首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   8215篇
  免费   162篇
  国内免费   1篇
管理学   1151篇
民族学   38篇
人才学   1篇
人口学   774篇
丛书文集   44篇
教育普及   1篇
理论方法论   818篇
综合类   84篇
社会学   4018篇
统计学   1449篇
  2023年   50篇
  2021年   63篇
  2020年   126篇
  2019年   171篇
  2018年   197篇
  2017年   269篇
  2016年   215篇
  2015年   127篇
  2014年   196篇
  2013年   1291篇
  2012年   253篇
  2011年   225篇
  2010年   202篇
  2009年   191篇
  2008年   234篇
  2007年   223篇
  2006年   247篇
  2005年   212篇
  2004年   206篇
  2003年   178篇
  2002年   204篇
  2001年   191篇
  2000年   172篇
  1999年   194篇
  1998年   152篇
  1997年   147篇
  1996年   161篇
  1995年   108篇
  1994年   107篇
  1993年   131篇
  1992年   134篇
  1991年   144篇
  1990年   120篇
  1989年   111篇
  1988年   92篇
  1987年   96篇
  1986年   81篇
  1985年   100篇
  1984年   107篇
  1983年   108篇
  1982年   79篇
  1981年   86篇
  1980年   69篇
  1979年   71篇
  1978年   59篇
  1977年   61篇
  1976年   61篇
  1975年   49篇
  1974年   51篇
  1973年   50篇
排序方式: 共有8378条查询结果,搜索用时 0 毫秒
21.
We propose some estimators of noncentrality parameters which improve upon usual unbiased estimators under quadratic loss. The distributions we consider are the noncentral chi-square and the noncentral F. However, we give more general results for the family of elliptically contoured distributions and propose a robust dominating estimator.  相似文献   
22.
23.
24.
Children in the child welfare system are dependent upon Medicaid to finance services for their considerable mental health needs. This study examines the effects of Medicaid policies on mental health service use among a national probability sample of children in the child welfare system. Data for this study came from the National Survey of Child and Adolescent Well-Being, the Caring for Children in Child Welfare study, and the Area Resource File. Weighted multivariate logistic regression analyses were conducted to estimate effects of policy variables on children's use of mental health services, controlling for child-level covariates and county-level health resources. Children in counties with behavioral carve-outs under Medicaid managed care had lower odds of inpatient mental health service use. Medicaid managed care enrollment and variations in type of provider reimbursement did not affect use of mental health services. Older age, greater need for mental health services, and higher levels of caregiver education were associated with increased odds of service use. Restrictions on use of inpatient mental healthcare caused by behavioral carve-outs may disproportionately affect children in the child welfare system who have high rates of such use. Careful adoption of carve-outs is necessary to assure appropriate care for these children.  相似文献   
25.
26.
27.
28.
Boundary Spaces     
While shows like The X-Files and 24 have merged conspiracy theories with popular science (fictions), some video games have been pushing the narrative even further. Electronic Art's Majestic game was released in July 2001 and quickly generated media buzz with its unusual multi-modal gameplay. Mixing phone calls, faxes, instant messaging, real and "fake' websites, and email, the game provides a fascinating case of an attempt at new directions for gaming communities. Through story, mode of playing, and use of technology, Majestic highlights the uncertain status of knowledge, community and self in a digital age; at the same time, it allows examination of alternative ways of understanding games' role and purpose in the larger culture. Drawing on intricate storylines involving government conspiracies, techno-bio warfare, murder and global terror, players were asked to solve mysteries in the hopes of preventing a devastating future of domination. Because the game drew in both actual and Majestic-owned/-designed websites, it constantly pushed those playing the game right to borders where simulation collides with " factuality'. Given the wide variety of "legitimate' conspiracy theory, alien encounters and alternative science web pages, users often could not distinguish when they were leaving the game's pages and venturing into " real' World Wide Web sites. Its further use of AOL's instant messenger system, in which gamers spoke not only to bots but to other players, pushed users to evaluate constantly both the status of those they were talking to and the information being provided. Additionally, the game required players to occupy unfamiliar subject positions, ones where agency was attenuated, and which subsequently generated a multi-layered sense of unease among players. This mix of authentic and staged information in conjunction with technologically mediated roles highlights what are often seen as phenomenon endemic to the Internet itself; that is, the destabilization of categories of knowing, relating, and being.  相似文献   
29.
30.
Starting with its early twentieth century origins, the development of Labor Economics is traced to the present. We describe an intellectual revolution in which an earlier tra-dition that focused primarily on the institution of the labor union has been replaced by a perspective that emphasizes the various roles played by labor markets in an eco-nomic system. That earlier tradition contained very significant ideological elements, whereas its successor deals much more with the world of ideas. In the course of the debate, which still continues, ideas triumphed over ideology and created modern Labor Economics.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号