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1.
After reviewing the debate about public sociologies in the American Sociological Association over the past few years, we offer
a response to calls for “saving sociology” from the Burawoy approach as well as an analytic critique of the former ASA president's
“For Public Sociology” address. While being sympathetic to the basic idea of public sociologies, we argue that the “reflexive”
and “critical” categories of sociology, as Burawoy has conceptualized them, are too ambiguous and value-laden to allow for
empirical investigation of the different major orientations of sociological research and the ways the discipline can address
non-academic audiences. Debates about the future of sociology should be undertaken with empirical evidence, and we need a
theoretical approach that can allow us to compare both disciplines and nations as well as taking into account the institutional
context of the universities in which we operate. Research into the conditions under which professional, critical, policy,
and public sociologies could work together for the larger disciplinary and societal good is called for instead of overheated
rhetoric both for and against public sociologies. 相似文献
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While shows like The X-Files and 24 have merged conspiracy theories with popular science (fictions), some video games have been pushing the narrative even further. Electronic Art's Majestic game was released in July 2001 and quickly generated media buzz with its unusual multi-modal gameplay. Mixing phone calls, faxes, instant messaging, real and "fake' websites, and email, the game provides a fascinating case of an attempt at new directions for gaming communities. Through story, mode of playing, and use of technology, Majestic highlights the uncertain status of knowledge, community and self in a digital age; at the same time, it allows examination of alternative ways of understanding games' role and purpose in the larger culture. Drawing on intricate storylines involving government conspiracies, techno-bio warfare, murder and global terror, players were asked to solve mysteries in the hopes of preventing a devastating future of domination. Because the game drew in both actual and Majestic-owned/-designed websites, it constantly pushed those playing the game right to borders where simulation collides with " factuality'. Given the wide variety of "legitimate' conspiracy theory, alien encounters and alternative science web pages, users often could not distinguish when they were leaving the game's pages and venturing into " real' World Wide Web sites. Its further use of AOL's instant messenger system, in which gamers spoke not only to bots but to other players, pushed users to evaluate constantly both the status of those they were talking to and the information being provided. Additionally, the game required players to occupy unfamiliar subject positions, ones where agency was attenuated, and which subsequently generated a multi-layered sense of unease among players. This mix of authentic and staged information in conjunction with technologically mediated roles highlights what are often seen as phenomenon endemic to the Internet itself; that is, the destabilization of categories of knowing, relating, and being. 相似文献
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Ellen Meier Mary Beth Miller William V. Lechner Nate Lombardi Kasey R. Claborn Thad R. Leffingwell 《Journal of American college health : J of ACH》2013,61(5):324-329
AbstractObjective: To examine the efficacy of a self-affirmation task in deterring college alcohol misuse and the importance of preexisting beliefs in predicting subsequent behavior change. Participants: Heavy-drinking undergraduates (N = 110) participated during the 2011–2012 academic year. Methods: Participants were randomized to complete an affirmation or control task before reading an alcohol risk message. Alcohol-related beliefs and behaviors were assessed. Participants completed a 2-week online follow-up assessing alcohol-related behaviors. Results: Both groups reported increased perceived problem importance, but neither group displayed changes in personal risk. Follow-up assessment revealed similar, significant declines in peak consumption in both groups, with no significant between-group differences. Preexisting beliefs accounted for 5% to 10% of variance in drinking outcomes. Conclusions: An affirmation task does not seem to decrease defensive processing or alter high-risk drinking behaviors among college students and should not be utilized in lieu of more effective strategies. 相似文献
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This paper applies concepts from the sociology and anthropology of organizations to understand limits to the implementation of a more effective safety culture in the workplace. It highlights unintended consequences of combining bureaucratic control and shared governance and identifies sources of inertia within already existing safety cultures. The data come from focus group interviews with workers in a research and development facility of a multinational corporation in the Western U.S. It is found that safety protocols, rules, and rhetoric, combined with efforts to give workers more responsibility for safety in the workplace, create tendencies toward worker alienation, shame with regard to injuries, complacency, and fear of bureaucratic processes. Therefore it appears that some efforts to create safety culture in the workplace may unintentionally undermine the goal of manufacturing safety. 相似文献
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The Point Subtraction Aggression Paradigm (PSAP) is a validated behavioral measure of aggression in response to provocation. Canonically, multiple sessions continue until performance asymptotes, requiring significant time. We sought to examine whether use of the PSAP-first-session ("PSAP-FS") had acceptable construct validity for group data, potentially expanding the settings in which the PSAP may be useful. One hundred male and female young adult subjects completed the PSAP-FS and additional behavioral measures of aggression, and provided information related to risk factors. The PSAP-FS correlated significantly with known risk factors of aggression. The PSAP-FS, which measures aggression in the present, correlated well with measures of recent aggression and less strongly with life history of aggression. The PSAP-FS had satisfactory validity properties for use where group-level data are of interest. 相似文献
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Sarah Beth Estes Mary C. Noonan David J. Maume 《Journal of Family and Economic Issues》2007,28(4):527-545
Researchers have proposed that work-family policy use may either reinforce or challenge the existing gendered division of
labor within couples, but results from prior studies have been inconclusive. Using data from a regional survey of work and
family life, we extend this research by focusing on how housework is divided within couples and by differentiating between
traditionally female- and male- typed housework tasks. Results show that among dual-earning women, policy use is not related to share of female- or male-typed
tasks. Among dual-earning men, policy use is positively related to share of female-typed tasks and negatively related to share
of male-typed tasks. These findings suggest that work-family policy use does not reinforce the gendered division of housework.
相似文献
Mary C. NoonanEmail: |
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