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191.
The purpose of this study is to investigate change in gambling behaviours over the life course, and, correspondingly, the treatment-seeking behaviours of 86 people who met the criteria for at-risk (participants endorsing two to four items on the South Oaks Gambling Screen [SOGS]) and problem gamblers (participants endorsing five or more items on the SOGS) over the last five years. Data were obtained from informants during semi-structured interviews using Structured Clinical Interview for DSM-IV axis I and axis II disorders (SCID I and II), SOGS and treatment-seeking interviews. The results showed three groups of gambling behaviours over the life course. A first group started gambling early on and continued participating in recreational gambling until its participants were between 40 and 50 years of age, during which time they became problem gamblers. A second group transitioned from recreational gambling to problem gambling over a short period of time; its participants were aged between 40 and 50. Lastly, a third group which was exposed to gambling later on in life, mostly after retirement, developed gambling problems quickly. Psychopathology was prevalent in all groups, given that 98% suffered from a mental health problem during their life, and 62% within the last six months. Participants who made use of the services available mostly turned to medical and specialized mental services for brief periods, usually when in crisis. In terms of problem gambling, the results argue in favour of maintaining dedication toward treatment, especially in the presence of co-morbidity.  相似文献   
192.
Before Macao's gaming liberalization, people from Macao and Hong Kong took the active lead as junket operators to entice high-betting gamblers from neighbouring places. With the People's Republic of China as the dominating source of visitors to Macao, there have been some changes in the junket business. The qualitative research interview was adopted due to the under-researched nature of the junket business. This study is based on the institutional theory to analyse human interactions and activities structured in terms of overt or implicit rules involved in the junket business in Macao. A review of the literature and interview findings indicates that the active role played by local people appears to have diminished. As junket activities like patron recruitment and gambling debt collection are primarily conducted in Mainland China, together with the business opportunities from gambling and junket operators' preference for working with ethnically homogeneous groups, the previous active role played by local people is gradually being replaced by the Mainland Chinese. The junket business in Macao has been under the increasing influence of the Mainland Chinese. Based upon this, Macao needs to consider how to better regulate these junket operators.  相似文献   
193.
ABSTRACT

This paper is the first to compare how major gambling brands are using the popular social media platform Twitter, looking at how gambling brands vary in the frequency of their messages, the content of their tweets and engagement with their Twitter activity. 63,913 tweets were collected from seven well-known British gambling brands (Bet365, Betfair, Betfred, Coral, Ladbrokes, Paddy Power, William Hill) and their associated Twitter accounts (Total Number of Accounts = 22) via the Twitter Application Program Interface (API) on the 1 August 2018. Companies varied in their approach to Twitter, some posting from a single account whereas others segmented their tweets by topic or purpose. Frequency analysis of tweets showed that on average major gambling brands tweeted anywhere between 89 and 202 tweets a day. Sentiment analysis of tweets showed a positivity bias with the language in tweets being associated with positive emotions like anticipation, trust and joy. Paddy Power, Bet365 and Coral produced the content that received the highest number of likes or shares from other twitter users. This study highlights the extent to which companies are using Twitter; followers could potentially be receiving hundreds of messages per day.  相似文献   
194.
This paper first maps the distribution of indigenous gambling in cultures around the world. On the basis of extensive ethnographic and historical evidence, it is concluded that gambling is not a universal phenomenon; prior to the era of European colonisation, non-gambling societies appear to have covered large areas of the globe. The pattern of gambling and non-gambling peoples and nations invites speculation and investigation. The second part of the paper reviews and critically discusses statistical cross-cultural studies that have aimed to uncover factors that promote or restrain the playing of games of chance and the practice of gambling. Some of these factors, which allow us to predict to a certain extent the presence and intensity of gambling in societies, are: the presence of commercially used money, social inequality, societal complexity, and the presence of certain kinds of competitive inter-tribal relations.  相似文献   
195.
