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The location depth (Tukey 1975) of a point relative to a p-dimensional data set Z of size n is defined as the smallest number of data points in a closed halfspace with boundary through . For bivariate data, it can be computed in O(nlogn) time (Rousseeuw and Ruts 1996). In this paper we construct an exact algorithm to compute the location depth in three dimensions in O(n2logn) time. We also give an approximate algorithm to compute the location depth in p dimensions in O(mp3+mpn) time, where m is the number of p-subsets used.Recently, Rousseeuw and Hubert (1996) defined the depth of a regression fit. The depth of a hyperplane with coefficients (1,...,p) is the smallest number of residuals that need to change sign to make (1,...,p) a nonfit. For bivariate data (p=2) this depth can be computed in O(nlogn) time as well. We construct an algorithm to compute the regression depth of a plane relative to a three-dimensional data set in O(n2logn) time, and another that deals with p=4 in O(n3logn) time. For data sets with large n and/or p we propose an approximate algorithm that computes the depth of a regression fit in O(mp3+mpn+mnlogn) time. For all of these algorithms, actual implementations are made available. 相似文献
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Miller Kim Ramaswami Suneeta Rousseeuw Peter Sellarès J. Antoni Souvaine Diane Streinu Ileana Struyf Anja 《Statistics and Computing》2003,13(2):153-162
The concept of location depth was introduced as a way to extend the univariate notion of ranking to a bivariate configuration of data points. It has been used successfully for robust estimation, hypothesis testing, and graphical display. The depth contours form a collection of nested polygons, and the center of the deepest contour is called the Tukey median. The only available implemented algorithms for the depth contours and the Tukey median are slow, which limits their usefulness. In this paper we describe an optimal algorithm which computes all bivariate depth contours in O(n
2) time and space, using topological sweep of the dual arrangement of lines. Once these contours are known, the location depth of any point can be computed in O(log2
n) time with no additional preprocessing or in O(log n) time after O(n
2) preprocessing. We provide fast implementations of these algorithms to allow their use in everyday statistical practice. 相似文献
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