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131.
132.
Orit Avishai 《Qualitative sociology》2007,30(2):135-152
Drawing on interviews with twenty-five mostly white, educated, work-force experienced and class-privileged mothers, this paper
explores how these women construct the lactating body as a carefully managed site and breast-feeding as a project—a task to
be researched, planned, implemented, and assessed, with reliance on expert knowledge, professional advice, and consumption.
The framing of breast-feeding as a project contrasts with the emphases on pleasure, embodied subjectivity, relationality,
and empowerment that characterizes much of the recent breast-feeding literature across the humanities and social sciences.
I argue that the project frame sheds light on the amount of work and self-discipline involved in compliance with broader middle-class
mothering standards set in the consumerist, technological, medicalized, and professionalized contexts that shape parenting
in late capitalist America.
相似文献
Orit AvishaiEmail: |
133.
Orit Nuttman-Shwartz 《Clinical Social Work Journal》2007,35(4):237-244
One essential dilemma for modern clinical social work involves the relationship between the processes taking place inside
the self and the social, cultural, and political developments affecting a person from the outside. The group-analysis approach
focuses on four levels of relationships and communication within the group, among others a primordial level of shared myths,
archetypical images, and the collective unconscious as an important component of psychotherapy. This article describes group-analysis
therapy with women, analyzing a therapeutic process that used social myths to explore the formative institutionalization processes
participants had undergone, thereby expanding themselves, growing, and changing.
相似文献
Orit Nuttman-ShwartzEmail: Email: |
134.
Miles L. Patterson Yuichi Iizuka Mark E. Tubbs Jennifer Ansel Masao Tsutsumi Jackie Anson 《Journal of Nonverbal Behavior》2007,31(3):155-166
This study examined the microinteractions of pedestrians in Japan and in the United States as they walked past a confederate.
Specifically, the effects of culture, condition (avoid, look-only, and look plus smile) and sex of confederate on glances,
smiles, nods, and greetings by passing pedestrians were examined in a field study on over 1000 participants. The hypotheses
of (1) lower responsiveness in Japanese pedestrians than in American pedestrians and (2) increased responsiveness as a function
of condition were supported in a series of log-linear analyses of pedestrian glances, smiles, nods, and greetings. Both of
these main effects were, however, qualified by Culture X Condition interactions on smiles, nods, and greetings, with the large
condition effects present in the American pedestrians, but absent in the Japanese pedestrians. The results are discussed in
terms of the functions of glances, smiles, nods, and greetings in these brief encounters and how differing cultural norms
affect Japanese and American responsiveness. Finally, the limitations of this study and the broader utility of this research
paradigm are discussed.
相似文献
Miles L. PattersonEmail: |
135.
Neighbors C Lostutter TW Whiteside U Fossos N Walker DD Larimer ME 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2007,23(3):259-273
Two studies examined the relationships among injunctive norms and college student gambling. In study 1 we evaluated the accuracy
of perceptions of other students’ approval of gambling and the relationship between perceived approval and gambling behavior.
In study 2 we evaluated gambling behavior as a function of perceptions of approval of other students, friends, and family.
In study 1, which included 2524 college students, perceptions of other students’ approval of gambling were found to be overestimated
and were negatively associated with gambling behavior. The results of study 2, which included 565 college students, replicated the findings of
study 1 and revealed positive associations between gambling behavior and perceived approval of friends and family. Results highlight the complexity of
injunctive norms and the importance of considering the reference group (e.g., peers, friends, family members) in their evaluation.
Results also encourage caution in considering the incorporation of injunctive norms in prevention and intervention approaches. 相似文献
136.
Lund I 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2007,23(4):409-419
The study takes a closer look at at-risk gamblers, with the objective to see how they differ from no-risk gamblers. The data
comes from a national gambling survey in 2002, and the age group is 15–74 years. The sample consists of 4188 current gamblers
with no current gambling problems or pathology. The analysis includes cross-tabulations and a logistic regression. The results
show that at-risk gamblers differed substantially from no-risk gamblers in terms of demographic characteristics, gambling
behaviour and the presence of other assumed risk factors. Demographic segments with a higher risk of falling into the at-risk
group are men, young people, divorced or single people, and non-western immigrants. Furthermore, gambling problems in the
family, beginners luck and misconceptions about winning chances significantly increased the odds for at-risk gambling. The
study concludes that at-risk gamblers deserve more attention from research, that their similarity with problem gamblers increases
the likelihood that many of them will eventually develop a gambling problem, and that their tendency to be superstitious about
winning chances might be exploited in preventive work. 相似文献
137.
