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261.
Adoption Online     
《Adoption quarterly》2013,16(1):83-91
ABSTRACT

This review covers the content of the Adoption and Fostering Forum on America Online. It reviews multiple sections and sites for the quantity, quality and scope of information offered to the adoption community.  相似文献   
262.
ABSTRACT. One hundred online sexual health forum pages were analyzed to identify sexual health concerns of young people. Pages collected from five popular forum Web sites posted in August 2011 were indexed, noting demographics, primary complaint, type of question and response, misconceptions of medical concepts, and general keywords. Gaps in knowledge were identified regarding tampon use, menstrual fluid, hormonal contraception, sexually transmitted infections, and signs of pregnancy. Forum participants searched online using symptoms, a finding that suggests Web sites providing sexual health information to young people should be organized by symptom. Sex education should inform students about transmission risks associated with common sexual practices rather than focusing on diseases and should teach how to find and access local services.  相似文献   
263.
Abstract

This explorative case study investigates how the continuous publication cycle and the immediacy of online news affected the Swedish news media framing of the swine flu epidemic between April and May 2009. The findings suggest that media framing changes continuously, several times a day, effectively painting different frames of the crisis. Consequently, an organization involved in this crisis may face stakeholders that have encountered contrasting frames depending on when they accessed the latest news. Furthermore, the results show that the speed of modifications seems to be highest in the initial stages of reporting when the flu was perceived as more dangerous. Because the crisis frames change constantly, this provides both a challenging crisis communication environment and an opportunity to influence and shape the frames by organizations that are aware of them and act swiftly.  相似文献   
264.
This article examines online gaming practices of 7‐ to 11‐year‐olds in home settings in the United States. Based on observations and interviews with children and parents, the analysis considers the specificity of preteen experiences within domestic settings. Employing a socio‐cultural approach, the article analyses ways online gaming is strongly shaped by specific social and developmental factors that relate specifically to preteens. Children's online gaming is analysed as a form of independent entertainment time that reflects limitations experienced by preteens in this study as well as developmental characteristics of this age range. Further, the analysis indicates that gaming practices of preteens are embedded in wider transmedia play practices.  相似文献   
265.
通过层次分析法并采用问卷调查的方式初步确定了网络购物各影响因素的比率,建立主成分分析模型并确定了各影响因素的比率;进而采用蒙特卡罗方法进行仿真,模拟出各影响因素的比率;在此基础上,指出网络销售商家应满足高学历人群的需求,同时,也要针对不同收入的消费者采取相应的营销策略,并改善网店界面设计以提供全方位的信息供消费者选择。  相似文献   
266.
In this paper, we analyse processes of domestication as collective enactments, using online game playing of World of Warcraft as a case. We study how groups of players – guilds – develop practices and sense-making with respect to the technologies they use in their shared endeavours in raids to battle monsters. Previous studies of domestication have mainly focused on single-actor strategies and relatively little attention have been given to the impact of concerns for particular domestication outcomes, for example in competitive situations or with goals related to efficiency. This paper contributes to domestication theory by analysing what we call collective domestication in a performance-oriented setting, to see how domestication may produce compatible outcomes for individuals that need to act together. The paper is based on a one-year participant observation and qualitative interviews with players. Three types of players were identified – hardcore, casual and moderate – representing three rationales of play: a high level of performance, social benefits, or a combination of the first two. In the analysis, we compare how these three types of player groups’ domesticated the game. A main finding is that collective enactments of technology need extensive managerial efforts unless the group share a coherent and uncontested rationale for playing, thus being a moral community.  相似文献   
267.
We argue that the usage of mobile apps could be understood in the context of being permanently online. That is, contrary to functionalist theories, the usage of mobile apps is not simply an outcome based on the user’s rational needs and goals but also reflects the new state of being in the online world of the mobile Internet environment. Following this approach, in this study we review the emerging concept of being permanently online, as well as two key influential factors: the fear of missing out (FOMO) and the feeling of acceleration. We then use the survey data collected from university students in Shanghai, China (N?=?687) to examine the relationships between FOMO, the feeling of acceleration, being permanently online, and two types of mobile apps usage (i.e. WeChat and O2O life service apps). The results showed that in controlling for other variables, FOMO, the feeling of acceleration, and being permanently online were significantly related to mobile apps usage. In particular, FOMO was positively related to being permanently online. These empirical findings demonstrate the significance of examining mobile app usage from a new theoretical perspective, and they indicate that this approach deserves further attention in the research on this topic.  相似文献   
268.
This study aims to illustrate the nuanced efficacy of Islamic-writing activism by Indonesian domestic workers in Hong Kong, who vigorously utilize online spheres. We regard this group as a part of transnational migrant domestic workers' cultural activism, which is currently flourishing in the region. In particular, we pay a special attention to this group's intersectional themes in Islam and writing, to ask how an intersectional activist group utilizes online terrains and multiple themes, to nurture affective ties with others and simultaneously build activist networks. By combining questionnaires, socio-metric surveys, interviews and web content analysis, we argue that the participation in this activism allows the members collective and personal empowerment online. From the data analyses, we uncover three key features of the members' Facebook usage: maintaining weak ties by balancing multiple group memberships, using tools for interactive self-identification, and being driven by networking. Additionally, the members re-contextualized their gender and class identities in positive ways, using Islam and writing. We argue that the members utilized Islam chiefly as moral yardstick and image-making, while writing as a multitasking tool and an alternative class marker for them.Through these acts of re-contextualization, the members recreate their alternative self-identifications incorporating class, religion, gender and nationality seamlessly. These features partly resonate with their offline behaviors, to assist and synthesize their attempt at self-actualization in-between their cultural spaces, by integrating the host society, native society, and the activist society.  相似文献   
269.
模型检验是系统级设计中验证可信计算系统安全性性质的有效方法。动态模型检验是模型随设计过程而变化的模型检验,动态模型检验过程中遇到的最严重问题之一是模型变化所带来的重复检验代价太高。因此,寻找不变性以避免重复检验显得尤为重要。不变性是一种贯穿系列模型检验而保值为真的性质。该文构建动态模型检验的形式化框架,进而提出基于Moore机描述的流控制系统迭代设计过程的不变性理论,该系统是一种嵌入式控制系统,在可信通信中用以处理数据转换,最后展示了若干非平凡CTL性质在迭代过程中的可保持性。  相似文献   
270.
网络商行为是一种全新的贸易方式和商业模式。近年来,网购侵权案件在我国持续发生,并逐渐成为我国行为主体维权的一个全新领域。但我国目前尚没有明确的立法对网络商行为进行调整,法律体系中亦缺乏相关制度。对网络商行为相关法律问题进行研究,探讨现存网络商事交易行为制度的疏漏之处及其法律规范,从而有针对性地对网络商行为进行规制,净化网络交易市场,保障商行为者的合法权益,维护我国市场经济秩序的稳定。  相似文献   
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