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1.
Operational researchers, management scientists, and industrial engineers have been asked by Russell Ackoff to become systems scientists, yet he stated that Systems Science is not a science. (TIMS Interfaces, 2 (4), 41). A. C. Fabergé (Science 184, 1330) notes that the original intent of operational researchers was that they be scientists, trained to observe. Hugh J. Miser (Operations Research 22, 903), views operations research as a science, noting that its progress indeed is of a cyclic nature.The present paper delineates explicitly the attributes of simulation methodology. Simulation is shown to be both an art and a science; its methodology, properly used, is founded both on confirmed (validated) observation and scrutinised (verified) art work.The paper delineates the existing procedures by which computer-directed models can be cyclically scrutinised and confirmed and therefore deemed credible. The complexities of the phenomena observed by social scientists are amenable to human understanding by properly applied simulation; the methodology of the scientist of systems (the systemic scientist).
Résumé Russell Ackoff propose à ceux qui s'occupent de recherches opérationnelle, industrielle, et de gestion, d'agir en systems scientists, et pourtant il affirme que systems science n'est pas une science (TIMS Interfaces 2 (4), 41). A. C. Fabergé (Science 184, 1330) remarque, qu'à l'origine, le but de ceux qui s'occupaient de recherche opérationnelle était d'agir en hommes de science instruits à observer. Hugh J. Miser (Operational Research 22, 903) considère la recherche opérationnelle comme science, notant que ses progrès sont en effet de nature cyclique.La présente étude délimite explicitement les attributs de la méthode de la simulation. Il est démontré que la simulation est à la fois un art et une science; sa méthode, lorsqu'utilisée correctement, repose sur l'observation validée et le modèle vérifié.L'étude délimite les moyens actuels dont nous disposons pour vérifier et valider cycliquement les modèles bâtis à l'aide d'ordinateurs, établissant ainsi leur crédibilité. La nature complexe des phénomènes étudiés par les sciences sociales peut être comprise à l'aide de la simulation: la méthode dont se servent les hommes de science qui étudient les systèmes (les scientistes systémiques).
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2.
A generalization of the standard n-person game is presented, with flexible information requirements suitable for players constrained by certain types of bounded rationality. Strategies (complete contingency plans) are replaced by policies, i.e., endmean pairs of goals and controls (partial contingency plans), which results in naturally disconnected player choice sets. Well-known existence theorems for pure strategy Nash equilibrium and bargaining solutions are generalized to policy games by modifying connectedness (convexity) requirements.  相似文献   

3.
Summary The objective Bayesian program has as its fundamental tenet (in addition to the three Bayesian postulates) the requirement that, from a given knowledge base a particular probability function is uniquely appropriate. This amounts to fixing initial probabilities, based on relatively little information, because Bayes' theorem (conditionalization) then determines the posterior probabilities when the belief state is altered by enlarging the knowledge base. Moreover, in order to reconstruct orthodox statistical procedures within a Bayesian framework, only privileged ignorance probability functions will work.To serve all these ends objective Bayesianism seeks additional principles for specifying ignorance and partial information probabilities. H. Jeffreys' method of invariance (or Jaynes' modification thereof) is used to solve the former problem, and E. Jaynes' rule of maximizing entropy (subject to invariance for continuous distributions) has recently been thought to solve the latter. I have argued that neither policy is acceptable to a Bayesian since each is inconsistent with conditionalization. Invariance fails to give a consistent representation to the state of ignorance professed. The difficulties here parallel familiar weaknesses in the old Laplacean principle of insufficient reason. Maximizing entropy is unsatisfactory because the partial information it works with fails to capture the effect of uncertainty about related nuisance factors. The result is a probability function that represents a state richer in empirical content than the belief state targeted for representation. Alternatively, by conditionalizing on information about a nuisance parameter one may move from a distribution of lower to higher entropy, despite the obvious increase in information available.Each of these two complaints appear to me to be symptoms of the program's inability to formulate rules for picking privileged probability distributions that serve to represent ignorance or near ignorance. Certainly the methods advocated by Jeffreys, Jaynes and Rosenkrantz are mathematically convenient idealizations wherein specified distributions are elevated to the roles of ignorance and partial information distributions. But the cost that goes with the idealization is a violation of conditionalization, and if that is the ante that we must put up to back objective Bayesianism then I propose we look for a different candidate to earn our support.31  相似文献   

