首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   910篇
  免费   35篇
  国内免费   11篇
管理学   190篇
民族学   5篇
人才学   1篇
人口学   21篇
丛书文集   67篇
理论方法论   112篇
综合类   278篇
社会学   217篇
统计学   65篇
  2023年   7篇
  2022年   15篇
  2021年   14篇
  2020年   19篇
  2019年   39篇
  2018年   41篇
  2017年   32篇
  2016年   27篇
  2015年   21篇
  2014年   50篇
  2013年   108篇
  2012年   44篇
  2011年   63篇
  2010年   45篇
  2009年   55篇
  2008年   51篇
  2007年   46篇
  2006年   60篇
  2005年   37篇
  2004年   35篇
  2003年   30篇
  2002年   20篇
  2001年   23篇
  2000年   21篇
  1999年   9篇
  1998年   8篇
  1997年   2篇
  1996年   4篇
  1995年   4篇
  1994年   5篇
  1993年   2篇
  1992年   3篇
  1991年   1篇
  1990年   5篇
  1989年   5篇
  1988年   2篇
  1987年   1篇
  1983年   1篇
  1977年   1篇
排序方式: 共有956条查询结果,搜索用时 437 毫秒
51.
Global guidelines for physical activity are not being met by most of the world’s youths, adults, and older adults. Family and friends who engage in physical activity across generations derive emotional, social, cognitive, and physical benefits from their interaction. Youths depend on adult assistance to travel long distances, adults are encumbered with obligations to work, and older adults often live more than 200 miles from their extended families. Intergenerational physical activity is difficult because generations are distant and lead busy lifestyles. Remotely played exergames can connect family and friends for intergenerational physical activity. Internet exergaming can help to make physical activity convenient and enjoyable as well as eliminate the effect of distance on playing with family and friends.  相似文献   
52.
Eric D. Moffa 《Social Studies》2016,107(4):145-152
To assist teachers in fostering students' global citizenship dispositions through service experiences, this article reports findings from a case study that investigated one high school's global service club and its impact on former club members' global awareness and global citizenship dispositions. Data were collected from Web-based documents and interviews with the faculty advisor and four former members. Data were analyzed by using the constant comparison method to elicit the following findings: (1) fundraising and awareness campaigns, when connected to a larger global service network, can act as viable local actions to combat global poverty; (2) club involvement can produce adults who feel more globally aware, but who do not necessary display critical understandings of global issues; and (3) club involvement can have a positive impact on global citizenship dispositions as participants reported feelings of empowerment and personal/social responsibility, yet no former club members continued participation in global service initiates as adults. Findings suggest the need for structural support when establishing high school global service clubs and, to optimize critical justice aims, local service actions should be tied to a more formal global citizenship curriculum.  相似文献   
53.
This paper investigates the impact of cognitive abilities and preferences on behavior in games. We first measure subjects’ logical abilities and social preferences and then evaluate their influence on behavior in strategic-form games. For this purpose, we estimate how logical abilities and preferences relate to the probability of a subject being of a specific behavioral type. We find that better logical abilities increase the likelihood of sophisticated behavior. This shift is stronger for subjects who are classified as “selfish”. However, not even the most logically able, selfish subjects are identified as Nash types.  相似文献   
54.
Disabled young people in many low and middle-income countries experience significant levels of educational exclusion due to disabling social and physical environments and are more likely to be illiterate than their non-disabled peers. Most social sciences and development literature, however, tends to homogenise the educational trajectories of disabled young people and focuses predominantly on the perspectives of educationalists, development experts and carers in assessing educational needs and institutions. Consequently, the experiences of young people across multiple categories of social difference, and their agency in shaping their own educational trajectories, remain largely unknown. This article contributes to filling this gap by exploring the educational narratives of young people with different impairments in mainstream, special and integrated schools in Ghana. The article shows how exploring individual narratives provides new insights into the educational needs of and ‘appropriate’ education for disabled young people in the Global South.  相似文献   
55.
国际利益博弈源于国家之间需求的碰撞,自1970年代起,全球发展进入后工业社会阶段,美元作为世界货币,其表面的"美金→石油美元"转换后面,是美元信用来源的"实际财富抵押→暴力抵押"的转换;该转换带来了一个全新的世界格局,即"美元/全球资源资产"与"美元/美国国债"的双跷跷板结构。美元成为世界利益博弈的核心。2012年,美元进入第三个"17年大周期升浪"和临近"5年升值小周期",世界由此进入"美元升/全球资源资产贬"的格局之中。  相似文献   
56.
目前,我国法律对网络游戏虚拟物品未作出明确的权利定性。从本质上看,虚拟物品属于法律规定的财产范畴,符合传统民法上"物"的特性,应被定性为物权的客体,可以通过直接立法和间接立法两种方式来实现对虚拟物品的保护。  相似文献   
57.
A general approach for modeling the volatility process in continuous-time is based on the convolution of a kernel with a non-decreasing Lévy process, which is non-negative if the kernel is non-negative. Within the framework of Continuous-time Auto-Regressive Moving-Average (CARMA) processes, we derive a necessary condition for the kernel to be non-negative, and propose a numerical method for checking the non-negativity of a kernel function. These results can be lifted to solving a similar problem with another approach to modeling volatility via the COntinuous-time Generalized Auto-Regressive Conditional Heteroscedastic (COGARCH) processes.  相似文献   
58.
Online role-playing games such as World Of Warcraft represent new participatory cultures in which today's students engage every day. They are appealing to players largely because of the social aspects of game play. Some features of massively multiplayer online role-playing games (MMORPGs) can be incorporated into classroom culture to create more dynamic interactions between students and improve both content instruction and civic competence.  相似文献   
59.
There is increasing interest in the emergence of a ‘global middle class’ in which high achieving young graduates increasingly look to develop careers that transcend national boundaries. This paper explores this issue through comparing and contrasting the aspirations and orientations of two ‘elite’ cohorts of graduates. Interviews with students at the University of Oxford, England, and Sciences‐Po, France, reveal very different ambitions and allegiances. Our Oxford respondents portray their futures as projects of self‐fulfilment as they build portfolio careers by moving from job to job and from country to country with limited social allegiances – epitomizing the nomadic worker of the transnational elite. Our Parisian respondents, on the other hand, display strong allegiances to the nation, state and civic duty. Their projects of the self involve reconciling their personal aspirations with strong allegiances to France. The paper concludes by discussing the significance of these differences. It argues that the enduring role of education in the formation of national identities should not be overlooked and that more detailed research is needed on the contextual specifity of transnationalism and the (re)production of elites.  相似文献   
60.
One of the proposed solutions to economic justice is the concept of global governance, a world order wherein nations, formerly self-seeking and sovereign, would unselfishly cooperate towards solving problems with worldwide repercussions. Is this a utopian ideal or is this an immediate reality? To what extent is this possible, much less achievable?  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号