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201.
当前中国主题公园的发展面临诸多问题和重重困境,其中最为关键的问题是因缺乏鲜明特性和缺乏主题的再创造性而吸引不到足够的游客。主题公园可以利用网络游戏拥有的众多游戏迷,利用网络游戏的系列性、延展性,通过一定的合作机制,达到增加游客,不断创新主题,从而实现稳定发展的目的。  相似文献   
202.
大众传播媒介在传播活动中满足社会成员的社会化需求 ,体现了大众传媒的根本价值。社会化的重要内容是社会文化模式的行为规范 ,包括社会规范和技术规范。传媒有责任对讯息进行社会规范和语言符号代码规范的严格把关 ,以保证讯息传播社会所期望的价值观 ,并使受众顺利获得信息内容和学习语言符号交流技能  相似文献   
203.
网络原创文学不大气和网络写手生存的文化背景有关,其原因有写手过于贴近生活、缺乏必要的反刍过程和写手缺乏刻骨铭心的痛苦的生存体验,以及受书写工具的制约等.  相似文献   
204.
胡祥培  孙丽君  王征 《管理科学》2015,28(2):137-144
物联网的飞速发展给生产调度系统带来了前所未有的机遇和挑战,数据的多源异构和连续涌入性、信息的透明性以及人、物料、设备、生产过程、产品等众多对象呈现出的连续动态存在性,这些新特征导致传统的调度优化方法难以适用。在已有研究的基础上,总结了物联网、调度优化方法以及基于情景的建模方法的研究现状和存在的问题,分析基于物联网的在线智能调度涉及到的问题及其特征,并提出其中的关键科学问题是基于情景的在线建模方法;提出该问题未来的研究目标为:针对物联网环境下调度对象状态的动态连续变化性,提供一种在线实时的智能优化调度方法,以最终实现调度优化过程的连续性以及调度优化决策的科学性、有效性和实用性;并详细阐述了未来关于基于情景的建模方法、基于情景的模型实时求解方法和基于情景的在线调度决策支持方法三方面的研究内容,为后续的深入研究做前期的思考和探索。  相似文献   
205.
李斌  张迪  唐松慧 《管理科学》2018,21(3):94-104
在线投资组合选择(online portfolio selection)问题是当前量化投资领域一个重要的研究问题.近些年来,可投资标的的爆炸式增长急需能够有效计算的投资组合选择策略,而现有高绩效算法大多具有指数级或多项式级的时间复杂度,不利于在实际中应用.由此,本文提出了一种基于次梯度投影的泛投资组合选择策略SGP.将次梯度投影的思想应用到资产组合构建的过程中,得到策略的再平衡规则.理论上,本文分析了次梯度投影算法的竞争性能,证明了该策略是一个泛投资组合选择策略;并发现该算法具有线性时间复杂度.实证上,验证了SGP策略在美国与中国市场的表现.结果表明,SGP策略能够实现和最新的泛投资组合选择策略相当的收益率,而算法运行时间短于现有策略.参数敏感性分析表明SGP策略对参数选择不敏感;交易成本敏感性分析表明SGP策略能够承受合理的交易成本.  相似文献   
206.
近年来网约车平台的信息管控问题受到较多关注。网约车属于服务提供型电子商务平台,具有更强的人身安全保障需求,以区别于以实物商品为交易标的的商品提供型电子商务平台。网约车平台对于服务提供过程中的驾乘信息有强大的管控能力,同时也需承担承运人责任。《电子商务法》为电子商务平台直接或间接设定了信息披露义务,在《电子商务法》未明确规定或仅做原则性规定的情形下,网约车平台亦应当根据实际情况将相应信息做单独处理以满足乘客、利益相关人和国家机关合法的信息披露要求。在一般情况下,网约车平台需向一般公众提供平台信息与平台内经营者信息,特别是法律要求的基本信息,而在特殊情况下,网约车平台不仅需要提供相应个人信息与运营信息,还需满足披露质量上的即时性和全面性要求。  相似文献   
207.