4.
This paper discusses several concepts that can be used to provide a foundation for a unified, theory of rational, economic behavior. First, decision-making is defined to be a process that takes place with reference to both subjective and objective time, that distinguishes between plans and actions, between information and states and that explicitly incorporates the collection and processing of information. This conception of decision making is then related to several important aspects of behavioral economics, the dependence of values on experience, the use of behavioral rules, the occurrence of multiple goals and environmental feedback.Our conclusions are (1) the non-transitivity of observed or revealed preferences is a characteristic of learning and hence is to be expected of rational decision-makers; (2) the learning of values through experience suggests the sensibleness of short time horizons and the making of choices according to flexible utility; (3) certain rules of thumb used to allow for risk are closely related to principles of Safety-First and can also be based directly on the hypothesis that the feeling of risk (the probability of disaster) is identified with extreme departures from recently executed decisions. (4) The maximization of a hierarchy of goals, or of a lexicographical utility function, is closely related to the search for feasibility and the practice of satisficing. (5) When the dim perception of environmental feedback and the effect of learning on values are acknowledged the intertemporal optimality of planned decision trajectories is seen to be a characteristic of subjective not objective time. This explains why decision making is so often best characterized by rolling plans. In short, we find that economic man - like any other - is an existential being whose plans are based on hopes and fears and whose every act involves a leap of faith.This paper is based on a talk presented at the Conference, New Beginnings in Economics, Akron, Ohio, March 15, 1969. Work on this paper was supported by a grant from the National Science Foundation.  相似文献   

5.
Given a finite state space and common priors, common knowledge of the identity of an agent with the minimal (or maximal) expectation of a random variable implies consensus, i.e., common knowledge of common expectations. This extremist statistic induces consensus when repeatedly announced, and yet, with n agents, requires at most log2 n bits to broadcast.  相似文献   

6.
A fixed agenda social choice correspondence on outcome set X maps each profile of individual preferences into a nonempty subset of X. If satisfies an analogue of Arrow's independence of irrelevant alternatives condition, then either the range of contains exactly two alternatives, or else there is at most one individual whose preferences have any bearing on . This is the case even if is not defined for any proper subset of X.  相似文献   

7.
This article reports an experimental study of decision-making outcomes in cooperative non-sidepayment games. The objective of this test was to determine which characteristic function, V (S) or V (S), provides the most accurate basis for payoff predictions from solution concepts. The experiment tested three solution concepts (core, stable set, imputation set) in the context of 5-person, 2-strategy non-sidepayment games. Predictions from each of the three solution concepts were computed on the basis of both V (S) and V (S), making a total of six predictive theories under test. Consistent with earlier studies (Michener et al., 1984a; Michener et al., 1985), two basic findings emerged. First, the data show that for each of the solutions tested, the prediction from any solution concept computed from V(S) was more accurate than the prediction from the same solution concept computed from V (S). Second, the -core was the most accurate of the six theories tested. Overall, these results support the view that V (S) is superior to V (S) as a basis for payoff predictions in cooperative non-sidepayment games.  相似文献   

8.
A complete classification theorem for voting processes on a smooth choice spaceW of dimensionw is presented. Any voting process is classified by two integersv * () andw(), in terms of the existence or otherwise of the optima set, IO(), and the cycle set IC().In dimension belowv * () the cycle set is always empty, and in dimension abovew() the optima set is nearly always empty while the cycle set is open dense and path con nected. In the latter case agenda manipulation results in any outcome.For admissible (compact, convex) choice spaces, the two sets are related by the general equilibrium result that IO() union IC() is non-empty. This in turn implies existence of optima in low dimensions. The equilibrium theorem is used to examine voting games with an infinite electorate, and the nature ofstructure induced equilibria, induced by jurisdictional restrictions.This material is based on work supported by a Nuffield Foundation grant.  相似文献   

9.
We report an experiment on two treatments of an ultimatum minigame. In one treatment, responders reactions are hidden to proposers. We observe high rejection rates reflecting responders intrinsic resistance to unfairness. In the second treatment, proposers are informed, allowing for dynamic effects over eight rounds of play. The higher rejection rates can be attributed to responders provision of a public good: Punishment creates a group reputation for being tough and effectively educate proposers. Since rejection rates with informed proposers drop to the level of the treatment with non-informed proposers, the hypothesis of responders enjoyment of overt punishment is not supported.  相似文献   

