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71.
针对回转半径较大的小型回转点云配准时其回转特征不明显问题,提出一种先利用最小二乘法计算出点云的拟合平面并将所有点投影到该平面上,再利用滚球算法计算该二维点云数据的边界,并对边界点云进行3次B样条拟合,最后根据B样条曲线的变化特点,找出特征点,并利用特征点进行配准。对于回转半径较大且尺寸较小的回转点云,由 于其回转特性不是非常明显,因此完全依靠其回转特性进行配准,会有一定的难度,所以需要利用其他一些特征进行配准。最后通过三坐标扫描仪获取物体的外表面形状数据,然后进行配合验证,结果表明可以准确获取特征点。该方法可以有效地对小型点云进行配准。  相似文献   
72.
抗战结束后,全国各地先后举行了县(市)参议员和国大代表选举。竞选者普遍选择组织化博弈策略,主要以政党、宗族及帮会等作为依托力量。竞选者个人实力是影响组织化博弈的前提和基础,组织化竞选资源的整合直接关系到选举效能。湖南省的实例表明,在党国一体的威权体制下,这两次地方选举及其组织化博弈并未起到奠定宪政基础的作用。  相似文献   
73.
In this paper, we analyze online group-pricing mechanisms for sellers and compare them with the option of selling only to individuals. We formulate the demand for group buying and individual buying (GB and IB, respectively) based on the utility a consumer attains from each environment considering two specific types of externalities unique to our problem. First, we assume that consumers receive positive “network effects” from GB, i.e., they obtain utility from shopping with others because of information exchange and collective support. Second, they encounter a negative externality of group buying because of inconvenience costs and delays in receiving the products. The two types of externalities lead to distorted demand, which in turn affects prices and profits. We analyze the optimal and equilibrium strategies for a seller operating in monopoly, duopoly, and multiple-firm competition. We derive the equilibrium strategies and show the existence of a Nash Equilibrium under competition of multiple firms. In addition, we show that positive network effects from group buying often outweigh the negative externalities arising from costs.  相似文献   
74.
An extension of Condorcet's paradox by McGarvey (1953) asserts that for every asymmetric relation R on a finite set of candidates there is a strict‐preferences voter profile that has the relation R as its strict simple majority relation. We prove that McGarvey's theorem can be extended to arbitrary neutral monotone social welfare functions that can be described by a strong simple game G if the voting power of each individual, measured by the Shapley–Shubik power index, is sufficiently small. Our proof is based on an extension to another classic result concerning the majority rule. Condorcet studied an election between two candidates in which the voters' choices are random and independent and the probability of a voter choosing the first candidate is p>1/2. Condorcet's jury theorem asserts that if the number of voters tends to infinity then the probability that the first candidate will be elected tends to one. We prove that this assertion extends to a sequence of arbitrary monotone strong simple games if and only if the maximum voting power for all individuals tends to zero.  相似文献   
75.
虚拟世界经济收益模式分为直接收益模式和间接收益模式,前者主要包括时间销售和虚拟物品销售等,后者主要包括现实货币交易和微型服务外包.其中间接收益模式对服务贸易发展、产业结构升级、增加低水平劳动力就业都具有特殊意义,更适合中国目前的形势.通过对虚拟世界收益模式新形式的初步分析.为政策制定提供参考.  相似文献   
76.
We establish global convergence results for stochastic fictitious play for four classes of games: games with an interior ESS, zero sum games, potential games, and supermodular games. We do so by appealing to techniques from stochastic approximation theory, which relate the limit behavior of a stochastic process to the limit behavior of a differential equation defined by the expected motion of the process. The key result in our analysis of supermodular games is that the relevant differential equation defines a strongly monotone dynamical system. Our analyses of the other cases combine Lyapunov function arguments with a discrete choice theory result: that the choice probabilities generated by any additive random utility model can be derived from a deterministic model based on payoff perturbations that depend nonlinearly on the vector of choice probabilities.  相似文献   
77.
We introduce a game of complete information with multiple principals and multiple common agents. Each agent makes a decision that can affect the payoffs of all principals. Each principal offers monetary transfers to each agent conditional on the action taken by the agent. We characterize pure‐strategy equilibria and we provide conditions—in terms of game balancedness—for the existence of an equilibrium with an efficient outcome. Games played through agents display a type of strategic inefficiency that is absent when either there is a unique principal or there is a unique agent.  相似文献   
78.
It is shown that an exponentially small departure from the common knowledge assumption on the number T of repetitions of the prisoners' dilemma already enables cooperation. More generally, with such a departure, any feasible individually rational outcome of any one-shot game can be approximated by a subgame perfect equilibrium of a finitely repeated version of that game. The sense in which the departure from common knowledge is small is as follows: (I) With probability one, the players know T with precision ±K. (ii) With probability 1 −ε, the players know T precisely; moreover, this knowledge is mutual of order εT. (iii) The deviation of T from its finite expectation is exponentially small.  相似文献   
79.
In Bayesian environments with private information, as described by the types of Harsanyi, how can types of agents be (statistically) disassociated from each other and how are such disassociations reflected in the agents' knowledge structure? Conditions studied are (i) subjective independence (the opponents' types are independent conditional on one's own) and (ii) type disassociation under common knowledge (the agents' types are independent, conditional on some common‐knowledge variable). Subjective independence is motivated by its implications in Bayesian games and in studies of equilibrium concepts. We find that a variable that disassociates types is more informative than any common‐knowledge variable. With three or more agents, conditions (i) and (ii) are equivalent. They also imply that any variable which is common knowledge to two agents is common knowledge to all, and imply the existence of a unique common‐knowledge variable that disassociates types, which is the one defined by Aumann.  相似文献   
80.
We provide a pure Nash equilibrium existence theorem for games with discontinuous payoffs whose hypotheses are in a number of ways weaker than those of the theorem of Reny (1999). In comparison with Reny's argument, our proof is brief. Our result subsumes a prior existence result of Reny (1999) that is not covered by his theorem. We use the main result to prove the existence of pure Nash equilibrium in a class of finite games in which agents' pure strategies are subsets of a given set, and in turn use this to prove the existence of stable configurations for games, similar to those used by Schelling (1971, 1972) to study residential segregation, in which agents choose locations.  相似文献   
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