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1.
Far-sighted equilibria in 2 × 2, non-cooperative,repeated games   总被引:1,自引:1,他引:0  
Consider a two-person simultaneous-move game in strategic form. Suppose this game is played over and over at discrete points in time. Suppose, furthermore, that communication is not possible, but nevertheless we observe some regularity in the sequence of outcomes. The aim of this paper is to provide an explanation for the question why such regularity might persist for many (i.e., infinite) periods.Each player, when contemplating a deviation, considers a sequential-move game, roughly speaking of the following form: if I change my strategy this period, then in the next my opponent will take his strategy b and afterwards I can switch to my strategy a, but then I am worse off since at that outcome my opponent has no incentive to change anymore, whatever I do. Theoretically, however, there is no end to such reaction chains. In case that deviating by some player gives him less utility in the long run than before deviation, we say that the original regular sequence of outcomes is far-sighted stable for that player. It is a far-sighted equilibrium if it is far-sighted stable for both players.  相似文献   

2.
A soundness proof for an axiomatization of common belief in minimal neighbourhood semantics is provided, thereby leaving aside all assumptions of monotonicity in agents reasoning. Minimality properties of common belief are thus emphasized, in contrast to the more usual fixed point properties. The proof relies on the existence of transfinite fixed points of sequences of neighbourhood systems even when they are not closed under supersets. Obvious shortcoming of the note is the lack of a completeness proof.  相似文献   

3.
Dore  Mohammed 《Theory and Decision》1997,43(3):219-239
This paper critically reviews Ken Binmores non- utilitarian and game theoretic solution to the Arrow problem. Binmores solution belongs to the same family as Rawls maximin criterion and requires the use of Nash bargaining theory, empathetic preferences, and results in evolutionary game theory. Harsanyi has earlier presented a solution that relies on utilitarianism, which requires some exogenous valuation criterion and is therefore incompatible with liberalism. Binmores rigorous demonstration of the maximin principle for the first time presents a real alternative to a utilitarian solution.  相似文献   

4.
Orbell and Dawes develop a non-game theoretic heuristic that yields a cooperator's advantage by allowing players to project their own cooperate-defect choices onto potential partners (1991, p. 515). With appropriate parameter values their heuristic yields a cooperative environment, but the cooperation depends, simply, on optimism about others' behavior (1991, p. 526). In earlier work, Dawes (1989) established a statistical foundation for such optimism. In this paper, I adapt some of the concerns of Dawes (1989) and develop a game theoretic model based on a modification of the Harsanyi structure of games with incomplete information (1967–1968). I show that the commonly made conjecture that strategic play is incompatible with cooperation and the cooperator's advantage is false.  相似文献   

5.
In reply to McClennen, the paper argues that his criticism is based on a mistaken assumption about the meaning of rationality postulates, to be called the Implication Principle. Once we realize that the Implication Principle has no validity, McClennen's criticisms of what he calls the Reductio Argument and what he calls the Incentive Argument fall to the ground. The rest of the paper criticizes the rationality concept McClennen proposes in lieu of that used by orthodox game theory. It is argued that McClennen's concept is inconsistent with the behavior of real-life intelligent egoists; it is incompatible with the way payoffs are defined in game theory; and it would be highly dangerous as a practical guide to human behavior.The author is indebted to the National Science Foundation for financial support trough Grant GS-3222, administered through the Center for Research in Management Science, University of California, Berkeley.  相似文献   

6.
Let (, ) and (, ) be mean-standard deviation pairs of two probability distributions on the real line. Mean-variance analyses presume that the preferred distribution depends solely on these pairs, with primary preference given to larger mean and smaller variance. This presumption, in conjunction with the assumption that one distribution is better than a second distribution if the mass of the first is completely to the right of the mass of the second, implies that (, ) is preferred to (, ) if and only if either > or ( = and < ), provided that the set of distributions is sufficiently rich. The latter provision fails if the outcomes of all distributions lie in a finite interval, but then it is still possible to arrive at more liberal dominance conclusions between (, ) and (, ).This research was supported by the Office of Naval Research.  相似文献   