10.
This paper falls within the field of Distributive Justice and (as the title indicates) addresses itself specifically to the meshing problem. Briefly stated, the meshing problem is the difficulty encountered when one tries to aggregate the two parameters of beneficence and equity in a way that results in determining which of two or more alternative utility distributions is most just. A solution to this problem, in the form of a formal welfare measure, is presented in the paper. This formula incorporates the notions of equity and beneficence (which are defined earlier by the author) and weighs them against each other to compute a numerical value which represents the degree of justice a given distribution possesses. This value can in turn be used comparatively to select which utility scheme, of those being considered, is best.Three fundamental adequacy requirements, which any acceptable welfare measuring method must satisfy, are presented and subsequently demonstrated to be formally deducible as theorems of the author's system. A practical application of the method is then considered as well as a comparison of it with Nicholas Rescher's method (found in his book, Distributive Justice). The conclusion reached is that Rescher's system is unacceptable, since it computes counter-intuitive results. Objections to the author's welfare measure are considered and answered. Finally, a suggestion for expanding the system to cover cases it was not originally designed to handle (i.e. situations where two alternative utility distributions vary with regard to the number of individuals they contain) is made. The conclusion reached at the close of the paper is that an acceptable solution to the meshing problem has been established.I would like to gratefully acknowledge the assistance of Michael Tooley whose positive suggestions and critical comments were invaluable in the writting of this paper.  相似文献   

11.
In this paper, a problem for utility theory - that it would have an agent who was compelled to play Russian Roulette with one revolver or another, to pay as much to have a six-shooter with four bullets relieved of one bullet before playing with it, as he would be willing to pay to have a six-shooter with two bullets emptied - is reviewed. A less demanding Bayesian theory is described, that would have an agent maximize expected values of possible total consequence of his actions. And utility theory is located within that theory as valid for agents who satisfy certain formal conditions, that is, for agents who are, in terms of that more general theory, indifferent to certain dimensions of risk. Raiffa- and Savage-style arguments for its more general validity are then resisted. Addenda are concerned with implications for game theory, and relations between utilities and values.  相似文献   

12.
Chipman (1979) proves that for an expected utility maximizer choosing from a domain of normal distributions with mean and variance 2 the induced preference functionV(, ) satisfies a differential equation known as the heat equation. The purpose of this note is to provide a generalization and simple proof of this result which does not depend on the normality assumption.  相似文献   

13.
Far-sighted equilibria in 2 × 2, non-cooperative,repeated games   总被引:1,自引:1,他引:0  
Consider a two-person simultaneous-move game in strategic form. Suppose this game is played over and over at discrete points in time. Suppose, furthermore, that communication is not possible, but nevertheless we observe some regularity in the sequence of outcomes. The aim of this paper is to provide an explanation for the question why such regularity might persist for many (i.e., infinite) periods.Each player, when contemplating a deviation, considers a sequential-move game, roughly speaking of the following form: if I change my strategy this period, then in the next my opponent will take his strategy b and afterwards I can switch to my strategy a, but then I am worse off since at that outcome my opponent has no incentive to change anymore, whatever I do. Theoretically, however, there is no end to such reaction chains. In case that deviating by some player gives him less utility in the long run than before deviation, we say that the original regular sequence of outcomes is far-sighted stable for that player. It is a far-sighted equilibrium if it is far-sighted stable for both players.  相似文献   

14.
Rao Tummala  V.M.  Ling  Hong 《Theory and Decision》1998,44(3):221-230
In this paper, we use Saaty's Eigenvector Method and the Power Method as well as =1, 2, , 9, 1/2, 1/3, , 1/9} and -={1,2, ,9,1, 1/2, ,1/9} as the sets from which the pairwise comparison judgments are assigned at random to examine the variation in the values determined for the mean random consistency index. By extensive simulation analysis, we found that both methods produce the same values for the mean random consistency random index. Also, we found that the reason for producing two different sets of values is the use of vs. - and not the selection of the Power Method vs. Saaty's Eigenvector Method.  相似文献   

