首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   297篇
  免费   24篇
  国内免费   9篇
管理学   19篇
民族学   3篇
人才学   1篇
人口学   11篇
丛书文集   32篇
理论方法论   6篇
综合类   164篇
社会学   86篇
统计学   8篇
  2024年   2篇
  2023年   9篇
  2022年   4篇
  2021年   18篇
  2020年   10篇
  2019年   12篇
  2018年   11篇
  2017年   9篇
  2016年   12篇
  2015年   6篇
  2014年   22篇
  2013年   55篇
  2012年   17篇
  2011年   16篇
  2010年   16篇
  2009年   10篇
  2008年   19篇
  2007年   14篇
  2006年   11篇
  2005年   12篇
  2004年   9篇
  2003年   7篇
  2002年   7篇
  2001年   6篇
  2000年   6篇
  1999年   1篇
  1997年   1篇
  1996年   3篇
  1995年   3篇
  1994年   1篇
  1991年   1篇
排序方式: 共有330条查询结果,搜索用时 15 毫秒
21.
在智能化和法治化的新时代,公共视频监控图像信息综合应用已成为社会治理社会化、法治化、智能化和专业化的重要方式。公共视频监控系统成为政府部门和社会组织保护公共安全以及公民人身、财产安全的技术项目。公共视频监控图像信息的技术手段和法律属性需要以立法形式加以规定。公共视频监控图像信息综合应用需要在权利保护的法律制度中进行,尤其是视频监控图像信息公开使用与信息安全、隐私权保护之间的法律制度设计。因此,公共视频监控图像信息的法律规制工作应对法律主体、基本原则、权利体系、法律监管、法律责任做出明确规定。  相似文献   
22.
目前我国电子游戏业所面临的问题是,市场上充斥着大量模式单一、缺乏内涵的作品,在看似繁荣的游戏事业表象下,隐藏着巨大的发展危机。这一危机带来的不良后果使大批的青少年沉迷于虚幻的网络世界而不能自拔,并且严重阻碍了电子游戏事业自身的发展。对待这些问题,既不能简单的围追堵截,也不能置之不管任由其恶化.而应该以长远的眼光重新去审视这一现象的根本问题所在,寻找有效可行的解决办法。针对某些游戏从业者所持有的错误观点,试图从电子游戏美学角度去诠释制约电子游戏发展的几点观念上的问题。  相似文献   
23.
随着网络视频的兴起,网络传播进入视频时代:对央视网和优酷网“甲型H1N1流感”议题的网络视频进行对比研究发现,在视频节目来源、话语平台的影响力和话语影响力以及话语呈现和对话机制方面,网络视频官方话语与民间话语的呈现都存在显著差异和一定规律。更为重要的是,网络视频传播在危机事件中的作用日益显著。  相似文献   
24.
The geographies of the current generation of young people are markedly distinct from previous generations by virtue of their access to a virtual playground. The vast majority of young people now engage in video gaming as a leisure activity. Drawing on findings from the 2009/2010 WHO Health Behaviour in School-aged Children study this paper set out to investigate the factors that might be associated with higher levels of video gaming. Information was collected from 4404 school students aged 11, 13 and 15 years, using anonymised self-completed questionnaires. Higher usage was defined as game play exceeding two hours a day. Separate analyses were conducted for boys and girls. For both genders higher levels of game playing was associated with early adolescence, opposite sex friends and minimal parental mediation. Bullying and going to bed hungry were associated with higher usage for boys only, while life satisfaction and family activities were linked to girls’ game playing only. Parents were identified as effective mediators of young people’s video game usage. The study identified gendered motivations for higher levels of game play, suggesting different interventions for boys and girls may be required in order for young people to create a balanced approach to video gaming.  相似文献   
25.
随着用户覆盖和影响力的不断提升,我国网络视频行业蕴藏的巨大市场价值正在逐步显现。但是,由于运营成本高、盈利模式单一且收入较低、受众还未建立付费收视习惯等综合因素,导致国内视频行业整体处于巨额亏损状态。虽然今年以来,优酷土豆合并与“视频内容合作组织(VCC)”的成立使得高昂的网络视频版权价格回归理性,广告收入快速增长,但行业亏损的现状在短期内还很难改变。需要在广告运营、技术手段、渠道扩展等方面探寻视频网站盈利的创新模式  相似文献   
26.
Global guidelines for physical activity are not being met by most of the world’s youths, adults, and older adults. Family and friends who engage in physical activity across generations derive emotional, social, cognitive, and physical benefits from their interaction. Youths depend on adult assistance to travel long distances, adults are encumbered with obligations to work, and older adults often live more than 200 miles from their extended families. Intergenerational physical activity is difficult because generations are distant and lead busy lifestyles. Remotely played exergames can connect family and friends for intergenerational physical activity. Internet exergaming can help to make physical activity convenient and enjoyable as well as eliminate the effect of distance on playing with family and friends.  相似文献   
27.
建设高校团建主题网站是开展团建工作的基础,也是高校共青团组织适应信息时代特点、创新共青团工作方式方法的“突破口”。团建主题网站的建设应以社会主义核心价值体系为指导思想来统领多元网络文化。在建设过程中应遵循政治性与导向性结合、规范性与特色性统一、时效性与互动性统筹、思想性与趣味性兼顾的原则,让团建主题网站成为引导青年、培养青年、服务青年和凝聚青年的综合性网站。  相似文献   
28.
The illness narratives presented in this paper were video‐recorded as part of child patient–staff interaction, during more than a year of ethnographic fieldwork at a paediatric oncology centre. The two children tended to ‘do illness’ differently, producing different types of narrative accounts. One of them presented accounts that invoked ‘fight’ metaphors, whereas the other one invoked patient identities. Also, the medical staff deployed different interactional strategies with different children in response to their narrative constructions of themselves and their leukaemia.  相似文献   
29.
Ben's Grille     
Summary

Advantages of computer-based alcohol education over traditional written materials in improving alcohol related behavior are presented in this article. The program, “Ben's Grille” was created to promote public awareness of issues relating to the use and abuse of alcohol The program is described in detail along with directions for use. One component of the program, an interactive drama, is the focus of this article. Characters from which a play can select to play are described. Methods used in obtaining feedback about the game are specified. The author concludes that both students and teachers have had positive reactions to the program.  相似文献   
30.
Objective: Researchers have yet to explore the effect of physically interactive video game playing on energy expenditure, despite its potential for meeting current minimal daily activity and energy expenditure recommendations. Participants and Methods: Nineteen male college students-12 experienced Dance Dance Revolution (DDR) players and 7 inexperienced players- completed maximal oxygen uptake assessments and a 30-minute DDR gaming session. The authors recorded heart rate (HR), rating of perceived exertion (RPE), respiratory exchange rate (RER), oxygen consumption (VO2), and total steps (TS30). Results: Experienced participants showed higher exercise HR, RPE, RER, VO2, total and relative energy expenditure, exercise intensity, TS30, and average steps per minute, and less time and steps to expend 150 kilocalories (p < .05). Conclusions: Participants with greater playing experience can work at higher intensities, promoting greater energy expenditure.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号