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21.
后现代语境下网络造句现象的解读与反思 总被引:1,自引:1,他引:0
陶鹏 《重庆邮电大学学报(社会科学版)》2016,28(1):76-80
后现代语境下的网络造句既是一种文化现象,也是一种社会现象。它采用复制拼贴、移植杂揉、反讽戏谑等手法,把“娱乐至死”精神发挥到极致,刻画出了一幅全民参与的狂欢图景。并非所有的网络造句现象都是无实质意义的娱乐化产物,有相当部分的网络造句现象来源于现实社会问题,只不过表达形式采取了娱乐式的戏谑手法。然而过度娱乐化,却会造成文化消费主义、虚无主义、非理性主义、个人主义伴随着网络造句现象不断蔓延。为此,需要对后现代语境下网络造句现象的消极影响进行理性反思,有针对性地加以消解,从而保障虚拟社会得以秩序化运行。 相似文献
22.
针对无线环境的动态性及虚拟网络请求到达与离开的随机性,使得物理网络负载分布不均衡,导致后续请求的接受率降低的问题,提出一种无线网络虚拟化中的两阶段重映射算法(two stages reconfiguration scheme for wireless network virtualization,TR-WNV)。该算法通过第1个阶段选出合适的虚拟网络进行重映射,接着在第2个阶段按照优先级对已选出的虚拟网络进行重映射,并根据离散度来判断每次映射效果。最后,通过仿真对算法进行验证,结果表明该算法在保证虚拟网络请求收益最大化同时,有效提高了虚拟网络请求接受率,实现整个底层网络的负载分布均衡。 相似文献
23.
陈金波 《河北工程大学学报(社会科学版)》2016,33(1):52-56
党组织法治化为虚拟空间法治化提供导航明灯,顺应了虚拟空间治理诉求。虚拟空间法治化为党组织的法治转型和形象塑造提供了时代契机,顺合了党组织的现代化角色需要。这种进化逻辑为党组织消解网络"新疆域"的各种挑战、推进虚拟空间协同治理提供了空间和舞台。 相似文献
24.
Matt Mawer 《International Journal of Social Research Methodology》2016,19(2):161-176
Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the application of such spaces has emerged. This article examines in detail one data collection practice – observation in virtual worlds – that has been applied extensively, but without extensive methodological discussion. By revisiting and extending earlier work on this topic, the article presents four key considerations for those conducting observational research in virtual worlds: defining and delimiting field sites, discerning attention, charting actions and attributing intention. It is concluded that researchers must both ward against flawed assumptions about virtual world observation and consider multi-method strategies to overcome limitations in observational data. 相似文献
25.
虚拟社区中的人际互动 总被引:3,自引:0,他引:3
刘柳 《南京邮电大学学报(社会科学版)》2006,8(2):36-40
网络的特殊性改变了传统的人际互动模式,形成了一个新的人际交往空间———虚拟社区。人们在其中依靠化名的身份建立起类似于现实社会中的人际互动。虚拟社区能够满足人们在现实生活中所不能完全得到满足的心理需求。 相似文献
26.
左福生 《重庆师范大学学报(哲学社会科学版)》2023,(4):94-104
在中国诗史上,唐代是寺院诗创作的转进与勃兴期,作品数量及题材拓展均取得极大突破。在书写模式上,相继形成藉景畅理、触境明心、纪实绘景三种类型,充分体现佛教与山水互彰的共生性,为山水诗开拓出全新境界。唐人寺院诗重写景造境,常以动静相生法状清寂之景,物态生动,意境幽玄。寺院诗在艺术表现上追求警策,字锻句炼,隽语频出,普遍形成以精切之语状绝胜之景的艺术效果。 相似文献
27.
The ‘digital glimpse’ as imagining home 总被引:2,自引:0,他引:2
This paper proposes the concept of the ‘digital glimpse’, which develops the existing framing of imaginative travel. Here it articulates the experiences of mobile workers digitally connecting into family life and everyday rituals when physically absent with work. The recent embedding of digital communication technologies into personal relationships and family life is reconfiguring how absence is experienced and practiced by workers on the move, and through this, new digital paradigms for life on-the-move are emerging. This paper explores how such social relationships are maintained at-a-distance through digital technology – using evidence from qualitative interviews with mobile workers and their families. Digital technology now enables expressive forms of ‘virtual travel’, including video calling, picture sharing, and instant messaging. This has implications for the ways in which families can manage the social and relational pressures of being apart. Experiences of imaginative travel created through novel media can enrich the experience and give a greater sense of connection for both those who are at home and those who are away. While technology is limited in its ability to replicate a sense of co-presence, ‘digital glimpses’ are an emergent set of sociotechnical practices that can reduce the negative impact of absence on family relationships. 相似文献
28.
我国《民法总则》明确了网络虚拟财产受法律保护,这是财产保护的一大进步,但是理论和实践中,网络虚拟财产却存在着性质和权属难以确定、分割和继承规则不明确等一系列问题。对涉及淘宝网店财产分割的审判案例进行数据分析,发现审判实践中存在着财产分割没有法律依据、价值难确定、归属不公平的困境。针对这些困境,在对夫妻网络虚拟财产进行分割时要注意保护虚拟财产的特殊性,提前明确共同财产范围,组织多机构联合评估价值,保护人身利益。 相似文献
29.
Erika Kerruish 《The Senses and Society》2019,14(1):31-45
The development of digital taste and smell underscores the importance of cultural dimensions of bodily perception in augmented reality (AR) and virtual reality (VR) devices. This can be seen in Vocktail and Season Traveller, two digital devices incorporating taste and smell. Vocktail is an AR technology that augments the experience of drinking water, or even air, through the electrical stimulation of tastebuds and the manipulation of color and smell. Season Traveller is a VR game in which the user moves through four seasonal landscapes. It uses wind, odor, and temperature in addition to the more standard audio-visual displays. The cultural dimensions of these devices can be examined using phenomenological terms. They instigate perceptual circuits, and call on and create sedimented habits. Although VR and AR are often thought of in terms of their similitude to reality, understanding Vocktail and Season Traveller this way illustrates the world-creating dimension of multisensory devices. These technologies structure and shift thresholds of taste and smell, reworking past perceptual styles and habits to develop new perceptual experiences. In so doing, Season Traveller and Vocktail throw to the fore questions about the conditions according to which people exercise their senses in digitally dominated environments. 相似文献
30.
Max Halupka 《Policy Studies》2017,38(2):168-184
As a decentralised virtual community, Anonymous has been characterised by its oppositional tendencies. Helped by a collective persona and horizontal management structure, Anonymous has facilitated a myriad of differentiated agenda. However, we can observe a distinct change in its participatory form over time. So, while Anonymous, more broadly, functions as a virtual community, its means of engagement has shifted from a social movement to a decentralised cell network. This article explores the relationship between these changes, and its evolution as a virtual community. Drawing upon Iriberri and Leroy’s [(2009) “A Life-Cycle Perspective on Online Community Success.” ACM Computing Surveys (CSUR) 41 (2): 1–29] life cycle framework, the article maps Anonymous’ development and identifies the structural changes that have led to this transformation in its modes of participation. 相似文献