15.
Choices between gambles show systematic violations of stochastic dominance. For example, most people choose ($6, .05; $91, .03; $99, .92) over ($6, .02; $8, .03; $99, .95), violating dominance. Choices also violate two cumulative independence conditions: (1) If S = (z, r; x, p; y, q) R = (z, r; x, p; y, q) then S = (x, r; y, p + q) R = (x, r + p; y, q). (2) If S = (x, p; y, q; z, r) R = (x, p; y, q; z, r) then S = (x, p + q; y, r) R = (x, p; y, q + r), where 0 < z < x < x < y < y < y < z.Violations contradict any utility theory satisfying transivity, outcome monotonicity, coalescing, and comonotonic independence. Because rank-and sign-dependent utility theories, including cumulative prospect theory (CPT), satisfy these properties, they cannot explain these results.However, the configural weight model of Birnbaum and McIntosh (1996) predicted the observed violations of stochastic dominance, cumulative independence, and branch independence. This model assumes the utility of a gamble is a weighted average of outcomes\' utilities, where each configural weight is a function of the rank order of the outcome\'s value among distinct values and that outcome\'s probability. The configural weight, TAX model with the same number of parameters as CPT fit the data of most individuals better than the model of CPT.  相似文献   

16.
We introduce two types of protection premia. The unconstrained protection premium, u, is the individual's willingness to pay for certain protection efficiency given flexibility to adjust optimally the investment in protection. The constrained protection premium, c, measures willingness to pay for certain protection efficiency given no flexibility to adjust the investment in protection. u depends on tastes and wealth as well as protection technology whereas c depends only on technology. We show that c cannot exceed u and develop necessary conditions for c=u. Optimal protection for an individual with decision flexibility may be larger or smaller than that desired under no flexibility.Journal Paper No. J-15504 of the Iowa Agriculture and Home Economics Experiment Station, Ames, Iowa. Project No. 3048.  相似文献   

17.
Nash's solution of a two-person cooperative game prescribes a coordinated mixed strategy solution involving Pareto-optimal outcomes of the game. Testing this normative solution experimentally presents problems in as much as rather detailed explanations must be given to the subjects of the meaning of threat strategy, strategy mixture, expected payoff, etc. To the extent that it is desired to test the solution using naive subjects, the problem arises of imparting to them a minimal level of understanding about the issue involved in the game without actually suggesting the solution.Experiments were performed to test the properties of the solution of a cooperative two-person game as these are embodied in three of Nash's four axioms: Symmetry, Pareto-optimality, and Invariance with respect to positive linear transformations. Of these, the last was definitely discorroborated, suggesting that interpersonal comparison of utilities plays an important part in the negotiations.Some evidence was also found for a conjecture generated by previous experiments, namely that an externally imposed threat (penalty for non-cooperation) tends to bring the players closer together than the threats generated by the subjects themselves in the process of negotiation.  相似文献   

18.
In the fifties, Popper defended an interactionistic version of body-mind dualism. It distinguished between the world of physical bodies and states and the world of mental states. Later he added a third world of objective thought contents. He claims the assumption that there is the third world is a necessary presupposition of problem-solving in general and of his philosophy of science in particular. The present article contains separate reasonings to the effect that this presupposition is neither necessary nor even possible. It is further argued that postulating the existence of entities makes sense only relative to a criterion of ontological commitment, which Popper does not mention and obviously does not have, and that in addition it presupposes a theory, which is tentatively accepted as true and which according to the criterion implies the existence of the entities. But as yet there is no testable theory involving terms like mind, intention etc., which made the notion that itself or its terms are essentially different from what is already known in the empirical sciences at least plausible. Therefore the body-mind controversy is still pointless. Popper's stand on it seems to be but a reflex of his anti-behavioristic and anti-psychologistic attitude.  相似文献   

19.
In reply to McClennen, the paper argues that his criticism is based on a mistaken assumption about the meaning of rationality postulates, to be called the Implication Principle. Once we realize that the Implication Principle has no validity, McClennen's criticisms of what he calls the Reductio Argument and what he calls the Incentive Argument fall to the ground. The rest of the paper criticizes the rationality concept McClennen proposes in lieu of that used by orthodox game theory. It is argued that McClennen's concept is inconsistent with the behavior of real-life intelligent egoists; it is incompatible with the way payoffs are defined in game theory; and it would be highly dangerous as a practical guide to human behavior.The author is indebted to the National Science Foundation for financial support trough Grant GS-3222, administered through the Center for Research in Management Science, University of California, Berkeley.  相似文献   

20.
Can we rationally learn to coordinate?   总被引:1,自引:0,他引:1  
In this paper we examine the issue whether individual rationality considerations are sufficient to guarantee that individuals will learn to coordinate. This question is central in any discussion of whether social phenomena (read: conventions) can be explained in terms of a purely individualistic approach. We argue that the positive answers to this general question that have been obtained in some recent work require assumptions which incorporate some convention. This conclusion may be seen as supporting the viewpoint of institutional individualism in contrast to psychological individualism.  相似文献   

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