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71.
Gerhard Meyer Marc von Meduna Tim Brosowski Tobias Hayer 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2013,29(3):535-550
Due to intensive marketing and the rapid growth of online gambling, poker currently enjoys great popularity among large sections of the population. Although poker is legally a game of chance in most countries, some (particularly operators of private poker web sites) argue that it should be regarded as a game of skill or sport because the outcome of the game primarily depends on individual aptitude and skill. The available findings indicate that skill plays a meaningful role; however, serious methodological weaknesses and the absence of reliable information regarding the relative importance of chance and skill considerably limit the validity of extant research. Adopting a quasi-experimental approach, the present study examined the extent to which the influence of poker playing skill was more important than card distribution. Three average players and three experts sat down at a six-player table and played 60 computer-based hands of the poker variant “Texas Hold’em” for money. In each hand, one of the average players and one expert received (a) better-than-average cards (winner’s box), (b) average cards (neutral box) and (c) worse-than-average cards (loser’s box). The standardized manipulation of the card distribution controlled the factor of chance to determine differences in performance between the average and expert groups. Overall, 150 individuals participated in a “fixed-limit” game variant, and 150 individuals participated in a “no-limit” game variant. ANOVA results showed that experts did not outperform average players in terms of final cash balance. Rather, card distribution was the decisive factor for successful poker playing. However, expert players were better able to minimize losses when confronted with disadvantageous conditions (i.e., worse-than-average cards). No significant differences were observed between the game variants. Furthermore, supplementary analyses confirm differential game-related actions dependent on the card distribution, player status, and game variant. In conclusion, the study findings indicate that poker should be regarded as a game of chance, at least under certain basic conditions, and suggest new directions for further research. 相似文献
72.
The authors of this article argue that too many companies are not getting the benefits which should be produced by their long-range planning systems. Of the many possible explanations for this, the authors concentrate on the major pitfalls which should be avoided in order to ensure good results. The article is based upon the results of a survey of planning pitfalls among corporations in six industrialized countries. 相似文献
73.
We consider a dynamic pricing problem that involves selling a given inventory of a single product over a short, two‐period selling season. There is insufficient time to replenish inventory during this season, hence sales are made entirely from inventory. The demand for the product is a stochastic, nonincreasing function of price. We assume interval uncertainty for demand, that is, knowledge of upper and lower bounds but not a probability distribution, with no correlation between the two periods. We minimize the maximum total regret over the two periods that results from the pricing decisions. We consider a dynamic model where the decision maker chooses the price for each period contingent on the remaining inventory at the beginning of the period, and a static model where the decision maker chooses the prices for both periods at the beginning of the first period. Both models can be solved by a polynomial time algorithm that solves systems of linear inequalities. Our computational study demonstrates that the prices generated by both our models are insensitive to errors in estimating the demand intervals. Our dynamic model outperforms our static model and two classical approaches that do not use demand probability distributions, when evaluated by maximum regret, average relative regret, variability, and risk measures. Further, our dynamic model generates a total expected revenue which closely approximates that of a maximum expected revenue approach which requires demand probability distributions. 相似文献
74.
工程最初被理解为自然科学的应用,然而科学与工程之间的区别是需要进一步澄清的。二者间最简单的区别表现在自然物的科学同人造物的科学之间的区别,而创造性并不能作为科学同工程之间的根本区别。工程师寻找实现目标的手段,手段则是由规则给出的,而且是在技术可能性上有效的。为了更好地理解工程,需要引入技术解释学,并且把工程科学的哲学溶入技术的形而上学之中。 相似文献
75.
76.
Nash equilibria with identical supports are compared for bimatrix games that are different with respect to the risk aversion
of player 2. For equilibria in 2× 2-bimatrix games and for equilibria with efficient supports in coordination games it is
established for which cases increased risk aversion of player 2 benefits or hurts player 2. 相似文献
77.
Joshua L. Rabinowitz Michele A. Wittig Malte von Braun Roman Franke Lysann Zander-Music 《The Journal of social issues》2005,61(3):525-545
In an era during which affirmative action in education is in jeopardy, it is important to understand how the ideologies of high-status ethnic group members maintain (or reduce) social inequality. We examine the extent to which the relationship between egalitarianism and prejudice among European American and Asian American adolescents can be explained by outgroup orientation (i.e., how much one values interacting with members of other ethnic groups) and strength of identification with one's ethnic group. Using structural equation modeling, we tested whether these two variables mediate the relationship between egalitarianism and intergroup prejudice. Results revealed that outgroup orientation was a mediator, but ethnic identity was not. Implications for mutual acculturation theory, prejudice-reduction programs, and affirmative action in education are discussed. 相似文献
78.
The Second General Conference of the UNIDO held in Lima in 1975 declared that the share of developing countries in total world industrial production should reach 25% by the year 2000. The model presented in this article has been constructed in order to investigate whether this target is consistent with other more generally accepted goals of development and is feasible within the area of production and trade possibilities.The model is a dynamic, multisectoral, multiregional input-output model. It focuses on the impacts and mutual consistency of targets of growth, regional income distribution, industrialization, consumption levels, and trade. In the empirical application three periods, three regions, and nine sectors have been distinguished to produce intersectorally, interregionally, and intertemporally consistent accounts for the main variables. Since the study is concerned with the maximum possible growth of industrial output of the developing countries, a linear programming approach has been used.The report is organized as follows. After an introduction, the second section describes the mathematical model. The third section contains a detailed explanation of the data basis and of the assumptions made to stimulate the model. The numerical results of the model are discussed in the fourth section, and the main conclusions are given in the fifth. 相似文献
79.
Hans W. Gottinger 《Theory and Decision》1990,28(2):143-172
This essay intends to define the role of entropy, in particular, the role of the maximum entropy criterion with respect to decision analysis and information economics. By considering the average opportunity loss interpretation, the basic hypothesis for Shannon's derivation can be derived from properties of decision problems. Using the representation Bayes Boundary it is possible to show that selecting a single probability from a set by the Maximum Entropy Criterion corresponds to a minimax criterion for decision-making. Since problems of randomly accessing and storing information as well as communicating information can often be stated in terms of coding problems, this result might be used to develop strategies for minimizing retrieval time or communication costs. 相似文献
80.
Miranda Witvliet Tjeert Olthof Jan B. Hoeksma Frits A. Goossens Marieke S. I. Smits Hans M. Koot 《Social Development》2010,19(2):285-303
To understand children's peer group affiliation, this study examined to what extent children in naturally occurring groups resemble each other on bullying, likeability, and perceived popularity. Participants were fourth‐ to sixth‐grade pupils (N = 461). Peer groups were identified using the social cognitive map procedure. Resemblance on bullying, likeability, and perceived popularity was evaluated by means of variance components models. Resemblance in peer groups was strongest for perceived popularity, followed by bullying and likeability. Moreover, resemblance on bullying could for a large part be attributed to the high‐perceived popularity of the group, and to a lesser extent, to the low likeability of the group. It is concluded that children showing bullying seem to affiliate with each other most of all to attain or maintain their position in a perceived popular peer group. Results stress the importance of considering the functionality of bullying from a group perspective. 相似文献