Blankenship J Starling R Woodall WG May PA 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2007,23(2):157-174
Alcohol consumption and its relationship to gambling was examined in a statewide New Mexico survey in 1996 and 1998. Data
regarding both drinking habits and gambling behavior were obtained from a stratified random sample of the adult population
(N = 2674) across the entire State of New Mexico via phone survey. These surveys were carried out shortly after a period when
New Mexico experienced an initial surge in the legalized gaming industry. Fifty-seven percent of survey respondents reported
drinking in the past month, while 43.1% reported no drinking in the past 30 days. Results show that while the number of days
in the past 30 that a person drinks is significantly correlated with some types of gambling behavior (e.g., in 1998, drinking
more days was associated with more card gambling and sports gambling), it is the amount of alcohol consumed per occasion that
is associated with more gambling behavior. For example, in both 1996 and 1998, drinking more per occasion was associated with
more sports betting, dice gambling, number/lottery gambling, gambling using machines, and paper game gambling (e.g., pull
tabs, punchboard). These results suggest that problem gambling behavior is not affected as much by the number of occasions
on which one consumes alcohol, as by the amount of alcohol consumed per occasion. 相似文献
138.
Weinstock J Whelan JP Meyers AW Watson JM 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2007,23(1):13-24
This study investigated the prevalence of gambling, gambling related NCAA violations, and disordered gambling in student-athletes
(n = 736) with a comparison cohort of students (n = 1,071) at four universities. Student-athletes reported similar rates of gambling frequency, use of a bookmaker, and disordered
gambling as students. After accounting for demographic differences, student-athletes were less likely to engage in sports
wagering than students. Several risk factors for disordered gambling were identified, including being male and reporting at
least one parent with a history of gambling problems. These findings suggest that problems associated with gambling are a
university-wide issue with student-athletes meriting additional attention because of implications for the integrity of intercollegiate
sports. Improved prevention and intervention efforts for collegiate gambling are recommended. 相似文献
139.
Rockloff MJ Signal T Dyer V 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2007,23(4):457-465
An experiment was conducted to observe the influence of autonomic arousal on subsequent gambling behavior. Thirty-seven male
and 32 female regular Electronic Gaming Machine (EGM) players were recruited through newspaper advertisements. Participants
were randomly assigned to either: (1) a control condition, or (2) an experimental condition that introduced a loud white-noise
event (80 db) at fixed 120 s intervals throughout the 5-min EGM gambling session. Galvanic Skin Response (GSR) measurements
showed that the manipulation was successful in elevating autonomic arousal. The results showed differences in behavioral response
to the manipulation based on prior experience with gambling problems. Persons with many gambling problems had lower average
bet-sizes in the white-noise condition compared to the control, while those with few or no problems had higher average bet-sizes.
The results suggest that arousal may provide different signals to gamblers with few versus many problems. Gamblers with many
problems may interpret their arousal as a sign that they will soon lose money, while gamblers with few or no problems may
associate feelings of arousal exclusively with winning. 相似文献
140.
Rockloff MJ Dyer V 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2007,23(1):1-12
Research and theory regarding the social facilitation effect generates the expectation that the presence of other gamblers (or co-actors) in a gaming venue is likely to intensify individual gambling behavior and magnify losses. Fifty male and 66 female participants (116 total) played a computer-simulated electronic gaming machine with a fixed winning sequence, followed by an indefinite losing sequence. Measures of the intensity of gambling behavior included the final payout (a direct measure of losses), average bet-size, number of trials played, and the speed of play. Some participants received false feedback from the computer designed to suggest that other gamers in adjacent rooms were playing and sometimes winning at the same game. Persons who received both sight and sound information, including winning bells and instant messages regarding the wins of other (fake) players, placed more bets and lost more money compared to the other conditions with less information. 相似文献