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991.
    
The nonparametric two-sample bootstrap is applied to computing uncertainties of measures in receiver operating characteristic (ROC) analysis on large datasets in areas such as biometrics, speaker recognition, etc. when the analytical method cannot be used. Its validation was studied by computing the standard errors of the area under ROC curve using the well-established analytical Mann–Whitney statistic method and also using the bootstrap. The analytical result is unique. The bootstrap results are expressed as a probability distribution due to its stochastic nature. The comparisons were carried out using relative errors and hypothesis testing. These match very well. This validation provides a sound foundation for such computations.  相似文献   
992.
    
The routing and wavelength assignment problem (RWA) has shown to be NP-hard if the wavelength continuity constraint and the objective of minimizing the number of wavelengths are considered. This paper introduces a multi-neighborhood based iterated tabu search algorithm (MN-ITS), which consists of three neighborhoods with a unified incremental evaluation method, to solve the min-RWA problem. The proposed MN-ITS algorithm is tested on a set of widely studied real world instances as well as a set of challenging random ones in the literature. Comparison with other reference algorithms shows that the MN-ITS algorithm is able to improve five best upper bounds obtained by other competitive reference algorithms in the literature. This paper also presents an analysis to show the significance of the unified incremental evaluation technique and the combination of multiple neighborhoods.  相似文献   
993.
    
We study the co-opetition strategy between a manufacturer of a proprietary component (MPC) and an original equipment manufacturer (OEM). The MPC can choose to supply components to the OEM and can also compete in the end market with its own final product. Customers can purchase from either firm and are strategic in that they choose whether to buy now or later. In a two-period game theoretical model, we analyze the MPC's optimal co-opetition strategy, which mainly concerns whether to sell to the OEM or to enter the end market. The optimal strategy can be characterized by the customer's patience to wait and the competitor's product quality. We then extend our model to investigate three key factors: new customers arriving late, cost differentiation between the two firms, and the existence of a third-party supplier. While in the first two extensions the optimal strategies remain qualitatively the same as in the main model, the existence of a third-party supplier impacts the MPC's choice of co-opetition strategy crucially. We discuss how the MPC should balance cooperation and competition, and characterize the conditions when the MPC should change strategy.  相似文献   
994.
    
Buy-one-get-one-free (BOGOF), a ubiquitous sales promotion scheme by which consumers get two items for the price of one, encourages consumers to buy and waste food. An alternative promotional scheme is one where consumers receive a coupon for a second item available for free at a later time. Our work is motivated by British supermarkets which, facing criticism from lawmakers for running BOGOF promotions on perishables, started a “BOGOF Later” campaign with the claim that it would reduce the amount of waste. Food waste is indeed a very pressing issue, which has not yet been explored in connection to sales promotions. We compare the impact of these promotion schemes on a retailer's profit as well as on the amount of product wasted at the retail and household levels. We consider two possible applications: unexpected high inventory of a fresh product with a short shelflife and excess leftover inventory for an item at the end of its season or product life. We propose a two-period newsvendor model which captures the sales-boosting effect of promotions, the postpromotion sales drop due to satiation, the coupon-redemption behavior, and the increased consumer wastage rate from BOGOF promotions. We obtain analytical comparisons of order quantity, profit, and waste across the different promotion schemes and use numerical experiments to generate further insights. We find that, in general, BOGOF promotions are profitable ways to liquidate inventory. In many instances, the increase in waste at the consumers' homes is offset by the decrease in waste at the retail store. As a result, BOGOF promotions often constitute “win-win propositions” by simultaneously increasing the retailer's profit and decreasing total waste. Overall, our results paint a more favorable picture of the BOGOF promotion scheme than commonly perceived and suggest that its environmental criticism emanates from a too narrow and too consumer-centric view of the waste problem.  相似文献   
995.
996.

