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161.
We study the core of “(j, k) simple games”, where voters choose one level of approval from among j possible levels, partitioning the society into j coalitions, and each possible partition facing k levels of approval in the output (Freixas and Zwicker in Soc Choice Welf 21:399–431, 2003). We consider the case of (j, 2) simple games, including voting games in which each voter may cast a “yes” or “no” vote, or abstain (j = 3). A necessary and sufficient condition for the non-emptiness of the core of such games is provided, with an important application to weighted symmetric (j, 2) simple games. These results generalize the literature, and provide a characterization of constitutions under which a society would allow a given number of candidates to compete for leadership without running the risk of political instability. We apply these results to well-known voting systems and social choice institutions including the relative majority rule, the two-thirds relative majority rule, the United States Senate, and the United Nations Security Council.  相似文献   
162.
I investigate the role of labor standards in international trade. While the literature has used many different measures of labor standards, I use two: the rate of work injuries and the rate of strikes and lockouts — allowing me to construct both measures for 112 countries from 1980 until 2004. This allows dynamic panel data methods to be used in estimation. Three measures of the quality of institutions are also used for the same period: the number of years the chief executive is in office, the concentration of a country’s legislature measured by the Herfindahl-Hirschman Index, and whether the legislature is controlled by a party representing a special interest. The results show that countries with better labor standards and institutions do trade more — their exports to GDP ratio is higher.  相似文献   
163.
Although stylistic variation within social networks has been described in adults, this topic remains under‐researched in children. One question that remains unanswered is the extent to which stylistic variation is the result of automatic alignment or of intentional, pragmatically motivated adjustment. We present an in‐depth sociolinguistic case study of a 10‐year‐old boy, his family and four friends selected according to their place of birth and the duration of their relationship with the boy. Statistical analyses of sociolinguistic variables of French suggest that the child's use of these variants is influenced by pragmatic motivations but not by automatic alignment. La variation stylistique est bien décrite chez l’adulte. Toutefois, sa forme, ses mécanismes et ses fonctions ontogénétiques doivent être davantage étudiés chez l’enfant. Une question concerne notamment le degré auquel cette variation résulte d’un alignement automatique sur les usages de l’interlocuteur ou d’un ajustement intentionnel, fondé sur des motivations pragmatiques. Nous présentons une étude de cas approfondie d’un garçon de dix ans enregistré avec sa famille et quatre amis sélectionnés selon leur lieu de naissance et la durée de la relation amicale qui les lie à l’enfant cible. L’analyse statistique de variables sociolinguistiques du français suggère que cet enfant est capable d’ajustements subtils en fonction de l’identité des interlocuteurs. Plutôt que d’être sous‐tendus par un alignement mimétique sur les usages d’autrui, ces ajustements semblent fondés sur des motivations pragmatiques et identitaires.  相似文献   
164.
165.
Happiness in nations is typically measured in surveys using a single question. A common question is: ‘all things considered, how satisfied or dissatisfied are you with your life as-a-whole these days on a scale from 0 to 10?’. The responses typically follow a uni-modal distribution with highest frequencies between 5 and 8. Yet in some nations, the percentage of 10 responses stands out and is higher than the percentage of 9 responses. This is particularly present in Latin America and in the Middle East. In this paper we explore the prevalence of the ‘10-excess’ pattern and check some possible explanations. We conclude that the 10-excess phenomenon is partly due to cultural influence.  相似文献   
166.
Educational attainment is a key factor for understanding why some individuals migrate and others do not. Compulsory schooling laws, which determine an individual’s minimum level of education, can potentially affect migration. We test whether and how increasing the length of compulsory schooling influences migration of affected cohorts across European countries, a context where labor mobility is essentially free. We construct a novel database that includes information for 31 European countries on compulsory education reforms passed between 1950 and 1990. Combining this data with information on recent migration flows by cohorts, we find that an additional year of compulsory education reduces the number of individuals from affected cohorts who migrate in a given year by 9 %. Our results rely on the exogeneity of compulsory schooling laws. A variety of empirical tests indicate that European legislators did not pass compulsory education reforms as a reaction to changes in emigration rates or educational attainment.  相似文献   
167.
This paper emerges from a comparative study of two community-based multimedia storytelling projects in Toronto and Montreal, and the multimedia narratives participants produced in those projects. Following current scholarship in visual methods that acknowledges the significance for research of the medium’s formal qualities, the authors offer the concept of ‘craftedness’ as one which might help researchers grapple with the significance of the processes of both creating and interpreting visual data. Through a study of the visual data produced in these two projects, they examine three qualities of this aesthetic experience captured in the notion of craftedness, which seem to both complicate and enable processes of self-representation and interpretation: aesthetic distance, visual excess and the visualisation of the unrepresentable. Taking seriously the craftedness of multimedia works highlights the complexities of interpreting visual data and the dilemmas of representing ourselves and others.  相似文献   
168.
169.
The Gambling Attitudes and Beliefs Survey (GABS) is a questionnaire which explores gambling-related dysfunctional beliefs in an unidimensional way. The present research aims to investigate the dimensionality of the scale. 343 undergraduate student gamblers and 75 pathological gamblers seeking treatment completed the GABS and the south oaks gambling screen. Exploratory and confirmatory factor analyses revealed that the original one-factor structure of the GABS did not fit the data effectively. We then proposed a shorter version of the GABS (GABS-23) with a new five-factor structure, which fitted with the data more efficiently. The comparisons between students (problem vs. non-problem gamblers) and pathological gamblers seeking treatment indicated that the GABS-23 can discriminate between problem and non-problem gamblers as efficiently as the original GABS. To ensure the validity and the stability of the new structure of the GABS-23, analyses were replicated in an independent sample that consisted of 628 gamblers (256 non problem gamblers, 169 problem gamblers who are not treatment-seeking and 203 problem gamblers seeking treatment). Analyses showed satisfactory results, and the multidimensional structure of the GABS-23 was then confirmed. The GABS-23 seems to be a valid and useful assessment tool for screening gambling-related beliefs, emotions and attitudes among problem and non-problem gamblers. Moreover, it presents the advantage of being shorter than the original GABS, and of screening irrational beliefs and attitudes about gambling in a multidimensional way. The five-factor model of the GABS-23 is discussed based on the theory of locus of control.  相似文献   
170.
Two experiments examined the relationships between the knowledge that another person has won in a gamble, the illusion of control and risk taking. Participants played a computer-simulated French roulette game individually. Before playing, some participants learnt that another person won a large amount of money. Results from a first experiment (n = 24) validated a causal model where the knowledge of another person’s win increased the illusion of control, measured with betting times, expectancy and self-reports on scales, which in turn encourages risk taking. In the second experiment (n = 36), some participants were told the previous player acknowledged the win to be fortuitous. The suppression of the belief that the previous winner had himself exerted control over the outcome resulted in lower rates of risk-taking behaviors. This suggests that it was not the knowledge of another person’s win in itself that increased risk taking, but rather, the belief that the other person had some control over the gamble’s outcome. Theoretical implications for the study of social mechanisms involved in gambling behavior are discussed.  相似文献   
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