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51.
This street participatory action research (Street PAR) study organized 15 residents to document street‐identified Black youth and adult's negative experiences with police in Wilmington, Delaware. Data were collected on mostly street‐identified Black men and women aged 18–35 in the forms of (1) 520 surveys, (2) 24 individual interviews, (3) four dual interviews, (4) three group interviews, and (5) extensive field observations. Forty‐two percent of survey participants reported being stopped by police in the last year. However, with the exception of being “stopped,” participants overall reported little negative contact with police at least within the past year. Chi‐square and ANOVA analyses suggest an interactional relationship exists between race, gender, and age on experiences with police. Younger Black men (18–21) were found to have the most negative contact with police. Analysis suggests a smaller, more hardened mostly male variant of the larger street community has had repeated contact with police. Qualitative analysis reveals at least two major themes: (1) disrespect and disdain for residents and (2) low motivation for working with police. Street PAR methodology was also found to be instrumental in working with local residents and the Wilmington Police Department to improve conditions between residents and police.  相似文献   
52.
The family‐focused mental health intervention, ‘Let's Talk About Children,’ has positively influenced the lives of families affected by parental mental illness. This paper outlines the use of this brief, strengths‐based intervention for parents with gambling and other co‐occurring issues from the gamblers’ support services sector. Over a six‐month period, a training manual and accompanying resources were adapted for the gamblers’ support services sector and a targeted training session developed. Nine problem gambling counsellors from three Victorian gambling support services trialled the Let's Talk About Children intervention over a four‐month period. Qualitative data were gathered through focus groups, interviews, and practice enquiry groups to determine the impact of the Let's Talk About Children model for gambling support services. The results are presented as ‘practice wisdoms and recommendations’ reporting on the impact of the trial and to provide some guidance to support others in the implementation of a specific family‐focused intervention. This paper reports on the first exploratory trial of Let's Talk About Children for the gambler's support services sector in Australia.  相似文献   
53.
Exempt from the current bipartisan reassessment of the US carceral state are people with convictions for sex offenses. While movements against public registries for sex offenders are scant, a grassroots movement is underway. This article offers a preliminary analysis of the complex consequence of women's political work to extract their sons from the US carceral state. This gendered advocacy is mapped against shifts in the racialised US criminal justice system, where the fluid category of child/juvenile is often unavailable to youth of colour and/or queer youth, and criminalisation is offered to regulate sexuality, consent, age and potential harm.  相似文献   
54.
The paper explores processes of identity construction in young people of foreign origin living in Italy. The aim was to understand how youth construct their selves in the global era, characterized by an increase in the possibility of choosing but also in the perception of uncertainty; how they perceive this uncertainty, whether as a chance to construct multifaceted and continually changing identities or as a source of insecurity and loss for their identity. Drawing on 46 in-depth interviews, the research reveals that young people of foreign origin are continually shaping their identities mixing different cultural repertories related to their – or their parents’ – homeland, to the host country, global cultures and youth cultures. Several patterns of identity emerge and they are linked to different perception of uncertainty. A typology of these patterns was developed: young people construct flexible identities or hyphenated identities, or move from a fixed identity to an undefined identity. These types of identity are respectively associated with the perception of uncertainty as a resource, as a constraint, finally with a strategy of reducing or eliminating uncertainty.  相似文献   
55.
Drawing on a five-year qualitative study on the impacts of the Olympic Games on homeless and marginally housed youth in two host cities (Vancouver 2010 and London 2012), this paper explores the instances of ‘symbolic violence’ perpetuated by the institutional infrastructure associated with the Olympics. Following Pierre Bourdieu’s use of the term, symbolic violence refers to the manner in which the young people turned dominant notions of what the desirable Olympic city looks and feels like into a sense of their own non-belonging and/or inadequacy, experienced bodily and emotionally. Feeling pressured to vie for elusive Olympic jobs and volunteer positions, and to be less visible to the thousands of tourist-spectators for the Games, youth in both cities reported a defiant mix of frustrated indignation and resigned acceptance that they did not ‘fit’ the image of the global Olympic city that organizers were trying to convey. The paper argues that this social harm, difficult to measure yet real nonetheless, is an important though unintended legacy of the Olympic Games for homeless and marginally housed youth living in its shadows. The paper also calls for a more sustained engagement with Bourdieu’s concept of symbolic violence in youth studies as a discipline.  相似文献   
56.
