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101.
This paper examines the determinants of the adoption of the veterans' pension program and how it served as a prototype for the creation and administration of the federal welfare system in the United States. We provide statistical evidence in the form of an analysis of votes in the House of Representatives that state-based special interests which had supported the ongoing liberalization of the veterans' pension program provided significant support for the adoption of the Social Security Act of 1935. There is clear evidence the social security system was not adopted as a simple extension of state old-age pension programs. 相似文献
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Since the introduction of federal mental health legislation in 1963, there has been a changing emphasis on evaluation and accountability. With direct federal funding of community mental health services, accountability demands were met through expectations for local agency evaluation activities which were overseen by federal authorities. The advent of the New Federalism and the shift to block grant funding of mental health services to state mental health authorities have shifted responsibility for evaluation to the states and local programs. This paper reviews federal mental health statutes to trace the extent and locus of required evaluation activities and discusses two approaches to carrying out program evaluation: "top-down" where the evaluation topic, method, and data collection are mandated by an administering or funding body; and "bottom-up" approaches where the subject, method of study, and data to be collected are developed in response to a felt need at the local agency level. A case study of each approach as used at the state level in mental health is examined. Based on the literature and the case studies, conclusions are presented on the pro's and con's of each method in meeting accountability demands and the barriers which must be overcome for either method to be successful. 相似文献
107.
Randall R. Cottrell D. Ed. Martha Carey M.S. Ray Tricker Ph.D. Kathleen Zavela Ph.D. 《Journal of American college health : J of ACH》2013,61(5):283-288
Abstract Both the literature review and the results of a behavioral change project conducted at the University of Oregon indicate that health courses can bring about positive lifestyle changes when behavior is made a focus of the class. A multi-faceted behavioral intervention strategy was developed and used with 433 students enrolled in personal health classes during the fall term, 1983. At the end of the term, 23% of the students reported they were 100% successful in obtaining their desired behavioral changes. Another 40% reported they had just missed their goal. Overall, it appears the intervention was highly successful. More research is needed to validate the approach. 相似文献
108.
This article examines the performativity of intellectual property in digital gaming environments, with a focus on Massively Multi-Player On Line Games (MMOGs). The analysis centers on the creation and management of goodwill, an intangible asset of considerable value to corporations based on affective bonds between consumers, corporations, and their commodities in the marketplace. Most critical analyses of intellectual property consider neither the centrality of goodwill to corporate management of their intellectual properties in digital environments, nor the significance of the legal conditions that structure activity in such contexts. We develop a theoretical framework based on cultures of circulation involving network sociality, circuits of interactivity and the extensibility of the computer/user interface. This enables us to better understand shifting relations of power and reciprocity between corporations and consumers in digital gaming contexts, where the division between player-consumption and player-production is increasingly blurred. Technological capacities for consumers to become producers of gaming content changes the terrain upon which conflicts between corporations and consumers about intellectual property are negotiated and enhances the value of goodwill. An examination of Linden Lab's Second Life – one of the fastest growing MMOGs and the first to affirm players’ intellectual property rights in their digital creations – provides an illustration of both the limits and possibilities afforded by goodwill as a form of emerging governance in game worlds. 相似文献
109.
Globalism's 'siren song': the United Nations and international law in Christian Right thought and prophecy 总被引:1,自引:0,他引:1
Didi Herman 《The Sociological review》2001,49(1):56-77
The role of the American Christian Right (CR) as an international social movement has perhaps received less attention than it is due. In this article, I explore the underlying global vision of the CR, and the ways in which this vision shapes the CR's international political activism. I focus on the CR's construction of the United Nations, examining various CR genres including movement publications, fiction, and prophecy writing. I also attempt to analyse the CR's ideological stance in light of the literature on 'religion and globalisation'. 相似文献
110.
Andrew C. Herman 《Journal of historical sociology》2020,33(2):198-215
At the 1933–1934 World's Fair in Chicago the local German American population was able to organize some resistance to minimize the Nazi presence on the fairgrounds, while Italian Americans, for their part, were held in check by the close oversight of Fascist Italy's representatives at the Fair. Neither the Fairs organizing committee nor the U.S. State Department offered any objection to either governments presence. The history of the event shows that these differences were fundamentally due to international regulations surrounding international expositions, suggesting that our existing approaches toward meaning‐making and political action at mega‐events need to take better account of larger regulatory structures. 相似文献