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881.
This article introduces concepts regarding management design, the electronic marketplace and recommendation systems, as well as uses a revised bibliography proposing the relationship between applied management design strategies and recommendation products identified through Cazella and the different types of perceived quality developped by Michalos and Schwartz. 相似文献
882.
Shaw L Jacobs K Rudman D Magalhaes L Huot S Prodinger B Mandich A Hocking C Akande V Backman C Bossers A Bragg M Bryson M Cowls J Stone SD Dawe E Dennhardt S Dennis D Foster J Friesen M Galheigo S Gichuri J Hughes I Isaac A Jarus T Kinsella A Klinger L Leyshon R Lysaght R McKay E Orchard T Phelan S Ravenek M Rebeiro Gruhl K Robb L Stadnyk R Sumsion T Suto M 《Work (Reading, Mass.)》2012,41(4):369-377
883.
On the road toward the development of clothing size standards and safety devices for Chilean workers
The range of sizes used in Chile for clothing comes from criteria developed in continental Europe, mainly the EN 13402 standard. Any standard adopted by a country should consider the anthropometric dimensions of the user population, particularly to discern the ratio of garments for different size. Consequently, the purpose of this study was to propose standards for the size of clothing based on anthropometric characteristics of a sample of Chilean miners. The study was conducted in 447 male workers. The age and body weight were measured in each workers as well as their percentage of body fat. Anthropometric measurements for garments were made according to the criteria of the European Community (EN 13402-1) and ISO (8559- 1989). Body dimensions for the design of gloves, shoes, helmets and caps, clothes that cover the upper part of the body and clothes that cover the lower part were measured. The results obtained made it possible to establish the percentage of workers falling within the range of sizes that manufacturers consider as reference. One of the main conclusions of the study is the need to carefully consider a set of complementary anthropometric measures, which can help to improve the comfort of costumes, to the extent that the providers adapt their designs to the characteristics of Chilean workers. 相似文献
884.
Rodrigues M Castello Branco I Shimioshi J Rodrigues E Monteiro S Quirino M 《Work (Reading, Mass.)》2012,41(Z1):5684-5685
This paper presents an analysis of cognitive-ergonomic aspects of e-learning courses, offered by an organism from Brazilian Public Administration. The Cognitive Ergonomic studies conductive and cognitive aspects concerning to the relation between human, physics elements and social elements of the work space. From that usability aspects were evaluated by these points: i) visualization; ii) text comprehension lecture; iii) memory; iv) interface; v) instructional design; and vi) attention and learning. That survey is characterized as having been applied using the following techniques: (1) bibliographic survey, (2) field survey and (3) analysis of the documents. It was chosen the semi-structured questionnaire as the main method of data collection. About the interacting with artifacts, the interface of the courses is classified as direct engagement, because it allows the user to get the feeling that acts directly on the objects. Although the courses are well-structured they have flaws that will be discussed below. Even with these problems, the courses have a good degree of usability. 相似文献
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887.
This study investigates the effects of the number of interpolation points on the prediction accuracy of segment angle trajectory during lifting. Ten participants performed various lifting tasks while a motion tracking system recorded their movements. Two-point through ten-point equal time-spaced segment angles extracted from major segment trajectory data captured by the motion tracking system were used to re-generate the whole body lifting motion by using polynomial and cubic spline interpolation methods. The root mean square error (RMSE) between the reference (motion tracking system) and the estimated (interpolation method) segment angle trajectories were calculated to quantify the prediction accuracy. The results showed that the cubic spline interpolation will yield a smaller RMSE value than one based on the polynomial interpolation. While increasing the number of interpolation points can reduce the RMSE of the estimated segment angle trajectories, there was a diminishing advantage in continuing to add interpolation points. A sensitivity analysis suggests that if the estimation of the segment angles at each interpolation point deviates considerably from the real value, and cannot be controlled at a low level (<10 (), the use of higher number of interpolation points will not improve the estimation accuracy. 相似文献
888.
Willemen T Van Deun D Verhaert V Pirrera S Exadaktylos V Verbraecken J Haex B Vander Sloten J 《Work (Reading, Mass.)》2012,41(Z1):1985-1989
Ergonomic sleep studies benefit from long-term monitoring in the home environment to cope with daily variations and habituation effects. Polysomnography allows to asses sleep accurately, but is costly, time-consuming and possibly disturbing for the sleeper. Actigraphy is cheap and user friendly, but for many studies lacks accuracy and detailed information. This proof-of-concept study investigates Least-Squares Support Vector Machines as a tool for automatic sleep stage classification (Wake-N1-Rem to N2-N3 separation), using automatic trainingset-specific filtered features as derived from three easy to register signals, namely heart rate, breathing rate and movement. The algorithms are trained and validated using 20 nights out of a 600 night database from over 100 different healthy persons. Different training and test set strategies were analyzed leading to different results. The more person-specific the training nights to the test nights, the better the classification accuracy as validated against the hypnograms scored by experts from the full polysomnograms. In the limit of complete person-specific training, the accuracy of the algorithm on the test set reached 94%. This means that this algorithm could serve its use in long-term monitoring sleep studies in the home environment, especially when prior person-specific polysomnographic training is performed. 相似文献
889.
Understanding and predicting people's displacement movement is particularly important for professionals involved in planning complex buildings (e.g., hospitals, convention centers, subway stations and university campus). Some decisions taken by the visitors while choosing what route to follow can be influenced by some environmental cues which can act as a factor of attraction, influencing the wayfinding process. Therefore, the main objective of this study was to evaluate the hypotheses that, in the context of a simulated emergency egress, people prefer to move along either a wider and with more lighting corridor or to bear right. To collect the users' responses, a constant stimulus method was used, combined with a two forced choices method, involving the projection of stereoscopic images in a wall-screen. Results suggest that, in a "T-type" intersection, users randomly chose which direction to follow. However, if there is an increment in the width of the side corridor, users tend to follow the wider corridor. When light is inserted, users also prefer to choose the corridors with more lighting. In situations where the variables corridor width and existence of lighting are concurrent, the corridors with light are the most chosen by the users. 相似文献
890.
Zamberlan M Santos V Streit P Oliveira J Cury R Negri T Pastura F Guimarães C Cid G 《Work (Reading, Mass.)》2012,41(Z1):2243-2247
This paper will present the workflow developed for the application of serious games in the design of complex cooperative work settings. The project was based on ergonomic studies and development of a control room among participative design process. Our main concerns were the 3D human virtual representation acquired from 3D scanning, human interaction, workspace layout and equipment designed considering ergonomics standards. Using Unity3D platform to design the virtual environment, the virtual human model can be controlled by users on dynamic scenario in order to evaluate the new work settings and simulate work activities. The results obtained showed that this virtual technology can drastically change the design process by improving the level of interaction between final users and, managers and human factors team. 相似文献