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31.
Ellenbogen S Gupta R Derevensky JL 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2007,23(1):25-39
This study investigated whether the prevalence of weekly and problem gambling among youth varied according to cultural affiliation.
A convenience sample of 1,265 Quebec high school students aged 12–18 was divided into three linguistic groupings: Anglophone
(English), Francophone (French), and Allophone (other). Results revealed that the Allophone grouping contained the highest
proportion of youth who gambled on a weekly basis and who reported gambling problems, followed by the Anglophone, and finally
the Francophone groupings. Acculturation difficulties were associated with problem gambling. Few meaningful between-group
differences were found with respect to factors related to problem gambling (i.e., comorbidity with other risk factors, coping,
family functioning and resiliency). The results are discussed with respect to the influence of cultural background on gambling
behavior. 相似文献
32.
Huang JH Jacobs DF Derevensky JL Gupta R Paskus TS 《Journal of American college health : J of ACH》2007,56(2):93-99
OBJECTIVE: The authors examined the national prevalence of gambling problems and sports wagering among US college student-athletes. PARTICIPANTS: A national sample of 20,739 student-athletes participated in the study. METHODS: The authors used data from the first national survey of gambling among college athletes, conducted by the National Collegiate Athletic Association. RESULTS: Men (62.4%) consistently had higher past-year prevalence of gambling than did women (42.8%). The authors identified 4.3% of men and 0.4% of women as problem or pathological gamblers. Among the most popular forms of gambling were playing cards, lotteries, and games of skill, with male-to-female prevalence ratio ranging 1.3-5.6 across various gambling activities. Athletes in golf and lacrosse were more likely to report sports wagering than were other athletes. Athletes in gender-specific sports wagered more prevalently than did athletes in unisex sports. CONCLUSION: Gambling prevalence may be underestimated in this population because respondents' athletics eligibility is at stake. This study provides important baseline data for future cohorts of athletes. 相似文献
33.
Rina Kojima 《International Journal of Japanese Sociology》2023,32(1):25-44
This article revisits the concept of reconstruction in light of the Fukushima nuclear accident on March 11, 2011. It also offers an analysis of the reconstruction policy launched by the Japanese authorities in the context of the risk due to low-dose radiation. What does reconstruction mean after this nuclear disaster? What kind of reconstruction is considered possible in the contaminated territories by those affected by this disaster and confronted with this long-term health and environmental risk? To answer these questions, this article first examines the concept of reconstruction—very close to that of resilience in the Japanese context—which has sparked a controversy within the social sciences, at both national and international level. Second, based on more than 100 interviews conducted between 2013 and 2016 across the entire Nippon archipelago, this article analyzes the reconstruction policy's socio-cultural consequences on the victims of this disaster who leave, stay or return to the contaminated territories. Finally, it proposes a new approach to the reconstruction of Fukushima, one which would support the process of resilience at the individual and collective levels. 相似文献
34.
Divine Development: Transnational Indian Religious Organizations in the United States and India
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Rina Agarwala 《The International migration review》2016,50(4):910-950
This article examines how Indian Americans’ religious organizations send not only financial remittances to India, but also social remittances that shape development ideologies. Comparing Indian‐American Hindu and Muslim organizations, I find both groups draw from their socioeconomic experiences in India and use their position as elite immigrants in the United States to identify and empower their respective religious constituencies in India and overturn different social relations (not just religious practices). Hindu Americans draw from their majority status in India to overturn India's lower position in the world system and support poverty alleviation efforts within a neoliberal development framework. Indian‐American Muslims draw from their poor status in India to overturn economic inequities within India by shifting India's development rhetoric from identity to class. Collective religious identities (expressed through organizations) not only affect the intensity of immigrants’ development efforts, but also their content and ideology. These findings urge us to fold transnational religious organizations into contemporary discussions on migration and development. 相似文献
35.
The aim of the present study was to investigate the types of gambling activities youths with gambling problems participate in and whether the lottery is a key gambling venue for these young people. Secondly, we sought to ascertain whether youths with gambling problems display similar gambling behaviour with lottery tickets as those addicted to traditional forms of gambling. Participants were 1,072 young people, 10-18 years of age, in Ontario, Canada. Youths with gambling problems reported having a preference for lottery tickets compared to other forms of gambling. Differences were found for the frequency with which probable pathological gamblers reported going to the store specifically to purchase lottery tickets. Furthermore, probable pathological gamblers reported chasing their losses after having played the lottery more than the other gambling groups. This research demonstrates that youths with gambling problems gamble primarily with lottery products and exhibit similar pathological gambling behaviour (e.g., chasing) as those individuals addicted to other forms of gambling venues. Furthermore, the results suggest that lottery tickets are a potentially addictive activity that introduces youth to the exciting properties of gambling. 相似文献
36.
