全文获取类型
收费全文 | 4957篇 |
免费 | 48篇 |
国内免费 | 1篇 |
专业分类
管理学 | 152篇 |
民族学 | 77篇 |
人才学 | 17篇 |
人口学 | 126篇 |
丛书文集 | 222篇 |
理论方法论 | 3146篇 |
综合类 | 787篇 |
社会学 | 375篇 |
统计学 | 104篇 |
出版年
2023年 | 5篇 |
2022年 | 7篇 |
2021年 | 8篇 |
2020年 | 12篇 |
2019年 | 24篇 |
2018年 | 16篇 |
2017年 | 22篇 |
2016年 | 16篇 |
2015年 | 24篇 |
2014年 | 82篇 |
2013年 | 30篇 |
2012年 | 175篇 |
2011年 | 94篇 |
2010年 | 78篇 |
2009年 | 68篇 |
2008年 | 77篇 |
2007年 | 122篇 |
2006年 | 126篇 |
2005年 | 119篇 |
2004年 | 98篇 |
2003年 | 73篇 |
2002年 | 92篇 |
2001年 | 122篇 |
2000年 | 96篇 |
1999年 | 37篇 |
1998年 | 36篇 |
1997年 | 21篇 |
1996年 | 17篇 |
1995年 | 30篇 |
1994年 | 22篇 |
1993年 | 166篇 |
1992年 | 200篇 |
1991年 | 270篇 |
1990年 | 91篇 |
1989年 | 205篇 |
1988年 | 193篇 |
1987年 | 209篇 |
1986年 | 222篇 |
1985年 | 257篇 |
1984年 | 257篇 |
1983年 | 251篇 |
1982年 | 299篇 |
1981年 | 336篇 |
1980年 | 209篇 |
1979年 | 38篇 |
1978年 | 15篇 |
1975年 | 3篇 |
1963年 | 3篇 |
1959年 | 8篇 |
1957年 | 6篇 |
排序方式: 共有5006条查询结果,搜索用时 618 毫秒
181.
Lüdtke A Javaux D Tango F Heers R Bengler K Ronfle-Nadaud C 《Work (Reading, Mass.)》2012,41(Z1):4250-4257
The paper presents a new approach to the development of cooperative human-machine systems in the Transportation domain which is currently researched in the European project D3CoS. A necessary precondition for the acceptance of cooperative human-machine systems with shared control is the confidence and trust of the user into the system. D3CoS tackles this important issue by addressing the cooperative system as the object and the target of the system development process. This new perspective, along with corresponding innovative methods, techniques and tools, shall allow the identification of optimal task and authority sharing approaches supported by intuitive human-machine interaction and user interfaces at an early stage of system development. This will support powerful teamwork between humans and machines or between machines and machines that is transparent, intuitive and easy to understand. The paper describes the research dimensions for the development of the methods, techniques and tools as well as first results. 相似文献
182.
The customization of a secretary workstation at a drama school was the objective of this case study. The investigation involved a 25-year-old illiterate woman with intellectual disabilities and low vision that had been been attending, for over 12 years, a state school for people with disabilities. The customization process, operationalized after a diagnosis was made, focused on environmental rearrangements, with the purpose of meeting the physical and social demands of the workstation. The results of this research are configured in an ergonomic analysis of work associated with an inventory of social skills, applied to people living directly with the participant. Preliminary evaluations indicated the degree of adjustment of labor demands to the personal characteristics of the participant in the customized job. 相似文献
183.
Ergonomics and accessibility in banking has been the subject of numerous discussions, and in this work proposed by the partnership of companies and NR TN Mobile Work Safety and Occupational Medicine, aimed to analyze the service box and propose the development of a project to the teller accessible account of both the legal aspects regarding the factors inherent in banking, focusing primarily on the interface of the worker and the client user. 相似文献
184.
The paper deals with research areas and actions thanks to which the theoretical and methodological content of the "Ergonomics in Design" project can give a concrete contribution to the "Design for All" project, in particular with regards to the assessment and design of environments, the design of everyday products. 相似文献
185.
Research has been done on the maximum reach and ingress/egress of upright seats. However, research on recumbent seats and comparisons between recumbent and upright seats is limited. By using an eight-camera Vicon motion capture system and C-motion Visual 3D modeling software, this research compared the ingress/egress joint kinematics and maximal planar reach of an upright seat with a recumbent seat. Mean range of motion and mean peak angle for each ingress/egress task were determined and the values for the upright seat were compared to the values for the recumbent seat. For each reach task, three extreme points were extracted and compared between the upright and recumbent seat. Seat orientation was found to have a statistically significant effect on the range of motion of several joints during the ingress/egress tasks, as well as one of the extreme points during the reaching tasks. 相似文献
186.
187.
Previous studies suggest significant differences between navigating virtual environments in a life-like walking manner (i.e., using treadmills or walk-in-place techniques) and virtual navigation (i.e., flying while really standing). The latter option, which usually involves hand-centric devices (e.g., joysticks), is the most common in Virtual Reality-based studies, mostly due to low costs, less space and technology demands. However, recently, new interaction devices, originally conceived for videogames have become available offering interesting potentialities for research. This study aimed to explore the potentialities of the Nintendo Wii Balance Board as a navigation interface in a Virtual Environment presented in an immersive Virtual Reality system. Comparing participants' performance while engaged in a simulated emergency egress allows determining the adequacy of such alternative navigation interface on the basis of empirical results. Forty university students participated in this study. Results show that participants were more efficient when performing navigation tasks using the Joystick than with the Balance Board. However there were no significantly differences in the behavioral compliance with exit signs. Therefore, this study suggests that, at least for tasks similar to the studied, the Balance Board have good potentiality to be used as a navigation interface for Virtual Reality systems. 相似文献
188.
Augmented Reality focuses on the enrichment of the user's natural field of view by consistent integration of text, symbols and interactive three-dimensional objects in real time. Placing virtual objects directly into the user's view in a natural context empowers highly dynamic applications. On the other hand, this necessitates deliberate choice of information design and density, in particular for deployment in hazardous environments like military combat scenarios. As the amount of information needed is not foreseeable and strongly depends on the individual mission, an appropriate system must offer adequate adaptation capabilities. The paper presents a prototypical, vehicle-mountable Augmented Reality vision system, designed for enhancing situation awareness in stressful urban warfare scenarios. Tracking, as one of the most crucial challenges for outdoor Augmented Reality, is accomplished by means of a Differential-GPS approach while the type of display to attach can be modified, ranging from ocular displays to standard LCD mini-screens. The overall concept also includes envisioning of own troops (blue forces), for which a multi-sensor tracking approach has been chosen. As a main feature, the system allows switching between different information categories, focusing on friendly, hostile, unidentified or neutral data. Results of an empirical study on the superiority of an in-view navigation cue approach conclude the paper. 相似文献
189.
The ergonomic risks constitute a vital aspect of study and prevention for the worker's health, especially for people with different capacities. Very job has and implies certain type of risk for the worker's health, depending on the conditions it is done with the use of tools or without them. Aplicated techniques: posturogram, baropodometry, Schober test, biocinemátic chain test, Fukuda test, propioceptiva plataform in personnel with special capabilities. 相似文献
190.