7.
In this paper a model of boundedly rational decision making in the Finitely Repeated Prisoner's Dilemma is proposed in which: (1) each player is Bayesianrational; (2) this is common knowledge; (3) players are constrained by limited state spaces (their Bayesian minds) in processing (1) and (2). Under these circumstances, we show that cooperative behavior may arise as an individually optimal response, except for the latter part of the game. Indeed, such behaviorwill necessarily obtain in long enough games if belief systems satisfy a natural condition: essentially, that all events consistent with the players' analysis of the game be attributed by them positive (although arbitrarily small) subjective probability.  相似文献   

8.
Divide the Dollar (DD) is a game in which two players independently bid up to 100 cents for a dollar. Each player receives his or her bid if the sum of the bids does not exceed a dollar; otherwise they receive nothing. This game has multiple Nash equilibria, including the egalitarian division of (50, 50), but this division is not compelling except for its symmetry and presumed fairness.This division is easy to induce, however, by punishing — more severely than does DD — deviations from it, but these solutions are not reasonable. By altering the rules of DD, however, one can induce an egalitarian division (by successive elimination of weakly dominated strategies), but no reasonable payoff scheme produces this division with egalitarian bids of 50.Three alternatives to DD are analyzed. DD1, which rewards lowest bidders first, shows how an egalitarian outcome can be induced with equal but nonegalitarian bids. DD2, which adds a second stage that provides the players with new information yet restricts their choices at the same time, is used to introduce dominance inducibility. DD3 combines the features of DD1 and DD2, is reasonable (like DD1), makes calculations transparent (like DD2), and induces egalitarian bids as well as the egalitarian outcome. The possible application of the different procedures to a real-world allocation problem (setting of salaries by a team), in which there may be entitlements, is described.  相似文献   

9.
Two institutions that are often implicit or overlooked in noncooperative games are the assumption of Nash behavior to solve a game, and the ability to correlate strategies. We consider two behavioral paradoxes; one in which maximin behavior rules out all Nash equilibria (Chicken), and another in which minimax supergame behavior leads to an inefficient outcome in comparison to the unique stage game equilibrium (asymmetric Deadlock). Nash outcomes are achieved in both paradoxes by allowing for correlated strategies, even when individual behavior remains minimax or maximin. However, the interpretation of correlation as a public institution differs for each case.  相似文献   

10.
In this paper, a problem for utility theory - that it would have an agent who was compelled to play Russian Roulette with one revolver or another, to pay as much to have a six-shooter with four bullets relieved of one bullet before playing with it, as he would be willing to pay to have a six-shooter with two bullets emptied - is reviewed. A less demanding Bayesian theory is described, that would have an agent maximize expected values of possible total consequence of his actions. And utility theory is located within that theory as valid for agents who satisfy certain formal conditions, that is, for agents who are, in terms of that more general theory, indifferent to certain dimensions of risk. Raiffa- and Savage-style arguments for its more general validity are then resisted. Addenda are concerned with implications for game theory, and relations between utilities and values.  相似文献   

11.
Nash's solution of a two-person cooperative game prescribes a coordinated mixed strategy solution involving Pareto-optimal outcomes of the game. Testing this normative solution experimentally presents problems in as much as rather detailed explanations must be given to the subjects of the meaning of threat strategy, strategy mixture, expected payoff, etc. To the extent that it is desired to test the solution using naive subjects, the problem arises of imparting to them a minimal level of understanding about the issue involved in the game without actually suggesting the solution.Experiments were performed to test the properties of the solution of a cooperative two-person game as these are embodied in three of Nash's four axioms: Symmetry, Pareto-optimality, and Invariance with respect to positive linear transformations. Of these, the last was definitely discorroborated, suggesting that interpersonal comparison of utilities plays an important part in the negotiations.Some evidence was also found for a conjecture generated by previous experiments, namely that an externally imposed threat (penalty for non-cooperation) tends to bring the players closer together than the threats generated by the subjects themselves in the process of negotiation.  相似文献   

