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The popularity of self‐improvement literature has lead to an abundance of scholarly considerations of the self‐help literature and lifestyle media. This interdisciplinary review article considers the dominant trends in these discussions and suggests four new directions for fruitful inquiry: (1) investigating self‐help literature from the global South and the evolving Asian economies in cross‐cultural comparative analyses; (2) more thoroughly assessing the role of religious movements and discourses in these self‐help discourses and practices; (3) exploring more fully the impact of interactive media on self‐help practices; and (4) continued creative explorations of strategies to transform makeover culture into a broader movement to make over our culture.  相似文献   
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Within the last decade, there has been a significant shift in the field of social work toward competency-based education. This article details the use of the Objective Structured Clinical Examination (OSCE) Adapted for Social Work Performance Rating Scale. We used the measure to evaluate specific practice competencies among students (n=33) participating in a professional workforce development program, funded by the Health Resources Services Administration Behavioral Health Workforce Education and Training for Professionals. We report on students’ performance and their views of the OSCE as an assessment measure and learning experience, and on the interrater reliability and consistency of the OSCE. Results can be used by other social work programs to inform the use of OSCEs to facilitate competency-based assessment.  相似文献   
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ABSTRACT

Technology-based simulations provide vehicles for social work students to practice clinical skills in online environments. This teaching note reviews 2 simulation tools educators may consider implementing in their training programs: virtual patients and Second Life. The current literature is presented discussing the use of these simulations in online learning programs. Suggestions for incorporating simulations into distance education programs are provided along with suggestions for future directions for research in this area. Educators are encouraged to examine these tools and further evaluate their feasibility, acceptability, and efficacy in building direct practice skills in online environments.  相似文献   
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We study firms' abilities to increase the generative appropriability of their knowledge by studying the knowledge recombination patterns of inventors in the context of a merger between two equally sized pharmaceutical firms. Specifically, we study inventors' choices to recombine knowledge originating in the firm with which they merge. We hypothesize that mergers focus inventors' attention to units of knowledge originating in the other firm and that therefore, inventors will choose to recombine more of this knowledge, which exists in their intra-firm network, following a merger. We also hypothesize that inventors vary in terms of their recombination choices following a merger. We explore these differences by linking inventors' network positions with their abilities and motivations to recombine knowledge originating in the other firm. Specifically, we hypothesize an inverted-U shaped relationship between centrality and knowledge recombination from the other firm and a linear relationship between brokerage and knowledge recombination from the other firm. We test our hypotheses using patent data from the merger between Bristol-Myers and Squibb and find support for our hypotheses. The paper contributes to knowledge recombination research by exploring changes in knowledge recombination dynamics following a merger and by understanding how mergers affect firms’ generative research trajectories. Practically, we suggest that managers should identify and nurture certain types of inventors following a merger to be able to better leverage the knowledge bases of merging firms.  相似文献   
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DBT Self-Help is a mobile application serving as a companion to structured skills training in Dialectical Behavior Therapy (DBT). It is available for both Android and iOS and works on various mobile devices. This application affords users a private, easily portable way to access information and practice key DBT skill sets such as Core Mindfulness, Distress Tolerance, Emotional Regulation and Interpersonal Effectiveness. Although this app is affordable and contains a great deal of information, it can be difficult to navigate, especially for someone new to DBT concepts. The content is strong, but restructuring the presentation style would enhance clarity. This application is recommended for those already involved in a DBT-based program, and may be appropriate for those who wish to learn additional coping skills as an adjunct to other forms of treatment. Unfortunately, this app is not user-friendly enough to be easily followed by the average consumer wanting to learn new ways of managing uncomfortable emotions.  相似文献   
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Abstract

The American Academy of Social Work and Social Welfare (AASWSW) identified 12 Grand Challenges of Social Work to unify the profession with focused research, practice and policy applications for the most pressing social issues. Virtual Reality (VR), specifically three-dimensional immersive computer-generated environments, has a history of research and applications to address social and behavioral problems. VR is becoming more readily available, as the technology is becoming more common in mainstream platforms such as mobile technology. While social work interventions are often tailored for vulnerable populations that may not have access to VR computing, it appears that virtual reality is gaining accessibility with these advances. Within the framework of the 12 Grand Challenges of Social Work, researchers from three social work virtual reality laboratories in the United States, Texas State University, the University of Houston, and the University of Alabama, review applications previously tested and currently in development to focus future research and intervention in social work practice.  相似文献   
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African American (n = 70) university students were compared with White students (n = 140) on their affective (homophobia) and attitudinal (homonegativity) reactions to lesbian, gay, and bisexual individuals. The results initially suggested that African Americans had modestly higher homophobia and homonegativity scores than Whites. However, those ethnic differences vanished after controlling for frequency of church attendance, religious commitment, and socioeconomic status. For both ethnic groups, gender and religiosity variables significantly predicted homophobia and homonegativity. Men in both ethnic groups had significantly higher homophobia and homonegativity scores than their female counterparts. Lastly, additional regression analyses revealed that one aspect of African American culture—family practices—significantly predicted homophobia, but not homonegativity, above the predictive ability of religiosity. Implications of the results are discussed.  相似文献   
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