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1.
文章针对电子商务与企业资源计划ERP系统信息集成问题,提出采用WEB SERVICES技术实现电子商务和ERP的集成框架,该模式不使用传统点到点的集成,而是结合WEB服务器将企业后台的ERP系统和前台的电子商务系统集成到框架中。  相似文献   
2.
浅析Web2.0的商业模式   总被引:3,自引:0,他引:3  
本文通过对Web2.0的核心特质和典型应用的分析,总结了Web2.0成功的商业模式,并且展望了Web2.0的发展趋势及对我国未来电子商务发展的影响。  相似文献   
3.
伴随着Web2.0的大背景,,TV2.0作为一种新的电视传播理念渐行渐近."观众创造内容,观众分享内容,观众与观众互动"是TV2.0的核心理念.以IPTV为代表的新兴媒体不仅为受众提供了无限的选择,而且为他们展现了一个个性化的"电视超市"和"电视社区".他们不再是"沙发上的土豆",而是"搜寻者、咨询者、浏览者、反馈者、对话者、交谈者"等诸多角色中的任何一个.电视与网络的融合,互联网的"前倾"特性将对传统电视"后仰"的消费模式产生强烈冲击.传统电视必须与时俱进,把握新兴电视媒体的网络化特质,在和互联网的融合中尽快升级换代,实现思想观念、节目内容、广告策略等全方位的转变.  相似文献   
4.
In this article, we introduce three new distribution-free Shewhart-type control charts that exploit run and Wilcoxon-type rank-sum statistics to detect possible shifts of a monitored process. Exact formulae for the alarm rate, the run length distribution, and the average run length (ARL) are all derived. A key advantage of these charts is that, due to their nonparametric nature, the false alarm rate (FAR) and in-control run length distribution is the same for all continuous process distributions. Tables are provided for the implementation of the charts for some typical FAR values. Furthermore, a numerical study carried out reveals that the new charts are quite flexible and efficient in detecting shifts to Lehmann-type out-of-control situations.  相似文献   
5.
ABSTRACT

This paper examines two large-scale cases ? the 2013 Boston bombing and the 2015 Bangkok bombing, each of which spurred an online investigation conducted by concerned citizens to find the bombers. While both bombing cases had different cultural discourses, the processes and outcomes of the online investigation were similar: there were rampant speculation and rumor-mongering, as well as false accusations and harassment of innocent suspects. The aim of the paper is to understand how such acts of mob justice happened. Using actor–network theory, a theoretical and methodological tool for mapping out the networks human and non-human interactions, I discuss two types of networks found in both investigations. The two network types demonstrate how a claim can be construed as fact or fiction through such networks of interaction. In light of debates on the proliferation of fake news and alternative facts, the findings have implications for the current and precarious state of truth in today’s society.  相似文献   
6.
7.
Over the past 30 years, the collectivist‐democratic form of organization has presented a growing alternative to the bureaucratic form, and it has proliferated, here and around the world. This form is manifest, for example, within micro‐credit groups, workers’ co‐operatives, nongovernmental organizations, advocacy groups, self‐help groups, community and municipal initiatives, social movement organizations, and in many nonprofit groups in general. It is most visible in the civil society sector, but demands for deeper participation are also evident in communities and cities, and the search for more involving and less bureaucratic structures has spread into many for‐profit firms as well. Building on research on this form of organization, this article develops a model of the decisional processes utilized in such organizations and contrasts these “Democracy 2.0” standards for decision making from the Democracy 1.0 (representative and formal) standards that previously prevailed. Drawing on a new generation of research on these sorts of organizations, this article and this special section discuss: (a) how consensus decisional processes are being made more efficient; (b) how such organizations are now able to scale to fairly large size while still retaining their local and participatory basis; (c) how such organizations are cultivating a more diverse membership and using such diversity to build more democratic forms of governance; (d) how such organizations are combatting ethnoracial and gender inequalities that prevail in the surrounding society; and (e) how emotions are getting infused into the public conversations within these organizations and communities.  相似文献   
8.
Online role-playing games such as World Of Warcraft represent new participatory cultures in which today's students engage every day. They are appealing to players largely because of the social aspects of game play. Some features of massively multiplayer online role-playing games (MMORPGs) can be incorporated into classroom culture to create more dynamic interactions between students and improve both content instruction and civic competence.  相似文献   
9.
张瑜 《决策与信息》2009,(12):170-171
随着我国政府电子政务建设水平的发展,政府数字信息资源建设取得一定的成果,但也存在一些问题。本文对我国目前的Web2.0环境下政府数字信息资源建设现状、特点适行了介绍,并针对其中存在的问题,提出了解决的相应对策。  相似文献   
10.
网络营销传播效果评估   总被引:1,自引:0,他引:1  
赵琼 《理论界》2009,(11):163-164
Web2.0技术为网络营销传播带来了新的发展空间,本文通过对国内网络营销效果评估的现状总结,以及在Web2.0时代背景下对网络营销传播效果评估的可测性分析,以期对实践起到指导性作用。  相似文献   
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