12.
Three different methods of obtaining certainty equivalent valuations of four simple gambles were used with a sample of 358 people paid entirely according to their decisions. The results caution against oversimplistic utility models, and exhibit various characteristics that invite further investigation, including: a marked tendency to round valuations up or down; a tendency to value riskier actions more highly than less risky actions; and multimodal distributions of valuations which, despite their unusual shape, appeared to constitute an identifiable pattern of behaviour.  相似文献   

13.
A complete classification theorem for voting processes on a smooth choice spaceW of dimensionw is presented. Any voting process is classified by two integersv * () andw(), in terms of the existence or otherwise of the optima set, IO(), and the cycle set IC().In dimension belowv * () the cycle set is always empty, and in dimension abovew() the optima set is nearly always empty while the cycle set is open dense and path con nected. In the latter case agenda manipulation results in any outcome.For admissible (compact, convex) choice spaces, the two sets are related by the general equilibrium result that IO() union IC() is non-empty. This in turn implies existence of optima in low dimensions. The equilibrium theorem is used to examine voting games with an infinite electorate, and the nature ofstructure induced equilibria, induced by jurisdictional restrictions.This material is based on work supported by a Nuffield Foundation grant.  相似文献   

14.
Summary The objective Bayesian program has as its fundamental tenet (in addition to the three Bayesian postulates) the requirement that, from a given knowledge base a particular probability function is uniquely appropriate. This amounts to fixing initial probabilities, based on relatively little information, because Bayes' theorem (conditionalization) then determines the posterior probabilities when the belief state is altered by enlarging the knowledge base. Moreover, in order to reconstruct orthodox statistical procedures within a Bayesian framework, only privileged ignorance probability functions will work.To serve all these ends objective Bayesianism seeks additional principles for specifying ignorance and partial information probabilities. H. Jeffreys' method of invariance (or Jaynes' modification thereof) is used to solve the former problem, and E. Jaynes' rule of maximizing entropy (subject to invariance for continuous distributions) has recently been thought to solve the latter. I have argued that neither policy is acceptable to a Bayesian since each is inconsistent with conditionalization. Invariance fails to give a consistent representation to the state of ignorance professed. The difficulties here parallel familiar weaknesses in the old Laplacean principle of insufficient reason. Maximizing entropy is unsatisfactory because the partial information it works with fails to capture the effect of uncertainty about related nuisance factors. The result is a probability function that represents a state richer in empirical content than the belief state targeted for representation. Alternatively, by conditionalizing on information about a nuisance parameter one may move from a distribution of lower to higher entropy, despite the obvious increase in information available.Each of these two complaints appear to me to be symptoms of the program's inability to formulate rules for picking privileged probability distributions that serve to represent ignorance or near ignorance. Certainly the methods advocated by Jeffreys, Jaynes and Rosenkrantz are mathematically convenient idealizations wherein specified distributions are elevated to the roles of ignorance and partial information distributions. But the cost that goes with the idealization is a violation of conditionalization, and if that is the ante that we must put up to back objective Bayesianism then I propose we look for a different candidate to earn our support.31  相似文献   

15.
This paper discusses several concepts that can be used to provide a foundation for a unified, theory of rational, economic behavior. First, decision-making is defined to be a process that takes place with reference to both subjective and objective time, that distinguishes between plans and actions, between information and states and that explicitly incorporates the collection and processing of information. This conception of decision making is then related to several important aspects of behavioral economics, the dependence of values on experience, the use of behavioral rules, the occurrence of multiple goals and environmental feedback.Our conclusions are (1) the non-transitivity of observed or revealed preferences is a characteristic of learning and hence is to be expected of rational decision-makers; (2) the learning of values through experience suggests the sensibleness of short time horizons and the making of choices according to flexible utility; (3) certain rules of thumb used to allow for risk are closely related to principles of Safety-First and can also be based directly on the hypothesis that the feeling of risk (the probability of disaster) is identified with extreme departures from recently executed decisions. (4) The maximization of a hierarchy of goals, or of a lexicographical utility function, is closely related to the search for feasibility and the practice of satisficing. (5) When the dim perception of environmental feedback and the effect of learning on values are acknowledged the intertemporal optimality of planned decision trajectories is seen to be a characteristic of subjective not objective time. This explains why decision making is so often best characterized by rolling plans. In short, we find that economic man - like any other - is an existential being whose plans are based on hopes and fears and whose every act involves a leap of faith.This paper is based on a talk presented at the Conference, New Beginnings in Economics, Akron, Ohio, March 15, 1969. Work on this paper was supported by a grant from the National Science Foundation.  相似文献   

