure. Some methodological reflections are offered, as well as recommendations for future research.  相似文献   

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Between 1994 and 1998, UNICEF administered a project to document on video tape the concerns and experience of young people living in the South Pacific Islands. Video was a valuable dual‐purpose medium for this project: it was useful both as a research tool and as a means to communicate sensitive issues across culturally defined borders between young and old. In this article I review the UNICEF produced videos as primary documents about the changing circumstances of youth who live in the Pacific societies. I also examine the challenges of trying to conduct investigations of this sort in cultural environments where young people are inhibited from expressing their views and feelings, and where adolescent perspectives are categorically devalued.  相似文献   

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The authors develop four exercises to further explore themes that are discussed in the Waldner and Dobratz article “Graffiti as a Form of Contentious Political Participation (Sociology Compass 7: 377–389),” including Mothers of the Plaza de Mayo (Madres de Plaza de Mayo), From Famous Political Speech (“Ich Bin Ein Berliner”) to Graffiti: “Ich bin Berliner”, “Protest, Violence, and Graffiti in Greek Politics,” and “Political Speech or Just Tagging: Billboards and Culture Jamming.” The authors encourage students to explore them such as motivations for graffiti, the difficulty in discerning writer intent, the use of graffiti as a form of political protest, and the historical and geographical context of graffiti. The authors provide links to YouTube videos and supplementary readings.  相似文献   

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