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排序方式: 共有111条查询结果,搜索用时 234 毫秒
41.
提出了一种应用Win32多线程技术来处理过程控制实时性问题的方法,以满足Win32操作平台用于过程控制场合的交互性和实时性要求。并用OOP方法讨论了实时控制线程实现问题。  相似文献   
42.
阐述了基于前馈技术的实时自动增益控制的原理及同步和数字补偿等关键技术的实现;介绍了在通信分析仪中的具体应用。采用的实时自动增益控制电路利用信号通路的延迟特性,精确控制模数转换器同步,实时调整信号增益,在数字域补偿误差,扩展系统动态范围。该技术成功应用于通信分析仪,并在雷达、电子对抗和接收机中得到推广。  相似文献   
43.
胡祥培  黄敏芳 《管理学报》2007,4(2):152-156
介绍和总结了国家自然科学基金资助项目“基于运筹学知识表示理论的电子商务物流配送调度A gent”的研究内容、研究成果及其应用、学术影响,并提出了研究工作的2点特色。  相似文献   
44.
在双边带相位监测方法的基础上,对系统结构进行了改进,提出了一种用于非归零码光纤通信系统累积色散实时监测的新方法,并进行了详细的理论推导和仿真计算。结果表明,在不对发射机做任何修改的情况下,就可获得较高精度的监测。在1.55 祄工作波段,10 Gb/s数据的累积色散监测范围达到?40 ps/nm。  相似文献   
45.
In this work we present a study on the analysis of a large data set from seismology. A set of different large margin classifiers based on the well-known support vector machine (SVM) algorithm is used to classify the data into two classes based on their magnitude on the Richter scale. Due to the imbalance of nature between the two classes reweighing techniques are used to show the importance of reweighing algorithms. Moreover, we present an incremental algorithm to explore the possibility of predicting the strength of an earthquake with incremental techniques.  相似文献   
46.
许多嵌入式系统依靠单电池供电。基于嵌入式实时操作系统,提出了一种具有通用性的松弛任务模型,并在此基础上根据电池剩余电能设计了相应的实时调度算法来防止在任务运行过程中耗尽不可充电电源的电能所引起的失效。结果表明,该模型能够有效及时地根据剩余电池电能来调整任务周期,使之能够在使命时间内正确完成计算任务,在一定程度上解决了电池电能对使命时间的约束问题。  相似文献   
47.
Abstract.  A flexible list sequential π ps sampling method is introduced and studied. It can reproduce any given sampling design without replacement, of fixed or random sample size. The method is a splitting method and uses successive updating of inclusion probabilities. The main advantage of the method is in real-time sampling situations where it can be used as a powerful alternative to Bernoulli and Poisson sampling and can give any desired second-order inclusion probabilities and thus considerably reduce the variability of the sample size.  相似文献   
48.
《Mobilities》2013,8(1):39-61
This case study of the behaviours of players in an advanced location‐aware gaming environment provides a first glimpse of what the experience of living in a mobile‐based augmented urban public space might be like, and of the kind of social order and emergent ‘form‐of‐life’ that might characterize it. We have focused our analyses on three key features. First, game‐related mobility: how users adjust their movements to the ‘augmented’ ecologies that they encounter (augmented with localized informational objects relevant to the ongoing game activity). Second, ‘Onscreen encounters’, which occur when players notice one another's position on their mobile screen. The management of such interactions, where players are open to interaction because their location is a public matter, is a key feature of the construction of the social order in such a location‐aware environment. Third, the management of situations of actual or potential misalignment between ‘ordinary’ and screen‐mediated perceptions. The very possibility of such misalignment is also a peculiarity of location‐aware technologies. These technologies entail collaborative work by the actors to appropriately tame the power relationships that might emerge from such perceptual asymmetries.  相似文献   
49.
在AutoCAD矢量图形的基础上,提出了图形化动态设备的创建及实时技术。在矢量图形中,以矢量图元组合为基础的动态设备,可以根据远程实时信号的变化而同步变化,以表示实际生产设备的状态跃变、模拟量的渐变和数值增减等动态变化。由此,能够以大型矢量化网络图形为基础,集成多种信息,构建大型实时监控系统。  相似文献   
50.
Reactive scheduling has emerged as a new concept in production planning and control over the past few years. It is attracting the increased interest of both academic and industrial researchers in developing available knowledge-based techniques in real-time shop floor control applications and providing advanced tools for subsequent industrial applications. In this paper, we provide an overview of research results in the domain of knowledge-based reactive scheduling and some related industrial applications. Since reactive scheduling is a new and not well-defined paradigm, we start by examining some definitions of the problem given by different practitioners in the field. We then examine alternative knowledge-representation technologies and reasoning approaches which, because of t heir flexibility and reactive capability, are often applied in real-time decision-making environments. This is followed by a review of some reported industrial applications, and a summary on major areas for further research, which gives a picture of the width of the gap between the results of current research and their application in practice. Finally, some major trends apparent in the domain are outlined.  相似文献   
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