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991.
992.
We describe the summative assessment of role-play scenarios that we previously developed to teach central topics in the responsible conduct of research (RCR) to graduate students in science and engineering. Interviews with role-play participants, with participants in a case discussion training session, and with untrained students suggested that role-playing might promote a deeper appreciation of RCR by shifting the focus away from wanting to simply “know the rules.” We also present the results of a think-aloud case analysis study and describe the development of a behaviorally-anchored rating scale (BARS) to assess participants' case analysis performance.  相似文献   
993.
What role can information science play in promoting public understanding of science and technology? In order to answer this question, it is important to understand the new perspective which is emerging for research in the information science field. Internet, and the information superhighways announced both in Europe and the United States, are increasingly focusing attention on computer‐mediated communication within research communities. “Collaboratories”; is the name given to work aimed at using computer‐based technologies to help promote the social processes of knowledge production. One goal of information science lies in efforts to measure the contribution of technical devices to knowledge production practices. This is called infometrics research; it requires a clear understanding of how the social system of science regulates information flows to promote these practices.  相似文献   
994.
Neighborhood impacts of Atlanta's Olympic Games   总被引:2,自引:0,他引:2  
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995.
Zedler  Joy B.  Leach  Mark K. 《Urban Ecosystems》1998,2(4):189-204
Conservation of urban wetland habitat is challenging, because multiple uses must coexist. We use examples from California and Wisconsin to describe potential synergies among recreation, restoration and research activities (the 3 R's). Allowing passive recreation is often essential to garner public support for habitat protection, restoration, and research. In turn, restoration activities can improve the appearance of degraded sites, and designing the work as a research experiment can serve the scientific community. Two projects at Tijuana Estuary support the 3 R's. (1) Oneonta Tidal Linkage is a 0.7-ha tidal channel and salt marsh that was excavated from disturbed upland to bring wetland habitat closer to the Visitor Center (thereby reducing visitor intrusion into natural marsh habitat, where endangered species would be disturbed). It supports an ambitious field experiment that is testing the importance of species diversity in restoration; it also includes a bridge that serves the interpretive program, and it adds 0.7 ha of wetland habitat that helps restore regional biodiversity. (2) A larger excavation (8 ha) of former tidal wetland will soon add wetland habitat, while testing the importance of tidal creek networks in ecosystem functioning and offering views and interpretive opportunities. A third situation, at the 485-ha University of Wisconsin–Madison Arboretum, concerns restored wet prairies, which provide habitat for native species and serve many hikers. Urban stormwater flows into and degrades the Henry Greene Prairie, allowing aggressive plants to invade. Research and restoration efforts are planned to sustain the habitat and recreation functions. These three models suggest that recreation, restoration, and research are compatible uses of urban wetland habitats.  相似文献   
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Near misses are a special kind of reinforcement which increases one’s desire to play. The aim of this paper is to examine the perception of near misses in normal population. We used a slot machine simulation running on a PC, where participants had to play four rounds with different near miss ratios (0, 15, 30 and 45%). Our sample consisted of 159 individuals with mean age of 22.8 and with no or little gambling experience. For data analysis we used chi-squared goodness-of-fit test and exact binomial test. Despite the fact, that there was a notable effect of near misses results showed that the subjects could not perceive trials of them.  相似文献   
999.
Infants’ emerging ability to move independently by crawling is associated with changes in multiple domains, including an increase in expressions of anger in situations that block infants’ goals, but it is unknown whether increased anger is specifically because of experience with being able to move autonomously or simply related to age. To examine the influence of locomotion on developmental change in anger, infants’ (N = 20) anger expressions during an arm restraint procedure were observed longitudinally at a precrawling baseline assessment and 2 and 6 weeks after the onset of crawling. Infant age at each crawling stage was unrelated to the frequency of anger expressed in response to arm restraint. At 6 weeks postcrawling onset, infants whose mothers rated them as temperamentally higher in distress to limitations, compared with those rated lower, showed a greater increase in the frequency of anger expressed during the arm restraint relative to earlier assessments and took longer to reduce the frequency of anger expressed when no longer restrained. Findings suggest that experience with autonomous crawling has an effect on anger expression, independent of age, and that a temperamental tendency to become distressed by limitations may exacerbate the effect of crawling on anger expression.  相似文献   
1000.
How individuals can exercise creativity in collectivities is unclear. We thus need to more thoroughly investigate the ‘black box’ of organizational creativity. Future research should consider creativity in a variety of organizations, rather than just those that are known for creative outputs or practices. In addition, we need to examine what I call everyday, relational, and proto‐institutional forms of organizational creativity. Intra‐ and inter‐organizational aspects can enhance or depress such organizational creativity: (1) within the organization’s boundary: internal interactions among organizational members and (2) outside the organization’s boundary: the surrounding organizational environment or field, which include competing or supporting organizations, other organizational actors, and the state. These two aspects pose dilemmas about how to organize that can constrain or enhance organizational creativity. In addressing these dilemmas, organizations must mediate between under‐ and over‐organizing extremes. Organizations can enable creativity by incorporating changing interests and conditions. Organizations can eschew convention, increase rank‐and‐file involvement with corresponding authority, tolerate ambiguity and deviance, encourage improvisation, and support members’ diverse experiences and perspectives.  相似文献   
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