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731.
News and Comment     
  相似文献   
732.
《Home Cultures》2013,10(3):263-286
ABSTRACT

People's engagement with media devices in the domestic sphere varies greatly, as do the decisions they make regarding when, where, and how the devices are utilized. How do we organize our houses for media consumption and/or creation? How do our houses' spatial configurations affect our media consumption and habits? How does time play a role in media engagement? These questions directly relate to design—our homes are both spatially and temporally designed—by us, and for us. The design issues of creating and maintaining a “home” are compounded by the various media devices we use—telephone, TV, stereo, Internet-enabled computer, and so on. We not only “design” how we use these devices, but where and when they are used. In this context, media devices are not passive objects, but rather through our engagement with them, they alter domestic space/time, and may ultimately challenge how we understand and define domesticity. Media technology simultaneously constructs new, and interrupts existing, domestic territories. We will explore the reciprocal impact of domestic space/time and media technology, with a view to revealing the ways in which this nexus becomes a question of design.  相似文献   
733.
734.
ABSTRACT

Objective: The Circle of Six (Co6) phone application (app), winner of the White House's Apps Against Abuse Challenge, seeks to incorporate friends into sexual victimization risk reduction. Despite its growing presence on college campuses, the feasibility/acceptability of the app to college women is unknown. This mixed methods study sought to fill this gap. Participants: College women (n = 44) participated in summer/fall 2015. Methods: Participants completed questionnaires, used the Co6 app for 2 months, and returned to report their experiences. Results: Consistent with the app's aim, women reported greater intentions to help friends versus strangers in sexually aggressive situations. However, app use was low over follow-up. Reasons women gave for not using the app included redundancy with existing smart phone features and discomfort with group messaging. Some saw the app as an emergency only resource. Conclusions: The Co6 app may not meet the real world needs of college women.  相似文献   
735.
我国面临着日益严峻的移动源污染问题,现有法律不能满足移动源污染治理的需要。我们应该充分借鉴欧美的先进法制经验,拓展法律规制的移动源范围,实施区域治理机制,并建立在用移动源排污缺陷召回制度,从而完善我国移动源污染治理的法律制度。  相似文献   
736.
This pilot study explored the feasibility of mobile media players as a resource to help veterans in recovery for alcohol abuse and dependence disorders. Twenty veterans, enrolled in intensive outpatient treatment at a Veterans Hospital, participated in this study. Participants were provided an iPod loaded with recovery-related audio podcasts, and surveys were conducted before and after the intervention. Participants generally indicated they used the device regularly, thought it was useful and wished they had access to this type of support earlier in their recovery process.  相似文献   
737.
在回顾国内外移动支付相关研究的基础上,探讨了我国移动支付产业发展的影响因子。基于波特钻石模型提出了影响我国移动支付产业发展的5个关键因素,从移动支付产业发展模式选择的角度建立了基于加权因素评分的选择模型。最后阐述了各因素问相互影响关系,给出了我国未来移动支付产业发展趋势。  相似文献   
738.
739.
《Mobilities》2013,8(6):808-824
ABSTRACT

The article follows Kevin Lynch’s renowned formulation of ‘urban elements’ to examine the mobilities, experiences and materialities on ordinary routes in the city. Utilizing route narratives and participant-produced visual data, the article focuses on various identifiable micro-temporalities and mobility rhythms on repeated walking and driving routes, building on Henri Lefebvre’s notion of ‘rhythmanalysis’. The article examines how a framework built around rhythm and urban elements can add to the analysis of contemporary urban sites from the perspectives of situated mobile contexts, noting sequences and polyrhythmia as central temporal characteristics in the body?environment relations.  相似文献   
740.
《Mobilities》2013,8(4):449-468
Abstract

This article is concerned with detailing key instances where mobile media (especially mobile gaming and mobile media art) have been used to make connections with relative and complete strangers. The article is divided into three parts. The first examines two key examples of past experimental design that explicitly explored questions of mobility and difference. The second section details more contemporary experimental engagements with mobile technologies that seek to perform urban encounters with ‘the Other’. The third and final part of the article reads both sets of experimental work through the lens of (poststructuralist) philosophical engagements with the concepts of community and difference.  相似文献   
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