In this paper, an EOQ inventory model is presented depleted not only by demand but also by Weibull distribution deterioration, in which the demand rate is assumed that with a ramp type function of time. In the model, shortages are allowed partial backlogging and the backlogging rate is variable and is dependent on waiting time for the next replenishment. The method is illustrated by three numerical examples, and sensitivity analysis of the optimal solution with respect to parameters of the system is carried out.  相似文献   
997.
Crowdsourcing has rapidly developed as a mechanism to accomplish tasks that are easy for humans to accomplish but are challenging for machines. However, unlike machines, humans need to be cajoled to perform tasks, usually through some type of incentive. Since participants from the crowd are typically anonymous and have no expectation of an ongoing work relationship with a task requester, the types of incentives offered to workers are usually short-term monetary bonuses, which have had an inconclusive impact on crowdsourcing worker quality. In this paper, we explore the notion that the risk attitude of crowdsourcing workers may play an important role in the effectiveness of incentives on task accuracy. Traditional utility theories, such as prospect theory, depend on decisions made relative to a singular reference point, whereas the tri-reference point (TRP) theory (Wang and Johnson, J Exp Psychol Gen 141:743–756, 2012) holds that three reference points impact decision making. Using the TRP theory as a guide, we develop a game that provides workers with three reference points and subsequently explores the role of multiple reference points on worker risk aversion and task accuracy.  相似文献   
998.
Graph coloring has interesting real-life applications in optimization, computer science and network design, such as file transferring in a computer network, computation of Hessians matrix and so on. In this paper, we consider one important coloring, linear arboricity, which is an improper edge coloring. Moreover, we study linear arboricity on planar graphs with maximum degree \(\varDelta \ge 7\) . We have proved that the linear arboricity of \(G\) is \(\lceil \frac{\varDelta }{2}\rceil \) , if for each vertex \(v\in V(G)\) , there are two integers \(i_v,j_v\in \{3,4,5,6,7,8\}\) such that any two cycles of length \(i_v\) and \(j_v\) , which contain \(v\) , are not adjacent. Clearly, if \(i_v=i, j_v=j\) for each vertex \(v\in V(G)\) , then we can easily get one corollary: for two fixed integers \(i,j\in \{3,4,5,6,7,8\}\) , if there is no adjacent cycles with length \(i\) and \(j\) in \(G\) , then the linear arboricity of \(G\) is \(\lceil \frac{\varDelta }{2}\rceil \) .  相似文献   
999.
This paper addresses a batch delivery single-machine scheduling problem in which jobs have an assignable common due window. Each job will incur an early (tardy) penalty if it is early (tardy) with respect to the common due window under a given schedule. There is no capacity limit on each delivery batch, and the cost per batch delivery is fixed and independent of the number of jobs in the batch. The objective is to find the optimal size and location of the window, the optimal dispatch date for each job, as well as an optimal job sequence to minimize a cost function based on earliness, tardiness, holding time, window location, window size, and batch delivery. We show that the problem can be optimally solved in O(n8)O(n8) time by a dynamic programming algorithm under a reasonable assumption on the relationships among the cost parameters. A computational experiment is also conducted to evaluate the performance of the proposed algorithm. We also show that some special cases of the problem can be optimally solved by lower order algorithms.  相似文献   
1000.
In this paper we consider a fundamental problem in the area of viral marketing, called Target Set Selection problem. We study the problem when the underlying graph is a block-cactus graph, a chordal graph or a Hamming graph. We show that if G is a block-cactus graph, then the Target Set Selection problem can be solved in linear time, which generalizes Chen’s result (Discrete Math. 23:1400–1415, 2009) for trees, and the time complexity is much better than the algorithm in Ben-Zwi et al. (Discrete Optim., 2010) (for bounded treewidth graphs) when restricted to block-cactus graphs. We show that if the underlying graph G is a chordal graph with thresholds θ(v)≤2 for each vertex v in G, then the problem can be solved in linear time. For a Hamming graph G having thresholds θ(v)=2 for each vertex v of G, we precisely determine an optimal target set S for (G,θ). These results partially answer an open problem raised by Dreyer and Roberts (Discrete Appl. Math. 157:1615–1627, 2009).  相似文献   
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