The measurement of harm in the context of non-problem gambling has received little attention from researchers in the field. Using the combined data from six provincial gambling surveys conducted in Canada between 2001 and 2005 (N = 12,285), we compared how different thresholds of defining gambling-related harm impacts prevalence, the relationship with indicators of gambling intensity and the characteristics of non-pathological gamblers who report experiencing below threshold symptoms of problem gambling. Survey items defining harm were drawn from the Problem Gambling Severity Index (PGSI) of the Canadian Problem Gambling Index. Three definitions of harm – reporting one or more problem gambling symptoms, reporting two or more problem gambling symptoms and having a PGSI score ≥ 3 – demonstrated a strong relationship with indicators of gambling intensity, and reliably differentiated low-threshold and zero symptom problem gamblers in terms of gambling characteristics and other risk factors.  相似文献   
196.
The market for totals, over/under bets, is examined for American college football. The sample is separated into nationally televised games on major networks, those games televised regionally or on smaller networks, and games not televised. A slight non-significant bias toward the over is observed for the sample as a whole. The bias is only statistically significant for nationally televised games on major networks. This bias to bet the over is likely due to a preference for scoring in games that bettors can watch on television. Explanations for this bias and the rejection of the efficient markets hypothesis found in this market are discussed from the point of view of the traditional sportsbook model and from the sportsbook model proposed by Levitt [Levitt, S.D. (2004). The Economic Journal, 114, 223–246]. These results demonstrate how bettor preferences can influence markets, and offer a possible avenue of research to those seeking to understand the satisfaction sought by gamblers.  相似文献   
197.
Drawing on a qualitative exploratory study of the gambling narratives of a group of Chinese men with problem gambling in Hong Kong, this paper proposes an alternative understanding of problem gambling. Rather than identifying problem gambling as a personal deficit or pathology, a narrative analysis of these Chinese men's gambling stories reveals their existential yearnings behind problem gambling. Told from the perspectives of these men, their gambling narratives invite us as researchers and practitioners to explore the meanings gamblers ascribe to gambling which they derived from the interplay between the socioeconomic and cultural ethos of the society and their personal histories. This offers us new insights into their motivations of gambling. As an attempt to fill the methodological gap in gambling studies, this paper also shows how an in-depth narrative research method can contribute to expanding our understanding of problem gambling beyond pathology.  相似文献   
198.
Both suicide and problem gambling among youth are two growing areas of public health concern, though studies have yet to characterise the relationship between these issues. Youth report higher prevalence rates of problem gambling than adults, but no studies to date have investigated whether they are likewise prone to higher risks of gambling‐related suicidality. This article explores the relationship of depression, suicidality, and problem gambling in youth in three studies of middle and high‐school students (total N = 3,941; males n = 1,937, females n = 2,004) conducted in 1996, 2000, and 2001 in Quebec and Ontario. All studies reported significantly higher rates of suicidality among problem and pathological gamblers as compared to non‐gamblers and social gamblers, irrespective of gender, grade, or level of depression. The implications for future investigations are discussed.  相似文献   
199.
This paper studies the relationship between criminal organization and social control in the area of computer crime. We examine a ‘cheat at play’ scheme that hacked into electronic gambling machines. We focus on how these cyber-attacks were committed and on the ability of the state and the industry to control them. We compare and contrast our findings with the research on hacking and the gambling industry and conclude by discussing the implications that our research has for law enforcement, security and consumer protection.  相似文献   
200.
Using data from computer-assisted telephone interviews with 1000 18- to 24-year old Australians, the structure underlying participation in 12 gambling activities was investigated. Factor analysis indicated that activities were differentiated into those that are chance-based, involve selecting a winner and involve individuals' skills. Gambling problems, assessed using a four-item factor, were related to participation in the two skill-based activity types. Males participated in these more than females. Age was positively related to participating in activities involving selecting a winner and negatively to those involving individuals' skills. Participation in activities associated with the three factors was differentially related to individual difference factors along with family and peer participation in, and support for, gambling. Together the results indicate that young Australians do not view gambling activities homogeneously and future research should focus on the predictors and outcomes of different types of gambling among this age group.  相似文献   
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