首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   165篇
  免费   10篇
管理学   14篇
人口学   8篇
理论方法论   26篇
社会学   119篇
统计学   8篇
  2023年   4篇
  2022年   3篇
  2021年   5篇
  2020年   2篇
  2019年   7篇
  2018年   10篇
  2017年   14篇
  2016年   8篇
  2015年   7篇
  2014年   6篇
  2013年   23篇
  2012年   9篇
  2011年   11篇
  2010年   1篇
  2009年   6篇
  2008年   9篇
  2007年   4篇
  2006年   6篇
  2005年   1篇
  2004年   4篇
  2003年   4篇
  2002年   3篇
  2000年   3篇
  1998年   3篇
  1997年   1篇
  1996年   3篇
  1995年   2篇
  1992年   1篇
  1991年   2篇
  1990年   4篇
  1984年   1篇
  1983年   1篇
  1982年   1篇
  1981年   1篇
  1980年   2篇
  1979年   1篇
  1972年   1篇
  1970年   1篇
排序方式: 共有175条查询结果,搜索用时 31 毫秒
101.
In this article, we draw on ethnographic findings to examine the meaning of “diversity” and “collaboration” within the context of an undergraduate preengineering course at a large Hispanic-serving institution located on the U.S.–Mexico border. Using bridgework, a new theoretical concept, we analyze interactions and interactivity that occurred within and among jigsaw groups attempting to solve mathematical problems as part of a precalculus review. Our use of bridgework, contributes to cultural-historical activity theory to demonstrate how contradictions and multivoicedness among interacting activity systems can work to change patterns of activity, thus providing a complex view of diversity and collaboration.  相似文献   
102.
There is concern that recent innovations of traditional face-to-face gambling products may lead to increased harm because of the tendency for innovated products to share certain structural features with electronic gaming machines (EGMs). The VICES framework focusses on several mechanisms known to influence gambling behaviour: visual and auditory enhancements, illusions of control, cognitive complexity, expedited play and social customization. The current study applied the VICES framework to an investigation of player experiences with both traditional and innovated gambling products. Through a series of six focus groups (N = 40) with regular bingo, poker and casino table game players and sports bettors, we examined the characteristics of innovated gambling products and their influences on player experience and the risk of gambling harm. Findings suggest that traditional games are perceived as more social, more enjoyable and less harmful. This was largely attributed to the low social interaction, expedited play and increased potential for consumption that is associated with EGM-type gambling activity. Further, we suggest that VICES, pending some revision, is a valid and applicable framework by which to identify characteristics of innovated products that influence player experience and behaviour.  相似文献   
103.
A research team that works on scholarship related to sexual minority issues has been conducting research and recruiting participants since the fall of 2012. In the years since the team was formed, there has been a variety of challenges with recruitment, approval for research through the Institutional Review Board, gaining access to the lesbian, gay, bisexual, and queer (LGBQ) community, and general mistrust of researchers. Using concepts from feminist-informed qualitative research methodology—including reflexivity, positionality, and engaging in research with individuals from marginalized communities—we present reflections on some of the methodological challenges the research team has encountered while trying to conduct LGBQ research in southwest Virginia. This article encompasses the viewpoints of multiple members of the research team, including those who are faculty, graduate students, and undergraduate students with identities across the sexual orientation spectrum.  相似文献   
104.
Sharing the small moments: ephemeral social interaction on Snapchat   总被引:1,自引:0,他引:1  
Ephemeral social media, platforms that display shared content for a limited period of time, have become a prominent component of the social ecosystem. We draw on experience sampling data collected over two weeks (Study 1; N?=?154) and in-depth interview data from a subsample of participants (Study 2; N?=?28) to understand college students’ social and emotional experiences on Snapchat, a popular ephemeral mobile platform. Our quantitative data demonstrated that Snapchat interactions were perceived as more enjoyable – and associated with more positive mood – than other communication technologies. However, Snapchat interactions were also associated with lower social support than other channels. Our qualitative data highlighted aspects of Snapchat use that may facilitate positive affect (but not social support), including sharing mundane experiences with close ties and reduced self-presentational concerns. In addition, users compared Snapchat to face-to-face interaction and reported attending to Snapchat content more closely than archived content, which may contribute to increased emotional rewards. Overall, participants did not see the application as a platform for sharing or viewing photos; rather, Snapchat was viewed as a lightweight channel for sharing spontaneous experiences with trusted ties. Together, these studies contribute to our evolving understanding of ephemeral social media and their role in social relationships.  相似文献   
105.
