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1.
通过建立一个银行对中小企业信贷的博弈模型 ,说明当市场上低风险企业过少 ,高风险企业过多时 ,银行不能通过贷款收益收回自己的风险类型鉴别成本。在不可能提高投资项目自有资本比例 ,而利率放开有待时日 ,极易加剧道德风险的情况下 ,银行无法改善其收益小于成本的处境。因此 ,从中小企业信贷市场退出是银行的最优选择。最终指出 ,为了促进中小企业的发展 ,建立一个由国家提供部分担保、商业性银行发放贷款的中小企业信贷体系对支持中小企业发展、健全完善的金融体系是可能的 ,也是必要的。  相似文献   
2.
澳门旅游博彩形象的实证研究   总被引:1,自引:0,他引:1  
澳门博彩业回归后迅速发展,随著"澳门历史城区"被列入"世界文化遗产",该行业更出现前所未有的繁荣景象。然而,除了"赌城"的形象外,澳门的旅游博彩形象还有甚么元素呢?本文结合了"结构法"与"非结构法",针对澳门旅游博彩形象进行问卷调查,来了解它的内涵及意义,并尝试提出一些适合澳门旅游博彩形象发展的建议,以利澳门这个"龙头"产业的可持续发展。  相似文献   
3.
文章从对跨国公司生产守则运动推行的实际效果的观察引入,实证分析了当公司社会责任以话语的形式占据了声音的空间时,跨国公司、供应商、工人等相关利益团体是基于何种理由,以及是如何与之互动和博弈的.进而在这一基础上反思修订后的<公司法>第5条第1款对于公司社会责任的原则性规定,并讨论了对这一现实所应持的立场.  相似文献   
4.
证券市场会计监管的博弈分析   总被引:2,自引:0,他引:2  
会计信息披露的质量直接决定了证券市场的运行效率,因此,证券市场会计监管就成为人们关注的焦点,首先用博弈模型分析了要抑制公司违规披露会计信息的现象,必须加强会计监管,然后根据新《会计法》对建立会计监管体系的规定,提出了优化内部控制、完善注册会计师审计制度和健全证券市场监管制度等具体的会计监管措施。  相似文献   
5.
Harm-minimization strategies reduce the experience of gambling-related harms for individuals and those close to them. Most policies and particularly discussions of tool design and implementation fail to involve end users and consider their concerns and needs. This study aimed to investigate the best way to introduce a harm-minimization tool for electronic gaming machines (EGMs) that will maximize the perceived value and subsequent uptake by the intended audience of gamblers. Focus groups were conducted with 31 Australian regular EGM gamblers experiencing a range of gambling problems. Participants were asked their perspectives of a pre-commitment system (features including accessing activity statements, setting limits, viewing dynamic messages, taking breaks), including concerns, and how to enhance perceived value and usefulness. Positive attitudes about the system were expressed; however, many gamblers saw the tool as relevant only for problem gamblers. Participants indicated that value could be enhanced by making the system flexible and customizable, but still easy to use. Design and implementation strategies such as incorporating flexibility in features, ease of use, appropriate terminology, and educational efforts may address gamblers’ concerns, particularly regarding privacy and potential stigma. This would enhance user perception of harm-minimization tools as relevant and may subsequently enhance effectiveness.  相似文献   
6.
The geographies of the current generation of young people are markedly distinct from previous generations by virtue of their access to a virtual playground. The vast majority of young people now engage in video gaming as a leisure activity. Drawing on findings from the 2009/2010 WHO Health Behaviour in School-aged Children study this paper set out to investigate the factors that might be associated with higher levels of video gaming. Information was collected from 4404 school students aged 11, 13 and 15 years, using anonymised self-completed questionnaires. Higher usage was defined as game play exceeding two hours a day. Separate analyses were conducted for boys and girls. For both genders higher levels of game playing was associated with early adolescence, opposite sex friends and minimal parental mediation. Bullying and going to bed hungry were associated with higher usage for boys only, while life satisfaction and family activities were linked to girls’ game playing only. Parents were identified as effective mediators of young people’s video game usage. The study identified gendered motivations for higher levels of game play, suggesting different interventions for boys and girls may be required in order for young people to create a balanced approach to video gaming.  相似文献   
7.
白云 《学术交流》2005,(12):46-48
诚实信用从道德走入法律,经历了从罗马法到现代法的演进,发展为民商法的基本原则。在我国市场经济建设的过程中出现了信用缺失的现象,现代社会需要信用经济,信用经济需要法律保障。运用博弈论对诚实信用原则进行研究是一个全新的视角与方法,人们在博弈行为中进行策略选择,以实现利益最大化,影响人们选择诚信行为的因素是多方面的,根据博弈论的分析结果来进行法律制度设计将增强法律的针对性,是强化诚信原则、确立市场信用的重要手段。  相似文献   
8.
科技是一把双刃剑,它在推动人类社会向前发展的同时,也产生了许多人类所始料未及的负面效应。运用博弈论原理对产生科技双刃剑效应的根源进行分析,以期为解决科技双刃剑的负面影响探索有效的应对策略。  相似文献   
9.
This research provided background for surveys and interviews in later stages of a 3 part project. It aimed to identify, from secondary research, sociodemographic characteristics which tend to support registered clubs and their machine gaming activities in the Sydney Statistical Division. Using multiple methods including Pearson's Product Moment correlation, Principal Components factor analysis, and stepwise regression, the study profiled Sydney populations which spend highly on gaming machines. The most important sociodemographic predictors of Sydney statistical local areas where per capita gaming machine expenditure is high are large proportions of the adult resident population who were born in Malta, Greece, Lebanon, China, Italy, Vietnam, Yugoslavia, India or the Philippines; have no vocational or tertiary qualifications; or are unemployed.  相似文献   
10.
1895-1898年,俄日在朝鲜半岛有不同的利益追求,两国在那里展开了激烈的博弈.最初两国都采取了零和博弈策略,先后上演了“乙未事变”、“春生门事件”和“俄馆播迁事件”,然而这种排它性竞争策略没有持续多久,很快转向非零和博弈的竞争模式,相继签订了《汉城协议》、《莫斯科协议》和《东京协议》.俄日在朝鲜半岛博弈方式的转变,既有俄日两国国内情况的因素,同时也与当时东北亚的复杂局势密不可分.  相似文献   
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