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31.
QHD32O6 油田A26 水平井的设计水平段长度达1 100 m ,实际水平段长度为842. 9 m。储层岩石胶结疏松,孔隙度大、渗透率高。根据现场观察法、经验法及力学计算法等防砂判据综合判断,油井出砂将成为贯穿开发生产过程的主要问题,防砂则为开发生产及油层保护的重点和核心。A26 水平井采用绕丝筛管完井防砂。针对QHD32O6 油田A26 水平井的具体参数,分析了影响天然产能的几个因素,还分析了影响绕丝筛管完井产能的几个因素,对指导该井的投产设计具有重要的意义。  相似文献   
32.
公共空间在当下信息时代被众多大屏幕所覆盖,物理空间迅速媒介化,造成了对公共空间中的个体受众的信息冲击,迫使个体受众不得不被迫接受不必要的信息。文章分析了公共空间对受众个体的交互作用,指出了公共空间中的大屏幕的空间污染问题,提出通过智能交互手段解决公共空间污染的方法;然后从情感交互通道入手,通过给智能大屏幕添加情感隐喻的方法,设计了具有情感表现的智能大屏幕,通过主动视觉表现弥补降低空间污染时对信息传播的损耗。  相似文献   
33.
《Mobilities》2013,8(1):39-61
This case study of the behaviours of players in an advanced location‐aware gaming environment provides a first glimpse of what the experience of living in a mobile‐based augmented urban public space might be like, and of the kind of social order and emergent ‘form‐of‐life’ that might characterize it. We have focused our analyses on three key features. First, game‐related mobility: how users adjust their movements to the ‘augmented’ ecologies that they encounter (augmented with localized informational objects relevant to the ongoing game activity). Second, ‘Onscreen encounters’, which occur when players notice one another's position on their mobile screen. The management of such interactions, where players are open to interaction because their location is a public matter, is a key feature of the construction of the social order in such a location‐aware environment. Third, the management of situations of actual or potential misalignment between ‘ordinary’ and screen‐mediated perceptions. The very possibility of such misalignment is also a peculiarity of location‐aware technologies. These technologies entail collaborative work by the actors to appropriately tame the power relationships that might emerge from such perceptual asymmetries.  相似文献   
34.
LED显示屏几种控制电路及比较   总被引:4,自引:0,他引:4  
介绍四种用于LED显示屏的控制电路并对各自特点进行比较。  相似文献   
35.
《The Senses and Society》2013,8(3):307-328
ABSTRACT

The development of new interface technologies involves reimagining perceptual processes. Grounded in histories of perception, this paper examines the discursive framing of touch in the advertisements for Nintendo's Dual Screen portable gaming system, explaining the way that the ads posit the DS as a means of reconnecting with a lost and repressed mode of perception. In the process of technologizing touch, the ads paradoxically assert a nostalgic memory of a pretechnological sensorium that can be restored using technology. However, in doing so, they displace older models of touch and attempt to redefine what it means to touch. I argue that the DS ads, in addition to demanding new body habits, call for a reconfiguration of perception that brings it into accord with the limits of the present technology. The DS interface serves as sensory armor that allows the subject to touch without feeling, to manipulate without sensation.  相似文献   
36.
In December 2008, the killing of a fifteen-year-old boy by the Greek police triggered the country's worst civil unrest in decades and an outbreak of rage and violence, which turned into a wider protest expressing deep popular discontent and frustration with ageing problems in the country. Through a content analysis of themes appearing in eight media of different genre and political orientation, and using solely images as units of analysis, this paper examines the visual framing of these protests and its function in the public screen. The findings show that two frames are used to imply a distinction between Us (as normal citizens who protest peacefully) and Them (as ‘hooded hooligans’ who protest violently).  相似文献   
37.
屏幕主持人素质的形成与确立受诸多因素的影响,在客观因素方面,要独具一种优异资质和才能,包含观察、记忆、思辩、临场应变等多种能力。主观因素方面,刻苦学习各种知识,苦练内功,在节目中展示独特的个性,也是十分重要的。主持人要根据自己主客观条件,塑造自己独特的屏幕形象,形成具有鲜明个性的素质。  相似文献   
38.
近年来,一些菇农利用日光温室栽培平菇,但其小气候与室内有很大差异,在品种选择和管理上也与室内不同。通过对13个中低温、广温、高温型平菇菌种在温室内栽培试验,从菌丝生长情况、污染率、商品质量、产量和生物转化率进行观察,结果表明,河北89、丰8、德国89产量高、质量好、抗逆性强,可做为日光温室的主要栽培品种进行推广。  相似文献   
39.
影视化接受:文学不能承受之轻   总被引:1,自引:0,他引:1  
储兆文 《唐都学刊》2004,20(5):103-105
当代文学的影视化接受已经成为不可逆转的大趋势,文学作品一经"触电"而迅速流行,但是文学在受众数量上的扩大是以牺牲质量为代价的。影视表现手法的逼真性、假定性、故事性和大众化要求,造成了文学文本想象空间被挤压,掏空了文学的诗性和美感,使文学本性中的崇高越发不能承受影视化接受之轻。而"解决之道"有待于影视创作者多种艺术手段的综合历练、受众鉴赏能力的培养和接受期待的调适以及接受方式和接受心理的跨越。  相似文献   
40.
This article explores how a knowledge ecology framework can help us better understand the production of gender knowledge, especially in relation to improving gender equality. Drawing on Law, Ruppert, and Savage, it analyses what knowledge of gender inequality is made visible and actionable in the case of the UK screen sector. We show: (i) that the gender knowledge production for the UK screen sector operated with reductionist understandings of gender and gender inequality, and presented gender inequality as something that needed evidencing rather than changing; and (ii) that gender knowledge was circulated in two relatively distinct circuits, a policy‐ and practice‐facing one focused on workforce statistics and a more heterogeneous and critical academic one. We then discuss which aspects of gender inequality in the UK screen industry remained invisible and thus less actionable. The article concludes with a critical appreciation of how the knowledge ecology framework might help better understand gender knowledge production, in relation to social change in the UK screen sector and beyond.  相似文献   
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