Understanding the impact of EGM Jackpots on gambling intensity may allow targeted strategies to be implemented that facilitate harm minimisation by acting to reduce losses of gamblers who play frequently, while maintaining the enjoyment and excitement of potential jackpots. The current study investigated the influences of Hidden and Mystery Jackpots on EGM gambling intensity. In a Hidden Jackpot, the prize value is not shown to the player, although the existence of a jackpot prize is advertised. In a Mystery Jackpot, the jackpot triggering state of the machine is unknown to players. One hundred and seven volunteers (males = 49, females = 58) played a laptop-simulated EGM with a starting $20 real-money stake and a chance to win a Jackpot ($500). Participants played for either a Hidden or Known Jackpot Value, with either a Mystery or Known winning symbol combination in a crossed design. Lastly, a control condition with no jackpot was included. Gambling intensity (speed of bets, persistence) was greater when the Jackpot value was unknown, especially when a winning-symbol combination suggested that a win was possible. While there is no evidence in the present investigation to suggest that Hidden or Mystery jackpots contribute to greater player enjoyment, there is some evidence to suggest a marginal positive contribution of hidden jackpots to risky playing behaviour.  相似文献   
106.
Population and Environment - Anthropogenic environmental changes are having complex effects on all aspects of the hydrological cycle. In estuarine areas, these factors are coalescing...  相似文献   
107.
We explore the meaning-making practices of ‘little personal stories’ and ‘big societal stories’ in the imagined futures of 12- and 13-year-olds within Norway, known for its egalitarian ideals and welfare society. Using the concept ‘prospective narratives’, we explore these practices through the students' narrative world-making. The narratives connect the imagined future with gender and class variations related to larger social norms in the arenas of work and family. They demonstrate embodied and positioned cultural knowledge of the present, reflecting tensions between dominant social norms—‘big stories’—in terms of child-centred parenting, active work-life and egalitarian ideals across gender and class.  相似文献   
108.
Early social‐emotional development occurs in the context of parenting, particularly via processes such as maternal emotion socialization and parent–child interactions. Results from structural equation modeling indicated that maternal contingent responsiveness partially mediated the relationship between maternal emotion socialization of toddlers (N = 119, ages 12–36 months) and toddlers' social‐emotional competence. Effect size was strongest for the direct path between maternal emotion socialization and toddler social–emotional competence. Toddler age and maternal demographic risk status (covariates) predicted toddler competence. Study results extend the previous literature on early competencies by focusing on toddlers rather than preschool‐aged children and by employing a contextual model in which both low‐income mothers' emotion socialization and their contingent responsiveness predicted toddlers' competencies.  相似文献   
109.
The role of parental trauma exposure and related mental health symptoms as risk factors for child maltreatment for parents involved with the child welfare (CW) system has received limited attention. In particular, little is known about the extent to which mothers receiving CW services to prevent maltreatment have experienced trauma and suffered trauma-related psychopathology. This study examined screening data collected from 127 mothers receiving CW preventive services. There were high levels of trauma exposure among screened mothers and their young children. Among mothers, 91.6% experienced at least one traumatic event (M = 2.60) and 92.2% reported their children had been exposed to one or more traumas (M = 4.85). Mothers reported high levels of trauma-related symptoms: 54.3% met probable criteria for posttraumatic stress disorder (PTSD) or depression (61.7%). Nearly half (48.8%) met criteria for co-morbid PTSD and depression. The large majority of the clients with trauma-related disorders were not receiving mental health services. Latina women had significantly more severe PTSD symptoms than African American women. Case planners reported that the screening process was useful and feasible. These findings underscore the feasibility and importance of trauma screening among parents receiving CW preventive services.  相似文献   
110.
This paper will provide information on a recent Breakthrough Series Collaborative (BSC) conducted by the National Child Traumatic Stress Network on Using Trauma-Informed Child Welfare Practice to Improve Foster Care Placement Stability. Information on this particular BSC will be provided, followed by initial findings gathered from an evaluation of the BSC and metrics gathered by each of the nine participating teams throughout the BSC process. Specific trauma-informed promising strategies adopted by teams are presented along with recommendations for next steps.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号