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71.
The well-known chi-squared goodness-of-fit test for a multinomial distribution is generally biased when the observations are subject to misclassification. In Pardo and Zografos (2000) the problem was considered using a double sampling scheme and ø-divergence test statistics. A new problem appears if the null hypothesis is not simple because it is necessary to give estimators for the unknown parameters. In this paper the minimum ø-divergence estimators are considered and some of their properties are established. The proposed ø-divergence test statistics are obtained by calculating ø-divergences between probability density functions and by replacing parameters by their minimum ø-divergence estimators in the derived expressions. Asymptotic distributions of the new test statistics are also obtained. The testing procedure is illustrated with an example. 相似文献
72.
大学数学教学改革的探索与思考 总被引:4,自引:2,他引:2
文章分析了当前大学数学课程教学中存在的一些问题,结合教学实际,对大学数学教学改革的目标定位进行了探讨,总结了我校数学教学工作在教学观念、教学方法、教学模式、教学内容及教材建设等方面的一些改革措施与效果。 相似文献
73.
Philip L. H. Yu K. F. Lam S. M. Lo 《Journal of the Royal Statistical Society. Series A, (Statistics in Society)》2005,168(3):583-597
Summary. Factor analysis is a powerful tool to identify the common characteristics among a set of variables that are measured on a continuous scale. In the context of factor analysis for non-continuous-type data, most applications are restricted to item response data only. We extend the factor model to accommodate ranked data. The Monte Carlo expectation–maximization algorithm is used for parameter estimation at which the E-step is implemented via the Gibbs sampler. An analysis based on both complete and incomplete ranked data (e.g. rank the top q out of k items) is considered. Estimation of the factor scores is also discussed. The method proposed is applied to analyse a set of incomplete ranked data that were obtained from a survey that was carried out in GuangZhou, a major city in mainland China, to investigate the factors affecting people's attitude towards choosing jobs. 相似文献
74.
许谦 《绍兴文理学院学报》2005,25(9):22-26
在确定评价指标体系的基础上,如何对若干事物或方案进行选优是一个十分有意义的问题.作者利用模糊多目标决策对此进行研究,并通过实例说明该方法的有效性与实用性. 相似文献
75.
文化生产力的崛起与发展 总被引:1,自引:0,他引:1
王琳 《天津大学学报(社会科学版)》2005,7(5):354-357
马克思提出的文化生产力概念包含着正确把握现代社会智能生产力的指导性原则。文化生产力的提出, 使文化知识从非独立因素变为独立因素,由潜在生产力变为现实生产力。文化生产力的高度发展对现代文明的影响是全方位的,将对旧有的生产生活方式、思维方式、价值观念、教育模式和经营管理及领导决策产生重大影响,从而改变财富的分配方式。改革开放以来,我国文化生产力有了突破性发展,但在总体水平上同发达国家的差距很大。应当强化全民的“文化生产力”意识,建立起国家的技术创新体系和知识创新体系,加大对教育和科技的投入。 相似文献
76.
77.
用Ostwald粘度计测定液体粘度系数的实验是医学院校物理实验课普遍开设的基本实验之一,这套装置为本实验室自行设计制作,并在本实验室使用.此装置具有实验结果误差小,操作方便,不易损坏仪器,取料容易,观测视角广阔,体积狭小,结构简单紧凑等特点,文中具体介绍了粘度计保护盒的制作、安装及整套实验装置的使用方法. 相似文献
78.
79.
While shows like The X-Files and 24 have merged conspiracy theories with popular science (fictions), some video games have been pushing the narrative even further. Electronic Art's Majestic game was released in July 2001 and quickly generated media buzz with its unusual multi-modal gameplay. Mixing phone calls, faxes, instant messaging, real and "fake' websites, and email, the game provides a fascinating case of an attempt at new directions for gaming communities. Through story, mode of playing, and use of technology, Majestic highlights the uncertain status of knowledge, community and self in a digital age; at the same time, it allows examination of alternative ways of understanding games' role and purpose in the larger culture. Drawing on intricate storylines involving government conspiracies, techno-bio warfare, murder and global terror, players were asked to solve mysteries in the hopes of preventing a devastating future of domination. Because the game drew in both actual and Majestic-owned/-designed websites, it constantly pushed those playing the game right to borders where simulation collides with " factuality'. Given the wide variety of "legitimate' conspiracy theory, alien encounters and alternative science web pages, users often could not distinguish when they were leaving the game's pages and venturing into " real' World Wide Web sites. Its further use of AOL's instant messenger system, in which gamers spoke not only to bots but to other players, pushed users to evaluate constantly both the status of those they were talking to and the information being provided. Additionally, the game required players to occupy unfamiliar subject positions, ones where agency was attenuated, and which subsequently generated a multi-layered sense of unease among players. This mix of authentic and staged information in conjunction with technologically mediated roles highlights what are often seen as phenomenon endemic to the Internet itself; that is, the destabilization of categories of knowing, relating, and being. 相似文献
80.
改革开放以来中国维吾尔族研究,无论是著作的出版,还是论文的发表,古籍、资料的搜集整理研究,都是前所未有的。目前在对中国维吾尔族研究方面,新的研究领域不断开拓,科研队伍业已稳定,但要使维吾尔族研究不断创新、持续发展,还需不懈地努力。 相似文献