Abstract

Objective: Suicide is the second leading cause of death among emerging adults, yet little is known regarding their online help-seeking. Participants: The National Research Consortium of Counseling Centers in Higher Education's dataset (N=26,292). Methods: Students across the United States were recruited from 73 four-year institutions to participate during the 2010–2011 school year. Results: Observed the effectiveness of online and traditional help-seeking stratified by recent suicidal ideation related to their most distressful period in the past year. Females and younger students endorsed both types of help-seeking, yet those with recent ideation were less likely to disclose any help-seeking. Among those reporting recent ideation, only females reported that traditional supports were more than moderately helpful. Regardless of whether students endorsed ideation, students who were younger, engaged in risky behaviors and identified as females reported that online resources were more than moderately helpful. Conclusions: Online resources could potentially bridge barriers to traditional help-seeking for those reluctant to seek out care, yet traditional resources were reported to be the most effective among this sample.  相似文献   
208.
Abstract

Many campuses are seeing increased needs for support in scholarly communications areas such as open access, research identity management, scholarship metrics, and related topics. This article discusses a professional development program that addresses scholarly communications needs for online and in-person graduate students and faculty at UNC Greensboro (UNCG), through a collaborative, interdepartmental effort that brings together librarians from the departments of Research, Outreach, and Instruction (ROI) and Technical Services. The authors provide a brief overview of the literature related to scholarly communications needs and training in academic libraries and discuss the UNCG program’s inception, modules, format, assessment, and future directions.  相似文献   
209.
Whereas substantial scholarly attention has been paid to the online presentation of self, symbolic interactionist approaches are largely absent in the literature on virtual communities. Instead, recurrent questions are whether communities can exist online and whether specific online venues qualify as communities. This article aims to move beyond these dichotomous questions by studying how different meanings attached to an online venue can be understood from offline experiences. In a case study of a Dutch forum for orthodox Protestant homosexuals, two types of understanding of online community emerged from an analysis of fifteen in‐depth interviews. Users struggling with stigmatization in offline life seek empathic support and have an encompassing sense of online community—the forum as “refuge.” For users dealing with practical everyday questions, online contacts are part of so‐called personal communities and help ameliorate offline life—the forum as “springboard.” Apart from demonstrating that online forums can serve as Goffmanian backstages in two distinct ways, these results indicate it is fruitful to take a symbolic interactionist approach to uncover relationships between offline and online social life.  相似文献   
210.
Measuring social dynamics in a massive multiplayer online game   总被引:1,自引:0,他引:1  
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is due to tremendous difficulties in data acquisition of social systems. Massive multiplayer online games (MMOG) provide a fascinating new way of observing hundreds of thousands of simultaneously socially interacting individuals engaged in virtual economic activities. We have compiled a data set consisting of practically all actions of all players over a period of 3 years from a MMOG played by 300,000 people. This large-scale data set of a socio-economic unit contains all social and economic data from a single and coherent source. Players have to generate a virtual income through economic activities to ‘survive’ and are typically engaged in a multitude of social activities offered within the game. Our analysis of high-frequency log files focuses on three types of social networks, and tests a series of social-dynamics hypotheses. In particular we study the structure and dynamics of friend-, enemy- and communication networks. We find striking differences in topological structure between positive (friend) and negative (enemy) tie networks. All networks confirm the recently observed phenomenon of network densification. We propose two approximate social laws in communication networks, the first expressing betweenness centrality as the inverse square of the overlap, the second relating communication strength to the cube of the overlap. These empirical laws provide strong quantitative evidence for the Weak ties hypothesis of Granovetter. Further, the analysis of triad significance profiles validates well-established assertions from social balance theory. We find overrepresentation (underrepresentation) of complete (incomplete) triads in networks of positive ties, and vice versa for networks of negative ties. Empirical transition probabilities between triad classes provide evidence for triadic closure with extraordinarily high precision. For the first time we provide empirical results for large-scale networks of negative social ties. Whenever possible we compare our findings with data from non-virtual human groups and provide further evidence that online game communities serve as a valid model for a wide class of human societies. With this setup we demonstrate the feasibility for establishing a ‘socio-economic laboratory’ which allows to operate at levels of precision approaching those of the natural sciences.All data used in this study is fully anonymized; the authors have the written consent to publish from the legal department of the Medical University of Vienna.  相似文献   
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