In recent years sport-based interventions have been implemented as a mechanism via which to target marginalised youth in relation to the development of social inclusion. Much of the political rhetoric surrounding social inclusion programmes highlights engagement with education, employment, or training, as key metrics. This has led some scholars to observe that conceptualising social inclusion in this way can act to further marginalise young people who fail to engage with these metrics. In contrast, this paper seeks to employ an alternative understanding of social inclusion, which uses the concepts of recognition and acceptance, to infer how participation in sports-based programmes may enable marginalised youth to meet mainstream societal expectations and aid with social assimilation. Drawing upon findings from two small-scale studies of sport-based interventions located in three UK cities, this paper places participant accounts at the centre of the analysis to explore broader notions of pro-social development in relation to recognition and interpersonal acceptance. The paper concludes by suggesting that within contexts in which young people are able to generate strong interpersonal relationships with key personnel (such as coaches), and which are built upon trust, recognition and developing self-worth, there is clear potential for sport-based programmes to incubate social assimilation.  相似文献   
57.
This study explores political consumerism motivations in an effort to understand the complex ways in which this lifestyle practice fits into the broader participation repertoires of young citizens. We begin by outlining the psychological motivations for political consumerism, and theorize how they might orient political consumers toward (and away from) online expressive, political, and civic participation. In particular, we examine how the desire to gratify distinct psychological needs shapes navigation of the digital media environment in search of information and connection, and how this, in turn, shapes participation. Results of a national survey of young adults show that value-expressive, social-identification, and social-approval motivations for green living relate differently to participation, and that online community embeddedness mediates these relationships. The findings suggest that connecting to likeminded others via digitally-enabled communities can transform individual concerns into collective concerns, and extend participation from the private spheres of everyday life into the public sphere.  相似文献   
58.
Crowdsourcing platforms like Amazon’s Mechnical Turk and Crowdflower have been touted to be a cost-effective way to collect large amounts of behavioural data. Across four large-n studies, gambling-related behaviours, tendencies and traits among participants in these labour markets were examined. In Studies 1 and 2, both conducted on Crowdflower, problem gamblers (as measured by the benchmark Problem Gambling Severity Index) comprised 24.5% and 21.9% of participants, respectively. In Study 3, conducted on Mechanical Turk, problem gamblers comprised 9.0% of participants. In Study 4, a two-wave longitudinal study conducted on Crowdflower, problem gamblers comprised 13.5% of participants in wave one and 14.8% of participants in wave two. In Studies 2 and 3, strong convergent associations were demonstrated across various measures of problem gambling tendencies and general gambling involvement. Furthermore, it was demonstrated that gambling was associated with personality traits (impulsivity, sensation-seeking, self-control), risk attitudes, affect, and behavioural risk-taking consistent with previous research. In Study 4, it was demonstrated that measures of problem gambling have acceptable test-retest reliability. Online crowdsourcing platforms appear to offer access to samples with remarkably high proportions of problem gamblers. However, this characteristic means that such samples are not necessarily representative of gambling tendencies among more general populations.  相似文献   
59.
This letter aims to highlight a hidden threat in Portugal, scratch cards. Despite having highly addictive components, as compared to other gambling products, scratch card regulation is almost non-existent, possibly leading to an ever-growing multibillion industry. Vulnerable people are easily attracted and there are no strategies to prevent problematic use. Interestingly, however, scratch cards and other lotteries are exclusively provided by a non-profit state-owned organization supposedly promoting responsible gambling. This concern is presented as a starting point for raising awareness in the general public, scientific community and regulatory bodies, so that effective action can follow.  相似文献   
60.
Tilt in poker implies a deviation from an individual’s usual playing style, at a strategic, emotional and behavioural level. It is a specific characteristic of poker, which can affect all kinds of players with varying degrees of frequency. In addition, tilt could be a transitional form of pathological gambling behaviour and a gateway to addiction. The main objective of this research is therefore the design and validation of a measuring scale for tilt episode frequency in an online poker gamblers’ group. Twenty-one items based on the literature and interviews with 10 poker players were created. An online self-administered questionnaire was completed by 263 poker players to validate this scale. The mean age of the sample was 26.7 (SD = 4.45). The Online Poker Tilt Scale (OPTS) consists of 17 items and is the first validated tool for measuring the frequency of tilt episodes associated with online poker. It is composed of two factors: ‘emotional and behavioural tilt’ and ‘cognitive tilt’. Tilt seems to be an essential part of understanding online poker behaviour. This tool will enable researchers studying online poker addiction to perform research on the mechanisms and processes that lead to tilt and its consequences.  相似文献   
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