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Daniel J Brown 《Omega》1979,7(1):55-60
This paper starts from two problems: the lack of use of queueing theory (and OR models in general) and the need for greater personal time effectiveness expressed by managers. The application of waiting line theory to the general managerial role is proposed and the most salient assumptions in such an application are explored. A simple example is undertaken which results in tentatively promising evidence. Further questions and possibilities are raised.  相似文献   
927.
Adaptive cluster sampling can be a useful design for surveying rare and clustered populations. Here we present a new development in adaptive cluster sampling where we use a two‐stage design and extend the complete allocation sampling method. In the proposed new design the primary sample units are selected and, depending on the value of a preset condition, the entire primary unit is surveyed, as in complete allocation sampling. In the next step, if a second condition is met, the surrounding primary sample units are selected. We review the efficiency of the proposed design for sampling the New Zealand Castle Hill buttercups and provide unbiased estimators for the population total and sampling variance.  相似文献   
928.
Destruction, notes David Harvey, “is often required to make the new urban geography out of the wreckage of the old.”2 The history of San Francisco's Chinatown following the 1906 earthquake and fire and New Orleans' public housing following Hurricane Katrina in 2005 reveal how powerful class interests collude with the fog of disaster to lay claim to the urban spaces of the poor and marginal. In two historic U.S. disasters we witness the concerted efforts of urban elites to confiscate the spaces of two politically vulnerable populations: the Chinese in 1906 and low‐income African‐Americans in 2005. The widely varying outcomes of these two attempts reveal a good deal about the intersection of calamity, class, race, and citizenship in American history.  相似文献   
929.
Public dissemination of scientific research often focuses on the finding (e.g., nanobombs kill lung cancer) rather than the uncertainty/limitations (e.g., in mice). Adults (n = 880) participated in an experiment where they read a manipulated news report about cancer research (a) that contained either low or high uncertainty (b) that was attributed to the scientists responsible for the research (disclosure condition) or an unaffiliated scientist (dueling condition). Compared to the dueling condition, the disclosure condition triggered less prevention‐focused cancer fatalism and nutritional backlash.  相似文献   
930.
We simulated the commercially available multi-line slot machine game “Money Storm,” including its bonus wins. Our results show that after a specified amount of time (such as 1 or 50 h), when players played a single line, there were marked differences between one player and the next—a few won a lot, others lost far more than average. When playing 20 lines there were fewer big winners and fewer players quickly losing a large percentage of their money. We simulated a Gambler’s Ruin scenario whereby players arrived with $100 and made $1 wagers until broke. Again we saw a reduction in the variability among player as the number of lines wagered increased, fewer players lost their entire bankroll quickly, and fewer players had big wins. The bonus wins in Money Storm contribute approximately 24 % to the payback of the game, and our simulations of bonus wins shows that with 20 lines wagered the players spend approximately 11 % of their time in bonus wins. With one line wagered, there are no losses disguised as wins while with 20 lines wagered the majority of hits are losses disguised as wins. Players using multi-line machines can thus tune the characteristics of the machine gambling experience to match their preferred pattern, though most seem in practice to bet on the most possible lines. Our results serve to inform researchers, counsellors, gamblers and others about how slot machines are designed, and the effect that wagering on multiple lines has on short-term and long-term play, bonus wins, and losses disguised as wins.  相似文献   
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