37.
This paper presents evidence showing that a libertarian paternalistic intervention having significant but uneven effects on the student procrastination of a coursework assignment. We observe the degree of procrastination in a language course at a Japanese university with individuals’ electronic records of daily activities. With a quasi-experiment that generates variations in the frequency of interventions and the preference of students towards the course, we examine the effects of in-class verbal prompts by an instructor on the timing of task completion. We find that prompts affect behavior, especially when reinforced, but the responsiveness depends on the class preferences and the timing of interventions. 相似文献
38.
Rina Gupta Jeffrey L. Derevensky 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》1996,12(4):375-394
It is suggested that commercial video-games (e.g.Nintendo &Sega) and gambling activities have similar attractive features and intermittent reinforcement schedules. This research seeks to examine the nature of this relationship amongst children. One hundred and four children aged 9 to 14, from grades 4, 6, and 8, participated. A questionnaire exploring issues related to video-game playing and gambling behavior in children and adolescents was completed and a computerized blackjack game was individually administered. High frequency video-game players were compared to low frequency video-game players with respect to their gambling performance on the blackjack gambling task as well as on information gathered from the questionnaire. Of particular concern is the risk-taking strategies used by avid video-game players, whether or not children perceive gambling and video-games as involving similar amounts of skill or whether they realize that gambling is primarily a game of chance. The findings, in general, suggest that high frequency video-game players gamble more than low frequency video-game players, report that gambling makes them feel more important, and take greater risks on the blackjack gambling task although no overall differences in success were found. Males exhibited greater risk-taking tendencies on the blackjack task than females. The clinical implications of the findings are addressed.This research was partially supported by a grant from the McGill University Social Science Computer Committee.This is a revision of a paper presented at the Ninth International Conference on Gambling and Risk Taking, Las Vegas, 1994.The authors would like to thank the administration, staff, and students in T.H. Bowes, Prince Charles, Souvenir, Gerald McShane, Our Lady of Pompei, Pierrefonds Comprehensive High School, and Western Laval High School, for their participation and cooperation in this study. 相似文献
39.
This article offers a sociological analysis of a new communication technology—the answering machine. A general semiotic model of “machine talk” is suggested and connected, through the social world perspective, to forms of sociability that involve the fragmentation of time and space. The symbolic meaning given to the answering machine in literature, television, the cinema, and everyday language, as well as its use at home, are examined. Drawing on such disembodied discursive practices as speciality and simulacra, the conclusion provides a Baudrillardian look at “machine talk” as reflecting the postmodern shift from face-to-face interactions to telecommunications. 相似文献
40.
Prevalence Estimates of Adolescent Gambling: A Comparison of the SOGS-RA, DSM-IV-J, and the GA 20 Questions 总被引:1,自引:1,他引:0
Derevensky JL Gupta R 《Journal of gambling studies / co-sponsored by the National Council on Problem Gambling and Institute for the Study of Gambling and Commercial Gaming》2000,16(2-3):227-251
Concerns over the rising prevalence of adolescent gambling problems have become more commonplace. A recent meta analysis of studies examining adolescent prevalence rates by Shaffer and Hall (1996) has suggested that between 77–83% of adolescents are engaging in some form of gambling behavior with between 9.9% and 14.2% of youth remaining at risk for a serious gambling problem. Their results further suggest that between 4.4% and 7.4% of adolescents exhibit serious adverse gambling related problems and/or pathological gambling behavior. Comparisons of studies are often difficult due to the use of alternative measures, differing classification schemes, and nomenclature. The present study examined the gambling behaviors of 980 adolescents who were administered three screening measures used with adolescents; the SOGS-RA, DSM-IV-J, and the GA 20 Questions. The DSM-IV-J was found to be the most conservative measure identifying 3.4% of the population as problem/pathological gamblers while the SOGS-GA identified 5.3% and the GA 20 Questions identified 6% of youth as experiencing serious gambling problems. The degree of concordance amongst the measures, gender differences, and classification systems are discussed. 相似文献