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Green spaces in cities provide cultural ecosystems services (CES) such as nature connection, wildlife interaction and aesthetic appreciation which can improve aspects of human well-being. Recognising these benefits, researchers are now examining the complex relationship between humans and nature in urban social-ecology. Most studies investigate people’s appreciation and valuation of different green space features and their contribution to urban biodiversity. Recommendations arising from such studies are best practices to achieve a balance between landscape aesthetic and ecological objectives, but many knowledge gaps still exist. In a social-ecological project in Greater London, appreciation of ponds and dragonflies in urban green spaces, and the environmental factors determining dragonfly diversity were investigated. We found ponds and their appearance were valued by people as enhancing their green space experience. The preference for wild-looking ponds was moderate. Dragonflies were enjoyed for their colour and high visibility, especially by those who had basic dragonfly knowledge. Species richness of dragonflies was positively associated with habitat heterogeneity in and around a pond. However, people were unable to relate a heterogeneous pond to more dragonfly species. For the first time, some factors that influence the human appreciation-ponds-dragonflies (HPD) relationship in an urban context are revealed. To fully realise the CES potential of ponds and dragonflies in Greater London, a HPD framework is proposed. The framework underpins strategies that foster cultural sustainability for ponds and dragonfly conservation. 相似文献
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A variable sample size (VSS) scheme directly monitoring the coefficient of variation (CV), instead of monitoring the transformed statistics, is proposed. Optimal chart parameters are computed based on two criteria: (i) minimizing the out-of-control ARL (ARL1) and (ii) minimizing the out-of-control ASS (ASS1). Then the performances are compared between these two criteria. The advantages of the proposed chart over the VSS chart based on the transformed statistics in the existing literature are: the former (i) provides an easier alternative as no transformation is involved and (ii) requires less number of observations to detect a shift when ASS1 is minimized. 相似文献
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Caroline Vandenplas Michèle Ernst Stähli Dominique Joye Alexandre Pollien 《Mathematical Population Studies》2017,24(2):103-125
ABSTRACTAdjustment for nonresponse should reduce the nonresponse bias without decreasing the precision of the estimates. Adjustment for nonresponses are commonly based on socio-demographic variables, although these variables may be poorly correlated with response propensities and with variables of interest. Such variables nevertheless have the advantage of being available for all sample units, whether or not they are participating in the survey. Alternatively, adjustment for nonresponse can be obtained from a follow-up survey aimed at sample units which did not participate in the survey and from which the variables are designed to be correlated with response propensities. However, information collected through these follow-up surveys is not available for people in the sample who participated neither in the survey nor in its nonresponse follow-up. These two sets of variables when used in a nonresponse model for the Swiss European Social Survey 2012 differ only slightly with regard to their effect on bias correction and on the precision of estimates. The variables from the follow-up are performing slightly better. In both cases, the adjustment for nonresponse performs poorly. 相似文献
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Defays A Safin S Darses F Mayeur A Rajeb SB Lecourtois C Guéna F Leclercq P 《Work (Reading, Mass.)》2012,41(Z1):3494-3503
In the areas of design, especially in architectural design, collaboration has become an important challenge. The specialization of skills increase, work teams are more and more extensive and the geographic distance between them increases too. The economic and ecological stakes related to remote collaboration are an evidence. This context involves the need to support most efficiently possible remote working meetings. We present the Distributed Collaborative Digital Studio (DSDC), a tool designed to recreate, in distant situations, the context of copresence meetings. This shared environment is created in the "invisible computer" approach [11]. The idea is that the tool should disappear from user's consciousness. Indeed, creative design activities require some fluidity in their process. Therefore, any involuntary interruption created by the system can potentially brake creativity. In this perspective, we investigate specifically the "invisibility" of our environment. To do this, we propose a framework for the operationalization of the concept and a methodology to test the system invisibility. This methodology was applied through a case study consisting of a corpus of 12 hours of remote collaborative design sessions with the DSDC. We highlight the learning effects while using our system, conclude on its effectiveness and discuss our methodology. 相似文献
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Matthew S. M. Lim Henrietta Bowden-Jones Robert D. Rogers 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2014,30(3):625-637
Cognitive perspectives on gambling propose that biased thinking plays a significant role in sustaining gambling participation and, in vulnerable individuals, gambling problems. One prominent set of cognitive biases include illusions of control involving beliefs that it is possible to influence random gaming events. Sociologists have reported that (some) gamblers believe that it is possible to throw dice in different ways to achieve gaming outcomes (e.g., ‘dice-setting’ in craps). However, experimental demonstrations of these phenomena are lacking. Here, we asked regular gamblers to roll a computer-simulated, but fair, 6 sided die for monetary prizes. Gamblers allowed the die to roll for longer when attempting to win higher value bets, and when attempting to hit high winning numbers. This behaviour was exaggerated in gamblers motivated to keep gambling following the experience of almost-winning in gambling games. These results suggest that gambling cognitive biases find expression in the motor behaviour of rolling dice for monetary prizes, possibly reflecting embodied substrates. 相似文献
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Most words that infants hear occur within fluent speech. To compile a vocabulary, infants therefore need to segment words from speech contexts. This study is the first to investigate whether infants (here: 10‐month‐olds) can recognize words when both initial exposure and test presentation are in continuous speech. Electrophysiological evidence attests that this indeed occurs: An increased extended negativity (word recognition effect) appears for familiarized target words relative to control words. This response proved constant at the individual level: Only infants who showed this negativity at test had shown such a response, within six repetitions after first occurrence, during familiarization. 相似文献