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991.
992.
This article presents the new method of self-interviewing as an empirical tool specifically for use in memory studies research. The article traces some of the empirical limitations specific to the field of memory studies and reviews the existing tools used in this area. It particularly focuses on some of the limitations of qualitative interviewing, the memory work method and diary methods in generating data on the processes of vernacular remembering at the same time as making visible the meaning that remembering has for participants in their everyday lives. We propose the self-interview as a method which addresses some of these limitations. In elaborating the value of the self-interview, we draw extensively on fieldwork that we have conducted using this method. Although the self-interview does not divest memory studies of the need for a range of other methods, the self-interview is an important addition to its currently rather sparse methodological tool kit.  相似文献   
993.
Aletta Biersack (ed.). Clio in Oceania: toward a historical anthropology. Washington and London: Smithsonian Institution Press. 1991. vii, 383pp., maps,figures.US$37.50.ISBN087474 3044.  相似文献   
994.
This paper outlines some of the ways I and my research were defined by Bamu speakers living at Kamusi, the headquarters of the Wawoi Guavi logging concession in the Western Province of PNG. These definitions often involved stories about Mesede and other great Bamu ancestors. The stories about Mesede outlined Bamu experiences of colonial and post-colonial development and suggested that Mesede had the power to transform the Bamu's current poverty and marginalisation. The possibility that Mesede could institute a new epoch of development was linked to the Bamu's ability to maintain inalienable ties with Mesede despite his removal overseas. Mesede's story also required me to acknowledge, and productively respond to, past appropriations by Australians, and others, of Mesede. His history placed me in a project of im/possible reciprocity that should have involved me in returning Mesede to his rightful place.  相似文献   
995.
996.
Individually, both near-misses and losses disguised as wins (LDWs) have been seen to exert pro-motivational effects on gambling. However, it is not clear whether both structural characteristics are effective within the same game. Participants (n = 40) played a slot machine simulation. The simulation delivered near-misses, wins and ‘full-misses’. Half the participants also received LDWs that occurred independently of the outcomes on the payline. Valence and motivation ratings were collected after each round. Results showed that the LDW group reported increased valence ratings compared to the no-LDW group. Within the LDW group, trials with LDWs also resulted in increased enjoyment compared to trials without LDWs. We distinguished near-misses falling either side of the payline. Near-misses before the payline (NMB) were rated as more motivational than near-misses after the payline (NMA), whereas NMAs were rated as more aversive than NMBs. These differences between the two near-miss types were exacerbated by LDWs. Results demonstrate LDWs increase the trial-by-trial enjoyment of non-win outcomes. The motivational and hedonic effects of near-misses differed for events either side of the payline, and these differences were exaggerated by the presence of LDWs. Thus, near-misses can retain their effectiveness in complex forms of gambling that also deliver LDWs.  相似文献   
997.
The current study assessed the utility of a responsible gambling (RG) tool that provides players with behavioural feedback about their gambling. Data was obtained from 779 people (n = 694 male; n = 85 female) who gambled online with Svenska Spel (the Swedish gambling operator) and who opted to receive behavioural feedback via an RG tool (Playscan). Importantly, data was also obtained from a matched sample of 779 players who did not opt to receive behavioural feedback. Feedback took the form of a colour-coded risk rating (Green = no issues, Yellow = at-risk, Red = problematic), which was determined by a proprietary algorithm. Additionally, gambling expenditure data (amounts deposited and wagered) was gathered for the week in which players enrolled to use the RG tool, the subsequent week and 24 weeks later (this data was also gathered for the matched sample). Results showed that Yellow (i.e. at-risk) players who used the tool significantly reduced the amounts of money deposited and wagered compared to players who did not use the tool – an effect observed the week following enrolment as well as 24 weeks later. Thus, informing at-risk players who have opted to receive feedback about their gambling appears to have a positive impact on subsequent expenditures.  相似文献   
998.
This article addresses the issue of industry-funded research and specifically responds to the critique that such research necessarily involves a conflict of interests. It also offers four areas that need attention in order to improve transparency in gambling-related research.  相似文献   
999.
First the authors examine the concept of ‘voice’ in one model of participant media research (PMR) giving special attention to parallel variables of hearing, begging questions about the ‘listening’ component of any communication process. Second, they describe the use of a research programme entitled Video Intervention/Prevention Assessment (VIA) and a series of ongoing video narrative projects with chronically ill young people at Children's Hospital Boston. Young people were asked to show how they see their own illness-centred lives by using videocam technology. Third, ‘visual voices’ as found on the videotape results are examined through Thompson's five kinds of voice used by participants living with spina bifida, cystic fibrosis and, in one case, obesity. We conclude that knowledge and anticipation of what we have termed ‘a dedicated audience’ is one of the primary variables in the elicitation of voice and the overall value of participant media research.

… [one] main characteristic of illness narratives is that they formulate and express a central aspect of being ill in modern society, namely the difficulty of giving voice to both suffering and to the lifeworld context of illness. (Hyden 1997 Hyden, L. 1997. Illness and narrative. Sociology of Health & Illness, 19(1): 4869. [Crossref], [Web of Science ®] [Google Scholar], 64)  相似文献   
1000.
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