16.
Rawls' Difference Principle asserts that a basic economic structure is just if it makes the worst off people as well off as is feasible. How well off someone is is to be measured by an index of primary social goods. It is this index that gives content to the principle, and Rawls gives no adequate directions for constructing it. In this essay a version of the difference principle is proposed that fits much of what Rawls says, but that makes use of no index. Instead of invoking an index of primary social goods, the principle formulated here invokes a partial ordering of prospects for opportunities.  相似文献   

17.
Choices between gambles show systematic violations of stochastic dominance. For example, most people choose ($6, .05; $91, .03; $99, .92) over ($6, .02; $8, .03; $99, .95), violating dominance. Choices also violate two cumulative independence conditions: (1) If S = (z, r; x, p; y, q) R = (z, r; x, p; y, q) then S = (x, r; y, p + q) R = (x, r + p; y, q). (2) If S = (x, p; y, q; z, r) R = (x, p; y, q; z, r) then S = (x, p + q; y, r) R = (x, p; y, q + r), where 0 < z < x < x < y < y < y < z.Violations contradict any utility theory satisfying transivity, outcome monotonicity, coalescing, and comonotonic independence. Because rank-and sign-dependent utility theories, including cumulative prospect theory (CPT), satisfy these properties, they cannot explain these results.However, the configural weight model of Birnbaum and McIntosh (1996) predicted the observed violations of stochastic dominance, cumulative independence, and branch independence. This model assumes the utility of a gamble is a weighted average of outcomes\' utilities, where each configural weight is a function of the rank order of the outcome\'s value among distinct values and that outcome\'s probability. The configural weight, TAX model with the same number of parameters as CPT fit the data of most individuals better than the model of CPT.  相似文献   

18.
This paper considers two fundamental aspects of the analysis of dynamic choices under risk: the issue of the dynamic consistency of the strategies of a non EU maximizer, and the issue that an individual whose preferences are nonlinear in probabilities may choose a strategy which is in some appropriate sense dominated by other strategies. A proposed way of dealing with these problems, due to Karni and Safra and called behavioral consistency, is described. The implications of this notion of behavioral consistency are explored, and it is shown that while the Karni and Safra approach obtains dynamically consistent behavior under nonlinear preferences, it may imply the choice of dominated strategies even in very simple decision trees.  相似文献   

19.
Some notes on Church's thesis and the theory of games   总被引:2,自引:0,他引:2  
This paper considers games in normal form played by Turing Machines. The machines are fed as input all the relevent information and then are required to play the game. Some impossibility results are derived for this set-up. In particular, it is shown that no Turing Machine exists which will always play the correct strategy given its opponent's choice. Such a result also generalizes to the case in which attention is restricted to economically optimizing machines only. The paper also develops a model of knowledge. This allows the main results of the paper to be interpreted as stemming out of the impossibility of always deciding whether a player is rational or not in some appropriate sense.  相似文献   

20.
Scientists often disagree about whether a new theory is better than the current theory. From this some (e.g., Thomas Kuhn) have inferred that the values of science are changing and subjective, and hence that science is an irrational enterprise. As an alternative, this paper develops a rational model of the scientific enterprise according to which the scope and elegance of theories are important elements in the scientist's utility function. The varied speed of acceptance of new theories by scientists can be explained in terms of the optimal allocation of time among different scientific activities. The model thus accounts for the rationality of science in a way that is broadly consistent with the empirical evidence on the history and practice of science.  相似文献   

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